Jigga117
Member
Don't know what your talking about pleny of people have VRR displays if they got a QLED and OLED including me with my C9 55 & 77in displays. Xbox One X and S have VRR capability.No one cares because no one owns a VRR TV.
Don't know what your talking about pleny of people have VRR displays if they got a QLED and OLED including me with my C9 55 & 77in displays. Xbox One X and S have VRR capability.No one cares because no one owns a VRR TV.
your TV must have rubbish HDR.
I meant relatively. The percentage of console gamers with VRR capable TV's is very small. That will change if the technology lasts.Don't know what your talking about pleny of people have VRR displays if they got a QLED and OLED including me with my C9 55 & 77in displays. Xbox One X and S have VRR capability.
VRR is great, but until
I meant relatively. The percentage of console gamers with VRR capable TV's is very small. That will change if the technology lasts.
Don't know what your talking about pleny of people have VRR displays if they got a QLED and OLED including me with my C9 55 & 77in displays. Xbox One X and S have VRR capability.
Well...it's more accurate to say that FreeSync (which is really just AMD's branding for VESA Adaptive-Sync) is the standard that is supported...it's literally built into the DisplayPort 1.2a+ and HDMI 2.1 VESA specification. There's a reason people ragged on NVIDIA about not adding support for "FreeSync" for years,..it wasn't just because "NVIDIA bad, AMD good".Yep. VRR is the variable-rate refresh rate standard that TV set manufacturerers and XsX/PS5 will supposedly all support.
I do, and I can tell you that since having my VRR tv, I have gotten used to how smooth things feel. Plus I have always hated screen tearing.No one cares because no one owns a VRR TV.
I love VRR. No more Vsync.
Only if you stay above and below supported variable RR, so for example on my 40-75Hz monitor I have to lock framerate (in Nvidia CP) to 70FPS for DX12/Vulcan games (with vsync off). Other way is to use combination of Ultra low Input lag and Vsync ON to get amazing steady frametimes in any DX11 (and 9, 10?) games.
For HRR monitors it's less of a problem of course.
I've never tried to use the latency feature in nvidia control panel (I assume thats what you mean by "Ultra low input lag") to improve frametimes because I thought it was for improving input lag at the expense of smooth frametimes, I think I've misunderstood that feature. It does make sense to me that have more consistent frame times would lead to better feeling from input but the desciption talking about "queuing frames while it waits for the CPU" confused me and made me think it would look worse.
If you just meant the feeling of control is better with it on when its used alongside V-sync then I get ya.
Edit to explain: VRR is Variable Refresh Rate - PC users have lived with it for a while in the form of Gsync/Freesync
It's one of my most anticipated features for the next gen consoles and games, yet in all these presentations I've heard no mention of it. Sounds like games are still targeting fixed refresh rates, 30, 60, 120.
Demanding single player experiences like AC Valhalla or Horizon could make great use of variable frame rates in the 40-60 range, rather than conservatively locking to 30fps.
Is VRR monitor/TV ownership so low that developers wont support the feature?
It completly cleans frametime, Nvidia did amazing job with this shit. I will give you example:
Nvidia Ultra low latency: ULTRA + ingame vsync ON (drver vsync works too)
Steady 13.6MS, with ~0.1MS variables
Nvidia Ultra low latency: OFF + ingame vsync ON
Shit is all over the place. ULL mode also cuts maximum framerate by 2 FPS, lowering latency caused by hitting monitor ceiling
No one cares because no one owns a VRR TV.
I own a TV with all of these features. VRR, like HDR, isn't that big a deal. 120hz, colorful games are plenty. I don't need less frames or brighter highlights.
"640K ought to be enough for anybody." - Bill Gates, 1981