Okamiden
Member
RT on the bottom ez
Can You Tell Which One Is Which?
RT on the bottom ez
Can You Tell Which One Is Which?
Why do people conflate 'RT is not worth the performance hit on current hardware' with 'RT has no future'.
Is RT the future? 100% yes. It absolutely is without question. Is current hardware' performant enough to make it worthwhile today. Not really although reflections and or shadows are pretty good uses for the time being.
Still, 399$ console is able to render AAA game in 1440p 60fps with RT.Regarding your first sentence:
I don't think that's the case.
My current observations are the following - I can be wrong of course, but I see a pattern.
It's currently an absolute high end feature and the cards that make it playable are expensive.
bottom is rtx on, no wait...hmmm
Can You Tell Which One Is Which?
Still, 399$ console is able to render AAA game in 1440p 60fps with RT.
seriously. Nvidia raped his mother or what
Maybe you need LASIK, I can recommend it from experience. Open the two shots in separate tabs and click between them. Which looks more realistic? The one with flat lighting, or the one where darker areas are actually darker because of the diffused raytraced GI?LOL i looked at your example and dont know which is which. I can see there is a slight difference between the two, but which one is supposed to be the better one?
To me the differences seem so minor that I would leave it off to gain extra framerate.If someone does not see the difference, then they are blind, and possibly an idiot.
DLSS 2.0 is already providing tangible benefits in the games that has support for it. I'm hoping more games add it in the future."Alright guys, so probably not as easy as you thought that was gonna be.."
"Do you really think Nvidia should be banking their entire business model on a feature that you really can't see the difference in?"
Oh youtubers..
Nvidia's business clearly shifted to AI and they are banking on it, that's for sure.
Rt is a useless feature. Minor difference but takes a lot of power resources.
digging for good RT work proves the point against current viability of RT.
RT is nice to have, bigger steps are being taken towards it now. but it's still not there yet as a standard. it's not the fault of NVidia, the biggest issue is that few developers have the talent to use this tool. and few publishers will dedicated funds on something that cant be scaled and applied to consoles.
yeah one picture the framerate is 82 and on the other it's fuckedIf someone does not see the difference, then they are blind, and possibly an idiot.
I think we should hold on for Vulkan RT, that should be revolutionary and highly performant. There we will get the perf we need at native resolutions instead of DLSS which has many IQ issues still...
What is this, where is this from? How about we wait for newer games built with AMD hardware in mind...This game was probably ported to vulkan with no optimization for the new card and still has the legacy Nvidia RTX code......The Vulkan raytracing extensions was just released to devs in November, you think a demo would be in good state already. Even Cyberpunk does not support RT on AMD hardware yet.....That Quake 2 RT was built with Nvidia in mind, lets wait for ground up games that were not....
Vulkan RT doesn't save RDNA2 from being shit at raytracing.
Vulkan RT doesn't save RDNA2 from being shit at raytracing.
It is a game written by NV, it's more of a feature that it doesn't work well on competitor (and no, just seeing the code doesn't help).
Dirt 5, WD:L show that "NV is faster at RT" is, to put it softly, a premature take.
Dirt 5, WD:L show that "NV is faster at RT" is, to put it softly, a premature take.
I don’t get why so many people are skipping over the fact that by and large, rt is made for developers and marketed to consumers.
Developers can get way more benefit from it by dramatically shortening the development pipeline and eliminating pre baked assets. This kind of shit is revolutionary.
Nothing I’ve seen so far on the consumer facing side, I.e. visuals, have anywhere near the same level of impact - aside from the negative performance impact.
Anyone using that RT off/on picture from Control as anything other then to show that the developer completely ignored the non ray-tracing mode...
That's quite the requirement for something that is guaranteed to tank your performance, independent of whether you can tell the difference or not, or whether it is in noticeable spots or not.I'm sorry but this video is really bad.
You can't show 2 short clips of a game and ask, which one has raytracing.
Not all games have the same raytracing implimentations. So first you've got to know what they are using raytracing for in a specific game.
If the game is using RT shadows you've got no more shadow pop-in which is huge in my opinion. If they are using RT reflections you may not notice it while driving but you will notice it while walking.
Lot's of YouTubers work like that nowadays. The ones that like the content, freely donate some money to support them.Also, so, if you pay this guy an amount of dollars per month you can send him messages and he'll reply?! Why would anyone pay 10$ a month to be able to send a random stranger messages and (probably) get a generic reply back. Why??
I mean, it's not that he as valuable information or something. Years of expertise on a subject so you have to pay to make use of that expertise.
Maybe I'm just too old to understand it
It was just a dig at the selective footage from that "comparison" video.
And how did they completely ignored the non RT mode? Still looks very good without it.
Guess my eyes are damaged. For me, Control and Cyberpunk looks drastically better.
And demon souls, horizon and god of war look substantially better than both, and none of those have RT.
And demon souls, horizon and god of war look substantially better than both, and none of those have RT.
And demon souls, horizon and god of war look substantially better than both, and none of those have RT.
These games would look even better if they had RT.And demon souls, horizon and god of war look substantially better than both, and none of those have RT.
We have the same opinion. I just wonder how you assumed I was of the opposite opinion based on a discussion of the merits of RT where all examples given were hiding the truth. I merely pointed that out.
you guys scan for the speech and if you detect some keywords, I am cataloged has "nvidia fanboy"? Discussing truths has nothing to do with "sides".
No, they don't. I will go even more with God of War and ask what amazing things people actually see in it's graphics? Terrible claustrophobic camera or levels build mostly from some sort of elements hiding constant loading of data, like slow walking sections, slow climbing or doors with animations of whatever that kid was called going first?horizon and god of war look substantially better than both
Looks more like a comparison of tired and hungover with no makeup vs. ready to go out and party.Which one has raytraced shadows? (Description is included obviously, it's just an example how stupid that video is).
Dude what are you doing. This is the fifth time I'm correcting you. WD L was bugged and the benchmarks are not representative. It used settings below the lowest PC settings.
Stop spreading that lie already. What's wrong with you? Like seriously, you have some kind of condition.