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The Last of Us Part II - Enhanced Performance Patch | PS5 - Coming for free TODAY

Stooky

Member
Not even close, the lighting & shadowing is flat AF whenever you see characters in action (most obvious for me in the hospital), and during actual gameplay the model LODs for characters still makes them look like the same plasticine NPCs you see in every other game. Not ND's fault tbh, they went above & beyond crunching the life out of themselves making it look as good as can be but at the end of the day it's still a PS4 game with all the limitations that hardware brings. Compared to games on PC with RT, it's definitely generationally behind, the baked lighting just doesn't cut it anymore but the low-poly models are just as bad. A lot of people are impressed by how the game looks... in cinematics. In actual gameplay it's nothing special.

IMzhOW1.jpg

n7lqzSA.png


Now compare to this... c'mon bruh.

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Are you one of those guys that has their tv on the vivid picture setting?
 
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Rikkori

Member
Let's.

Because this is how direct feed gameplay screenshots of TLOUII look like.
I've got hundreds more.

Dare to compare how the games look in motion? Got plenty of videos as well.

Insomniac does that? With this IQ in-game on PS4Pro
Legit question, never used Photo-Mode.


Is this why half HUD is missing?

The logic being that, in response to someone calling TLOUII the best looking game, you seriously took zoomed in Youtube grabs of a game running on a $399 console from 2013 and compared it to 4K Photo-Mode screenshots of a game running at unknown fps on a 2021 PC of which graphic card alone costs more than the entire, near decade old console?

That being said, Cyberpunk maxed out can look absolutely amazing and it's also a multiplatform, dynamic free-roam. Tech wise, dynamic GI for the torch is the only truly impressive feature of TLOUII lighting.

Again, they're not zoomed-in; they're cropped. Learn the difference. The rest is a lot of sputtering that amounts to nothing. Go fight someone and take some pics, no one cares about how great static objects look because that's been solved even for consoles for years now. As for motion - lol, why would you even say that, the whole point is that the dynamic nature of RT is dynamic lighting, something which the pre-baked solutions for TloU 2 cannot do at all, by definition. That's why I showed those screens, because during gameplay which involves actual motion and not the static environment then you can see the whole thing fall apart.

7:45 & 10:29


You can take as many screens as you like, but nothing you capture will come close to what Cyberpunk looks like on a 3090. It can't. Dunno why this is such a sore spot for many, ND did a great job for consoles but they can't work miracles (not least because they're atheists).

xtdljoymvzv61.png


And here, so you don't say I don't show you in action of CP either:

54-2160.a1fe156b.jpg

50-2160.e41d7bb0.jpg



Are you one of those guys that has their tv on the vivid picture setting?
Same energy.

u2VG3B7.png
 

GymWolf

Member
How can some people watch the tlou2 screens on page 9 and even thinking that returnal or morales looks more nextgen is beyond me...

The only one that is comparable, not even better, just comparable, is demons.

I really wonder how much logic was allowed into the narrative process, vs shoehorned attempts at cultural relevance. Almost every character has this fake aura of being cool, like they all have the same stupid mind.
Personally i don't like a single character from tlou2 except maybe abby, jesse and lev, the abby crew and dina were especially obnoxious, i'm glad they are all death tbh :lollipop_grinning_sweat:

What a bunch of uninteresting cunts.
 

rofif

Can’t Git Gud
Any rumors about uc4 patch? I want to replay it on ps5.
I only played ps4 slim version so at least I have 1440p vs 1080p I had on there.
 
How can some people watch the tlou2 screens on page 9 and even thinking that returnal or morales looks more nextgen is beyond me...

The only one that is comparable, not even better, just comparable, is demons.


Personally i don't like a single character from tlou2 except maybe abby, jesse and lev, the abby crew and dina were especially obnoxious, i'm glad they are all death tbh :lollipop_grinning_sweat:

What a bunch of uninteresting cunts.
I liked Yara, only one that wasn't totally selfish and was somehow likeable character.
 
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nowhat

Member
The ssd asset ability will take them to the next level. What they’ve done here already looks like something that shouldn’t be possible without mass streaming. The tech is amazeballs.
Well TBH, despite being "wide linear" (more on certain occasions than others) it still is quite a linear game and thus predictable. So lots of stuff can be reliably loaded in the background - it's not like ND has worked around the limitations of spinning disks, as is evident when you load a particular chapter.

