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Playstation All Stars Battle Royale Discussion thread [Up: Leakfest #11]

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Hero

Member
Well in Smash 'competitive' players can play without items, 'casuals' can play with them. Easy!

Thank you for bringing this up, I was waiting for someone to. The more competitive players do tend to play without items, including Smash Balls, since Final Smashes tend to be "I win" or "I kill you." With what we know of PASBR and the fact that the super moves are the ONLY way to get points, that's where my concern is.

What, you want wins to be distributed at random? Of course the more skilled player is on average going to win the most games.

Wins shouldn't be distributed at random. And skilled players should definitely win more games on average. However designing a game that is reliant on skill, without variance, is destined for failure unless the intended demographic is competitive players.
 

Imm0rt4l

Member
Protip: Competitive players aren't what made Smash Bros. the success it is today.



The whole point is that if not balanced well enough casual people will get frustrated that the superior players consistently beat them. If the better players ALWAYS got the Smash Ball in Brawl it wouldn't be fun for less skilled players. But by the nature of the design it's somewhat balanced because you never know what hit is going to break the Ball to get the power-up and it constantly moves around and has unique hit behavior that tends to be unpredictable.

Welp, with that kind of mentality I guess it's no wonder smash community is considered a joke in the fgc and exposed as such. Glad you're not designing the game.
 

QisTopTier

XisBannedTier
Wins shouldn't be distributed at random. And skilled players should definitely win more games on average. However designing a game that is reliant on skill, without variance, is destined for failure unless the intended demographic is competitive players.

You are sounding pretty derp here. It doesnt matter what the game is designed as. Putting a more skilled player in a pool of lesser skilled players will always come out with the skilled player on top. If this isn't true then the game is just simply random as fuck and there is no skill factor period. There is no way to measure if you are getting better. There will never be any advanced tricks and so on.

YOU CAN NOT USE SMASH AS AN EXAMPLE OF WHAT YOU ARE SAYING. That game is one of the worst fucking offenders of skill mattering over lala fun timez anyone can win*
 

elcapitan

Member
For all we know a super can be hard to pull off (Jigglypuff's down B). From what I read you need to get behind a player to use Sly's special. I think some people are seriously trying to make a mountain out of an ant hill on very little information.

That's basically the bottom line. The super KO mechanic is something that differentiates the game from SSB. I'll reserve judgment until I get my hands on it, but it doesn't sound bad at all. I bet when SSB first came out, the idea of victories only through ringouts sounded horrible for a fighting game too.
 

Hoo-doo

Banned
Thank you for bringing this up, I was waiting for someone to. The more competitive players do tend to play without items, including Smash Balls, since Final Smashes tend to be "I win" or "I kill you." With what we know of PASBR and the fact that the super moves are the ONLY way to get points, that's where my concern is.



Wins shouldn't be distributed at random. And skilled players should definitely win more games on average. However designing a game that is reliant on skill, without variance, is destined for failure unless the intended demographic is competitive players.

They are not "designing a game reliant on skill".
In the interviews they clearly state that it is deliberately made as approachable as possible, only with the added depth that the competitive scene has come to expect of these games.
Let's not directly assume the worst, shall we?
 
That is some awful game design logic right there.

uqq0J.gif
 

Kyon

Banned
This isn't supposed to be some super in depth fighter. It's a mascot game. Fan service if you will. There are custom rules you can set in matches for the competitive players. It's supposed to be a fun party game for the fans. Just like Smash is.
 

ZoddGutts

Member
Well at least All Stars can't turn out any worse than how Brawl turned out to be. They have to really fuck up big time for that to happen.
 

Imm0rt4l

Member
Wins shouldn't be distributed at random. And skilled players should definitely win more games on average. However designing a game that is reliant on skill, without variance, is destined for failure unless the intended demographic is competitive players.

Protip: If a game can't be decided by who is a superior player, then it's not a good game, but a random one. Playing a game competitively or smarter or more efficiently should be an indicator of something and should denoted by wins....period. You're acting like the entry barrier of this game is going to be high as fuck.
 

