The RaDaMaNt
Banned
Who the hell wants black bars during gameplay? How could anyone come up with such idea
I doubt this is for performance reasons. Sounds like it's due to artistic reasons just like it is in movies.
Seems silly to assume that's the reason, specially so early in the console life.You're rendering less pixels so off course this is for performance reasons.
The cinematic experience is just a good excuse to render less pixels but dedicate more resources to the pixels you do render. Giving you options to implement more effects.
Shame had hoped this would be destiny but in a steam punk jacket not en steam punk uncharted.
How is it embarrassing and to whom?Games should stop imitating movies. It's embarrassing.
How is it embarrassing and to whom?
You're rendering less pixels so off course this is for performance reasons.
The cinematic experience is just a good excuse to render less pixels but dedicate more resources to the pixels you do render. Giving you options to implement more effects.
Well, people do run Skyrim across multiple monitors.
Scope:
http://www.youtube.com/watch?v=l_Id79Xz-Gg
1080p standard means per-pixel mapping,
I don't get what you don't get.What? I don't really get what you are trying to say
No one has 720p TVs, so everyone has scaling anyway, 1080p means we can have per-pixel mapping, so anamorphic scaling will be much more noticeable.
Seems silly to assume that's the reason, specially so early in the console life.
The game doesn't even have a set release date, it's not like they're in a rush to get the game to work or something.
It's indicative of a lack of confidence in the medium. This constant push to copy films is the result of people being insecure in how games are perceived in society and being desperate to latch onto another medium to validate theirs. There's also a not-too-small dash of creative bankruptcy going as well, to be sure. It's embarrassing to those of us who aren't so obsessed with making sure there's a "Citizen Kane of games".
They have an set image quality they want to reach.
Full HD 1920*1080 pixels are to many pixels to reach that quality.
Why not dump 280 rows 537600 pixels you can ignore.
This is just a planned optimization and allow them to reach their vision.
If it really wasn't an issue in performance then offer the Full HD for the folks that want it.
The setting of the game looks cool but im not an fan of cinematic games and as far as im concerned those can die same if 343 does that shit too halo 5. They already went that way in halo 4 so it worries me.
That is my issue games are games not movies. You can still tell an story a non linear game.
That is not optimization. Having black bars on already wide TVs is way worse than dropping resolution to sub fullhd.
If we go the way RAD went then why not sacrifice also horizontal resolution and make game render game in frame like this:
With this games would have that painting look.
painting look > cinematic
They have an set image quality they want to reach.
This is just a planned optimization and allow them to reach their vision.
Why is it silly? TEW having to run on current gen is a good reason to have it in scope. It's the Rage engine too, so it's probably 60fps, and Rage had a horrible dynamic frame buffer, running in scope fixes that issue.I'm pretty sure Wolfenstein isn't running at 1920x800, just The Order: 1886 and The Evil Within.
There's gameplay footage of TWE having black bars, but not Wolfenstein. Considering the former is a cross-gen game, talk of concessions seems silly. It's clearly an artistic choice (RaD even detailed how they built in a physical lens to create a "dirty, realistic" image), for better or for worse.
How do you know?
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.
I am wondering:
Has the game a HUD?
If so, how will this influence the placement of the HUD?
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.
How is it embarrassing and to whom?
Why is it silly? TEW having to run on current gen is a good reason to have it in scope. It's the Rage engine too, so it's probably 60fps, and Rage had a horrible dynamic frame buffer, running in scope fixes that issue.
grumble said:It's embarrassing to game developers and people passionate about gaming; by being an imitation of movies that is by nature of the medium inferior (can't control pacing) and wastes the opportunities gaming provides (player agency, show not tell storytelling) and it makes the medium a b-tier me too instead of a genuinely different medium with strengths that movies cannot match. Exploration into that area of gaming has been stunted by this cinematic focus.
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.
Yes, and for all we know, it too will have the horrible dynamic frame buffer.Yet Wolfenstein is using the same engine, is also cross-gen, and is 1920x1080 (on next-gen consoles).
It's obviously not a 'roadblock', it's a decision, the question is if it's exclusively a decision based on the aesthetic, not the performance implications.I say it's silly to suggest a technical roadblock because final devkits would have been given out very recently, and also the fact that the game is still in pre-production (i.e. planning stages).
This is what you seem to think the other side are suggesting:
"Let's do it in scope because there are performance limits and we don't want anamorphic scaling"
This is what they're actually suggesting:
"Let's do it in scope because it'll look cooler and it'll give notable performance advantages"
Because it's the only logical conclusion my friend.