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Silent Hill HD Collection |OT| Programmed in Smoke Signals

RooMHM

Member
Guess it's normal people want ports and HD remakes now is it? It's NOT free money for publishers, it's a humanitarian move to allow more people to play gems.
 

NIGHT-

Member
It's pathetic that something that should of been so simple ended up being a disaster.... Out of all the HD remakes being done, this is the one I was looking forward to the most.. Just really pathetic the series is disgraced like this
 
Girlfriend has a pharmacy school interview tomorrow... in Virginia... where Silent Hill is located (well, according to the movie). So we're about to take a four hour road trip there today. And it's raining. We're also staying in a creepy ass hotel in the mountains tonight-- it's the closest place to stay near the campus.

come at me samael
Join us. I drive roads that go into W. VA often, and many a time' me and the girlfriend will have Yamaoka at full volume.

Feels creepy man.
 

dark10x

Digital Foundry pixel pusher
I dont think the PS2 versions look too bad on a 37in LCD with component after checking my discs last night. Sure you've got the aliasing, but the games still look nice.
Yeah, but LCD backlights absolutely destroy the crushing darkness those games aim for. What I found yesterday once again is that a CRT can deliver shadows that are dark enough that you feel as if you can't quite make them out and that adds to the fear. The games FEEL really dark and there are a lot of hidden details in the shadows that are tough to make out.

On an LCD, those same hallways become either clearly visible or you just end up with an empty sea of LCD backlight in your face.

Even though the Pioneer Kuro can handle the blacks necessary for this game, it's shadow detail capabilities actually still manage to hurt the mood. If you drop a CRT brightness down the entire image becomes darker (including blacks) but there is a threshold with flat panels in which dropping brightness leaves the black level at a set point while the shadow detail fades away instead.

I can't emphasize enough how important a good CRT is to the Silent Hill experience. A lot of the tension in those games was clearly designed to work in tandem with the displays most people were using. Making a horror game in 2012 is a very different thing as you need to take these displays into account. They can't use the same techniques.
 

NIGHT-

Member
Yeah, but LCD backlights absolutely destroy the crushing darkness those games aim for. What I found yesterday once again is that a CRT can deliver shadows that are dark enough that you feel as if you can't quite make them out and that adds to the fear. The games FEEL really dark and there are a lot of hidden details in the shadows that are tough to make out.

On an LCD, those same hallways become either clearly visible or you just end up with an empty sea of LCD backlight in your face.

Even though the Pioneer Kuro can handle the blacks necessary for this game, it's shadow detail capabilities actually still manage to hurt the mood. If you drop a CRT brightness down the entire image becomes darker (including blacks) but there is a threshold with flat panels in which dropping brightness leaves the black level at a set point while the shadow detail fades away instead.

I can't emphasize enough how important a good CRT is to the Silent Hill experience. A lot of the tension in those games was clearly designed to work in tandem with the displays most people were using. Making a horror game in 2012 is a very different thing as you need to take these displays into account. They can't use the same techniques.

Makes me want to find a Sony Triniton just for my old copies
 

dark10x

Digital Foundry pixel pusher
Makes me want to find a Sony Triniton just for my old copies
Craigslist.

I still have my 2005 Sony HD CRT, but I picked up an SD Trinitron for my retro games and it is perfect for Silent Hill. I was surprised at how intense the games still managed to be when played in the right setting with the right display. I really miss that feeling. Even stuff like Amnesia can't match the best of Silent Hill.
 

Levito

Banned
So guys, look who else thinks the Hd collection looks awful....

aSo9s.png




The picture I sent him was this BTW...

zV6Fp.jpg



Incase you don't know who he is, Masahiro Ito was the background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2 and art director, creature and background designer in Silent Hill 3.
 

Cudder

Member
So guys, look who else thinks the Hd collection looks awful....
aSo9s.png
The picture I sent him was this BTW...
zV6Fp.jpg
Incase you don't know who he is, Masahiro Ito was the background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2 and art director, creature and background designer in Silent Hill 3.

Nevermind that, someone show him the boat ride video.
 
I feel so bad for that guy.

