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PlayStation All-Stars joined by Heihachi and Toro

Kusagari

Member
Yeah this one is ridiculous.

Remembering everyone's score because the game refuses to display it is not a good "skill" to emphasize in a fighting game. It's horrible for both spectators and players.

It's not a game of hidden information. The information is there - you just have to remember it.

Not displaying the score in a competitive score-based game is just beyond weird. (I assume there will be a way to make the score visible, and everyone will do that...)

The messaging here is also very strange. The game has "real" fighting game players working on it and is supposed to be more competitive than Smash, yet includes stuff like this which exists...I guess so that newbs can have fun mashing and not feel bad because they are losing? I struggle to understand the reasoning behind it at all.

Absolutely nothing I've read about this game suggests it's being designed to be more competitive than Smash. In fact everything suggests the exact opposite.
 

Data West

coaches in the WNBA
The Parappa stage makes me want to buy this.

Like, nothing else about it really does(though Heihachi is cool), but that Parappa stage is doing it for me. I guess the game just kind of weirds me out because of all the 'realistic' looking characters in it. Smash used Nintendo's cartoony art style, but this is taking something like Nathan Drake and putting him in the same level as Parappa. It just looks real jarring.
 
Fair enough, but as you said, important back in the days of the first Playstation. Not so much now. It's just a bit frustrating when everyone is screaming out for the usual suspects like Snake, Cloud, Crash, Spyro, Lara and Sora, and instead we get someone who wasn't really on anyone's wishlist. At least Heihachi has a decent affiliation with the Playstation brand, as opposed to Big Daddy.

Many of us were asking for a Tekken character, you can go back to that "PS All Star discussion thread" and see that series brought up quite often. We were just unsure who it'd be since Tekken has so many character. Some thought it'd be Paul since he appeared in that 'Michael' commercial. But Tekken definitely deserved a spot. It was one of the top most popular series on the PSone, and i'd argue that the PSone era should end up dominating in terms of characters. There were more iconic franchises/characters created that generation than any other as far as PS goes.
 

KevinCow

Banned
Yeah this one is ridiculous.

Remembering everyone's score because the game refuses to display it is not a good "skill" to emphasize in a fighting game. It's horrible for both spectators and players.

It's not a game of hidden information. The information is there - you just have to remember it.

Not displaying the score in a competitive score-based game is just beyond weird. (I assume there will be a way to make the score visible, and everyone will do that...)

The messaging here is also very strange. The game has "real" fighting game players working on it and is supposed to be more competitive than Smash, yet includes stuff like this which exists...I guess so that newbs can have fun mashing and not feel bad because they are losing? I struggle to understand the reasoning behind it at all.

You ever play Smash? That's exactly how it works in timed matches and nobody's ever had a problem with it.

They've already said there will also be a stock mode where you'll be able to see how many lives you have left.
 

plainr_

Member
Awesome news. If there was a Tekken character I'd expect, Kazuya would be it but Heihachi is almost as great. Very iconic of PlayStation.

Also, I'm glad Toro is in. You wouldn't know how iconic he is in Japan.
 
If there was justice in the world


Vagrant.Story.167621.jpg


3349599260_efacd0891d_z.jpg



syphon_dmps2_gabe.jpg


but there's no justice.
 

GeoramA

Member
I expected Paul Phoenix since he was in the Michael commercial. Heihachi is cool, though.

Hope they're not done with Japanese-centric characters. Kazuma Kiryu PLZ!
 

Duffyside

Banned
Honestly I think the reason everyone is not feeling the gameplay so far is because they've done nothing but show the regular "time battle" mode and just get as many kills as you can. This looks like the type of game that once you make it a stock match, it would get very intense and the wholse system of AP gain/denial would factor heavily. That's why I'm not too worried about what I'm seeing.

I don't know if stock matches will make things much better with the way many of the Level 3 supers are looking.

"Oh no, I'm down to one life, and everyone else has two. Ok, I better play it cool and smart, gotta pick my spots very carefu-... oh, nevermind. A guy is using his Level 3 so I may as well just put the controller down and watch the 'kill everything cinematic'."
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
How? The PS mascot of Japan shouldn't be in a game filled with PS notable characters and mascots? The character that will probably help the Japanese appeal?

What?

What other games is he in, in a non-guest slot capacity?
 

SSReborn

Member
Absolutely nothing I've read about this game suggests it's being designed to be more competitive than Smash. In fact everything suggests the exact opposite.

