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So why isn't little big planet 1/2 a more popular game?

The Lamp

Member
Because it isn't a very good platformer? The fun comes from building levels not actually playing them. These kinds of games that rely on user generated content are almost always niche, being a colourful, whimsical game on the PS3 probably didn't help either.

I disagree. It can be loads of fun to build cooky vehicles and contraptions with your friends and play out different level gimmicks.

4-Player Create Mode is basically a Wizard's Duel. I love building pirate ships with friends and then we try to sink each other, until one person just makes ginormous nukes and kills us all anyway lol.


Because of the floaty physics and the boring campaign. I got it for free and I still didn't feel like putting in more than an hour into it.

Well there's part of your problem. You only played through the brains-on-the-floor easy and boring part of the campaign.
 

Norml

Member
Too cute, not enough guns/explosions/short-haired white male protagonists.

(I love LBP)

That was my problem,but since I got it free from the hackers breaking online,LBP has been my most played game...lots of fun and different levels almost every time I play.
 
lol @ floaty gameplay complaints. Stop trying to play it like Mario. You have to take realistic physics into account when you play it, otherwise the levels wouldn't be able to be created the way they are. Also, you can completely edit jumping or movement physics in LBP2.

*Rolls eyes*
Donkey Kong doesn't play like Mario and it sells a ton. Kirby doesn't play like Mario and it sells a ton. Even within the Mario series the physics in each game aren't exactly the same. The floatiness really puts people off
 
Anyway, if this isn't the best platformer of this generation what is?


asso2.gif
 
It isn't just that the jumping is floaty and the movement is unsatisfying to control, it's that mastery over the control outside of score/time attacks seem shallow and unrewarding, something that doesn't happen with a Sonic or Mario or any other superior platformer. At least, to me this is one of the most clear feelings that manifests itself in my mind as I play it for a decent length of time.
 

LiquidMetal14

hide your water-based mammals
I think the game has amazing potential on the Vita. Especially with multi touch gaming. It's already lovely for me but I definitely want to get it on Vita.
 

The Lamp

Member
*Rolls eyes*
Donkey Kong doesn't play like Mario and it sells a ton. Kirby doesn't play like Mario and it sells a ton. Even within the Mario series the physics in each game aren't exactly the same. The floatiness really puts people off

I mean it's really something I only hear online on forums because all my friends IRL don't notice a problem with it and adjust accordingly. Then again, I platinum'ed LBP1 a day after launch so clearly I don't have a problem with real physics jumping to begin with.

At least for LBP2, I don't understand it, because they designed the campaign to work inoffensively with the jumping controls. There's not a single level where you'll have to precisely land on a speck of terrain to survive, or anything like The Bunker wheel from LBP1. It's easy to play, and fun to master (by searching for the create materials).

And then in create mode, you can completely change the jumping physics however you'd like. So it's a useless complaint to me.

Though it is really different physics from other games, I can't say it's difficult to adjust to. Then again, I also adjusted to Uncharted 3's bonk'd control scheme.
 

Kai Dracon

Writing a dinosaur space opera symphony
LBP1 had a much more fun campaign than LBP2. 2's campaign was basically "hey guys, let's show off all our awesome new technology" but without any really meaty, lengthy stages to get the most out of that.

And yeah, the game is too floaty and the 3 plane platforming was a bad idea. It's level sharing system also still requires too much of the player to dig out and find levels actually worth playing, though 2 is a bit better about that. What it needed, and several people I've asked all agree, is an auto-generated campaign; you select that it and builds a custom LBP world for you out of like 20 user levels with the highest ratings, along with, perhaps, user recommended playlists like you see on iTunes. Let the expert LBP players ferret out the truly great levels and suggest them for a campaign.

As it stands, LPB is an amazing bit of technology and box of ideas that's actually over-engineered as a game. 3 plane platforming absolutely should have been nixed, it shouldn't feel so floaty and mushy. I think it still could have worked with 2 plane platforming and a better system of determining what plane you're on, such as switch gates. I'm actually shocked in the level editor that they never created a setting to automatically confine the character plane to 2 or 1 rows... that turns level creation into more of a chore than it should be because you can't just rough out a level easily. You have to constantly search for z-depth errors where Sackboy will get confused and fall behind the scenery or switch planes at the wrong time.

Proof that engineers and nerds made the game, and didn't seriously test it with regular people; or didn't listen to all the feedback they got.
 
It isn't just that the jumping is floaty and the movement is unsatisfying to control, it's that mastery over the control outside of score/time attacks seem shallow and unrewarding, something that doesn't happen with a Sonic or Mario or any other superior platformer. At least, to me this is one of the most clear feelings that manifests itself in my mind as I play it for a decent length of time.

Which sonic game? I just played a little big of sonic generation and I don't think it is better than lbp at all. It isn't even remotely rewarding.
 

The Lamp

Member
Proof that engineers and nerds made the game, and didn't seriously test it with regular people; or didn't listen to all the feedback they got.