(not to take anything away from what ND achieved with this game, they have some frightfully talented programmers)
 

Vick

Member
Again, they're not zoomed-in; they're cropped. Learn the difference. The rest is a lot of sputtering that amounts to nothing. Go fight someone and take some pics, no one cares about how great static objects look because that's been solved even for consoles for years now. As for motion - lol, why would you even say that, the whole point is that the dynamic nature of RT is dynamic lighting, something which the pre-baked solutions for TloU 2 cannot do at all, by definition.
That's why I showed those screens, because during gameplay which involves actual motion and not the static environment then you can see the whole thing fall apart.
Because TLOUII lighting is not as static as you think it is.

PBjxfvw.png


AEPkX88.png


ivgfhFm.png


S1JqBe9.png


qW2BocT.png


V6aNZZM.png


HLNUpAr.png


r8ofjlo.png


AO34MPX.png


1p2jYng.png


RlLruEV.png


GJez0J5.png


1dzM3Ur.png


8IVE7eD.png


3HPfFy8.png


fnpeUoI.png


La1GMsL.png


ZYj0y9m.png


mSLedOl.png


HUM5cx8.png


1MEYWXe.png


3bb870P.png


T6mH5a7.png


J2nMzMp.png


x6PP990.png


iF27wU5.png


lJtawpC.png

And because people don't play screenshots, in motion they see animations, they see how interiors lighting drastically change for every step they take with the torch on, the way every shader interacts with your presence:





Or the way you interact with the environments:



The volumetric shadows on/under water:



The vegetation interaction:





And these are the only videos that survived on Streamable unfortunately. The ones i posted in the past showcasing physics, real-time GI, sea water and actual fights were arbitrarily deleted by the site for whatever reason.
But i still have those on HDD, so may host them somewere else.

You can take as many screens as you like, but nothing you capture will come close to what Cyberpunk looks like on a 3090. It can't.
tenor.gif


How can some people watch the tlou2 screens on page 9 and even thinking that returnal or morales looks more nextgen is beyond me...

The only one that is comparable, not even better, just comparable, is demons.
Yeah, agree. I think i'll have to wait for the next ND/Rockstar title to be properly impressed.
Oh, and UE5 games are probably going to look insane as well.
 

GymWolf

Member
German Hops German Hops

I think that if gow ragnarock is not crossgen santa monica is gonna be the first to really flex the muscles on ps5.

I have moderate expectations for horizon sequel, guerrilla are wizards but the game still has to run on a filthy ps4 and the first horizon is still top 10 graphical showcase even after 4 years.
 

HAL-01

Member
So, why are you spamming cyberpunk pictures in a last of us thread again? Is it a VFXVeteran thing, where people aren't allowed to be excited for something and need to be shown the error of their ways?
It’s an “insecure PC dude” thing. Their ego feels threatened by good looking console games so they overcompensate in the most pathetic way. It’s happened in Ratchet & Clank threads as well.
 
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tommib

Member
Because TLOUII lighting is not as static as you think it is.

PBjxfvw.png


AEPkX88.png


ivgfhFm.png


S1JqBe9.png


qW2BocT.png


V6aNZZM.png


HLNUpAr.png


r8ofjlo.png


AO34MPX.png


1p2jYng.png


RlLruEV.png


GJez0J5.png


1dzM3Ur.png


8IVE7eD.png


3HPfFy8.png


fnpeUoI.png


La1GMsL.png


ZYj0y9m.png


mSLedOl.png


HUM5cx8.png


1MEYWXe.png


3bb870P.png


T6mH5a7.png


J2nMzMp.png


x6PP990.png


iF27wU5.png


lJtawpC.png

And because people don't play screenshots, in motion they see animations, they see how interiors lighting drastically change for every step they take with the torch on, the way every shader interacts with your presence:





Or the way you interact with the environments:



The volumetric shadows on/under water:



The vegetation interaction:





And these are the only videos that survived on Streamable unfortunately. The ones i posted in the past showcasing physics, real-time GI, sea water and actual fights were arbitrarily deleted by the site for whatever reason.
But i still have those on HDD, so may host them somewere else.


tenor.gif



Yeah, agree. I think i'll have to wait for the next ND/Rockstar title to be properly impressed.
Oh, and UE5 games are probably going to look insane as well.

