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Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
I don't know why Capcom doesn't buy a 40/40 from Famitsu one of these days. Biohazard is like the last major series to not have a 40/40. DQ, FF, MGS, Mario, Pokemon, etc. have already gotten theirs.

The incremental spend on that final point must be beyond their current means, is all I can think.
 

sTeLioSco

Banned
yes it really sucks!

again the gaming community shows they are mature and smart enough to understand when something that sucks,sucks.

whatever the marketing people online and offline say.
 

Majmun

Member
Re4 was an excellent game, but a bad RE game.
Resident Evil has died since then.

We won't see a real RE game anymore. I've accepted that. But the Chris campaign sounds like an abomination. I think I'm going to struggle with his chapters.
 

Sheroking

Member
I suspect the people giving it 4's are sending a message; the people giving it 9's are yieding to the brand power of the franchise and the people giving it a ~7 are in the right ballpark.

Just a hunch, going by everything I've seen.
 

CrunchinJelly

formerly cjelly
Edge - 6/10 - http://www.edge-online.com/review/resident-evil-6-review/

It’s a bloated, often incoherent game, but the most frustrating thing about Resident Evil 6 is that (Chris’s focus on cover shooting aside) it’s not an unimaginative one. It might feel padded at times, but Capcom always has something new to show you after the filler, such as a fresh campaign, another repellent boss form, a surprising enemy type, a co-op vehicle section, or an odd location to explore. Even replaying a chapter from the perspective of your teammate will offer a tweaked weapon set and slightly altered routes. In always trying to offer something more, Resident Evil 6 fails to refine what it has already given you. And whatever else you might say about the game, it achieves something that its predecessor never did: it steps out of Resident Evil 4’s shadow and becomes its own game. Sadly, it’s a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror. It’s a game so eager to please that can’t settle on an identity. And it’s a game that marks a critical point in the series’ history. Resident Evil might have lost interest in pure horror a while back, but it seems Capcom would rather you were thrilled than afraid.
 
Denzel-Boom.gif
 

ironcreed

Banned
Like I said when the Gamespot review briefly popped up, they do this all the time and it always ends up being the same. No surprise with the score there.
 
From what I see so far, RE6 is essentially a shitty Gears of Wars, a shitty RE4, and a shitty Godhand combined into one game. I don't really want to get the game, but I know for a fact it's still going to be pretty polished and cheap entertainment for the time being, and the fact that I feel this way terrifies me.
 
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