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Resident Evil: Revelations - Seventh Review: Eurogamer - 8/10

Nooooo! That doesn't work!

I don't really understand the issue with the game being split up into chunks / episodic. That's exactly what is needed for portable play. For console games, use a console. Personally, I'm much more interested in the game now I know it's not just a console game shoe-horned onto a handheld.

Hell, Resident Evil 4 and 5 were split into bite sized chunks. Yet somehow it's a bad thing now that it's on a handheld...
 

News Bot

Banned
Let's not be pedantic now. The Gun Survivor, Outbreak and Chronicles games are clearly designed as spinoffs, even if their stories might fit into the main canon as they all feature experimental gameplay and were always positioned as spinoffs by Capcom themselves.

Revelations is a mainline game though, through and through. In terms of gameplay, production values and story. They've repeatedly stated this is the case, just like Code Veronica.

I know, the Gun Survivor, Outbreak and Chronicles games are spin-offs. In this series though, spin-offs are canon and counted as part of the "main series". That's all I was saying haha. And yes, REV and CV are really just numbered titles with subtitles instead of numbers.

Gaidens on the other hand are set in alternative universes (or alternative canons, whatever you want to say) where events occur differently from the main storyline. Like HUNK getting killed, Ada quitting the spy business, G-Virus being lost, Sherry escaping to Canada, Jill and Chris encountering monsters days before going to the mansion, Chris being a member of the BSAA SOU instead of being an SOA, Chris and Jill encountering Wesker in Russia, Leon being killed and impersonated by a shape-shifting B.O.W., etc.
 
Hell, Resident Evil 4 and 5 were split into bite sized chunks. Yet somehow it's a bad thing now that it's on a handheld...
Some of those RE4 chunks were pretty big though, definitely more than the 15-30 minute bits the review is mentioning. RE5 was so forgettable that I can't recall how long the chunks were. Not that it matters to me though, I think it's more of a pro than a con.

Isn't his issue the recapping though? RE4/5 don't have that.
Naw, the review specifically addresses the episodic nature as a separate point:
One of the biggest flaws is the episodic nature of the experience. Broken down into chapters of about 15-30 minutes in length, Revelations almost feels as though it was designed for the attention span of the average iOS gamer. Its bite-sized chunks of gameplay are well meaning in their consideration for handheld gaming but simply make for a shallow experience in practice.
 

News Bot

Banned
Some of those RE4 chunks were pretty big though, definitely more than the 15-30 minute bits the review is mentioning. RE5 was so forgettable that I can't recall how long the chunks were. Not that it matters to me though, I think it's more of a pro than a con.

All of RE4's chapters were around the same length I believe. RE5 varied, but overall they were a lot shorter due to co-op.
 
Isn't his issue the recapping though? RE4/5 don't have that.

That's just one of his issues. Apparently, the use of chapters broken up into chunks "quite frankly, feels cheap" and that it makes the game feel "as though it was designed for the attention span of the average iOS gamer", despite the use of the same kind of structure in RE4 and 5 (the comparison to iOS gaming is also a big red flag in of itself)

Also, he makes no mention of Raid mode (which you unlock upon finishing the game), which is funny considering this comment he makes...

and the generally uninspired boss battles that leave you assuming there must be more left to play, just as the credits prove otherwise.

So much for seeing those credits, if you really know there's nothing after finishing the main game...

Some of those RE4 chunks were pretty big though, definitely more than the 15-30 minute bits the review is mentioning.

You forget that RE4 also had typewriters scattered throughout each chapter, each about 15 mins apart from each other.
 

StuBurns

Banned
That's just one of his issues. Apparently, the use of chapters broken up into chunks "quite frankly, feels cheap" and that it makes the game feel "as though it was designed for the attention span of the average iOS gamer", despite the use of the same kind of structure in RE4 and 5.
Bizarre, maybe he didn't like that in 4 and 5 too. I personally like hard break points in games, it makes it nicer to play in smaller sections. Trying to decide where to stop in a game like Uncharted is usually pretty hard.
 