So many people are going to be playing these games for the first time on this piece of shit collection and...I can't bear to think about it.

What the fuck Konami?
 

Totobeni

An blind dancing ho
So guys, look who else thinks the Hd collection looks awful....

http://i.imgur.com/aSo9s.png

The picture I sent him was this BTW...

[img]http://i.imgur.com/zV6Fp.jpg

Incase you don't know who he is, Masahiro Ito was the background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2 and art director, creature and background designer in Silent Hill 3.[/QUOTE]

Poor Team Silent..first they got killed then their games got disfigured :(
 

Astra

Member
So guys, look who else thinks the Hd collection looks awful....

aSo9s.png




The picture I sent him was this BTW...

zV6Fp.jpg



Incase you don't know who he is, Masahiro Ito was the background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2 and art director, creature and background designer in Silent Hill 3.

That's awful, way to kill the atmosphere.
I actually never got to play SH3, and now I'm considering tracking down an original PS2 copy.
 

man/man

Banned
I can confirm that this game is nigh unplayable on PS3. Really frustrating frame rate dips and stutters. I'm guessing these won't be addressed in the near future due to the laughable "Customer Support" solution they've offered. Will be trading in today.
 

Totobeni

An blind dancing ho
Good question.

I still have faith in that one, personally, as WayForward has an excellent track record.

WayForward is a good studio,but I'd like to see a proper horror game/Silent Hill on Vita because the Vita's freaking oled screen can do wonders with traditional horror setting.
 

PolishQ

Member
So can anyone (Tomm?) confirm if an additional patch is in the works, or should I just go ahead and return the PS3 version to Amazon?
 

Audioboxer

Member
So guys, look who else thinks the Hd collection looks awful....

aSo9s.png




The picture I sent him was this BTW...

zV6Fp.jpg



Incase you don't know who he is, Masahiro Ito was the background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2 and art director, creature and background designer in Silent Hill 3.

A part of me smiles inside when seeing this kind of recognition, then a larger part of me dies inside when an artist sees this done to something he worked on.

edit: His Twitter background? lol.
 

LestradeTGQ

Neo Member
So can anyone (Tomm?) confirm if an additional patch is in the works, or should I just go ahead and return the PS3 version to Amazon?

This is pretty much what I want to know too. Not sure if we'll get an answer.

Damn, and I ditched my PS2 thinking that after getting this, all my favourite last-gen games would be covered. I hope somehow a PS2 Classics version pops up on PSN.
 

Persona7

Banned
I can't speak for Silent Hill 2, but SH3 has some really bad synch issues particularly with the "They look like monsters to you?" cutscene and the pre-final boss cutscenes. Those two have some of the worst synching issues I've seen since I started playing.

This is with the patch, by the way.

Just saw this and holy shit that entire scene was out of sync AND the framerate was all over the place.


Edit :

HUGE NIPPLES
 

Levito

Banned
Absolutely love Ito.
Why isn't this man's work in more demand in this industry? His horror stuff is great, but man, he's got some fantastic 'fantasy' stuff as well. If anyone made an RPG with his art direction it would be really damn unique.

Think about this: The man came up with the design for Pyramid Head.


He really is like the HR Giger of video games.
 

RagnarokX

Member
no the water effect is definitely fucked up
watch the old one again

I'm the one that linked them both. The water texture appears to be the same in both videos. The difference is that the original had thicker fog that evened out the gradients. I think the water looks like that so it would be visible through the thick fog, but now that the thick fog is gone it looks horrible. It's like they removed a layer from a photoshop document.

Checked again and it looks like they really DID change the water texture. Wow.

Same exact scenes:
wUoQS.jpg
 

man/man

Banned
So despite the technical issues, I have been enjoying SH2 for its old school charm and neat design. This is my first time playing so I'm not as disgusted as y'all over the graphical changes, just the fps issues. Would it be advisable to trade this HD collection in and try Downpour? I like the idea of a less linear survival horror game, with all the exploration/side quest perks.

Don't get me wrong, SH2 is cool, just broken on PS3. I don't have a PS2 and don't want to install Windows on the Macbook.
 

