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Twisted Metal Demo Impressions

ElRenoRaven

Member
You know I found one thing that Sony is really lacking when it comes to voice chat online. A feature to force voice to come out headset or tv only. I really can't believe that the PS3 has no option to limit the voice chat. If you don't have a headset on or plugged in then you get the joy of hearing everyone out of your tv. That's not fun when you have a group of dumbasses that love to yell and scream at the top of their lungs that you're some lovely multi slur piece of shit. Nope. You get the joy of having to pause and mute them all individually.
 

RagnarokX

Member
Man, I was playing nuke tonight and got blown up right when an inning ended during time extension while I was guiding a nuke and when the next inning began I wouldn't spawn and had to sit the whole round out while my team got their asses handed to them.

God, I hope whoever is playing isn't reviewing the game.

Also, I don't think I like the health semitruck. What do you guys think?

I dunno, but he also thinks the health pickups are tombstones, movie theater is a shopping mall, didn't know what the hospital was, and didn't seem to know that the "ghostbusters car" was an ambulance.
 
The greatest feeling. A guy low on his health with no boost is mere feet away from the back of a semi and I'm trying to catch up with no weapons. As he's driving up the ramp, I boost ram and kill him as I get the health and jump out. HOLY GAMING GODS, I LOVE YOU!

I surely thought he had the health because he was ON the truck. Got a nice "Fuck you, man". You are welcome, sir. GGs.

Oh, and if someone by the name of MaximusPrime with some numbers posts/lurks here... Damn you for always getting first. Heh.
 

RagnarokX

Member
The greatest feeling. A guy low on his health with no boost is mere feet away from the back of a semi and I'm trying to catch up with no weapons. As he's driving up the ramp, I boost ram and kill him as I get the health and jump out. HOLY GAMING GODS, I LOVE YOU!

I surely thought he had the health because he was ON the truck. Got a nice "Fuck you, man". You are welcome, sir. GGs.

Oh, and if someone by the name of MaximusPrime with some numbers posts/lurks here... Damn you for always getting first. Heh.

I've gotten a health pickup right when I died twice. I picked up the health (the box broke and the blue energy came out) but I still blew up.
 

Uncle AJ

Member
You don't. You bring it out and then it auto targets someone and you wait for the timer to go down while keeping them in your sights. Then you hit fire again and fire. The length of time you keep it on them increases the strength of it. So while it's a sniper rifle it doesn't really function like one you'd find in a first person shooter

I could've sworn back when I watched preview coverage of the game someone stopped to zoom in and go for a headshot... game says "Body Shot for 16 Damage" when you hit too so I assumed a headshot for more damage was possible. Oh well.
 

KuroNeeko

Member
I don't know if it's just me as Reaper player, but traffic really wrecks my game. If I slide into a truck or car, I often get hung up on and it just sort of stall there while whoever was chasing me catches up and kills me. I could swear they've also stepped in and taken some flaming chainsaws for the enemy team.

I like Reaper because he's the closest thing we have to a Mr. Grimm, but I really miss how fast the flaming skull of doom used to come out in TM1&2 / Black. :(
 

rdrr gnr

Member
I could've sworn back when I watched preview coverage of the game someone stopped to zoom in and go for a headshot... game says "Body Shot for 16 Damage" when you hit too so I assumed a headshot for more damage was possible. Oh well.
You sure that wasn't just the 'headshot' animation? If you can keep your sniper laser locked on long enough, it will occasionally one-shot an enemy (like juggernaut).
 

DirtyLary

Member
Also, I don't think I like the health semitruck. What do you guys think?


I love it. Great addition. It's an extra objective to fight over.

It's very satisfying to kill a guy right as he's lined up and turb'n for the health ramp.... or passing and stealing ramp seconds before guy in front of you enters it.
 

Helscream

Banned
I don't know if it's just me as Reaper player, but traffic really wrecks my game. If I slide into a truck or car, I often get hung up on and it just sort of stall there while whoever was chasing me catches up and kills me. I could swear they've also stepped in and taken some flaming chainsaws for the enemy team.