Bizarre, maybe he didn't like that in 4 and 5 too. I personally like hard break points in games, it makes it nicer to play in smaller sections. Trying to decide where to stop in a game like Uncharted is usually pretty hard.

Yeah me too. It's a nice sense of relief knowing that you're safe after getting through a particularly tough part. I didn't like how it was handled in RE5 though, with the autosaving. Having it save after every room felt cheap and only added to that feeling that the game was made up of separate Mercenaries maps strung together.
 

News Bot

Banned
Bizarre, maybe he didn't like that in 4 and 5 too. I personally like hard break points in games, it makes it nicer to play in smaller sections. Trying to decide where to stop in a game like Uncharted is usually pretty hard.

Most other games in the series were around 2-3 hours long on average, while RE4, 5 and REV are 6+. So it is only logical for a chapter system to be used, though you cannot select chapters in RE4.
 

jufonuk

not tag worthy
15-30 min level play sizes?
will work well on my commute, hell SM3DL had short levels and it worked a treat for commute play...

I see no problem in shorter levels, means I am not waiting to find a save point or have to turn off/hibernate the 3DS..

as per usual, will wait until I get the game in my grubby mitts until I make a descision as to wether I likes it or not.
 

Nirolak

Mrgrgr
So it's probably a very short game, right?

Capcom says it's 10 hours: http://andriasang.com/comyzm/

I don't think any review has given a length so far, but I haven't seen anyone complain about the overall length of the game.

Given that GamesTM complained about repetition, I'd also give this as a sign that the game is actually long enough for that to noticeably occur.

So, 10 hours is probably about accurate.
 

weeaboo

Member
Capcom says it's 10 hours: http://andriasang.com/comyzm/

I don't think any review has given a length so far, but I haven't seen anyone complain about the overall length of the game.

Given that GamesTM complained about repetition, I'd also give this as a sign that the game is actually long enough for that to noticeably occur.

So, 10 hours is probably about accurate.

Sounds good to me. I'll probably do a day one, the zavvi price with the frankenstick is very nice.
 
You forget that RE4 also had typewriters scattered throughout each chapter, each about 15 mins apart from each other.
I read his complaint as him not liking that the chapters are being designed to end right there (after 15 - 30 minutes). I don't think the ability to save within a chapter has something to do with it.

As I said, I don't see this as a con personally.

All of RE4's chapters were around the same length I believe. RE5 varied, but overall they were a lot shorter due to co-op.
15 - 30 minutes for RE4 chapters as well? Or am I reading you wrong? Maybe my memory is off but I remember spending more than that on certain chapters, although I'm one of those players who takes their time.
 

areal

Member
I'm not sure why anyone is bringing up RE4 and RE5. The reviewer writes that the design "breaks the contiguous level design that made the original Resident Evil so compelling to explore". I might be mistaken, but my expectation is that the game attempts to combine exploration with action. If the game is broken up into small sections with checkpoints at the end, then it's quite possible it detracts from the exploration and survival elements that people enjoyed in RE1. They are certainly treading a fine line, because it's also possible that the action doesn't meet the lofty standards set by RE4. I've only played the demo, so I don't know yet. As Nirolak wrote, and whether or not it's rational, many people will expect that a handheld game such as this will have the "soul" of its console predecessors. In this case there are so many predecessors it's hard to know what to expect.

On another note, it's not surprising that reviewers are inclined to go along with the hype. In this case, apparently the reviewer "has an axe to grind", "probably didn't actually finish the game", "doesn't like handheld games", or is just begging for an HD port. Don't read reviews if you don't want to hear other people's opinions.
 

Alexios

Cores, shaders and BIOS oh my!
I don't see why you think people want reviews to follow the hype just because they express negative opinions over things like the completely missing major information. Maybe actually mentioning such things and still explaining why they have such a negative opinion in more detail than just a short ending paragraph after several paragraphs of praise would gel better with commenters here. Just a thought. And you're acting quite similarly to the people you criticise, speculating positive possibilities on the site's behalf as the reason the review and score ended up in this manner, because there really isn't enough information there.
 

