I just want this again
I would be ok whit this too but please Codemasters go back to the psx days! I want my TOCA and Colin McRae back!
I just want this again
I really can't believe that they took the cockpit view out. Their reasoning is even stranger.
I used it. Almost exclusively.Yeah, but lets be honest, nobody used the interior view. And do you have any idea how much time, money and performance those highly detailed interiors cost? You could get at least two more filters on the screen by dropping interiors. I'm glad they did that.
Apparently GAF really is the 5%. My goodness.I used it. Almost exclusively.
WE ARE THE 5% #occupycodemasters
Say goodbye to driver's eye
However, we mustn't allow the spectacle to gloss over the first big omission from the game: There's no helmet cam (Insert dramatic chipmunk here in your mind). Now, chances are you don't care. It's said that 95% of GRID players use bonnet or chase cam. But we care. The reason for its absence is simple the exquisitely detailed interior shots used too much processing power to justify including them when nobody was using them, and the team would rather use that power elsewhere on the things that people are looking at. Fair enough, but we're still sad to see it go. So are the developers - they said so.
from: http://www.gamesradar.com/grid-2-we...ing-it-racing-games-will-never-be-same-again/
Welp, seems F1 2012 is the one i'm buying from CM this year.
Now I wonder if Turn 10 and PD will remove cockpit view from their games too..ya know since Codemaster's research said no on use it, no one will waste resources for the 5%.
Also, besides the omission of the cockpit view I really don't see how anything they've said so far should come as a surprise. This game doesn't look like it's aiming for a broader market than the first GRID to me. There is nothing analogous to Gymkhana being added to DiRT.
Can't wait to see if the Alt-Tab will works with the EGO2 engine !
The logo...
I love the cockpit.
Heartbreaker if true about the cockpit view. I've seriously enjoyed the immersion of, and usually prefer the feel of, cockpit view since RalliSport Challenge, and Dirt+Forza+F1 have made great strides in immersion.
I'm totally oblivious sometimes--is the no-cockpit thing a joke?
.In-car view is out, after Codemasters' research discovered that 95 per cent of players use chase or bonnet cameras to play.
But it impacts in the RAM usage.The bolded line makes no sense. It's not like the interiors are rendered at that level when people use the outside views, at least they shouldn't be. If anything, I would imagine it should just be a LOD swap and have a very simplified cockpit for the times you can see through one of the windows.
No cockpit = no buy for me. A shame considering I thought the cockpit view in the first Grid was very cool.
I doubt it. Not with the Ego engine, even a tweaked version.Is it 60fps on consoles this time, or am I just gonna have to get it on pc?
Man, the only competent driving simulators are F1 racers on PC or Forza 4/Gran Turismo 5.
http://neogaf.com/forum/showthread.php?t=437476Man, the only competent driving simulators are F1 racers on PC or Forza 4/Gran Turismo 5.
Awesome, I loved GRID.
what
what
WHAT
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT!?
I used it. Almost exclusively.
WE ARE THE 5% #occupycodemasters
No cockpit view? Ew. I can't drive from any other view, especially since ID be using a wheel. No buy for me.
It's one of the reasons I didn't try showdown either. I don't like roof, 3rd person cam.
The bolded line makes no sense. It's not like the interiors are rendered at that level when people use the outside views, at least they shouldn't be. If anything, I would imagine it should just be a LOD swap and have a very simplified cockpit for the times you can see through one of the windows.
No cockpit = no buy for me. A shame considering I thought the cockpit view in the first Grid was very cool.
Man, the only competent driving simulators are F1 racers on PC or Forza 4/Gran Turismo 5.
Man, the only competent driving simulators are F1 racers on PC or Forza 4/Gran Turismo 5.
Seriously! The stupid alt-tab bug has been on every single EGO engine game on PC so far. It was never fixed...so stupid.
http://community.codemasters.com/t5/GRID-2-General-Discussion/With-regards-to-cockpit-view-a-statement-from-Executive-Producer/m-p/17778/message-uid/17778#U17778We've heard a lot of your thoughts and opinions regarding the lack of cockpit view in GRID 2. To better explain our decision Executive Producer Clive Moody has this to say.
"First of all, it's important to say that every design decision we make is done with a lot of careful consideration and not taken lightly. We're acutely aware of the love there is for GRID in our community and we want to deliver the best possible experience for everyone.
There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it's not a case of just a sample of people we've spoken to in research, it's a fact that only 5% of Codemasters Racing game players ever used the in-car view.
We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy. Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).
What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.
For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.
One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.
If you’re still not convinced, all I ask is that you wait and see what we've got to show you. We've only scratched the surface of what we've got to show you on GRID 2 - there's lots more to coming in the months to follow and I genuinely think that you'll really enjoy it. Come and see for yourself at Eurogamer Expo.
Executive Producer Clive Moody
Don't care about the reasons or what's left to show, won't buy. I wonder what they really are going to do with that extra processing power then.
.Eurogamer preview said:Trash blows across the track in the wind, sparks scatter from the L trains above, and a soaring jet etches its contrails across the sky
I find it kind of hard to blame them if the statements about how much it helps in terms of memory allocation are true. If the game will be better because of it and at least 95% of the fans won't care then I think the decision makes sense.
Still, I feel bad for you guys who really love the cockpit view, especially if that's enough to keep you from enjoying the game at all.
What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.
For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.
We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware.
But it impacts in the RAM usage.