I like Reaper because he's the closest thing we have to a Mr. Grimm, but I really miss how fast the flaming skull of doom used to come out in TM1&2 / Black. :(

Well the only thing I can possibly say is try to exploit the jump move more often. I sometimes use it with lighter vehicles to avoid getting hung up by traffic. And I will say regardless of what vehicle you use, that traffic vehicles can get in the way of any projectile you use. Nothing more annoying then lining up a power missile only to have it blocked by a random car(especially swarmer missiles, holy hell). I'm assuming when the full game comes out you have options to remove traffic and such. But it is indeed annoying at times.
 
How are old-school TM fans feeling about the maps? Not that I have a frame of reference (first TM here) but Sunsprings literally feels perfect. The map flows incredibly well and each section is fun, interesting, and unique to play in. Fun pickup/health placement too. Haven't tried the Nuke map or I'd comment on that too.
 

prwxv3

Member
https://twitter.com/#!/davidscottjaffe/status/166388525632192513
https://twitter.com/#!/davidscottjaffe/status/166388669865918464
https://twitter.com/#!/davidscottjaffe/status/166388798341656576
https://twitter.com/#!/davidscottjaffe/status/166389894061625345

hahahaha oh wow

Custom Skins
Toxic-Tooth.jpg

Skyninja.jpg

Zombie-Darkside.jpg

mortimer.jpg

Shadow-Baby.jpg


my body is not ready for all the possibilities.
 

RagnarokX

Member
How are old-school TM fans feeling about the maps? Not that I have a frame of reference (first TM here) but Sunsprings literally feels perfect. The map flows incredibly, incredibly well and each section is fun and interesting to play in. Fun pickup/health placement too.

TM2 fan. Maps are great. Much better than Black's. Brown and grey aren't the only colors!
 

ElRenoRaven

Member
I could've sworn back when I watched preview coverage of the game someone stopped to zoom in and go for a headshot... game says "Body Shot for 16 Damage" when you hit too so I assumed a headshot for more damage was possible. Oh well.

Nope. As mentioned if you hold that sniper on someone long enough it plays an animation in a window of you sniping the driver of the car which is an instant kill. That takes holding it onto them almost the entire length of time though so it's pretty hard to accomplish. And dear god seeing those skins makes the wait so hard. I can't draw worth a damn but I so have to find someone that can make me a skin I have floating around in my head. GODDAMN NOT BEING ABLE TO DRAW!!!!!!!!!!!
 

RagnarokX

Member
I was playing nuke earlier, dragging a clown faction leader behind me when the inning ended. Then this happened:

W259Y.jpg


He was just floating above the road when the inning began, operating an invisible turret.
 
Don't have it anymore but it's something called game life or something I'll see if I can find it again. I had downloaded it a couple days ago.

*EDIT*

OH found it.

http://www.wired.com/gamelife/ He also talks about when the TMA guys ripped him a new one about the health. Says that health turn off is near top of list for patching assuming they make future patches after day 1. lol

Awesome interview. Thnx for sharing.
Twisted Metal |OT| "NeoGAF is the Creature Cantina in Star Wars"


lmfao. The skins are great. Both the jokes and the car paints.
 

BHK3

Banned
I had a similar glitch in nuke. I was dragging a leader along and was about to sacrifice him. Suddenly the meter stopped going up and the leader got loose, he was just standing in the middle of the road in the same position as above in the picture.
 

Rattles

Member
There is nothing more fun that freezing a Talon player and ramming the ever living crap out of them >:D

Burn, you scavengers!

Yea there is, It's called a chainsaw :D

How are old-school TM fans feeling about the maps? Not that I have a frame of reference (first TM here) but Sunsprings literally feels perfect. The map flows incredibly well and each section is fun, interesting, and unique to play in. Fun pickup/health placement too. Haven't tried the Nuke map or I'd comment on that too.
Not an old school player but yea I love it, very fun looking/playing map. Bit of info from the ign video Scott Campbell designed sunsprings and Jaffe new york, Hopefully we find out who's idea the other maps are and see how each play.
 

Rattles

Member
Oh look, it happened again:

kIcM7.jpg

Only played 1 or 2 games of nuke so I havent seen it myself hopefully its fixed in the full game. Also am I correct in saying the map resets itself after each inning? I would have liked the map stay destroyed, Wouldn't be anything eft by the end lol.
 
Only played 1 or 2 games of nuke so I havent seen it myself hopefully its fixed in the full game. Also am I correct in saying the map resets itself after each inning? I would have liked the map stay destroyed, Wouldn't be anything eft by the end lol.
You are correct. It even resets between the top and bottom halves of innings. I have to destroy those satellite dishes every half inning.

