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DF - Death Stranding PC Tech Review: The Upgrade We've Been Waiting For

Fake

Member


Does a first-party console exclusive tap into the hidden power of the console? Or are we really looking at super-optimal code that will fly even higher when running on a powerful PC? That's the question we've been asking ourselves for a long time - and the arrival of Death Stranding and the Decima Engine on PC suggests that coding talent trumps hardware. This game absolutely flies on PC - and looks incredible.

Summary:

- Salty start as usual
- As the MG previous game, the default option when you boot your game for the first time on PC is the game console default settings as well
- PS4 Pro settings:
Model detail - Default
Shadow resolution - Medium/High
Streaming memory - Default
AO, SSR, Motion Blur, DoF - On
TAA
4x AF

- Alex's optimised settings (PC):
Model Detail - Very High
Shadow resolution - High
Streaming memory - Default
AO, SSR, Motion Blur, DoF - On
TAA
16x AF

- All RTX cards can output at 4k/dlss/60+fps at optimised settings
- In the end the DLSS 2.0 even beat the native 4k
- Some scenes at 4K, hair and grass show some artefacts, with is completely eliminated by the DLSS 2.0
- Some cutscenes are limited to 60 fps with and without v-sync.
 
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Leonidas

Member
Settings summary stolen from another place.

PS4 Pro settings: Model detail - Default Shadow resolution - Medium/High Streaming memory - Default AO, SSR, Motion Blur, DoF - On TAA 4x AF Alex's optimised settings: Model Detail - Very High Shadow resolution - High Streaming memory - Default AO, SSR, Motion Blur, DoF - On TAA 16x AF

All RTX cards can output at 4k/dlss/60+fps at optimized settings

Great to see arguably the best looking PS4 game looking and running much better on PC.
 
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Leonidas

Member
I would surely hope so being built around 1.84TF and a Jaguar. Looking forward to seeing Horizon next.

The comparison was between the enhanced 4.20 Tf PS4 Pro.

We're gonna pretend like Nvidia doesn't sponsor DF & they haven't been shilling it rabidly even in its 1.0 incarnation.

Where did they praise 1.0? 1.9 in Control was pretty good but 2.0 is insanely good.
 
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Fake

Member
Rain drops are gone with DLSS 26:13

"DLSS looks better than native"

Mmmkay. We're gonna pretend like Nvidia doesn't sponsor DF & they haven't been shilling it rabidly even in its 1.0 incarnation.

Hate to admit, but DLSS looks indeed better than native in some cases as the native 4K produce some artefacts (hair, grass), not to mention the frame rate advantage.
 
Notes:

  • Biggest graphical differences are AF and LOD
  • Unchangeable 16X AF over the PS4 Pro's 4X
  • Very High LOD is noticeably better than the PS4's "Default" for rendering distant objects
  • DLSS Quality mode better than native 4K with TAA
  • Noticeably, less ghosting on materials like hair and grass with DLSS Quality Mode
  • Huge performance improvement (Quality DLSS about 38% better performance than Native. Performance DLSS about 70% better than Native)
  • DLSS Performance isn't quite as good as Quality but reasonably close to Native 4K, though not quite as good
  • Scales up to 240fps
  • RTX 2080 Ti needed for 4K Native/60fps, momentarily dips slightly below 60 in scenes with heavy transparency effects such as hair or water
  • With DLSS Quality Mode, All RTX GPU's manage to run at 60fps+ except for the RTX 2060 which might still dip below
  • Performance on older GPU is quite good but RX 580/GTX 1060 can't do 30fps at 4K
  • RX580/GTX 1060 hover in the low 40's to low 50's at 1440p. RX 580 around 14% faster overall
  • They can do 1080p/60fps Highest Settings rather easily
Pros

  • DLSS is excellent.
  • Performance is as good as expected
  • In-game FPS goes all the way to 240

Cons

  • No "exotic" resolution such as 1620p or 1800p. Even forcing them in the control panel won't make them appear in-game
  • Little in terms of options
  • Cutscenes scale up to 60fps only
  • No proper exclusive fullscreen (No choice of in-game refresh rate)
 