QisTopTier

XisBannedTier
Protip: If a game can't be decided by who is a superior player, then it's not a good game, but a random one. Playing a game competitively or smarter or more efficiently should be an indicator of something and should denoted by wins....period. You're acting like the entry barrier of this game is going to be high as fuck.

It's the next Guilty Gear
 

SLV

Member
Lets just be honest now, and i think you will agree Hero, not everyone can be a winner, not everyone can be in the first place. And at the end of the day, to me the process of playing a game like this with my buds, is where i get my enjoyment, and it wont matter if i am the one winning or loosing, and again, that just adds to more heated sportsmanship of sorts, of trying to improve, does not matter how deep or shallow the game mechanics are. A varying degree of skill is always the factor that will play out on the outcome. I don't really see your issues about the skill involved in this game. That isn't everything.
 

Mxrz

Member
15 hours later and people still ranting about Brawl? haha. Woo.

I do hope they reach out to N1 or someone. This game needs some Japanese love, at least beyond the Sony cats (Who better be in, too.)

There been any videos of the golf-attack stage yet?
 

gibration

Member
Welp, with that kind of mentality I guess it's no wonder smash community is considered a joke in the fgc and exposed as such. Glad you're not designing the game.

Seriously. The Smash Ball was a joke. How can anyone say that mechanic is a proper way to balance out a fighting game?! :lol
 
I was quite optimistic, but the battle system has me super worried. Killing only with super moves seems terrible to me. Surely if you can only KO with supers and you have no health bar, then all supers must be a OHK, with the only difference between the 'level' being how many people you can hit at once and how easy it is to hit with it. I can see this being particularly troublesome for 1v1 and will mean if you land a bunch of combos, not get hit once, miss your super then you're both exactly even. Having some members of the fighting game community on the team does help alleviate my fears, but I have to see more and maybe play the game before I can decide whether this mechanic is awful or not.


Seriously. The Smash Ball was a joke. How can anyone say that mechanic is a proper way to balance out a fighting game?! :lol
Obviously competitive players don't use it :p. Melee has dumb randomness in it.
 

Comet

Member
Wins shouldn't be distributed at random. And skilled players should definitely win more games on average. However designing a game that is reliant on skill, without variance, is destined for failure unless the intended demographic is competitive players.

Somehow I think Street Fighter and all the major fighting games out there are doing JUST FINE with casual folks...
 

SLV

Member
And i think it is about time that we can finally talk about this like adults without personal name callings and insults, or specific game name calling, it has gotten quite tedious, and not that funny anymore.
 
Love what I'm seeing, would much rather see PlayStation do a bunch of Nintendo games than shooters: Where's my Sackboy Kart Racing series, my Sackboy 3D Platformer Land, my PlayStation Party?

This is a much better concept that focuses on flat-out fun than unoriginal boring "serious" games this gen has taken over.

Question: How do you DIE in this game? I hope there are tons of options including a classic health setting, ring outs, lives, ability to change damage values, and tons of weapons to pick up and use.

Do Supers work like GameBreakers in NBA Street Vol where you can choose to stack the Super or use it (thus restarting the grind)?

What's the point of the game? To achieve a level 3 super? (that wouldn't make sense...)
 

Loudninja

Member
Love what I'm seeing, would much rather see PlayStation do a bunch of Nintendo games than shooters: Where's my Sackboy Kart Racing series, my Sackboy 3D Platformer Land, my PlayStation Party?

This is a much better concept that focuses on flat-out fun than unoriginal boring "serious" games this gen has taken over.

Question: How do you DIE in this game? I hope there are tons of options including a classic health setting, ability to change damage values, and tons of weapons to pick up and use.
http://www.neogaf.com/forum/showthread.php?t=467412

More info next week.
 
What's your problem then? That was the point and that's certainly a point that can be discussed.
And we then even seem to agree as you also acknowledge that it will probably not sell as much as SSB. And that's what I implied right from the beginning: Ibelieve that you need a ultra-iconic character/franchise to make such a title a huge success. I did never deny that this title is not allowed to exist as a fan service for Sony fans, I even said that I want this game to have a great singleplayer mode (unlike SSB).

Christ, we're just going in circles here.

You have the gall to accuse me of ignoring your arguments and then miss what I stated several pages back already...