Ridley327

Member
So despite the technical issues, I have been enjoying SH2 for its old school charm and neat design. This is my first time playing so I'm not as disgusted as y'all over the graphical changes, just the fps issues. Would it be advisable to trade this HD collection in and try Downpour? I like the idea of a less linear survival horror game, with all the exploration/side quest perks.

Don't get me wrong, SH2 is cool, just broken on PS3. I don't have a PS2 and don't want to install Windows on the Macbook.

Downpour is a very solid effort all around. Unfortunately, Downpour and the HD collection share more than just the franchise, since it also runs a bit crap-like.
 

RagnarokX

Member
So despite the technical issues, I have been enjoying SH2 for its old school charm and neat design. This is my first time playing so I'm not as disgusted as y'all over the graphical changes, just the fps issues. Would it be advisable to trade this HD collection in and try Downpour? I like the idea of a less linear survival horror game, with all the exploration/side quest perks.

Don't get me wrong, SH2 is cool, just broken on PS3. I don't have a PS2 and don't want to install Windows on the Macbook.

Heh, it doesn't take nostalgia to be disgusted by being able to see the edge of the world and the horrible textures :p
 
It's so funny to read this thread now, days after my initial negative reaction to the early impressions upon the game's release.



After posting that, I was met with replies like these:







Positive impressions my ass. This is gaming's equivalent of the Holocaust in my eyes.

My reply was mostly in response to your shitty overreactive posting and apparent inability to make a single post without reference to rape, genocide, abortion, and now the holocaust? Grow the fuck up and learn how to make a decent argument. You don't need to defend your views like you're some prophet who figured out the secret that the game was messed up before anyone else did. You're just regurgitating the same bullshit repeatedly and it's annoying as hell.
 

GenericUser

Member
I read about the game here on GAF

I still have this sitting on my shelve (yes, i bought it with my ps2)

coverPS2.jpg


i will play it now with this:

2357219-l.jpg


still better then the hd stuff :)
 

Audioboxer

Member
I'm the one that linked them both. The water texture appears to be the same in both videos. The difference is that the original had thicker fog that evened out the gradients. I think the water looks like that so it would be visible through the thick fog, but now that the thick fog is gone it looks horrible. It's like they removed a layer from a photoshop document.

Checked again and it looks like they really DID change the water texture. Wow.

Same exact scenes:
wUoQS.jpg

I just can't... seriously... what the fuck.

How can that pass by? HOW?

Fuck Hijinx Studio as well as Konami, if they couldn't do the job well enough on whatever handful of peasant money Konami passed off for this project, they shouldn't of at all.

This isn't some shitty sequel in the Silent Hill world we can just sweep under the rug like we've had to in recent years, this is like taking a piece of art and shitting on it, then charging for it. You deserve to be burned for being any part of it.
 

XOMTOR

Member
Craigslist.

I still have my 2005 Sony HD CRT, but I picked up an SD Trinitron for my retro games and it is perfect for Silent Hill. I was surprised at how intense the games still managed to be when played in the right setting with the right display. I really miss that feeling. Even stuff like Amnesia can't match the best of Silent Hill.

I have a 27" Trinitron upstairs in the master bedroom which rarely gets used (TV, not bedroom..giggidy); you've convinced me to unplug the PS2 from the flatscreen and hook it up to the 'ol CRT.
 

dark10x

Digital Foundry pixel pusher
I'm the one that linked them both. The water texture appears to be the same in both videos. The difference is that the original had thicker fog that evened out the gradients. I think the water looks like that so it would be visible through the thick fog, but now that the thick fog is gone it looks horrible. It's like they removed a layer from a photoshop document.

Checked again and it looks like they really DID change the water texture. Wow.

Same exact scenes:
wUoQS.jpg
The water in that scene is actually made up of moving polygons rather than simply applying a texture to a flat surface. The water throughout most of the game, however, simply uses a flat surface so this is a particularly unique scene. It's not really a texture issue, rather, a rendering problem.
 

Combichristoffersen

Combovers don't work when there is no hair
After this debacle, I have a hard time seeing Hijinx ever getting any significant work, if any work at all, in the vidya gaem industry.
 
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