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Rikkori

Member
Where did they praise 1.0? 1.9 in control was pretty good but 2.0 is insanely good.
1.9 was shit as well, but you can go through their old videos. Compared to everyone else they couldn't stop licking Huang's vaseline off his fingers quick enough. And ofc were downplaying CAS etc


Hate to admit, but DLSS looks indeed better than native in some cases as the native 4K produce some artefacts (hair, grass), not to mention the frame rate advantage.
There's some advantages in motion but there's many things Alex doesn't mention for fear of upsetting his daddy, such as how when he's comparing eye lashes DLSS Q shows evident painterly lines instead of trying to approximate the hairs like long/stringy textures (aka like hair actually is), the rain drops get lost as detail, etc. And ofc he never mentions that DLSS has sharpening built in, and a lot of what he raves about as "reconstructing" or showing more detail is owing more the sharpening than it is to reconstruction itself. There's a lot of subtleties that he chooses to gloss over (because he does know about them) and then simply assigns praise to DLSS.

That's why I say they're shills. There's no objectivity & context to what they're showing, they just want to sell you on DLSS (and hopefully bag more sponsored videos from Nvidia).

Scumbags.
 

Skyr

Member
Rain drops are gone with DLSS 26:13

"DLSS looks better than native"

Mmmkay. We're gonna pretend like Nvidia doesn't sponsor DF & they haven't been shilling it rabidly even in its 1.0 incarnation.
Other outlets have reported similar results with other games.

Still I would like GAF members with RTX cards who get the game to verify this.
 
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Andodalf

Banned
1.9 was shit as well, but you can go through their old videos. Compared to everyone else they couldn't stop licking Huang's vaseline off his fingers quick enough. And ofc were downplaying CAS etc



There's some advantages in motion but there's many things Alex doesn't mention for fear of upsetting his daddy, such as how when he's comparing eye lashes DLSS Q shows evident painterly lines instead of trying to approximate the hairs like long/stringy textures (aka like hair actually is), the rain drops get lost as detail, etc. And ofc he never mentions that DLSS has sharpening built in, and a lot of what he raves about as "reconstructing" or showing more detail is owing more the sharpening than it is to reconstruction itself. There's a lot of subtleties that he chooses to gloss over (because he does know about them) and then simply assigns praise to DLSS.

That's why I say they're shills. There's no objectivity & context to what they're showing, they just want to sell you on DLSS (and hopefully bag more sponsored videos from Nvidia).

Scumbags.

I’m really sowwye somebowdy disagweeed wif you mista.


Lol. You gunna be okay? It seems like it’s the first time you’ve ever heard a contrary opinion
 

DeaDPo0L84

Member
Even though I own a PS4 Pro I have not played a single second of this game. Excited to finally play it and it be a better version than the console.
 

GymWolf

Member
Our vfx veteran being like

tenor.gif
 

psorcerer

Banned




Summary:

- Salty start as usual
- PS4 Pro settings:
- As the MG previous game, the default option when you boot your game for the first time on PC is the game console default settings as well
- Model detail - Default
- Shadow resolution - Medium/High
- Streaming memory - Default
- AO, SSR, Motion Blur, DoF - On
- TAA
- 4x AF
- Alex's optimised settings:
- Model Detail - Very High
- Shadow resolution - High
- Streaming memory - Default
- AO, SSR, Motion Blur, DoF - On
- TAA
- 16x AF (of course)
- All RTX cards can output at 4k/dlss/60+fps at optimised settings
- In the end the DLSS 2.0 even beat the native 4k


So. No 4k@60 without DLSS even on 2080Ti...
Need to buy more popcorn for PS5 ports...😂
 

kraspkibble

Permabanned.
How does it handle framerates above 60fps? Got a 165hz screen so 60fps only would be severely disappointing.

Might double dip when I can get a code dirt cheap
 
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Leonidas

Member
How does it handle framerates above 60fps? Got a 165hz screen so 60fps only would be severely disappointing.