The attention to detail on those videos unfortunately puts every other dev to shame. It is all about time, money and talent indeed. To compare that to the glitch orgy and mediocre combat of Cyberpunk which I played for 30 hours is embarrassing - and I liked Cyberpunk. They are generations apart.
 

GymWolf

Member
Uhm apart from the RT, TLOU II looks miles ahead of Cyberpunk on PC to me (and I've got an RTX 3080). The animation, attention to detail and character models are like.. A generation ahead. At least.
Maybe not a generation ahead, but most of the characters in cybepunk still look a bit plasticky to me, even if they have incredible textures, clothes etc.

Characters in tlou2 just look more human...that is ND special talent.

Also facial expressions during the digital acting are far better in tlou2.
 
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Maybe not a generation ahead, but most of the characters in cybepunk still look a bit plasticky to me, even if they have incredible textures, clothes etc.

Characters in tlou2 just look more human...that is ND special talent.

Also facial expressions during the digital acting are far better in tlou2.
Yeah, I exaggerated. But yeah, I agree completely. The RT in Cyberpunk looks stunning, but that's about it for me. The graphics are kind of incoherent, some stuff looks great, some stuff looks really dated. But I actually love the game, it's a flawed gem for sure.
 

SafeOrAlone

Banned
Man, this makes me want a PS5. I'd probably start a permadeath - per chapter mode and sink in all weekend. I really encourage anyone who thinks they have an ideological difference with this game to just skip the cut-scenes and play it anyway. Personally, I thought the story was pretty good, but it's the combat encounters that kept me playing.
 

GymWolf

Member
Yeah, I exaggerated. But yeah, I agree completely. The RT in Cyberpunk looks stunning, but that's about it for me. The graphics are kind of incoherent, some stuff looks great, some stuff looks really dated. But I actually love the game, it's a flawed gem for sure.
Yep, graphic on cyberpunk is very uneven and like you i liked the game and it is one of the few games where i'm gonna do a second run with completely different choice.
 

scalman

Member
those good pathces , doesnt take much time from devs , so they can all go on new games and not remake again same old games, stop doing that rly. make new games. its fine as it is . and now its even better for those who lived under rock or just wanna play it again .
 

THEAP99

Banned
The thing tlou2 doesn't get enough credit for is being a 20+ hour strictly linear game with that kind of great environmental and overall quality of production value throughout the whole game.

Uncharted 4 is a great game in those areas but it's simply not as large of scale as tlou2 is.

I've never played a 20+ hour strictly linear game (not semi open world) like tlou2 that maintains that type of quality, hand crafted dense feeling, variety, and detail throughout the lengthy experience. Can anyone name another game that has done that recently? The team really put their all into this game and it shows.
 
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Shmunter

Member
The thing tlou2 doesn't get enough credit for is being a 20+ hour strictly linear game with that kind of great environmental and overall quality of production value throughout the whole game.

Uncharted 4 is a great game in those areas but it's simply not as large of scale as tlou2 is.

I've never played a 20+ hour strictly linear game (not semi open world) like tlou2 that maintains that type of quality, hand crafted dense feeling, variety, and detail throughout the lengthy experience. Can anyone name another game that has done that recently? The team really put their all into this game and it shows.
I couldn’t believe how much content there was. All pure forward moving narrative driven single player.

I relate it more to a high caliber TV series rather than a single film.
 
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rofif

Can’t Git Gud
Uhm apart from the RT, TLOU II looks miles ahead of Cyberpunk on PC to me (and I've got an RTX 3080). The animation, attention to detail and character models are like.. A generation ahead. At least.
Yep. The only other thing that is comparable is demon's and uncharted 4 I think but ive not played spider man.

Some exceptions:
Characters in death stranding might be just as good. At least sometimes.
Some environments in re8 can look similarly realistic at first glance too
 
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Bo_Hazem

Banned
Because TLOUII lighting is not as static as you think it is.

