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FF16 is the first true next gen game

Variahunter

Member
This amount of details on assets, the precision of the lighting system (every scene is properly lit), considering it's a very action oriented game so it must display a large amount of effects and fast and well detailed animations while also keeping the input lag at minimum and being IA intensive, is a great achievement from the team.
 
I'm still confused at people thinking Ratchet and Clank Rift Appart looks next gen.
I mean wtf, the game, aside from those rift transition, has nothing next gen, especially during gameplay.
Most of the textures of this game are pretty low-mid resolution, and the geometry isn't really detailed.

ratchet-_-clank_-rift-apart_20210613005809.jpg


How is this next gen ? There's plenty of other examples. The game mostly shines in cinematics when zoomed in on characters, but for all the environnements (foliage, geometry and textures) it's really nothing next gen and even pales in comparison of a lot of last gen titles.

Just look at this :


How is this next gen ?

FFXVI is miles away from this in comparison, the textures resolution, geometry, hair of the characters, lighting, everything is much more advanced.

Just look at these environnements :


Best quality in this link but the sequence is not the same :


FFXVI is the first next gen game, and it doesn't rely on heavy fog to hide its flaws like other wide open field game. Horizon is baffling on this matter.

What's next-gen in Ratchet is RT + 60fps + instant world loadings. But I agree that sometimes the game looks uneven. The real next-gen showcase IMO for now is Demon's Souls.
 
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Variahunter

Member
What's next-gen in Ratchet is RT + 60fps + instant world loadings. But I agree that sometimes the games looks uneven. The real next-gen showcase IMO for now is Demon's Souls.
Yeah Demon's Souls is next gen, I forgot this one.
But it's also less demanding in terms of action and effects, has a lot of narrow corridors, and not wide open aside from 5-2 which is pretty barren as a level.
We'll see how FFXVI manages in these wide open field zones for comparison.

But to me, Ratchet doesn't look next gen at all, Demon's Souls being 60 fps too.
Ratchet just has RT on reflections, and of course not a lot of shiny surfaces to reflect on aside from certain levels which are relatively simple in terms of textures and geometry.
 
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I'm still confused at people thinking Ratchet and Clank Rift Appart looks next gen.
I mean wtf, the game, aside from those rift transition, has nothing next gen, especially during gameplay.
Most of the textures of this game are pretty low-mid resolution, and the geometry isn't really detailed.

ratchet-_-clank_-rift-apart_20210613005809.jpg


How is this next gen ? There's plenty of other examples. The game mostly shines in cinematics when zoomed in on characters, but for all the environnements (foliage, geometry and textures) it's really nothing next gen and even pales in comparison of a lot of last gen titles.

Just look at this :


How is this next gen ?

FFXVI is miles away from this in comparison, the textures resolution, geometry, hair of the characters, lighting, everything is much more advanced.

Just look at these environnements :


Best quality in this link but the sequence is not the same :


FFXVI is the first next gen game, and it doesn't rely on heavy fog to hide its flaws like other wide open field game. Horizon is baffling on this matter.

Rift apart barely looks better than the 2016 remake. Next gen my ass.
 

Rickyiez

Member
Gameplay? Nah that type of gameplay has been available since the ps1 days.
No way, PS2 maybe. DMC3 was the most advanced action game back then and it's impossible on PS1

But your point stays true that gameplay hasn't been evolved much
 
No it wasn't. Nothing about rift apart was next gen technologically.
Now that's hyperbole and technically not true. RT + 60fps + instant loadings is the definition of next-gen. Not even PC games have all this because they still lack instant world loadings (from SSD storage, obviously they can do that when the world is already loaded on ram).

Yeah Demon's Souls is next gen, I forgot this one.
But it's also less demanding in terms of action and effects, has a lot of narrow corridors, and not wide open aside from 5-2 which is pretty barren as a level.
We'll see how FFXVI manages in these wide open field zones for comparison.

But to me, Ratchet doesn't look next gen at all, Demon's Souls being 60 fps too.
Ratchet just has RT on reflections, and of course not a lot of shiny surfaces to reflect on aside from certain levels which are relatively simple in terms of textures and geometry.
Next-gen doesn't mean open-world. Besides some levels in DS are actually quite big and they do feel big. Next-gen is how consistently incredible everything looks. For instance RE Remake compared to Demon's souls looks awful, very uneven, with tons of graphical problems (notably on PS5).
 

RoboFu

One of the green rats
No way, PS2 maybe. DMC3 was the most advanced action game back then and it's impossible on PS1

But your point stays true that gameplay hasn't been evolved much
Pushing a button and having a 3D cutscene play out for an attack has been a thing since the ps1.
 