I've noticed there seems to be a few glitches dealing with the end of an inning. I had one inning where I ended shielded and the next inning had the shield effect playing the whole time. Too bad I wasn't invincible.
 

RagnarokX

Member
Heh, I love reaper players getting overconfident in the freeze and destroy talon strategy and then shielding their freeze missile and killing them :D
 
Heh, I love reaper players getting overconfident in the freeze and destroy talon strategy and then shielding their freeze missile and killing them :D

I love how TM has obvious counters (Reaper beats Talon) that can be overcome by pure skill.
It's like Rock beating Paper and Rock is all "Get on my fucking level bitch"

<3 this game
 

Helscream

Banned
I love how TM has obvious counters (Reaper beats Talon) that can be overcome by pure skill.
It's like Rock beating Paper and Rock is all "Get on my fucking level bitch"

<3 this game

I still see Talon as being much more advantageous in terms of aiding their fellow teammates instead of killing enemy players. I had a game like an hour ago, I had this Talon player picked me up (i was using outlaw). I was spamming blood missiles and anything else that could home in. It was freaking sick, everyone was fighting for the sacrifice and I was like "DEATH REIGNS FROM ABOVE!".

Just when this game pumps you full of adrenaline and you think your at a all time high. In injects Thorazine through your eyes then chases down with a heavy dose of acid. This game will really shine when team work and coordination kicks in.
 

KuroNeeko

Member
Heh, I love reaper players getting overconfident in the freeze and destroy talon strategy and then shielding their freeze missile and killing them :D

Don't hate us because we're one trick ponies. It's not like we have that much else going for us! (in normal death match.)
 

RagnarokX

Member
Aye. Will be nice when real teamwork can begin. I'm sick of playing nuke and being the only team member interested in the objective, or having talons or other slow cars fight me over picking up faction leaders. Talons should be defending the missiles and sacrifice cars. I would play Talon in nuke, but if I do, nobody else goes after the faction leaders. But then nobody helps destroy enemy nukes either. It's lose lose right now. Try to help lift a teammate to a faction leader and they break my magnet so they can go deathmatch
 
Love the shit out of my MLG controller but I'm going back to dualshock until the turbo ram is doable with buttons.

But I guess the dualshock isn't so bad. Using it, I was able to beat challenge mode with Reaper.

...now my hands hurt : (
 
I love how TM has obvious counters (Reaper beats Talon) that can be overcome by pure skill.
It's like Rock beating Paper and Rock is all "Get on my fucking level bitch"

<3 this game
You say Reaper beats Talon, but Death Warrant beats Talon even better. Just use the secondary special twice and bye bye birdie. No need to use up a freeze or stop moving to line up a chainsaw. Death Warrant is essentially a 100mph AAV.
 
You say Reaper beats Talon, but Death Warrant beats Talon even better. Just use the secondary special twice and bye bye birdie. No need to use up a freeze or stop moving to line up a chainsaw. Death Warrant is essentially a 100mph AAV.

Death Warrant's great because of how quickly the special recharges. I feel like I have one of them ready to go every time I need it.

Plus it looks crazy when all those missiles are flying in every direction to the point where I can barely see anything :p
 
I think the health complaints were way premature. I don't see anybody here complaining about them since the demo came out and the demo has a full health restore truck.


Thats because the complaint is about healths in Team Last Man Standing months after launch, people arent reading properly:) TMBO and TM2PC we both played Team Last Man Standing for years, and healths ruined both modes so they were banned. You arent going to see ANY problems with health runners in FFA, with noobs, on a demo like we have right now... and especially not when the scoring mode counts damage like it is right now. LMS the scoring is in LIVES only. So deaths are prolonged and gameplay comes to a halt and really falters with healths. The pace changes and really stinks for LMS. And no people don't want to have to switch to another mode.
 

Liamario

Banned
I wasn't expecting to enjoy the game as much as I do. Other than reverse reverse and perhaps simplifying the controls a bit; there's nothing from the demo that really needs changing for me.

Can't wait. I'm importing and hopefully my online pass will work with all my accounts once I've used it on my US account.
 

Liamario

Banned
What's the difference between Free Look 1 and 2?