Okay, let's put this into perspective then. You're saying that a Playstation fan service game is justifiable. If that's the case then why repeatedly bring up the fact that no Playstation franchise is as popular as Mario or Pokemon? What's that supposed to prove - that Battle Royale won't sell as many copies as SSBB? Probably, but who gives a shit so long as BR makes a profit and gets the brand recognition out there.

BR won't sell as much as SSB, BUT...

I doubt that SSB would have sold this well without these meaningful, well-known Nintendo franchises. I even said that I doubt that it would've been a success with pushing the game only with the Ice Climbers or other lesser known franchises. So when talking about the potential success of this game, it is a valid point indeed, isn't it? We are just talking past each other if you do not want to discuss the relationship of well-known franchises and the potential success of this title, a topic that simply comes up because of the similarities between SSB and All-Star Battle Royale.

And Sony also has those meaningful well-known franchises, plenty of them, just none that match Mario or Pokemon in terms of sales. What I'm saying for the umpteenth time is that it doesn't matter. The measure of BR's success isn't that it beats SSBB in sales but that it returns a profit and creates awareness for all the franchises that appear in the game while enabling a new generation to discover the more obscure ones. Right now, God of War, Uncharted and LittleBigPlanet, Jak & Daxter and Rachet & Clank have created more than enough recognition to ably sell a game like BR. Who gives a shit if Sony doesn't have their own Mario, that's irrelevant and a pointless comparison to make.

So again, I did never ever say that this game will not sell well, that's your interpretation. If you do not like that these things are pointed out I'd recommend staying out of this forum, it's not your decision what shall or what shall not be discussed on here...

I don't like the opinions that are repeated over and over again and then just as easily dismissed and proven wrong. Battle Royale doesn't have a character approaching the level of awareness that Mario does... doesn't matter. Simple as that.
 
Doesn't the Wii only have like 2 buttons? Surely this game will make use of the PS3's control scheme, to make a more interesting experience.
 

Papercuts

fired zero bullets in the orphanage.
Protip: If a game can't be decided by who is a superior player, then it's not a good game, but a random one. Playing a game competitively or smarter or more efficiently should be an indicator of something and should denoted by wins....period. You're acting like the entry barrier of this game is going to be high as fuck.

I see what his point is, it just seems worded oddly.

Basically, stuff like final smashes in brawl are unbalanced as hell. Some characters are insanely good(Super Sonic), some suck horribly(Peach), and there's the element of actually hitting/breaking the ball that naturally makes it easier for super mobile characters to snatch. For casual play, that doesn't matter too much. People go crazy when the orb appears and it's fun to see who breaks it. For competitive play it sucks and needs to be disabled.

SSB has a lot of randomness with the items. You may get lucky and a hammer will fall right where you are. You may get unlucky and attack right when a bomb falls, killing yourself. For competitive play, ALL of these elements are taken out so there is no randomness and the better player wins.

His point is that with PSASBR(lol), the supers are the underlying score mechanic. Meaning, if a character has an incredibly easy to land super that gets kills, they're going to win a lot. If a character has really bad/extremely hard to land in comparison ones, they won't win much. If a level 1 super for a specific character is killing everyone, it won't be very fun for casual OR competitive play, since it can't be disabled when it's the only way to score.

However, there may be a lot of customization and match types allowing you to disable them, but that isn't something shown yet. The stuff about supers is obviously speculation, and it could be a great idea in theory, but it can easily be messed up. So I'm not saying it's good/bad here, too early for it.
 

Hero

Member
Welp, with that kind of mentality I guess it's no wonder smash community is considered a joke in the fgc and exposed as such. Glad you're not designing the game.

Except Smash Bros was never designed to be a competitive fighter.

Im happy you aren't developing this game or any game. This is just.............

Oh, you're the guy that thought I never played God of War because I compared Kratos' spinning slash to Link's up+B attack. Did you ever manage to reply to my picture I posted for you?

You are sounding pretty derp here. It doesnt matter what the game is designed as. Putting a more skilled player in a pool of lesser skilled players will always come out with the skilled player on top. If this isn't true then the game is just simply random as fuck and there is no skill factor period. There is no way to measure if you are getting better. There will never be any advanced tricks and so on.