Man. A lot of hyperbole on both sides in this thread.
FFXVI is my most anticipated game, but to pretend a Kaiju battle is some big thing that couldn’t be done last generation is ridiculous.

But the people pretending this is just a Kaiju Battle game are also being ridiculous. It’s a minor part of the game, and seemingly just a part of Story beats. They are part of the game’s narrative, not a huge part of its gameplay.

I got FF for my birthday in 1989. It’s one of my favourite series. I haven’t been this excited for an FF since the PSX days. Yoshi P is the best storyteller in gaming right now, and that’s what’s important to me in an FF game.
 
I thought Returnal in more subtle ways was a next gen moment. The absurdly massive scale of some of the architecture, the amount of crazy particle and tentacle effects everywhere. It had its dips in Biome 3 but it mostly ran smooth as hell with a million things going on.
 
Now that's hyperbole and technically not true. RT + 60fps + instant loadings is the definition of next-gen. Not even PC games have all this because they still lack instant world loadings (from SSD storage, obviously they can do that when the world is already loaded on ram).


Next-gen doesn't mean open-world. Besides some levels in DS are actually quite big and they do feel big. Next-gen is how consistently incredible everything looks. For instance RE Remake compared to Demon's souls looks awful, very uneven, with tons of graphical problems (notably on PS5).
So basically a PS4 game with minor resolution, practically unnoticeable graphical tweaks like ray tracing and faster loading times?

I mean there are countless PS4 games ported to PS5 where they bumped the frame rate and decreased loading times. I guess say inFAMOUS Second Son and Horizon Zero Dawn are now "next gen" games by you rlogic.
 
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Dr_Ifto

Member
I'm still confused at people thinking Ratchet and Clank Rift Appart looks next gen.
I mean wtf, the game, aside from those rift transition, has nothing next gen, especially during gameplay.
Most of the textures of this game are pretty low-mid resolution, and the geometry isn't really detailed.

ratchet-_-clank_-rift-apart_20210613005809.jpg


How is this next gen ? There's plenty of other examples. The game mostly shines in cinematics when zoomed in on characters, but for all the environnements (foliage, geometry and textures) it's really nothing next gen and even pales in comparison of a lot of last gen titles.

Just look at this :


How is this next gen ?

FFXVI is miles away from this in comparison, the textures resolution, geometry, hair of the characters, lighting, everything is much more advanced.

Just look at these environnements :


Best quality in this link but the sequence is not the same :


FFXVI is the first next gen game, and it doesn't rely on heavy fog to hide its flaws like other wide open field game. Horizon is baffling on this matter.

Its not always about graphics that make it next gen, but what next gen brings to the table. Seemless transitions, quick load times, more terrain detail.
 

Punished Miku

Gold Member
While I'm sure that's technically true, it's very misleading. They could just tone down the amount of effects going on and it would work on PS4 just fine.
The first FFXVI trailers looked like a PS4 game to me. Very similar to XIV.

They've definitely improved it, but it all just seems like things that could be very easily dialed down. Textures, lighting.

We really haven't seen any environments that look that crazy. The game is going to have a great art style though more than it will be some insane next gen showpiece.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
At this moment i play in Lost Odyssey. It's feeling like real next gen. Maybe game out in 07 but feel and played very good even by now.

The cutscene to gameplay transition in Lost Odyssey will never not impress me, and I'm afraid I may never get that "WTF this is the actual game" feeling ever again.

2n6Fku.gif



Granted pre-rendering cutscenes is a dying art, id still think with so many plugins for the likes of houdini devs would be doing these cool "impossible in engine to gameplay" transitions more often now.
 

DenchDeckard

Moderated wildly
I'm sorry op but as a gameplayer that looked absolutely shite...if that is what next gen is...I'm out.

I saw three points that the player had to press square and was awarded with cinematic strike.....also graphically it makes it not look impressive as it is basically two models fighting in an environment. There is no physics or anything that the engine is having to do outside of playing a cutscene.

Might aswell go play dragons lair....
 

Whitecrow

Banned
Lighting looks pretty bland to me.
Eikons and particles look great, and are pushing some tflops for sure. But that's all.
 
I'm sorry op but as a gameplayer that looked absolutely shite...if that is what next gen is...I'm out.

I saw three points that the player had to press square and was awarded with cinematic strike.....also graphically it makes it not look impressive as it is basically two models fighting in an environment. There is no physics or anything that the engine is having to do outside of playing a cutscene.

Might aswell go play dragons lair....
Its not even a focus of the game, those are story based battles. He tried real hard to pretend Kaiju battles haven’t been around forever.

The actual battle system in FFXVI looks incredible though.
 

