You're just uninformed. The sales graph for 3dtv is completely different. VR is constantly selling more every year. You could not even find an Oculus Quest, Rift S, or Index($1000) for months this year and people were price gouging.
Not to mention more headsets are coming in the next year than ever before. And, more AAA games for VR came out this year than all the years of VR combined.
By this time now in 3dTV's life, they were abandoning ship, even before. VR is going the opposite direction.
Most of what u mention is probably a direct result from corona. Every game company is getting some increases in sales from what i read. even pc hardware is selling like hot cakes because people sit at home wanting to be entertained. So yea i am not surprised by the increase and comparing sales data etc in comparison directly isn't really interesting as result. I could see how this could confuse people tho.
The problem with 3D is this:
Nobody wants to deal with those glasses on your head even while they where far less aggressive then VR glasses, it still broke the concept down. Also the price of software that supported 3D was ridiculous what didn't help.
The problem with VR is this:
Problems:
1) can't see people around me or communicate with people.
2) can't move in the world anyway still need shitty controls to move around with, half life vr demonstrated this feels extremely bad.
3) requires lots of movement to do anything
4) sits on your head and is annoying as hell after a while
5) blocks all natural light have fun getting eyes that look like this after getting laser beamed by led lights for hours if you play each day.
6) sweat that builds up
7 ) face imprints because it needs to sit on your face.
Then about how populaire VR really is. Let's look at twitch won't we. a game platform where many people play games on and is a good indication if a game is actually played or not or becomes successful or not.
First VR game played:
First: VR chat 2000 viewers
Second: was not found.
Basically its deader then dead, lineage 2 has more viewers then that and its a advertisement for a private server channel mostly rofl.
Why do streamers specially because VR is entertaining to look at stil avoid using it? its a pain in the ass to use it.
Now u can ignore all those issue's all day long much like what people did back in the 3D space where sony did a massive push into the 3D scene, every tv was 3D capable, movies where 3D in the cinema and even the next nintendo handheld moved to 3D. Everybody was on the 3D train and look a few years later now? 3D? even nvidia support official dropped a few years ago. It's non existent.
Then smaller markets also are more interesting for indie games because they will simple not be found or noticed on bigger marketplaces as they will just be added towards the swamp of indie games. This is something developers with switch vs steam went into a few times. Where they sold better on switch then steam because most people didn't even saw it on steam. It's also valid critisime from tim sweeney no matter if you like it or not, steam does a piss poor job promoting indie games that are from smaller company's which makes them floke to other platforms.
So more software could be cplained simply because of this, it happens with the switch for that exact same reason. Obviously u could also see it the other way around that people are just more interested into it but then the twitch part kinda disproves that.
Then about bigger games.
Other bigger projects like half life VR are created for company's to sell there expensive as shit VR glasses to dig money out of a group of people to never look at them again. I feel bad for anybody investing into that 1000 buck valve VR glasses solution. They paid like what 1000+ with the game for it, and what are the glasses doing right now? collecting dust in a corner.
So for money reasons company's are probably still invested into it, much like how 3D sold tv's again temporarily. the moment 4k was around the corner 3D had no use towards them anymore because they had another reason to sell tv's now and it was killed overnight.
That's why i conclude that VR is fundamentally broken and it will go down the same route that happened with 3D.