YOU CAN NOT USE SMASH AS AN EXAMPLE OF WHAT YOU ARE SAYING. That game is one of the worst fucking offenders of skill mattering over lala fun timez anyone can win*

First of all, relax, I didn't kick your puppy. Secondly, Smash Bros was a game designed to appeal to a wide audience. It was never intended as a competitive fighting game like Street Fighter or Virtua Fighter. One such reason that fighting games were practically dead for a long stretch time was because they lost popularity and I will argue that the majority of that has to do with the fact that they became increasingly more and more complex to appeal only to the most technically proficient, competitive players out there. People at large stop having fun with a game if they consistently lose because if the only factor in if you win or lose is your skill versus someone else's skill they take it to heart. From the first Smash Bros game and on Sakurai purposefully put in random, outside variables that would randomize the game to an extent. Items, stage hazards, tripping, etc. So yes, on average a more skilled player should win moreso than a less skilled player but through these factors it is possible for the less skilled player to win sometimes instead of never and they will continue to play.

They are not "designing a game reliant on skill".
In the interviews they clearly state that it is deliberately made as approachable as possible, only with the added depth that the competitive scene has come to expect of these games.
Let's not directly assume the worst, shall we?
I understand that and which is why I remain skeptical of the implementation of the system where the primary method of getting AP balls is how much better you are than your opponent.

I see what his point is, it just seems worded oddly.

Basically, stuff like final smashes in brawl are unbalanced as hell. Some characters are insanely good(Super Sonic), some suck horribly(Peach), and there's the element of actually hitting/breaking the ball that naturally makes it easier for super mobile characters to snatch. For casual play, that doesn't matter too much. People go crazy when the orb appears and it's fun to see who breaks it. For competitive play it sucks and needs to be disabled.

SSB has a lot of randomness with the items. You may get lucky and a hammer will fall right where you are. You may get unlucky and attack right when a bomb falls, killing yourself. For competitive play, ALL of these elements are taken out so there is no randomness and the better player wins.

His point is that with PSASBR(lol), the supers are the underlying score mechanic. Meaning, if a character has an incredibly easy to land super that gets kills, they're going to win a lot. If a character has really bad/extremely hard to land in comparison ones, they won't win much. If a level 1 super for a specific character is killing everyone, it won't be very fun for casual OR competitive play, since it can't be disabled when it's the only way to score.

However, there may be a lot of customization and match types allowing you to disable them, but that isn't something shown yet. The stuff about supers is obviously speculation, and it could be a great idea in theory, but it can easily be messed up. So I'm not saying it's good/bad here, too early for it.

Thank you, at least one person gets it. I didn't even say it was a bad mechanic, just that I am skeptical of how it will turn out.
 

Gbraga

Member
We need a Giant Enemy Crab/Ridge Racer scenario, with Kaz Hirai appearing at the bottom of the screen screaming RIIIIDGE RACER (in a "toasty" way).

Maybe a firmware update as a boss battle as well.
 

King_Moc

Banned
And good players, as a rule, should always win.

That is some awful game design logic right there.

What, you want wins to be distributed at random? Of course the more skilled player is on average going to win the most games.

He was answering someone that said 'All', not 'Most'.

And yes, there is no fun to a multiplayer game that has no random element and the best player always wins. It's no fun for anyone. The win is 100% certain for the best player and the loss is 100% certain for the worse player. Obviously the best player should win most of the time. It seems odd to me that this thread is full of people pouring hype on a game that rips off a Nintendo franchise, yet are simultaneously against one of the main features of most Nintendo multiplayer titles.

Even competitive games like Street Fighter have random elements. Or is guessing the right wake up attack pure skill now? Also, it has the ultra attacks. That game for babies now is it?
 

KingK

Member
I was quite optimistic, but the battle system has me super worried. Killing only with super moves seems terrible to me. Surely if you can only KO with supers and you have no health bar, then all supers must be a OHK, with the only difference between the 'level' being how many people you can hit at once and how easy it is to hit with it. I can see this being particularly troublesome for 1v1 and will mean if you land a bunch of combos, not get hit once, miss your super then you're both exactly even. Having some members of the fighting game community on the team does help alleviate my fears, but I have to see more and maybe play the game before I can decide whether this mechanic is awful or not.

