dano1
A Sheep
It will hold back PC games.
Sonys first party PS5 games will look better than any PC game. So I doubt it.
It will hold back PC games.
Can't really take advantage of next-gen hardware when you're constrained by last-gen (equivalent) hardware.
Flight simulator 2020 says hi lol. Don't be mad asbo beat everyone to nextgen graphics on a world wide scale.Sonys first party PS5 games will look better than any PC game. So I doubt it.
How do you know it wasn't built for the xbox series s? Game looks like hot garbage.Halo was clearly developed fully for the X1 and then being ported up. thats very different than this. especially considering the xsx and x1 share zero similarities in hardware
Nah TF is old news, it's all about "I/O" now.All these back seat devs acting like they understand tflops. So tired of this fucking buzzword
They fell for the MS marketing-speak from the One X and the 12TF dick waving, not realizing that marketing gremlins don't give a fuck as long as they get you hyped.All these back seat devs acting like they understand tflops
MS could have a mandate where to develop on SeX you have to have an SeS version. I don't recall hearing whether such a mandate has been put in place though.whos to say developers will include that little S turd.
Flight simulator 2020 says hi lol. Don't be mad asbo beat everyone to nextgen graphics on a world wide scale.
If your doing a PC version there is no reason not to do a series s version. Your going to scale to worse PC hardware.MS could have a mandate where to develop on SeX you have to have an SeS version. I don't recall hearing whether such a mandate has been put in place though.
MS could have a mandate where to develop on SeX you have to have an SeS version. I don't recall hearing whether such a mandate has been put in place though.
Just like it did this gen... Oh waitWe should all be concerned. This will hold games back the entire fucking gen.
I think a better analogy would be if a developer were to make a switch port, then they would make a SeriesS version. Because I don't think pure PC development involves scaling to any specific hardware target. PC development itself is contrained by console hardware.If your doing a PC version there is no reason not to do a series s version. Your going to scale to worse PC hardware.
Call me crazy but there is absolutely going to be games that will only be on PS5 and XSX.
Why cant people understand this!
Was the xbox one x the market leader when it had the best versions of multi-
platform games?
Yeah Sony definitely has the advantage in marketshare and mindshare. I just wonder if MS does have a Series S mandate and how willing would be to enforce it especially when PS5 starts to heavily outpace XSeX next year.Thing is Sony has the market share. Pretty sure they have more pull than Microsoft at this point.
If it can be done on the S I’m not buying it!
There is no "SeS version", it's literally the same game but targeting different performance profiles in the dev kits.MS could have a mandate where to develop on SeX you have to have an SeS version. I don't recall hearing whether such a mandate has been put in place though.
Haha it wasn't discontinued for that lol. It was discontinued because it's being replaced by the Series S and Series X.No it was not. It was discontinued due to how poorly it performed.
There is always a minimum hardware level and the series s will be above that unless you want to cut of 50% of steam users which they won't.I think a better analogy would be if a developer were to make a switch port, then they would make a SeriesS version. Because I don't think pure PC development involves scaling to any specific hardware target. PC development itself is contrained by console hardware.
MS could have a mandate where to develop on SeX you have to have an SeS version. I don't recall hearing whether such a mandate has been put in place though.
Yeah that’s honestly fine for me personally. But I get some people like super high resolution stuffSupports up to 1440p.
PS5 and XSX support upto 8k.
We will not see those claimed resolutions.
Series S has 1080p written all over it.
Supports up to 1440p.
PS5 and XSX support upto 8k.
We will not see those claimed resolutions.
Series S has 1080p written all over it.
OP doesn't understand how tech works. It's the same recycled-ass argument from months ago.
That's like saying CyberPunk 2077 will look like shit because CD Project Red is using GeForce 1060 GT as a baseline.
The game will run on medium settings on the 1060 GT and Ultra Settings on the RTX 3090.
That's how it will work on Xbox.
It will be sub 1080p with some upscaling to 1080p like the ps5 does 1440 to 4k.my concern is at further middle of generation when developers reach 'peak' of console performance, where they start hitting limit with ps5 and xsx, where there games will be 1440p30fps for example. how it will run on xss?
also, assuming later both sony and ms gonna release ps5 pro and xsxx, for ms there will be 3 xbox sku that devs need optimize for which is not easier for smaller devs especially indies since they didnt have resources like larger studio.
on other aspect if 4tf is the 3rd party devs, not just xsx will serve as 'upscalling' machine. ps5 too.
but we will see how it goes.
also, considering what happened this gen where lot of devs still dont bother release proper patch or fix for ps4 pro or x1x version of game, i wonder if it will be same for next gen. some game still waiting for patch until today, near end of generation where such a waste for additional power for those midgen refreshes.It will be sub 1080p with some upscaling to 1080p like the ps5 does 1440 to 4k.