Great on a modern Intel CPU but some dips on Ryzen that you'd notice on high refresh that would detract from the experience. Hopefully they are able to fix this...
 

RookX22

Member
Just watched the video imo it was fine video, but what always aggravates me about the comparison videos like these they never show exact comparison. They show gpus at lower resolution hitting higher fps and then more expensive hitting same sudo resolution with higher fps. I want to see as close as you can get set up same sudo resolution same fps as PS4 pro and the parts breakdown and cost. It would answer alot of questions and put things into perspective imo.
 
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Can we stop praising DLSS 2.0? That tech should be a solution for weaker hardware not somethign the devs should force upon us for shitty performance optimizations. Not saying DS runs bad without it but I cringe every time someone calls DLSS the future. And if your argument that it looks sharper is because of its filter. You can easily add sharpness to the original image via filters, and I'm saying this because a lot of nvidia shills around here post that Control comparison where DLSS 2.0 looks much sharper than without but they ignore the fact that the original with sharpness will still look superior. Again DLSS 2.0 is a nice feature but lets not praise it so much that it becomes a tool for devs to excuse poor performance.
 
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Mister Wolf

Gold Member
Can we stop praising DLSS 2.0? That tech should be a solution for weaker hardware not somethign the devs should force upon us for shitty performance optimizations. Not saying DS runs bad without it but I cringe every time someone calls DLSS the future. And if your argument that it looks sharper is because of its filter. You can easily add sharpness to the original image via filters, and I'm saying this because a lot of nvidia shills around here post that Control comparison where DLSS 2.0 looks much sharper than without but they ignore the fact that the original with sharpness will still look superior. Again DLSS 2.0 is a nice feature but lets not praise it so much that it becomes a tool for devs to excuse poor performance.

If it was just about sharpening then why is AMD's Contrast Adaptive Sharpening in this game inferior to DLSS in a side by side comparison?
 
Can we stop praising DLSS 2.0? That tech should be a solution for weaker hardware not somethign the devs should force upon us for shitty performance optimizations. Not saying DS runs bad without it but I cringe every time someone calls DLSS the future. And if your argument that it looks sharper is because of its filter. You can easily add sharpness to the original image via filters, and I'm saying this because a lot of nvidia shills around here post that Control comparison where DLSS 2.0 looks much sharper than without but they ignore the fact that the original with sharpness will still look superior. Again DLSS 2.0 is a nice feature but lets not praise it so much that it becomes a tool for devs to excuse poor performance.
1. No Dev is forcing it upon you.
2. It's an extra feature that isn't used to mask performance optimization
3. "Not saying DS runs bad without it" (it runs great, so what are you telling us exactly?)
4. They call it the future because it's a huge performance boost at the cost of a slight loss in image quality. We are aware of how punishing 4K is and with RT, it's gonna be worse. No optimization will save you
5. It's more than a sharpening filter. It's a reconstruction algorithm and shits on CAS FidelityFX
6. It's doubtful devs will ever use it to excuse poor performance but if one day it becomes so good it's effectively indiscernible from native 4K all the while offering a huge performance boost, who cares?
 
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01011001

Banned
DLSS2.0 at this point is basically the superior option to any AA solution.

Can we stop praising DLSS 2.0? That tech should be a solution for weaker hardware not somethign the devs should force upon us for shitty performance optimizations. Not saying DS runs bad without it but I cringe every time someone calls DLSS the future. And if your argument that it looks sharper is because of its filter. You can easily add sharpness to the original image via filters, and I'm saying this because a lot of nvidia shills around here post that Control comparison where DLSS 2.0 looks much sharper than without but they ignore the fact that the original with sharpness will still look superior. Again DLSS 2.0 is a nice feature but lets not praise it so much that it becomes a tool for devs to excuse poor performance.

wtf are you talking about? DLSS literally makes the game look better than native resolution + TAA... that is not simply a performance option, this is the way to go to get a better image out of the game.
TAA was always a really bad compromise that is only used because MSAA in modern games would crush your GPU. with DLSS you not only get a performance boost but also eliminate all the artifacts that TAA produces while basically losing no detail or only a little detail.
 
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