Nessus

Member
I'm not sure why anyone is bringing up RE4 and RE5. The reviewer writes that the design "breaks the contiguous level design that made the original Resident Evil so compelling to explore".

I don't know why the reviewer would expect the game to play like Resident Evil 1. No game in the series has played like that since... what? 2000? That's 12 years.
 
I don't know why the reviewer would expect the game to play like Resident Evil 1. No game in the series has played like that since... what? 2000? That's 12 years.

Some people still want the old tank controls back so I don't pay much attention to these oppinions.

Exploration and constant backtracking has been gone from RE since RE3 more or less. The game was a lot more linear and backtracking was usually confined to small sections or segments.

RE4 did away with that completely in favor of constant changes to gameplay, settings and atmosphere. And for the better I'd say.

I can see how people would see the chapter structure with recaps as a negative. Hell I'm not so sure I'll like the recaps myself (allways hate them on TV shows) but the bite sized gameplay is exactly what I personally want from a Portable experience. Hell RE4 was blasted by some reviewers back in the day for it's controls and how it wasn't a shooter.
Different tastes, different reviews.

And I'd be willing to bet that you can skip those recaps, like with every cutscene, making that complaint irrelevant to me personally, and giving more atmospherical continuity between chapters.
 
I think the chapters are a good idea, a welcome break between action.

As long as the actual arc inside each chapter is interesting and engaging, chapters could add a lot of tension to the game.
It's a narrative choice that if done right, can improve the atmosphere a lot.
As well as being a perfect fit for handheld design.
 

Bumhead

Banned
Really looking forward to this. Other than working through my Steam backlog this is my single player game of Q1 2012.

What are Zaavi like for pre-orders? Really keen on that Frankenstick bundle at £30 but loathed to use Zaavi normally after hearing nothing but bad reports on their customer service and delivery times for so many years.
 
So that GamesTM review's main complaint is that this game, designed for a handheld console, is designed to play on a handheld console.

No, the main complaint seems to be that it feels more like a straight-to-video sequel than a full blown quality game in the series. At least, that's how I read it.
 
Really looking forward to this. Other than working through my Steam backlog this is my single player game of Q1 2012.

What are Zaavi like for pre-orders? Really keen on that Frankenstick bundle at £30 but loathed to use Zaavi normally after hearing nothing but bad reports on their customer service and delivery times for so many years.

Yeah, I'm personally just biting the bullet on this one and get the italian version instead which costs 20 bucks more but I'm holding it in my hand on launch day, instead of having to fear that my package might arive some 5 months later.
 

@MUWANdo

Banned
I'm not sure why anyone is bringing up RE4 and RE5. The reviewer writes that the design "breaks the contiguous level design that made the original Resident Evil so compelling to explore". I might be mistaken, but my expectation is that the game attempts to combine exploration with action. If the game is broken up into small sections with checkpoints at the end, then it's quite possible it detracts from the exploration and survival elements that people enjoyed in RE1.

Based on everything I've read, it seems like the game generally switches between Jill and her partner on the ship, and a bunch of other characters/teams in various random locations; the complaint seems to be that you're constantly being pulled away from the "main" game on the ship to do goofy action stuff with the other characters, meaning that you never really get immersed in the ship like you would the RE1 mansion or whatever. The problem isn't the chapter/episode breaks, it's that you'll just randomly start the next chapter in a completely different area with completely different characters.

I don't know why the reviewer would expect the game to play like Resident Evil 1. No game in the series has played like that since... what? 2000? That's 12 years.

The devs have repeatedly and explicitly stated that this game will play more like the original horror games, it's hardly an unfair comparison to make.
 

Riposte

Member
No, the main complaint seems to be that it feels more like a straight-to-video sequel than a full blown quality game in the series. At least, that's how I read it.