Who says Microsoft bothers with a pro and does not use that money on more new studios. That is a better investment.
my concern is at further middle of generation when developers reach 'peak' of console performance, where they start hitting limit with ps5 and xsx, where there games will be 1440p30fps for example. how it will run on xss?
also, assuming later both sony and ms gonna release ps5 pro and xsxx, for ms there will be 3 xbox sku that devs need optimize for which is not easier for smaller devs especially indies since they didnt have resources like larger studio.
on other aspect if 4tf is the 3rd party devs, not just xsx will serve as 'upscalling' machine. ps5 too.
but we will see how it goes.
What's the problem? Gotta love the concern trolling threads from SonyGaf. First Ampere, now this.
The Series S will target 1440p/120 FPS but I am sure that will be in 2D games like Cuphead. At the end of the day, the Series S will be a good 1080p 30 FPS machine for AAA next gen graphics heavy games. And a LOT of people will be good with that, specially for 300 USD.
Which PS5 games will be targeting 1080p 30 for example to make an apples to apples comparison? Fanboys always ignore that the PS5 is supposed to run games between 1440p and 4k and a lot of GPU power is "wasted" in displaying those high resolutions. But the games will be the same since CPU and storage are the same as on the Series X model.
Can't really take advantage of next-gen hardware when you're constrained by last-gen (equivalent) hardware.
Games like battlefield 5 and modern warfare were already hitting 1080p 50-60fps on ps4 with ancient hardware. If devs prioritize it, the series S can easily do 60fps lol. Microsoft is claiming 120fps. The true test will be the next COD which is confirmed 4k120. If series S can achieve 2k120 then it is a game changer of a console.There's no way a series S hits 1440p 60 FPS on demanding AAA next gen games It's GPU bound to do that. I'd even say that barely a Series X will be able to hit those targets. The way I see it, the ideal use case would be to offer high framerates in 2D or E Sports games. And 1080p 30/60 on single player AAA games.
They will look even better on PC.Sonys first party PS5 games will look better than any PC game. So I doubt it.
By that time the PS6 will be released.They will look even better on PC.
Sonys first party PS5 games will look better than any PC game. So I doubt it.
Because that isn't enough power to match a machine that's over 3X the power with the same details/performance at half the resolution.How can the resolution of series S gimp anything on Series X? I play Street fighter 5 on pc at 1440p and I'm sure I'm not gimping anyone's else who is playing on a more powerful pc than mine.
If they all share the same CPU, GPU architecture, SSD, and RAM setup then it's simply a case of "low/med/high" graphical settings.my concern is at further middle of generation when developers reach 'peak' of console performance, where they start hitting limit with ps5 and xsx, where there games will be 1440p30fps for example. how it will run on xss?
also, assuming later both sony and ms gonna release ps5 pro and xsxx, for ms there will be 3 xbox sku that devs need optimize for which is not easier for smaller devs especially indies since they didnt have resources like larger studio.
on other aspect if 4tf is the 3rd party devs baseline, not just xsx will serve as 'upscalling' machine. ps5 too.
but we will see how it goes.
For developers it not that simple. its not simply about adjusting graphical sliders of low mid high ultra like people think is. There more to that for them to the code. The features available on pc also thanks to them. All of those exist and functional due to devs effort, which is required lot of resource. It not something magically exist out of nowhere. Optimization is not easy. It not simply playing with resolution and graphics sliders. It take resource and time to make that happened. And there lot more other issue need to be taken care like lod setting, texture, physic, bug, performance and stuff in the background. For smaller devs, its not that simple especially if there more sku for them.If they all share the same CPU, GPU architecture, SSD, and RAM setup then it's simply a case of "low/med/high" graphical settings.
Why exactly do you think "lod setting, texture, physic and stuff in the background" are difficult? It's just lower resolution assets. Physics are run on the CPU generally, which the S has the same as the X. "Stuff in the background"? You mean stuff that the CPU does?For developers it not that simple. its not simply about adjusting graphical sliders of low mid high ultra like people think is. there more to that for them to the code. The features available on pc also thanks to them. All of those exist and functional due to devs effort, which is required lot of resource. it not something magically exist. optimization is not easy. It not simply playing with resolution and graphics sliders. It take resource and time to make that happened. and there lot more other issue need to be taken care like lod setting, texture, physic, bug, performance and stuff in the background. for smaller devs, its not that simple especially if there more sku for them.
Also not all game performance scale is same. why there is game has good scalebility while the others dont? why this is happened? what make this different? its thanks to devs effort make it possible. Why bad port exist if its all simply adjusting graphical and resolution level setting?
Remember AC Unity? that game has already has massive money and manpower resource and yet at launch those 'magic' graphics slider on pc wont do shit. That big studio. How about smaller one? This is my concern.
this is the problem. lot of people think this it as " just lower resolution assets", "just lower the setting, texture, graphics, effect etc" while wonder when all those coming from? we can speak about it as "simply did this and that" since it already laid for us by them.Why exactly do you think "lod setting, texture, physic and stuff in the background" are difficult? It's just lower resolution assets. Physics are run on the CPU generally, which the S has the same as the X. "Stuff in the background"? You mean stuff that the CPU does?
You practically can if the vram is there.I don't believe you. Look at the difference in graphic settings on the PC market. You can't just drop resolution and run everything on ultra settings for a mid-tiered card compared to a higher tiered card. It doesn't work that way.