I in no way said the rest of the map was bad. I posted an image and was referring specifically to it.while that hallway isnt terrific looking, surely you have seen the rest of that map? its incredibly detailed, considerably more then condemned, from reach, which i thought looked quite detailed in its own right. the DOF isnt helping either. chalk it up to a bad shot.
Pre-alpha build. Polish is what you will see near the end of devlopment. And it'll be incredible from here on out.
You don't usually go through and completely UV/texture everything in a scene to the degree that this had been, and then come back and up the polycount. Especially not at the end of development.
I absolutely love the art style. It takes from and expands on the clean lines and artistic stylization of realistic things of Halo 3 and, with the amazing new lighting, it just look fantastic.