Yeah, I love this. Far more interesting to me than reprising a bunch of Marty themes, and far more appropriate, I feel, to the moodier uncharted territory of Halo 4.
The incredible orchestral presence in Halo was part of what made it so appealing to me. I don't want to see that traded for electronic sounds and processing. Hopefully it isn't as we've only heard a tiny amount of everything they've got. However, I would have expected that they'd give us their best with this video to increase hype. I'll be disappointed if that's true, but I think it might not be.Well, there's two things here. First, Davidge's strengths probably don't lie in crafting indelible melodies, but his sound design and use of texture, especially electronic sounds and processing, destroys Marty's.
Second, the Halo melodies are so ingrained in your imagination at this point, reused, reworked, developed across ten years of repeated gameplay, that it's probably hard to remember what it was like to hear them fresh -- they may have been less 'memorable' when they appeared in trailers in 2001.
The beat at 0:50 sec....jizz
I really like from this bit onwards:
http://www.youtube.com/watch?feature=player_detailpage&v=pXptECKMbP4#t=136s
Halo Waypoint: Halo 4 Soundtrack Samples.
Halo Waypoint: Halo 4 Soundtrack Samples.
Halo Waypoint: Halo 4 Soundtrack Samples.
Halo Waypoint: Halo 4 Soundtrack Samples.
That soundtrack sample was incredibly boring and expected. It's like someone tried to make a blockbuster film score for Halo.
Nothing at all that makes your hair stand up on your arms. Pretty yawn worthy overall... oh well.
The beat at 0:50 sec....jizz
Yeah, that's pretty much what I wanted to say.
Halo Waypoint: Halo 4 Soundtrack Samples.
I really like from this bit onwards:
http://www.youtube.com/watch?feature=player_detailpage&v=pXptECKMbP4#t=136s
It sums up my feelings for it, too.
Matt Dunkley said:We wanted to have a cinematic approach to the music to give it that scale and those production values, but it's like doing twenty movies.
Halo Waypoint: Halo 4 Soundtrack Samples.
Dude, calm down. You've made your point already a couple of times.There you have it. But Matt, you're not doing twenty movies. It's a video game. This is the kind of thing that would never come out of an experienced game composer, and it speaks volumes about what we're hearing.
There you have it. But Matt, you're not doing twenty movies. It's a video game. This is the kind of thing that would never come out of an experienced game composer, and it speaks volumes about what we're hearing.
Halo Waypoint: Halo 4 Soundtrack Samples.
It's nice and all, but nothing about it screams Halo for me, nor do I find it distinctive. Much preferred the music in the concept art trailer.
So do these vids contain all the Halo 4 music we've heard so far?
http://www.youtube.com/watch?v=vAKmu2yn3Fk
http://www.youtube.com/watch?v=f6UL63Zo-uo
http://www.youtube.com/watch?v=ZmfGsuOacMA
http://www.youtube.com/watch?v=BQ-mmSh9yMw
Dude, calm down. You've made your point already a couple of times.
I must have missed 'what we're hearing'.
Sorry, I'm very passionate about Halo music. It has become a dominant part of my life creatively since I first heard it and it's hard to deal with a radically different style existing in the same franchise.
It's not bad, but it doesn't really stand out.
When you hear this http://www.youtube.com/watch?v=S68GmenFk2g, you know what it is. Going by those samples it's not distinct enough.
How did you feel about ODST?
That is a weird conclusion to make on the basis of this video.After hearing all of the composers talk in the new video, I can't shake the feeling that Microsoft and the creative minds there are kinda happy that Bungie is now gone, so that they can take Halo in the direction that they've always felt the series needed.
And I'm really really excited by that. And man the audio sounds amazing so far.
To be fair, playing the level and hearing that music made it more awesome. Now you hear the music and you remember fondly what you where playing.It's not bad, but it doesn't really stand out.
When you hear this http://www.youtube.com/watch?v=S68GmenFk2g, you know what it is. Going by those samples it's not distinct enough.
That is a weird conclusion to make on the basis of this video.
For me it just shows that they really cherish their flagship title, cutting no corners to give it's presence.
Bungie is such beloved company, their games where fantastic. 343 however, which I think is smart, wants to make it's own stamp on the series. This means making it your own, there is no need to retreat in making a carbon copy sequel.I just get the impression that yes, they are respecting Halo and the groundwork that Bungie did, but now that they are out of the picture they can do stuff that is a bit more out there, or at least things that simply is not in Bungies design-DNA (like telling a story that makes sense).
At least thats the impression I get from the music. It sounds so differently and to me is really far away from what I've felt has been defined as Halo by Bungie. Which is really cool.
To be fair, playing the level and hearing that music made it more awesome. Now you hear the music and you remember fondly what you where playing.
Reminded me of the final level of Halo 3.Actually, that music was first heard in the Halo 3 Campaign Trailer. That's what I'll always associate it with. The song stands completely on its own as representative of Halo 3's story and tone. It was distinct, it was Halo.