Been a VR user since 2017 and still buying games. If all the VR games I do be buying were full price AA or triple A or even that 40 euro mark Sony likes to hit with their VR games, I'd easily spend more money on VR than traditional games. I'm closing on 150 VR games as is, minus maybe 20 or so experiences or free games, so 130. That's a feat and I love the medium so much that I can rarely wait for a sale. it's gotta have an attach rate higher than any other system in history if you isolate it as it's own platform and I think that's what keeps it going for now but not every game has to be beat saber for VR to take off on a slight inclined accent over the next decade or two. I suspect because of VR porn, VR will have a higher install ceiling than simulation racing but it'll be quite some time if at all that it reaches the level of a Nintendo Switch or PS4, what I do see though is a market about the size of the Xbox one with dedicated devices, discounting third party mobile phone nonsense and provided Sony keep PSVR around and don't decide to put it to bed. If they do, I'll never have faith in them as a company again in anything other than a console as they are as quick as Google to scrap there projects. Sony need to keep PSVR running and evolving or they'll loose early adopter support as that is where a good chunk of early adopters as residing and loving, it'd be such a massive mistake for them to scrap it. So I predict 50 million of similar generational units in 10-20 years and like the console markets cap this past decade, it flattening off around there.