Northeastmonk

Gold Member
Kaiju battles must be something the new hardware can handle better. Bayonetta 3 had them and now FF has them. Not to mention the many different kaiju games over the years. I love this type of DMC action combat. It’s looking great to me.

Out with the old and in with the new. It’ll look amazing until something else comes out. Then you’ll notice all the texture details or limitation of the level and character design. It’s always something. FFXV use to look amazing and now it’s just ok. This game looks off the rails, so I’m excited for it. I love DMC type games.
 
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Variahunter

Member
Now that's hyperbole and technically not true. RT + 60fps + instant loadings is the definition of next-gen. Not even PC games have all this because they still lack instant world loadings (from SSD storage, obviously they can do that when the world is already loaded on ram).


Next-gen doesn't mean open-world. Besides some levels in DS are actually quite big and they do feel big. Next-gen is how consistently incredible everything looks. For instance RE Remake compared to Demon's souls looks awful, very uneven, with tons of graphical problems (notably on PS5).
I didn't say next gen meant open world, I didn't even mention open world. I said Open field like wide areas which are much more taxing than a narrow corridor.
Having a big level you can explore only by traversing narrow corridors isn't really taxing because you can completely cut large amount of that map level, you only have to display the part of the map the player is in and progressively load as the player traverse the level. This is why Demon's Souls look like that.
They couldn't achieve this level of graphical fidelity in a large area, or at least it wouldn't be as detailed, if they pushed the PS5 to the maximum with Demon's, which I think they did at the time of release considering the architecture isn't as exotic as PS2 or PS3.
 
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Go_Ly_Dow

Member
I agree, but don't think an argument needs to be made for this. The gaming market will find out for themselves in a few months time when the game releases.
 

64bitmodels

Reverse groomer.
Definitive statements like this are so pointless. All it ever does is invite contention and people criticizing the very thing you're trying to praise.
it's not supposed to but people are too fucking cynical these days. it's not normal for a person getting hyped for something for everyone to dogpile on them and the thing they're hyped for unless it genuinely looks like shit.

This doesn't look like shit, the gameplay looks like the best character action game since DMCV and NightmareFarm NightmareFarm is right in that it looks gorgeous. The first thing people do is shit on it because it doesn't used the archaic boring turn based system that's hardly ever done right.
"muh strategeeee"

5436043e794ef49f9b513da01dccaba51375f26c6c9b3d31bf23489bf7b29cb3_1.webp
 
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The first FFXVI trailers looked like a PS4 game to me. Very similar to XIV.

They've definitely improved it, but it all just seems like things that could be very easily dialed down. Textures, lighting.

We really haven't seen any environments that look that crazy. The game is going to have a great art style though more than it will be some insane next gen showpiece.
 
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I'll wait until I can see it in motion. I just skimmed that video in a castle / dungeon. I would be happy to be as blown away as I was when XIII came out. That was some next gen shit.
I mean, does it matter how good it looks when the rest of the game is awful as FFXIII is?

Possibly one of the most disappointing games I have ever played. Final Fantasy Hallway Simulator.
 

mortal

Gold Member
it's not supposed to but people are too fucking cynical these days. it's not normal for a person getting hyped for something for everyone to dogpile on them and the thing they're hyped for unless it genuinely looks like shit.

This doesn't look like shit, the gameplay looks like the best character action game since DMCV and NightmareFarm NightmareFarm is right in that it looks gorgeous. The first thing people do is shit on it because it doesn't used the archaic boring turn based system that's hardly ever done right.
"muh strategeeee"

5436043e794ef49f9b513da01dccaba51375f26c6c9b3d31bf23489bf7b29cb3_1.webp
Cynicism has nothing to do with it. Nothing wrong with being excited about something either. It's the framing that's the issue.

Anytime someone makes a thread in the vein of 'this one game I like is THE greatest ever at this thing'.
It's taking a valid subjective argument and attempting to elevate it to an objective status, so naturally, the primary reaction to a statement like that is contention.
At that point, the thread it's no longer about appreciating the things you like about said game and sharing that appreciation with others, it quickly devolves into a comparison thread and people telling each other how wrong they are. Every single time.
 

Chukhopops

Member
final fantasy rly went from being my fav turn based jrpg to 3d monster battles lol
And that’s just the tip of the iceberg when it comes to all the classic FF stuff removed from XVI.

It may be good or bad on its own but it won’t be anything close to previous FF games for sure.
 

DenchDeckard

Moderated wildly
imagine genuinely still being angry about QTEs in 2023

No problems at all in qtes.big fan of god of war here. Qtes were normally different button presses and much more frequent with a chance to fail.

This was simply have what looks like 15 seconds to press square what felt like 2 to 3 minutes apart.

Looked far from QUICK....TIME...EVENT...


more luke SATE.

Slow assed time event
 
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