I'm comingWait!
Follow me.
REVII and RE Village have the full game playable in VR. I don't see why it wouldn't be the case with this one. But I think they won't have it at launch. I think it will be a late game update that they'll start developing after shipping the flat screen version.They said it will have PSVR 2 content. Doesn't sound like the whole game is playable in VR.
Yup there it isLeon smashes at the end.
Leon aiming at ...... more precisely.
Or at least get Hunnigans phone number.Leon smashes at the end.
Don’t add enemies you can’t kill, or ones that follow you throughout the whole map.
Double escort mission. Twins lol. You're a genius.Two chicks at the same time.
Because in RE2 you are not meant to kill every zombie you come cross, this was also case with original RE remake, it took lot of bullet to kill them and if you don’t burn them they comeback as crimson head.The other thing they can screw up is taking the bullet sponge enemies from Remake 2. I loved the critical hit style of 4, the number of enemies they throw at you and the perfect balance of weapon power, ammo etc. Remake 2 had less enemies that took twice as many bullets to take down or evade. RE 4 isn't about evading enemies at all. It's a fine line I hope they get right.
What??? Fuck that, I LOVE the merchant, I'm glad they didnt cut him.Ah shoot. The stupid merchant is still in RE4?
Ugh. What is wrong with Capcom?
They go ahead and change a lot of areas in RE3 or by simply cutting out the clock tower but RE4 has to have the silly merchant in it?
They could let us control that aspect — number of enemies, how much ammo, which guns are available, etc.I would like them to just add bunch of modes.
Original is great, but sometimes I would like to play it with more scarse ammo and weapons and fewer item slots, but that would require either less enemies or slower ones. So if tgey add such "survival" mode that would require balancing.
If possible to add 2nd run with different progression, that wpuld be sweet.
He was the stupidest part of the game. What the hell is he doing going around selling stuff in a situation like the game is set in?What??? Fuck that, I LOVE the merchant, I'm glad they didnt cut him.
I personally love the silly side RE series, so I’m super happy the merchant is still in the game.He was the stupidest part of the game. What the hell is he doing going around selling stuff in a situation like the game is set in?
Just so stupid! I wish we could just kill him off for good.
I wish, I wish I felt the same. But learning that he is still in the game is making me have second thoughts about my pre-order. I was hoping for a more serious version of RE4. I dunno...I might stick with it but not really happy to learn of this. Happy for you though! lolI personally love the silly side RE series, so I’m super happy the merchant is still in the game.
I wish, I wish I felt the same. But learning that he is still in the game is making me have second thoughts about my pre-order. I was hoping for a more serious version of RE4. I dunno...I might stick with it but not really happy to learn of this. Happy for you though! lol
I still have to play and finish RE8. Seeing the merchant there did have me worry a little bit about RE4 but now that is confirmed lol. I dunno. I just never liked that part about the game.I also want it to be more serious but a little of this is fine for me. I was ok with the merchant in RE8. Overall, it looks more serious than the original and I am still excited.
This is one of biggest myths in resident evil people keep spouting. You can pretty take down every enemy in your path in those games providing you don’t shoot a bunch of bullets in the ground or wall.Because in RE2 you are not meant to kill every zombie you come cross, this was also case with original RE remake, it took lot of bullet to kill them and if you don’t burn them they comeback as crimson head.
It’s random how much it takes to take down one zombie, sometimes you empty entire clip even if you shooting the head, but sometimes they go down with one shot because you did critical hit to head.This is one of biggest myths in resident evil people keep spouting. You can pretty take down every enemy in your path in those games providing you don’t shoot a bunch of bullets in the ground or wall.
Killed every enemy on hardcore on remake 2. The trick is keep the reticle closed and aim for the head for an increased chance for a critical and if the head doesn’t pop they’ll drop to the ground you just finish them off with the knife.It’s random how much it takes to take down one zombie, sometimes you empty entire clip even if you shooting the head, but sometimes they go down with one shot because you did critical hit to head.
Maybe it’s different on normal difficulty but that’s my experience playing on hardcore.
That was my tactics as well but then I remember the time I was stuck on Tyrant boss in RE Code Veronica because I didn’t have enough bullets. From then on if I can easily out run the enemy then I rather do that than waste bullets.Killed every enemy on hardcore on remake 2. The trick is keep the reticle closed and aim for the head for an increased chance for a critical and if the head doesn’t pop they’ll drop to the ground you just finish them off with the knife.
Lol! Code Veronica throws the most guns and ammo at you out of the classic Resident Evil games plus the knife in that game is overpowered.That was my tactics as well but then I remember the time I was stuck on Tyrant boss in RE Code Veronica because I didn’t have enough bullets. From then on if I can easily out run the enemy then I rather do that than waste bullets.