Isn't that at least the second run of PS1 games hitting PS Certified? Crash Bandicoot was in the first group over a year ago.
http://www.siliconera.com/2011/03/1...ash-bandicoot-sims-3-pre-installed-at-launch/
From what I understand, PS Certified releases require a separate submission from publishers than regular PSN PS1 Classics, and they require a separate purchase. The slow roll-out of PS1 games on PS Certified is most likely due to excruciatingly slow sales and all the extra publisher work required.
If Sony's using the same emulation core in PS Certified devices and the Vita, the above suggests they had a retail ready emulator a year before the Vita launched in the US. Granted, there's another 1000 games or so they needed to test in Japan and the PSP emulation to work on too, but it seems strange that a year later they still don't have relatively simple features on the Vita emulator shown at E3, such as analog input.
Yes, it's the second batch.
Cellphones and pads don't have analog input, so perhaps they were focusing on existing button input vs touch input first. If they run well on other mobile devices, they should run well on Vita also. Analog input can be added in after these are done.
From planning perspective, I would put PSOne for other platform ahead of Vita too, since Vita can play PSP and Vita games already.
Then again, it's just my uneducated guess.
All in all, Vita is an interesting Sony gizmo in this age. Its "off-the-shelf" parts and more traditional architecture makes cross-work with other mobile devices quite possible. According to their CTO, the VitaOS is also said to be "extensible" to other platform and use. It would not be surprising to me that they have tried some cross-work between Vita and other devices.