re: youtube premiere, I know that most of us know that there is a limitation but just good to have the link.
Premiere a new video - YouTube Help (google.com)
Premiere a new video - YouTube Help (google.com)
And then you realise some of Halos best moments are scripted.
Silent cartographer beach landing
The Flood introduction
Warthog run
Orbital MAC external combat
Halo 2 scarab chase
Gas giant lab cable cutting
Underwater transporters
Gondala fights
Bugger intro in Halo 3
The entire ARK installation on earth
etc
etc etc
I don't really care about the score. What we were saying is that game looks pretty average if you stripped the Halo name from it (hence the 7.5 comment). Maybe it surprises people. Who knows. It does look fun enough as a Far Cry clone.Yeah see you after the reviews, this is over 90mc I'll bet on it.
It looks like all they did was turn to bloom up to 100 and add some lighting effects on the walls. Im sure it looks good in 4k but that art direction is so plain and uninspiring IMO.
Been on YouTube, Resetera, Neogaf. You’re litteraly the only person who got that from the trailer.What? I can't be disappointed with a franchise that I grew up with being turned into something I dislike?
Or I can only say "YAAS LOOKS INCREBIDLE"?
Ok, that's better. Thank you.
Still didn't like a lot of the things I saw. I'll wait for more videos.
Well, if the boss fight is designed correctly, there shouldn't be any 100% safe spaces, so there should always be a risk with every decision. The fight or flight feeling should come from knowing that you just need to knock just a little bit of health off to win, and in that moment trying to keep it together. If the boss is tough then for me the most stressful moment is when their health bar reaches the last 3rd, because then I know victory is close and I don't want to fuck it up.Every Brute in Halo is a literal bulletsponge. The issue isn't with having bulletsponges.
It's how it feels playing it. Without a healthbar on top, you can imagine this fucking meat-tank to just literally soak in all those bullets, but once you see a health bar, at least for me, the immersion is gone.
Healthbars also make you play the game differently. Without a healthbar, you may know they are spongy, but you never know how close or far you are to killing them. Is it worth to shoot those few bullets in your magazine into this ape-shit charging brute and maybe deliver the final blow? Or is it wiser to just retreat for a sec, reload, find a better spot and engange again? With a healthbar it removes the risk completely. You always know exactly how much HP he has and makes you play differently because there is no risk anymore. You know if you can kill him while he's charging you because you see his life. That "fight or flight" feeling is completely gone as you constantly have all the information you need.
Halo 1 didn't have any bosses. Or Reach or ODST IIRC. Bungie in general tried to avoid bosses because they didn't think they were any good at them. And yeah, the bosses in Halo 2 were pretty annoying.Alright, I guess I just have a bad memory. LOL. I played Halo 1 and 2 when they released and started up with Halo again with the MCC on XSX, starting with Halo 3. I do remember playing Halo 1 in college and thinking it was odd that there weren't any boss battles. So hopefully I'm at least right on that point. LOL
Been on YouTube, Resetera, Neogaf. You’re litteraly the only person who got that from the trailer.
Too bad for you though.
It looks like all they did was turn to bloom up to 100 and add some lighting effects on the walls. Im sure it looks good in 4k but that art direction is so plain and uninspiring IMO.
No need to buy Far Cry at all this year, even on a sale, this does all that and looks to do it slightly better.Far cry but Sci-fi I’m in!
Well, if the boss fight is designed correctly, there shouldn't be any 100% safe spaces, so there should always be a risk with every decision. The fight or flight feeling should come from knowing that you just need to knock just a little bit of health off to win, and in that moment trying to keep it together. If the boss is tough then for me the most stressful moment is when their health bar reaches the last 3rd, because then I know victory is close and I don't want to fuck it up.
I don't think there is a "right" or "wrong" answer to these things. It's just player/designer preference.
Halo 1 didn't have any bosses. Or Reach or ODST IIRC. Bungie in general tried to avoid bosses because they didn't think they were any good at them. And yeah, the bosses in Halo 2 were pretty annoying.
Well, I was hoping for an epic shooter like the ones that were part of the first trilogy, you know? Not this "trend-seeker" open world-esque gameplay and trashy lines.Been on YouTube, Resetera, Neogaf. You’re litteraly the only person who got that from the trailer.
Too bad for you though.
I dont think this makes the cutoff for GOTY 2021? December is usually in a weird spot for awards sake so this will be slotted into 2022’s list which has some absolutely fierce competition ahead.Wow Holy Shit. Imagine if they had shown this last year lmao. GOTY 2021 is theirs to lose now. This game looks absolutely epic. Not the biggest graphical upgrade I wanted, but the open world gameplay is exactly what I wanted from Halo way back in 2003 when they showed off the Halo 2 E3 demo of Master chief flying and driving around a massive map. Bungie almost got there in Halo 3's final few chapters with those Tank and Flying battles in chapters 4 and 5, but this is way beyond that. I just know I am going to call in vehicles at all times.
Funny to see them just put masks on brutes lol. I guess they didnt upgrade them that much? But the lighting seems to be massively improved, and the cutscenes look stunning. The gameplay though. OMG. I dont even like Halo FPS combat, but this looks fun with all the new abilities. I really dont see how this game wont be GOTY at many many publications. The MS GOTY drought is about to end.
Honestly thats more embarrassing than the original craig meme. Thats just hideous.
12 teraflops and 6 years of development
Well, I was hoping for an epic shooter like the ones that were part of the first trilogy, you know? Not this "trend-seeker" open world-esque gameplay and trashy lines.
This is not Halo to me. This is the third game from a studio that clearly doesn't know what to do with the franchise. People like it? Good for them. Me? I really dislike it.
Not only that but the voice over was cringe as hell. Sue me.
Cute.
12 teraflops and 6 years of development
I think only the VGAs have that bizarre cutoff. The rest of the industry doesnt.I dont think this makes the cutoff for GOTY 2021? December is usually in a weird spot for awards sake so this will be slotted into 2022’s list which has some absolutely fierce competition ahead.
Game looks great though, massive improvement on graphics. I like the gameplay changes however it doesn’t really scream Halo to me anymore with those changes so Im interested in the general communities response to this
Crazy contrast with Playground studios, gotta say.
12 teraflops and 6 years of development
Remember when they teased this game with that trailer for the new engine?This isn't a criticism exclusive to this game but it's obvious here. I love a forested planet and there are like 20 trees. Someday we'll get a game with a proper forest density. Someday.
And I'm totally ok with it. If people like it, more power to them. To me, this looks bad. I was expecting a return to form, not whatever this is.You’re in the minority bubble. It's ok to be there.