I am not liking that the game seems to struggle to stay on the target I want sometimes, as it switches between not locking and locking on, but worse, jumping between multiple enemies at once

Both allow you to aim up and down-

With Free Look 1, you can't use it while accelerating and I think it re-centres after a period of time.

With Free Look 2, you can aim freely(up or down) while accelerating, but I don't think it re-centres.
 

KuroNeeko

Member
Playing this game, man, I gotta say that I'm a bit uneasy about TM's success.

Let me preface this by saying that I LOVE the game so far from what I've seen of it. I've played Twisted 1, 2, and Black and I think that ESP hits all the right notes with this one. There's an amazing level of depth and complexity to the game and for fans of the series there's a whole lot to digest.

Which is part of the problem. I'm going to wade into some theory here and I'm sure I'm going to get some of it wrong so bear with me. The new TM's core target has got to be the original fans. Most of them are probably around 20 - 40 years old. Most of them probably have a fairly decent income that will allow them to pick up the game new if they want and most of them probably will. The recent strategy for a lot of publishers these days is to make games for the greatest common denominator, hopefully maximizing sales. The result (for this type of competitive, online game) is your Call of Duties - easy, simple, repetitive gaming junk food. Addicting, but does very little to fill you up. There is somewhat of a deeper level for those who want it - but log on at any given time and the majority of the games are simple Team Death Matches. CoD is fairly simple (though a bit of a challenge for those new to the genre), and not very deep.

TM on the other hand is both complex and deep. The deepness of the game isn't a problem. There are a lot of games out there that are both simple and deep. Clash of Heroes is a good example. Diablo III is another example (well, according to the developer blogs anyway.) TM is fucking complex. A lot of the buttons are pulling double or even triple duty. I'm a game designer, a decent TM player, and life-long gamer and it took me about 45 minutes to get to the point where I could clear the challenge mode and about 90 minutes until I clear it with Reaper.

Now think about your potential customers. For the sake of ease let's divide them into three groups - a) TM veteran, b) online, competitive gamer, c) TM virgin, normal gamer. It's a pretty safe bet to say that a) will buy your game. For b) and c) though you're looking at about say an hour or so investment in the game just to get the controls down. B) may or may not play through SP, and will probably go into MP. They initial time investment to get the controls down stands. Afterwords, the clock is ticking. Will this game provide something that they can't get with CoD or Battlefield 3? They'll get owned repeatedly, get frustrated with the complex controls, get rammed, flaming chainsawed, sniped, flipped through the air and frozen. Will they hang around long enough for everything to click? Or will they just take the game back and go back to CoD?

I think c) will go on to play through the SP campaign and probably clear it. They'll probably step into online once and, if we're lucky, will make the transition to online play. I'm doubtful though because when / if they do - they'll be up against a) and b). I think these guys will end up selling the game back as they go on to play SSX, Mass Effect 3, or whatever fairly big, online game comes out in the new future.

That ultimately leaves a) and a sprinkle of b) for online play. I guess it depends on TM's budget. DJ has gone on to say that ESP is fairly small, but I think with licensing, marketing, the length of production, and all the QA playtesting they've done will have pushed up costs fairly high. How many new sales do they need to break even? I'm guessing that the first 2 weeks will be good for sales. All or most of a) will buy in. B) will come in through word-of-mouth from a). C) will come in from the massive amount of pimping Jaffe is putting into the game, high review scores, livestreams, and marketing. I'm guessing that a small (yet significant) number of gamers will leave after the first two weeks to either A) go back to a previous game or B) go to a newer game like Darkness II or SSX (another remake of a fan favorite.) A month or so after release you'll have to deal with Mass Effect 3. I'm guessing that less than half of the online community will remain after the first month. I hope I'm wrong. I really do because I'm going to be playing SSX (during the daytime when my son is awake) and Twisted at night after he goes to bed. Hell, I'm thinking of buying two copies (thanks, online pass..) so I can play online at work during lunch. I want the game to succeed, it just seems like there are so many hurdles for it to go through to be successful (complexity of the game system / controls, high level of entry skill wise, longer lasting combat scenarios, etc.)

Don't get me wrong, from what I've seen, a fair number of people really fall for the game once they get used to it but the price of entry is high. I wonder if enough people have the fortitude or patience to wrestle with the game before they fall in love with it. There are examples where a developer targets a small, niche audience and manages to reap fame and fortune despite prohibitive production costs (Swords and Sworcery), but it's definitely not the norm. Props to ESP and Sony for trying that approach, but man, I hope it works out for them because I want to see more devs doing stuff like this.

