MasterDerico
Member
100% agree with you OP!
Didn't know Dan Schneider worked at From Software!Souls games also make you a degenerate.
Did you guys notice how Souls fans suddenly turn from normal and healthy productive members of society to foot fetishists?
Look at this degeneracy
Meanwhile, Dragon's Dogma puts people on the right track. It encourages players to seek the right path and interact with other human beings.
The message is clear, it's a collective effort, you can't beat the foes all by yourself. You're part of society after all.
Here, it even mocks Souls players in the game.
Here's a typical representation of a Souls player that is clearly evil and degenerate
Good riddance!
You have to check your weight ratio! It has to be under a specific % so you can roll properly.I know OP is (rightfully?) getting a lot of flak, but I tried the first Dark Souls (remastered, on PC) and, coming from Bayonetta, I hated the Dark Souls combat. Granted, I only played the game for a small section, and again it was coming from Bayonetta -- which has an arguably very different combat system, one that appeals to me greatly -- so I do very much want to try Dark Souls again and give it another honest try.
But things I hated:
- I was the Knight class, and movement in general was slow and clunky
- The Knight has a "roll" (or is it a dodge? Can't remember) that is much less a roll and more of him just awkwardly throwing himself on the floor, what in the actual fuck. What does this have to do with combat? Well, a lot, obviously.
- Thankfully they give you an option to change the button mappings because the default layout is all sorts of unintuitive "WTF"
- I don't like the "doing anything takes stamina" systems in video games. Run, goodbye stamina. Light attack, goodbye half stamina. Strong attack, goodbye over 3/4 of my fucking stamina bar. Granted this is all at the beginning, in the prison level, and I'm sure you can buff your stamina bar as you progress. But I still don't like stamina-based systems; it's my fucking personal preference and I'm sticking to my guns.
- The parry mechanic is clunky as fuck and I sometimes couldn't get it to work. Don't give me any "lol git gud scrub" bullshit -- I have a lot of experience in action and especially fighting games and I'm pretty good with timing and execution. (Just one of a trillion examples, I Pure Platinumed all chapters, in all difficulties, in Bayonetta with both Bayo and Jeanne.) Also parrying is useless for bosses.
- Combine all of the above, and the first boss battle, the giant fat troll thing in the jail, was not fun. I beat him after only one retry (which again proves it's not an issue of "git gud," it's an issue of me not having fun) because I figured out that all you had to do was bring a shit ton of healing, run circles around the boss, look for an opening, take advantage of said opening and chip away damage, and hope that he doesn't hit you with one of his giant swinging, massively damage moves that you can neither roll away from nor parry. (Not that the roll does anything anyway, since he just throws himself on the ground, AND it takes fucking stamina to do that!)
That of course is wrapped up in one of the ugliest game worlds I've ever seen. I'm thinking, ok maybe it's just the jail level, it will get better after that. Nope, still ugly shit even after the jail.
Again, I'm admitting that maybe coming to Souls from a fast, stylish, colorful Japanese character action game with a heavy emphasis on dodging, parrying, and combos, was probably not the best transition. I'm also admitting that I didn't play for long enough to maybe have the game "click" with me. It's also my understanding that many improvements were done after Dark Souls 1 (an IRL buddy kept raving about Sekiro, for example, so I went ahead and bought that on a sale).
I will give Dark Souls 1 another try, a genuine one. But man, as far as combat went, first impressions were NOT good. At all. I know this series is a GAF darling but super fans need to understand that not every game is to everyone's liking.
Again, why don't you read my post? More carefully this time? I tried to craft a reasonable critique with a lot of caveats, yet it seems you didn't get a lot of it. (Or chose to ignore it.)You have to check your weight ratio! It has to be under a specific % so you can roll properly.
You are playing a souls game and complaining about things that are different from your preferred genre of action games (witch souls is not), is like me playing F1 and complaining that it does not play equally to a rally game.
And yes you have to get good, you have to get good in any game if you want to play it and finish it... if you want to get good or not for this specific game, thats the question.
You mean like.... like Shadow of the Colossus?
Souls fans are just feet lovers in disguise.
Yes. Why aren't more games doing that? It's fun, looks cool and is much better than feet stabbing.You mean like.... like Shadow of the Colossus?
Yeah man I actually figure out how games work rather than misunderstanding and blaming something elseI am, fool... Are you!?