PBjxfvw.png


AEPkX88.png


ivgfhFm.png


S1JqBe9.png


qW2BocT.png


V6aNZZM.png


HLNUpAr.png


r8ofjlo.png


AO34MPX.png


1p2jYng.png


RlLruEV.png


GJez0J5.png


1dzM3Ur.png


8IVE7eD.png


3HPfFy8.png


fnpeUoI.png


La1GMsL.png


ZYj0y9m.png


mSLedOl.png


HUM5cx8.png


1MEYWXe.png


3bb870P.png


T6mH5a7.png


J2nMzMp.png


x6PP990.png


iF27wU5.png


lJtawpC.png

And because people don't play screenshots, in motion they see animations, they see how interiors lighting drastically change for every step they take with the torch on, the way every shader interacts with your presence:





Or the way you interact with the environments:



The volumetric shadows on/under water:



The vegetation interaction:





And these are the only videos that survived on Streamable unfortunately. The ones i posted in the past showcasing physics, real-time GI, sea water and actual fights were arbitrarily deleted by the site for whatever reason.
But i still have those on HDD, so may host them somewere else.


tenor.gif



Yeah, agree. I think i'll have to wait for the next ND/Rockstar title to be properly impressed.
Oh, and UE5 games are probably going to look insane as well.


Man, those are some top quality findings! I would really and highly suggest you make a thread of these, I personally didn't know it was using RT GI on PS4! Can you imagine how far can they go on their next PS5 exclusive!
 

Vick

Member
Yep. The only other thing that is comparable is demon's and uncharted 4
And especially Lost Legacy.

I think but ive not played spider man.
Spider-Man on PS4Pro (not a fan of certain things in the Remaster), during sunset, is the best looking thing i've seen in gaming to this day.
If someone could link me an alternative to Streamable, i guarantee you wouldn't believe your eyes.

Man, those are some top quality findings! I would really and highly suggest you make a thread of these
Thanks Bo, but that would mean having to upload many more videos.
Any place like Streamable offering unlimited uploads?

I personally didn't know it was using RT GI on PS4!
They were using a lower resolution and dithered version of the same tech in the first TLOU, on PS3!
It's also used extremely effectively in Uncharted 4 and Lost Legacy, maybe even more impressive there because you can quickly rotate the torch independently from the camera allowing you to see MINDBLOWING stuff.

Can you imagine how far can they go on their next PS5 exclusive!
giphy.gif
 

Bo_Hazem

Banned
Thanks Bo, but that would mean having to upload many more videos.
Any place like Streamable offering unlimited uploads?

Youtube, mate, don't over-complicate things! You can spam it with many videos directly from PS5 while you're still playing. Just make them all private so when shown publicly they're at the best quality possible.
 

Vick

Member
Youtube, mate, don't over-complicate things! You can spam it with many videos directly from PS5 while you're still playing. Just make them all private so when shown publicly they're at the best quality possible.
But YT takes longer and it's way less forum friendly.. we'll see.
I would have to use the Pro btw, because my PS5 is a damn Digital one (not for my choice, it's just the only one i managed to get). Still haven't tried this patch nor played Ghost of Tsushima at 60fps for example.
 

Represent.

Represent(ative) of bad opinions
The thing tlou2 doesn't get enough credit for is being a 20+ hour strictly linear game with that kind of great environmental and overall quality of production value throughout the whole game.

Uncharted 4 is a great game in those areas but it's simply not as large of scale as tlou2 is.

I've never played a 20+ hour strictly linear game (not semi open world) like tlou2 that maintains that type of quality, hand crafted dense feeling, variety, and detail throughout the lengthy experience. Can anyone name another game that has done that recently? The team really put their all into this game and it shows.
Theres nothing even close to the level of polish of this game.

Literally every inch was polished to perfection in a 25 hour game. Theres not even a stage or a room where you're like, "ok this part of the game was rushed" or "this part looks worse than the other section". Its just all fucking insanely polished.
 
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kyliethicc

Member
The thing tlou2 doesn't get enough credit for is being a 20+ hour strictly linear game with that kind of great environmental and overall quality of production value throughout the whole game.

Uncharted 4 is a great game in those areas but it's simply not as large of scale as tlou2 is.

I've never played a 20+ hour strictly linear game (not semi open world) like tlou2 that maintains that type of quality, hand crafted dense feeling, variety, and detail throughout the lengthy experience. Can anyone name another game that has done that recently? The team really put their all into this game and it shows.
Theres nothing even close to the level of polish of this game.

Literally every inch was polished to perfection in a 25 hour game. Theres not even a stage or a room where you're like, "ok this part of the game was rushed" or "this part looks worse than the other section". Its just all fucking insanely polished.
Facts. This is why I love Naughty Dog games.
 