Does the exact same as smash with their timed mode yet, isn't being designed to be more competitive. Makes sense.
 

Takao

Banned
Here is some info:

http://en.wikipedia.org/wiki/Toro_(cartoon_character)

Not many games on his own, but i dont think that this matter. What matters is how known something is.

English wikipedia entry is very lacking. Toro has starred in a lot more games than what's listed. He's also been in cameos of dozens of games. He once starred in a Hot Shots Mini-Golf spinoff.

Edit: Here's the Japanese history page. Toro has starred in 16 different games. He's also starred in his own movie.
 

test_account

XP-39C²
English wikipedia entry is very lacking. Toro has starred in a lot more games than what's listed. He's also been in cameos of dozens of games. He once starred in a Hot Shots Mini-Golf spinoff.

Edit: Here's the Japanese history page. Toro has starred in 16 different games. He's also starred in his own movie.
Cool, he have been in quite a few games indeed.
 
Many of us were asking for a Tekken character, you can go back to that "PS All Star discussion thread" and see that series brought up quite often.

True, many people wanted a Tekken rep in the game and I'm glad it's Heihachi. It was a really strong brand for the PlayStation, it only makes sense to put one of its characters in the game.
 

BHZ Mayor

Member
For a first fighting game in the series 20-25 characters is pretty good. BlazBlue still doesn't have that many and vanilla SF4 didn't either.

IIRC, the home version of SF4 had exactly 25 characters.

What, I didn't say anything like that. You really think I said, games shouldnt be at basic standards?

I'm saying gamers requiring 35+ characters in every fighting game in this "day and age" is ridiculous. It's not the simple 90's sprite days where changing the hue of a characters outfit and naming it something different constitutes a new character. But I do not want to walk down this path of this debate... it's tired and never ends.

Except the post in question said 25-30, which seems reasonable considering the source material and the competition. And arguing that the characters shouldn't be on disk is essentially going against the basic standards set by most fighting games of the last couple of generations. Even Capcom's worst instance of nickel and diming, SFxT starts out with 30+ characters available off the bat.

Basic standards?

See above.
 

7Th

Member
Many of us were asking for a Tekken character, you can go back to that "PS All Star discussion thread" and see that series brought up quite often. We were just unsure who it'd be since Tekken has so many character. Some thought it'd be Paul since he appeared in that 'Michael' commercial. But Tekken definitely deserved a spot. It was one of the top most popular series on the PSone, and i'd argue that the PSone era should end up dominating in terms of characters. There were more iconic franchises/characters created that generation than any other as far as PS goes.

I wanted a Tekken character, just not the most boring possible choice. Should have been Lili.
 
I wanted a Tekken character, just not the most boring possible choice. Should have been Lili.

I think Lili is way too new to really represent the franchise. If they were going to pick a female character then I would've preferred Nina, Michelle or possibly Jun.
 
What would Lili's level 3 super be? Falling on her ass and accidentally showing her panties to the opponents, killing all of them at once? Yeah, that sounds way more interesting than getting chained to a fucking rocket heading for space.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Who the fuck cares about Heihachi? there are tons of other Tekken characters to choose from.

What a waste of a char slot.

At least give us the most popular one. Jin Kazama. He's x10000 times better than this old sack who everyone hates.
 

Loudninja

Member
Jak, Ratchet, and Sackboy are very obvious since the game has their stages.

Paul Gate confirmed them a awhile back as well.
 

Gartooth

Member
What, I didn't say anything like that. You really think I said, games shouldnt be at basic standards?

I'm saying gamers requiring 35+ characters in every fighting game in this "day and age" is ridiculous. It's not the simple 90's sprite days where changing the hue of a characters outfit and naming it something different constitutes a new character. But I do not want to walk down this path of this debate... it's tired and never ends.

I realize in my quote I shouldn't have used the general term 'fighting games' for my rough estimate of what makes a good roster count, because there are games where characters are incredibly unique and their quality more than makes up for a smaller roster overall. (BlazBlue, Skullgirls)

But don't deny that you stretched what I said to its absolute limit and then go on a tirade about how people ask for too much in a video game.

So is every announcement of this game going to have to have people stating, "Now I'm not buying it!" or "Still not going to get it." Jesus people.

Still an unexciting announcement for me... hope Comic Con has something more interesting



That is actually incredibly disappointing, fighting games in this day and age should strive for at least 25-30 characters on release. (especially for a party game like this where variety is crucial)


Some spoiled ass people 'in this day and age'. And you all want them on disc unlocked, free and the game under 60 bucks.