Yeah man I actually figure out how games work rather than misunderstanding and blaming something else
Get gud also involves learning the rules. Your dodge roll is better if you take your armor off, etc...
(Spoiler: no we don't, because you're an idiot )
I think you should read my post properly and not be so defensive, you were not playing the right way and thats why you think the character was droping to the ground and not rolling, you were not interested in learning the games mechanics (get good?) And therefore where not having fun with the game, your critics as I already said is of someone that plays one game wanting it to be another ... and again you can be a excelente videogame player but every new game YOU HAVE TO GET GOOD in thar especific game.. and since you cant even roll right.. im sorry but your are not a good souls playerAgain, why don't you read my post? More carefully this time? I tried to craft a reasonable critique with a lot of caveats, yet it seems you didn't get a lot of it. (Or chose to ignore it.)
This is what I was expecting, though: Some Souls hardcore fans not being able to understand that not all games are a good fit for all people and giving me shitty responses like yours.
It was never about me "getting good." Honestly I think Souls difficulty is overrated. I didn't have a difficult time defeating any enemy... I just didn't have a good time. Is that so hard for you to understand!?
There were caveats in my original post.Get gud also involves learning the rules. Your dodge roll is better if you take your armor off, etc...
I think you Souls people have let this "git gud" shit became such a cult that it has lost some meaning.I think you should read my post properly and not be so defensive, you were not playing the right way and thats why you think the character was droping to the ground and not rolling, you were not interested in learning the games mechanics (get good?) And therefore where not having fun with the game, your critics as I already said is of someone that plays one game wanting it to be another ... and again you can be a excelente videogame player but every new game YOU HAVE TO GET GOOD in thar especific game.. and since you cant even roll right.. im sorry but your are not a good souls player
Souls games, all of them, are a big f* mistery from character creations and leveling up , to finding secrers and etc.. I give you that... for me you just cant play a souls game without some kind of online guide tutorial.. one wrong choice and you are stuck with that for your hole play through...I think you Souls people have let this "git gud" shit became such a cult that it has lost some meaning.
Your original response COULD have been: "Hey man maybe there were some parts of the initial tutorial you missed" (I don't think I did?) or "hey man the digital manual that comes with the digital version of the game is key, you should read it thoroughly and carefully before even beginning the game" , or "hey man when you're going through the character creation keep these things in mind" etc.
No, you went to the usual (12-year-old) talking point of "lul git gud."
C'mon Souls fans, I didn't have high expectations, but y'all can do a BIT better than this, no?
If I'm a bit defensive is because I was expecting these kinds of replies; because I've seen that whenever anyone on GAF dares criticize the Second Coming of Jesus™, how the fan base reacts.
I can see some of the appeal of the series. But y'all can sometimes be a defensive and touchy fan base. Not very inviting.
Awesome man, thanks for all the tips.Souls games, all of them, are a big f* mistery from character creations and leveling up , to finding secrers and etc.. I give you that... for me you just cant play a souls game without some kind of online guide tutorial.. one wrong choice and you are stuck with that for your hole play through...
So my advice is before even start you got to read... read about the classes, the weapons, the stats, and if you want and I usualy do, use a walk-through to not miss some secrets that you simply just cant know if you dont read before. And even with all that you have to learn to play every game to not f* die all the time
So yes playing a souls game is a pain in the ass at the start.. but once you learn all the mechanics and stats/character building... and start killing those mofos ... you really feel the sense of accomplishment...
Peace
Sometimes we need perspectives like these to remind us that it isn't always so intuitive from day 1. Even those of us that went into DS1 from Demon's Souls learned most of what we needed to in that particular trial by fire in 2009/10, so coming in fresh comes with a big learning curve. Souls isn't like anything else, for better or worse. It's why it influenced so much.I know OP is (rightfully?) getting a lot of flak, but I tried the first Dark Souls (remastered, on PC) and, coming from Bayonetta, I hated the Dark Souls combat. Granted, I only played the game for a small section, and again it was coming from Bayonetta -- which has an arguably very different combat system, one that appeals to me greatly -- so I do very much want to try Dark Souls again and give it another honest try.
But things I hated:
- I was the Knight class, and movement in general was slow and clunky
- The Knight has a "roll" (or is it a dodge? Can't remember) that is much less a roll and more of him just awkwardly throwing himself on the floor, what in the actual fuck. What does this have to do with combat? Well, a lot, obviously.