CamHostage

Member
Because TLOUII lighting is not as static as you think it is.

x6PP990.png


Not to be too picky about a rich post, but does the flashlight effect of TLOU2 qualify as "dynamic lighting"?

I haven't played the game but it looks like the game uses a typical spotlight cone and something called a "spotlight cookie", then there's a little ambient adjustment of gamma on props and some activation of lighting effects on the character model to further sell the technique. It looks like they do it really well (and the light casts across the shelf in one of those shots, which is an important touch that may be evidence of it not being what I'm assuming,) but if it is that familiar technique then isn't that still part of the bake even though the light moves?

(I am not a developer, I just remember a conversation a while back when "videogame flashlights" were broken down in terms of how they usually work.)

 
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Rockman33

Member
The thing tlou2 doesn't get enough credit for is being a 20+ hour strictly linear game with that kind of great environmental and overall quality of production value throughout the whole game.

Uncharted 4 is a great game in those areas but it's simply not as large of scale as tlou2 is.

I've never played a 20+ hour strictly linear game (not semi open world) like tlou2 that maintains that type of quality, hand crafted dense feeling, variety, and detail throughout the lengthy experience. Can anyone name another game that has done that recently? The team really put their all into this game and it shows.
This is kind of a cheat answer but Red Dead redemption 2. I understand it’s open world. But if you just did the story missions it was still 50 hours or so. I couldn’t believe how big that game was.
 

Vick

Member
Not to be too picky about a rich post, but does the flashlight effect of TLOU2 qualify as "dynamic lighting"?
Yes, i understand looking at pictures can only go so far. You should be looking at the indirect lighting in the scene directly caused by what's inside the cone.

Here the tech in action, i'm using Uncharted just because you can move the torch independently from the camera making easier to understand what's going on, but it's the same in TLOUII.










I'm sure you noticed how every object is lit by the bounce lighting, and how the entire scene changes based on the way what's lit influences its surroundings.

It's mindblowing.
Truly is the most "dynamic lighting" i've ever seen in a full, real game, and honestly, the most impressive thing as well.

What they could improve on PS5 is to add indirect shadows caused by the indirect lights, but not sure it would be worth the cost to be honest. Is still impressive AF.
 
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TIGERCOOL

Member
this game is amazing with the slow motion aiming extra activated. Don't recommend it for a first playthrough but for subsequent playthroughs its crazy satisfying lining up shots/explosives and watching the physics work. Also makes it a little more relaxing to just play and appreciate the game
 

drotahorror

Member
this game is amazing with the slow motion aiming extra activated. Don't recommend it for a first playthrough but for subsequent playthroughs its crazy satisfying lining up shots/explosives and watching the physics work. Also makes it a little more relaxing to just play and appreciate the game

I'm using it on my first playthrough because I fuckin love bullet time. What an amazing feature to have in the game. I love seeing their heads explode and shit like that, it's so satisfying and brutal.

I just spent over a hundred hours beating this shit out of Returnal, I'm down for a more methodical change of pace in terms of shooting and killing shit.

I wish every game had this option. I also use a mod in RDR2 to activate bullet time with the press of a key. It's really cool to see some of the explosions, violence, etc all in slow motion at the press of a button.
 
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Shmunter

Member
this game is amazing with the slow motion aiming extra activated. Don't recommend it for a first playthrough but for subsequent playthroughs its crazy satisfying lining up shots/explosives and watching the physics work. Also makes it a little more relaxing to just play and appreciate the game
How does this work, is it always activated via menu or can one chose to use or not during the actual gameplay?
 

Bartski

Gold Member
How does this work, is it always activated via menu or can one chose to use or not during the actual gameplay?
One is in gameplay accessibility options, the other is a cheat you unlock but I prefer the former as the slow-mo is not as radical, I think it's about 50% while the cheat slows down to 25%.

I'm a firm believer the best experience you can have with this game is to play it at the hardest possible difficulty, but aiding yourself with soft lock-on enabled or slo-mo on aim.

After beating the game on Survivor+ last summer, I started my first NG playthrough on "Grounded" yesterday and I'm absolutely blown away with it again in 60fps.

Also, how the hell is nobody talking about the game having the 3D audio option?? No "listen mode" on Grounded? No problem, I can hear where the enemies are around me all the time!

This game is just unmatched on so many fronts. I'm confident Naughty Dog will continue blazing the trail.
 
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