(I've already pre-ordered the game and am looking forward to seeing what ESP and Jaffe do next. As much as I want ANOTHER TM, I hope they branch out and so something other than cars;D)
 
A fair assessment and one that has definitely come true before with prior games like TMBO... but I think this new game has taken steps to address that and garner a more broad audience. For example its not all that hard to to hit people, some of the weapons really do their job well such as homings or freezes. F**K Smashes, as I call them, where you freeze someone, unload and finish with a ram for the kill. It is both visually and mentally stimulating and not all that hard to pull off. Also a lot of the mechanics include first person views of weapons like Vermin's rocket, turret specials like Darkside or Outlaw. There is also a sniper weapon for those people who love to snipe for god's sake. Both imo are attempts to appeal to the shooter audience. And the speed of the weapons and the speed of the cars has NEVER been this fast before. Again, more in line with today's gaming shooters pace.
 

Izick

Member
So, I have to say that this game is slowly becoming my dark horse for 2012, and it's only February.

Going into this game, I was cautiously optimistic. Everything about this game looked like it was being made with love and care, and David Jaffe always delivers. That and I think I really want Jaffe to be successful, because the guy is one of the most likable and personable personalities in the industry, but I digress.

I have never played another Twisted Metal game in my life, not even a match or two. The car combat genre always intrigued me, but I never really ventured beyond the boundaries of Mario Kart. After playing this, I not only was excited for the game, wanted to put a pre-order down, but also I regretted not playing the earlier games in the series, and I feel like whenever a game can make me feel that way, there is something really magical there.

First off, as soon as you boot it up, the game's art direction and aesthetic hits you like a ton of bricks. Although I may not have played the earlier games, I am familiar with their art styles, and I have to say that this was a nice balance between the more wacky styles in the beginning of the series, and the darker style of Twisted Metal Black, but updated with lovely HD graphics. I feel like some series lose their flair when they went high-def this generation, but that isn't the case with Twisted Metal.

The gameplay itself though is the real joy of Twisted Metal. The standard control scheme feels very odd at first. Square to accelerate? When is the last time that was default in a racing game? But after you mess around with it, you start to understand. You understand why it worked back on the PS1 (which I'm guessing shared a similar control scheme, but could be wrong) and you understand why it works now. Everything feels more intuitive compared to the standard racing controls. It all just comes together in a cohesive package.

After playing the game for the past several days, (extensively, and not an end in sight!) I have to say that this is one of the most balanced games out there. I love hearing when people say "X is overpowered," then somebody else says "No, X is the weakest!" People have been saying that about multiple classes though. See when I see this kind of division in thinking, I come to the conclusion that the game just really is balanced and tailored to play to a person's specific strengths in this type of game. Some people know that Talon can run amok in multiplayer if they play their cards right, while others know that Talon is the easiest vehicle to kill in the entire game.

Anyways, I just really think that Jaffe and the entire team at Eat, Sleep, Play really put together something special here, and if the full game delivers on the successes of the demo, then I think this game will be a critical darling, and I hope it can become a commercial success as well.

(P.S. Sorry that this is off topic, but this is my first post on NeoGaf, and I just wanted to say that it is an honor being able to finally be able to post on here with you all. It really is awesome to finally be part of the community after all this time, and I'm excited to be able to talk about video games in depth with an intelligent company!)
 
Including challenge mode is pretty stupid. I think a lot of people will go to that and get burned by the difficulty of the AI going completely 100% apeshit on you. It's a multiplayer demo and the best way to learn the game is to play multiplayer. They probably should not have included the challenge mode because a lot of people are going to go straight to that, get their asses handed to them over and over, and never take the demo online.

Single-player demo first with multiplayer only demo a week later probably would have been better. Even if the SP demo was only the challenge mode, they should have scaled back the AI difficulty.
 

elohel

Member
Playing this game, man, I gotta say that I'm a bit uneasy about TM's success.

Let me preface this by saying that I LOVE the game so far from what I've seen of it. I've played Twisted 1, 2, and Black and I think that ESP hits all the right notes with this one. There's an amazing level of depth and complexity to the game and for fans of the series there's a whole lot to digest.