- Thankfully they give you an option to change the button mappings because the default layout is all sorts of unintuitive "WTF"
- I don't like the "doing anything takes stamina" systems in video games. Run, goodbye stamina. Light attack, goodbye half stamina. Strong attack, goodbye over 3/4 of my fucking stamina bar. Granted this is all at the beginning, in the prison level, and I'm sure you can buff your stamina bar as you progress. But I still don't like stamina-based systems; it's my fucking personal preference and I'm sticking to my guns.
- The parry mechanic is clunky as fuck and I sometimes couldn't get it to work. Don't give me any "lol git gud scrub" bullshit -- I have a lot of experience in action and especially fighting games and I'm pretty good with timing and execution. (Just one of a trillion examples, I Pure Platinumed all chapters, in all difficulties, in Bayonetta with both Bayo and Jeanne.) Also parrying is useless for bosses.
- Combine all of the above, and the first boss battle, the giant fat troll thing in the jail, was not fun. I beat him after only one retry (which again proves it's not an issue of "git gud," it's an issue of me not having fun) because I figured out that all you had to do was bring a shit ton of healing, run circles around the boss, look for an opening, take advantage of said opening and chip away damage, and hope that he doesn't hit you with one of his giant swinging, massively damage moves that you can neither roll away from nor parry. (Not that the roll does anything anyway, since he just throws himself on the ground, AND it takes fucking stamina to do that!)
That of course is wrapped up in one of the ugliest game worlds I've ever seen. I'm thinking, ok maybe it's just the jail level, it will get better after that. Nope, still ugly shit even after the jail.
Again, I'm admitting that maybe coming to Souls from a fast, stylish, colorful Japanese character action game with a heavy emphasis on dodging, parrying, and combos, was probably not the best transition. I'm also admitting that I didn't play for long enough to maybe have the game "click" with me. It's also my understanding that many improvements were done after Dark Souls 1 (an IRL buddy kept raving about Sekiro, for example, so I went ahead and bought that on a sale).
I will give Dark Souls 1 another try, a genuine one. But man, as far as combat went, first impressions were NOT good. At all. I know this series is a GAF darling but super fans need to understand that not every game is to everyone's liking.
Those aren't criticisms, those are just parts of the game. You may as well criticise Ace Combat for having too many jet planes.There were caveats in my original post.
But even with those caveats, a lot of my criticisms still hold. Movement IS clunky/slow. Boss battles consisting of dancing around the boss only to look for the occasional opening, that may be fine but it can also get old. Etc etc
He is under immense pressure. Everyone that betted there and did not change their avatar send threatening PM to him to not speak further for the matter.OP been strange since the Avatar bet thread.
:I
Dragon’s Dogma killed my interest in Skyrim almost from this alone.If people want reasons, it's simple:
Dragon's Dogma combat does not consist of hitting some giant enemy's feet to reduce its HP to 0
Thanks mate, took a lot to do itQuality thread right here.
I LOVE Monster Hunter's combat a lot but that combat is specifically made to fight giant monsters and nothing else.Monster Hunter has better combat than both so who cares
Bayonetta was pretty much playable perfection. its animation and controls were simply on another level compared to Dark Souls 1,2 or Demon during that generationI know OP is (rightfully?) getting a lot of flak, but I tried the first Dark Souls (remastered, on PC) and, coming from Bayonetta, I hated the Dark Souls combat. Granted, I only played the game for a small section, and again it was coming from Bayonetta -- which has an arguably very different combat system, one that appeals to me greatly -- so I do very much want to try Dark Souls again and give it another honest try.
But things I hated:
- I was the Knight class, and movement in general was slow and clunky
- The Knight has a "roll" (or is it a dodge? Can't remember) that is much less a roll and more of him just awkwardly throwing himself on the floor, what in the actual fuck. What does this have to do with combat? Well, a lot, obviously.
- Thankfully they give you an option to change the button mappings because the default layout is all sorts of unintuitive "WTF"
- I don't like the "doing anything takes stamina" systems in video games. Run, goodbye stamina. Light attack, goodbye half stamina. Strong attack, goodbye over 3/4 of my fucking stamina bar. Granted this is all at the beginning, in the prison level, and I'm sure you can buff your stamina bar as you progress. But I still don't like stamina-based systems; it's my fucking personal preference and I'm sticking to my guns.