Yeah, I'm a little worried about the battle system as well. I mean, I realize that, like KevinCow explained earlier, that it's basically the reverse of Smash Bros, but I'm not at all convinced at this point that it will work out really well.

It almost seems like if the only way to KO opponents in Smash was with Smash Balls, which I actually got kind of frustrated with in Brawl. I'm hoping it's more balanced here and ends up working out well.
 

QisTopTier

XisBannedTier
Doesn't the Wii only have like 2 buttons? Surely this game will make use of the PS3's control scheme, to make a more interesting experience.

You could read or watch videos?

Square = light
Triangle = heavy
Circle = specials
x= jump
L3 = grab
L1 = dodge/block
R1= pick up items
R2= super
 

James Sawyer Ford

Gold Member
Protip: Competitive players aren't what made Smash Bros. the success it is today.

Accessibility did.

But I like the direction they are going with here. It looks like it offers accessibly while also having substantially more depth.

That's a killer combination to have, imho.

And the super attacks just make things even more interesting. A lot of people are dismissing it, saying it can be overpowering when a player gets to the third power level. But the way I see it is that it adds more interesting choices and isn't as clear cut as some make it. A string of level 1 powered attacks may be more powerful if timed right than a single level 3 attack. It's also a risk/reward scenario. Do you take the conservative play and go for the level 1 attacks, or do you save up and try and risk it for the sure fire killer level 3 attack (which will undoubtedly take a long time to accrue).

I really am loving all the details of the game now that I'm more aware of how it plays.

The animation and physics look fantastic to boot.
 
He was answering someone that said 'All', not 'Most'.

And yes, there is no fun to a multiplayer game that has no random element and the best player always wins. It's no fun for anyone. The win is 100% certain for the best player and the loss is 100% certain for the worse player. Obviously the best player should win most of the time. It seems odd to me that this thread is full of people pouring hype on a game that rips off a Nintendo franchise, yet are simultaneously against one of the main features of most Nintendo multiplayer titles.

Even competitive games like Street Fighter have random elements. Or is guessing the right wake up attack pure skill now?
Yes it is a skill actually... The more skilled player shouldn't win 100% of the time. But the person who PLAYED BETTER should win 99.9% of the time.


So Snake's level 3(if in)
controlling a gekko maybe?
I think it'd be really awesome if he like when in front of the screen like that Killzone dude and started shooting people up with a grenade launcher or something.
 

cednym

Banned
hmm.

Each button on the ground = 12 attacks
each button in the air = 12 attacks
then the 3 supers

That seems like an awful lot of aerial attacks. I believe I heard/read that the diagonals factor into the attack inputs, so here are my guesses:

Light
Square
Up + Square
Down + Square
Side + Square
Up Diagonal + Square
Down Diagonal + Square

Medium
Triangle
Up + Triangle
Down + Triangle
Side + Triangle
Up Diagonal + Triangle
Down Diagonal + Triangle

Hard
Circle
Up + Circle
Down + Circle
Side + Circle
Up Diagonal + Circle
Down Diagonal + Circle

Air
Air Square
Air Direction + Square
Air Triangle
Air Direction + Triangle
Air Circle
Air Direction + Circle

Supers
R2 (Level 1)
R2 (Level 2)
R2 (Level 3)

EDIT: I forgot about grabs. Hmm...
 

Mxrz

Member
They need to talk about single player. I want a fully voiced scene of Kratos going wtf at PaRappa. Heck, Nolan North could have a field day with this game.
 

Imm0rt4l

Member
Except Smash Bros was never designed to be a competitive fighter.

Well no shit, if it was designed to be a competitive fighter, it would be a competitive fighter. Randomness doesn't make a game better from even a casual gameplay standpoint. If someone is better than you at something and the game doesn't reward good gameplay than the core of the game is indicative of nothing which means the game has no integrity.
 

QisTopTier

XisBannedTier

Fighting games died because arcades died. If there was online play back in the day like we have now, there would of never been a "resurgence" Why blow all that cash in the arcades for a few games when you could go home and play more games for a single cost.

Once again smash is a bad example.
 
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