Which is part of the problem. I'm going to wade into some theory here and I'm sure I'm going to get some of it wrong so bear with me. The new TM's core target has got to be the original fans. Most of them are probably around 20 - 40 years old. Most of them probably have a fairly decent income that will allow them to pick up the game new if they want and most of them probably will. The recent strategy for a lot of publishers these days is to make games for the greatest common denominator, hopefully maximizing sales. The result (for this type of competitive, online game) is your Call of Duties - easy, simple, repetitive gaming junk food. Addicting, but does very little to fill you up. There is somewhat of a deeper level for those who want it - but log on at any given time and the majority of the games are simple Team Death Matches. CoD is fairly simple (though a bit of a challenge for those new to the genre), and not very deep.

TM on the other hand is both complex and deep. The deepness of the game isn't a problem. There are a lot of games out there that are both simple and deep. Clash of Heroes is a good example. Diablo III is another example (well, according to the developer blogs anyway.) TM is fucking complex. A lot of the buttons are pulling double or even triple duty. I'm a game designer, a decent TM player, and life-long gamer and it took me about 45 minutes to get to the point where I could clear the challenge mode and about 90 minutes until I clear it with Reaper.

Now think about your potential customers. For the sake of ease let's divide them into three groups - a) TM veteran, b) online, competitive gamer, c) TM virgin, normal gamer. It's a pretty safe bet to say that a) will buy your game. For b) and c) though you're looking at about say an hour or so investment in the game just to get the controls down. B) may or may not play through SP, and will probably go into MP. They initial time investment to get the controls down stands. Afterwords, the clock is ticking. Will this game provide something that they can't get with CoD or Battlefield 3? They'll get owned repeatedly, get frustrated with the complex controls, get rammed, flaming chainsawed, sniped, flipped through the air and frozen. Will they hang around long enough for everything to click? Or will they just take the game back and go back to CoD?

I think c) will go on to play through the SP campaign and probably clear it. They'll probably step into online once and, if we're lucky, will make the transition to online play. I'm doubtful though because when / if they do - they'll be up against a) and b). I think these guys will end up selling the game back as they go on to play SSX, Mass Effect 3, or whatever fairly big, online game comes out in the new future.

That ultimately leaves a) and a sprinkle of b) for online play. I guess it depends on TM's budget. DJ has gone on to say that ESP is fairly small, but I think with licensing, marketing, the length of production, and all the QA playtesting they've done will have pushed up costs fairly high. How many new sales do they need to break even? I'm guessing that the first 2 weeks will be good for sales. All or most of a) will buy in. B) will come in through word-of-mouth from a). C) will come in from the massive amount of pimping Jaffe is putting into the game, high review scores, livestreams, and marketing. I'm guessing that a small (yet significant) number of gamers will leave after the first two weeks to either A) go back to a previous game or B) go to a newer game like Darkness II or SSX (another remake of a fan favorite.) A month or so after release you'll have to deal with Mass Effect 3. I'm guessing that less than half of the online community will remain after the first month. I hope I'm wrong. I really do because I'm going to be playing SSX (during the daytime when my son is awake) and Twisted at night after he goes to bed. Hell, I'm thinking of buying two copies (thanks, online pass..) so I can play online at work during lunch. I want the game to succeed, it just seems like there are so many hurdles for it to go through to be successful (complexity of the game system / controls, high level of entry skill wise, longer lasting combat scenarios, etc.)

Don't get me wrong, from what I've seen, a fair number of people really fall for the game once they get used to it but the price of entry is high. I wonder if enough people have the fortitude or patience to wrestle with the game before they fall in love with it. There are examples where a developer targets a small, niche audience and manages to reap fame and fortune despite prohibitive production costs (Swords and Sworcery), but it's definitely not the norm. Props to ESP and Sony for trying that approach, but man, I hope it works out for them because I want to see more devs doing stuff like this.

(I've already pre-ordered the game and am looking forward to seeing what ESP and Jaffe do next. As much as I want ANOTHER TM, I hope they branch out and so something other than cars;D)


lol really long post some good insight there

Where do you design? what games have you designed?
 

J-Rod

Member
Reaper is a lot of fun. Feels good to wind up a chainsaw and get a direct hit. Had 24 kills last game and that was after sitting out a round because of a glitch.
 
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