Uhh that's simply not true. Media Molecule spends an absurd amount of time with their fans and community playing the game, before and after release. They've even hired people from the community into developing their games.

They couldn't change the default jumping physics in LBP2 because it wouldn't be compatible with LBP1, so they let users change if they care so much outside of the campaign.
 

Reknoc

Member
Because it's a bad game? I mean, I love the graphics and sound and the editor is really cool but the actual platforming is really quite bad. It also doesn't help that being largely focused on user made levels means having to wade in a sea of shit to find a gem.
 

drkOne

Member
There are better platformers with a physic that doesn't throw me off.
I'll most likely give it a second try on Vita, but I don't feel like spending my "couch time" with the PS3 version.
 

Auto_aim1

MeisaMcCaffrey
The game has a high learning curve, and the main 'story' mode is pretty sterile. The problem I faced was, I kept on dying in the latter stages because it was hard to adjust to the controls. The co-op mode is really good though, that's the only reason why I sort of like the game. I guess some people don't like the visual style and the way the game is presented. The game requires you to spend a lot of time on it.
 

Cipherr

Member
Super Mario Galaxy doesn't really seem as innovative as Little Big Planet. Seems like the same old mario with a different style.

Innovation isn't a pre-requisite for being one of the best platformers and games of a generation. It never has been, and I have no earthly idea what would make you believe such a thing. But even considering that, I would still say Super Meat Boy is the platformer of the gen over Galaxy.

Meisadragon said:
I guess some people don't like the visual style

Thats crazy talk. One of the best parts of the game.
 

ASIS

Member
You know, I could write endlessly on why LBP's platforming is considered mediocre. But then again LBP is not just about the platforming. It's a simplistic game with fresh ideas, one of the few games this generation with actual local multiplayer, it has a great aesthetic, and it's level "editor" is all kinds of awesome.

I thought that LBP was a popular franchise and it deserves to be, how much did it sell?
 

jman2050

Member
I can't speak for the second game, but the first game was a well-made content creation system tethered to a mediocre platformer.
 

Thrakier

Member
Because it's not fun. You feel like a tourist in a world of halfassed amateur games. SP is ok though but nothing more. Mechanics are mediocre.
 

kevm3

Member
Other than Mario and other Nintendo titles, platformers really aren't that popular anymore. LBP sold a ton for what it is.
 

Norml

Member
The game looks amazing too,I would put it just behind the very best for all that it does.Creation is amazing though,first time I saw this my mind was blown at what can be done.

little-big-planet-o.gif
 
Only played the 1st one.

Poor controls
No real challenge
Short
Online was unplayable
Sharing hub poorly orgnaized

I walked in expecting a Mario Galaxy on steriods. It was anything but.
 

jman2050

Member
Also I maintain that the game should've been on PC from day one.

Although I guess at the time with the PC market the way it was it made sense to try and bank on the extra visibility from being on a console and getting advertising muscle from Sony.
 
Innovation isn't a pre-requisite for being one of the best platformers and games of a generation. It never has been, and I have no earthly idea what would make you believe such a thing. But even considering that, I would still say Super Meat Boy is the platformer of the gen over Galaxy.

oh jesus fuck

I think bringing new things to the fold is important in games. I also like playing platformers with multiple people like rayman origins and lbp. I can't really do that with smg even though it is a good game. It really needs to add that and build around it. Could really make the game a lot more fun.

You know, I could write endlessly on why LBP's platforming is considered mediocre. But then again LBP is not just about the platforming. It's a simplistic game with fresh ideas, one of the few games this generation with actual local multiplayer, it has a great aesthetic, and it's level "editor" is all kinds of awesome.

I thought that LBP was a popular franchise and it deserves to be, how much did it sell?

Actually, I guess it isn't that unpopular. I put sales figures in the OP. It is really that LBP2 kinda bombed in comparison to LBP.
 

Acheron

Banned
Shitty, ugly game. I didn't pay $60 to conjure quality out of a dump. (in reality I paid 0 and got it as part of the PSN apology gifts).
 

jett

D-Member
On a personal note, I got the first one during the whole PSN fiasco. I thought the single-player content was middling tbh(level design and such), and because I didn't particularly enjoy the control mechanics I wasn't interesting in creating content, or in downloading new content either.

Now why isn't it more popular? It's a cutesy 2D platformer on the PS3, as simple as that. I thought this series did as good as it possibly could have.
 

Mxrz

Member
Quite popular I'd think. Sackboy is all over. I ended up laughing my ass on during the multiplayer with some friends, and some of the levels were down right evil. But its still a platformer and outside the Nintendo cult, those don't resonate with the forum masses so well.

The floatly complaints seem silly, but whatever gets people through the night.

* Did the skateboard level in 1 for hours without realizing how long we were at it. Just completely carefree fun. Having folks join in at random was great too. Game probably didn't get enough praise for its online.
 
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