Because of lack of immersion in the storyline? Lame enough for me to ignore.
 

Bumhead

Banned
Yeah, I'm personally just biting the bullet on this one and get the italian version instead which costs 20 bucks more but I'm holding it in my hand on launch day, instead of having to fear that my package might arive some 5 months later.

May well pass myself. I was fine with both Mercenaries 3D and the Revelations demo without the stick so its not a biggie. To essentially get the stick for free for the sake of having it is a sweet deal, but not sure if its sweet enough to risk not receiving the game at launch (or possibly ever, arf).

Its amazing that this is even an issue in 2012. How can an online store get away with such shit service for so long?

As for the game itself, im absolutely fine with the episodic structure. That was actually one of the best things about RE5, for me. So long as there's plenty of unlocks and weapon purchases etc (I hope there is) then in my opinion an episodic structure only adds to the replayability.
 
Really looking forward to this. Other than working through my Steam backlog this is my single player game of Q1 2012.

What are Zaavi like for pre-orders? Really keen on that Frankenstick bundle at £30 but loathed to use Zaavi normally after hearing nothing but bad reports on their customer service and delivery times for so many years.
If you are from mainland Europe deliveries can take a couple of weeks (2-3 in my experience) so if you are keen to have it asap don't use Zavvi. Items can get lost during transport but that has nothing to do with the retailer (incidentally happened to me more often with Play). If something did get lost I had no particular trouble with Zavvi's customer service.
 

mclem

Member
Based on everything I've read, it seems like the game generally switches between Jill and her partner on the ship, and a bunch of other characters/teams in various random locations; the complaint seems to be that you're constantly being pulled away from the "main" game on the ship to do goofy action stuff with the other characters, meaning that you never really get immersed in the ship like you would the RE1 mansion or whatever. The problem isn't the chapter/episode breaks, it's that you'll just randomly start the next chapter in a completely different area with completely different characters.

I read this, and it makes me think "So it's structured like Eternal Darkness?". If that's the case, I suspect I won't have too many objections.
 
I think I'll wait for GAF impressions on this one. I love RE4, but I have no interest wandering around in the dark looking for keys or doing fetch quests. I don't care about episodic or not. Just as long as the gameplay fits what I like.
 
I think I'll wait for GAF impressions on this one. I love RE4, but I have no interest wandering around in the dark looking for keys or doing fetch quests. I don't care about episodic or not. Just as long as the gameplay fits what I like.

Judging from my hands on, it is basically RE4 but with much less ammo.

Nice. I am okay with this.

I should probably add, that so far it seems the game might cut some things that were introduced in RE4 and expanded in 5 like the body specific hit reactions and melee moves, which changes the whole gameplay flow for me. It makes it scarier, because you are much more reliant on your gun, as opposed to RE4, where I often used my knife and melee moves more than any gun.

I've seen melee moves in videos, but I don't know how much of a role they play and if they are as powerfull a tool as they used to be in RE4-5 and Mercenaries. It seems like melees and knifes are more of a last resort tactic now, instead of being an integral part of an offensive play style.

I have a good feeling about this game, because so far everything I've heard and seen (especially Raid MOde) sound like the perfect marriage between the survival horror atmosphere of RE2 and the controls and gameplay improvements of RE4 and 5.
 

Jinfash

needs 2 extra inches
That wasn't a bad review, actually. The reviewer's main gripe seems to revolve around the episodic narrative + recaps + character switching breaking the immersion, which sounds like a valid point. Everyone's threshold to the formula obviously varies, and one episodic game differs from the other depending on how well the transitions are handled. So I'll be the judge of that.

But let's not get our panties in a wad over one less-than-favorable review, and remember past mistakes.

(Remember, remember the first of November)
 

Curufinwe

Member
Most other games in the series were around 2-3 hours long on average, while RE4, 5 and REV are 6+. So it is only logical for a chapter system to be used, though you cannot select chapters in RE4.

The other games in the series were not 2-3 hours first time thru.
 
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