Really? I don't recall asking for 35+ characters that are all on the disc unlocked, free, and with a game under $60. I said that I think games should strive to reach a number of characters that total to around the mid-late 20s in number. (a hefty number of fighting games that I have played this generation managed to make it to this number, it isn't as unreasonable as you make it to be)
 
Who the fuck cares about Heihachi?

Raises hand. People are really bitter about this game, it's kind of funny. I hope the development team channels all the criticism and scepticism in a positive way.

I think the graphics are fine, but I agree with the complaints about the UI and menu screens. Obviously the gameplay is the most important thing, but I hope they nail the overall "tone" of this game. It should do the old-school PlayStation boot screen during loading for example. Stuff like that is what will elevate the game to the next level.
 

Loudninja

Member
Who the fuck cares about Heihachi? there are tons of other Tekken characters to choose from.

What a waste of a char slot.

At least give us the most popular one. Jin Kazama. He's x10000 times better than this old sack who everyone hates.
Alot of people care, not sure what type of question that is.
 

benny_a

extra source of jiggaflops
Don't forget Tekken 6 was the best selling single entry game behind Super Smash Bros. Brawl of this generation.
And that's just in addition to being one of the defining games of the early PlayStation days.

I think he is a fine choice and the most recognizable to me (I haven't played Tekken since the early PS2 days.)

Edit: About the game in general: I have to agree with the people that say the presentation of the game is bad and I can't believe that this is anywhere near final. It looks like they cobble a build together for all these events while withholding how the game's menu and stuff will look later.
The actual gameplay part based on the exhibition matches at Evo looked very fun.
 

7Th

Member
Lili already represented Tekken in
Queen's Blade and Digimon
; she is the definitely the new face of Tekken
in Japan
.
 
I'm not surprised they picked Heihachi for this PlayStation game- they already did it before, with Heihachi in Soul Calibur II PS2. He's a good pick I think. It was either him or Kazuya, really, and I think Heihachi works better as a legacy pick rather than the face of modern Tekken (which would be missing the point, I think).

Jin might have been good. He was the face of Tekken 3, probably the biggest game in the series and a big hit on PS1.
 

Takao

Banned
Sony should've just grabbed some characters from Toshinden or Bloody Roar since y'all complain so much about Heihachi.

Actually, thinking about it lifting someone from Bloody Roar would've been awesome!!
 

benny_a

extra source of jiggaflops
I don't know what this means.
If you count individual games it's the second best selling fighting game in the last few years.
If you count the different Street Fighter 4 versions as one game, then it's the third best selling video game in the last few years.
 
Sony should've just grabbed some characters from Toshinden or Bloody Roar since y'all complain so much about Heihachi.

Actually, thinking about it lifting someone from Bloody Roar would've been awesome!!

Haha, funny thing about Bloody Roar, I played it a lot when I was younger but I have no fucking clue at all who any of the characters are.

My go-to fighter was Rival Schools... we need some of that in this :p
 

soultron

Banned
I don't own a Vita or a PS3 and I am getting this game just for the Parappa fanservice. (And I fucking mean that. This isn't mere DAY 1 hyperbole.)

Thank you, based god Superbot.
 

WinFonda

Member
That stage doesn't look as good as the other stages. I get that they're trying to emulate the PSX visuals in Parappa, but... come on. Even the KZ3 mega mech thing looks crummy.
 

UrbanRats

Member
Do you think there's a chance the characters from Gravity Daze could be in the game? (maybe later as DLC?) It's a long shot, cause they're relatively unknown and new, but i think they'd work well, gameplay-wise.
 

benny_a

extra source of jiggaflops
Do you think there's a chance the characters from Gravity Daze could be in the game? (maybe later as DLC?) It's a long shot, cause they're relatively unknown and new, but i think they'd work well, gameplay-wise.
They said they choose characters out of gameplay reasons and I can see plenty of ways of implementing Kat's powers to make her play differently from other characters.

I'm hoping.
 

Kusagari

Member
They obviously should have picked Jin. He fits a party game way more, especially since they could actually go all out with Devil Jin's powers.
 

Takao

Banned
Man, I shouldn't have even talked about Bloody Roar. While SCEA published a few iterations in the west the series was owned by Hudson, who then got bought by Konami who put a bullet through all of Hudson's franchises. They even killed a Bloody Roar reboot. :(
 
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