- The parry mechanic is clunky as fuck and I sometimes couldn't get it to work. Don't give me any "lol git gud scrub" bullshit -- I have a lot of experience in action and especially fighting games and I'm pretty good with timing and execution. (Just one of a trillion examples, I Pure Platinumed all chapters, in all difficulties, in Bayonetta with both Bayo and Jeanne.) Also parrying is useless for bosses.
- Combine all of the above, and the first boss battle, the giant fat troll thing in the jail, was not fun. I beat him after only one retry (which again proves it's not an issue of "git gud," it's an issue of me not having fun) because I figured out that all you had to do was bring a shit ton of healing, run circles around the boss, look for an opening, take advantage of said opening and chip away damage, and hope that he doesn't hit you with one of his giant swinging, massively damage moves that you can neither roll away from nor parry. (Not that the roll does anything anyway, since he just throws himself on the ground, AND it takes fucking stamina to do that!)
That of course is wrapped up in one of the ugliest game worlds I've ever seen. I'm thinking, ok maybe it's just the jail level, it will get better after that. Nope, still ugly shit even after the jail.
Again, I'm admitting that maybe coming to Souls from a fast, stylish, colorful Japanese character action game with a heavy emphasis on dodging, parrying, and combos, was probably not the best transition. I'm also admitting that I didn't play for long enough to maybe have the game "click" with me. It's also my understanding that many improvements were done after Dark Souls 1 (an IRL buddy kept raving about Sekiro, for example, so I went ahead and bought that on a sale).
I will give Dark Souls 1 another try, a genuine one. But man, as far as combat went, first impressions were NOT good. At all. I know this series is a GAF darling but super fans need to understand that not every game is to everyone's liking.
OP is getting flak not because his opinion on DD has better combat than Souls series, its because his entire thread is low effort and lazy, he couldn't even bother explain himself so people can have proper discussion.I know OP is (rightfully?) getting a lot of flak,
Of course, and you said it really well -- they are different things, and I never expected them to be.Bayonetta was pretty much playable perfection. its animation and controls were simply on another level compared to Dark Souls 1,2 or Demon during that generation
But, its unfair to compare both games directly,because they essentially belong to a different genre and each have their own appeal, the reason FROM games became so popular is because they offered something different than a traditional character action game, be exploration, enemy design, hundreds of hours in the campaing, character design, beating challenging bosses with a limited arsenal etc.
Both Bayonetta and Dark Souls were acclaimed by critics for different reasons, but FROM's design proved to be more popular
I also prefer Bayonetta and Devil May Cry games to most of FROM outpout, but at that time, Gamers didn’t want a linear 10 hour stylish action game with very short levels were you play as a beautiful queen, they wanted an epic, gritty RPG wich Dark Souls delivered.
However, you CAN in fact, place Bayonetta's combat and engine on an open world action RPG and watch it become a big hit (Nier Automata)
Of course. I agree that the OP was low effort and almost troll-ish in that regard.OP is getting flak not because his opinion on DD has better combat than Souls series, its because his entire thread is low effort and lazy, he couldn't even bother explain himself so people can have proper discussion.
Let's not forget, Dragon's Dogma at is best kicks any Souls game.
Dragon's Dogma reached highs that no Souls game can ever dream to reach.
Souls games have become more and more stale, to the point of them even adding giant bosses in an attempt to make things less boring.
If anything, it has only showed how simple and frail Souls combat can be. It only works well for 1vs1 combat.
The more opponents you add, the worse it gets.
On Dragon's Dogma it's the opposite -- the more foes you add, the more fun things get.
Wanna know why there are no Dragon's Dogma clones and hundreds of Souls clones?
Because Dragon's Dogma is much, much more complex to program and get right, something that only capable developers would be able to replicate.
Souls combat is the most simplified and barebones combat in existence, because that's how you appeal to the masses.
Dragon's Dogma chads keep winning.
Its alright, not all games click at the same timeOf course, and you said it really well -- they are different things, and I never expected them to be.
All I was trying to say in my original post (which you and a couple of others got, but some others didn't get) was that the transition from Bayonetta to Dark Souls was a likely culprit in my initial negative reaction to Dark Souls. That's why I said I want to come back to Dark Souls with the right mindset, so that I can enjoy it for what it truly is.