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The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

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I doubt this is for performance reasons. Sounds like it's due to artistic reasons just like it is in movies.

You're rendering less pixels so off course this is for performance reasons.
The cinematic experience is just a good excuse to render less pixels but dedicate more resources to the pixels you do render. Giving you options to implement more effects.

Shame had hoped this would be destiny but in a steam punk jacket not en steam punk uncharted.
 
You're rendering less pixels so off course this is for performance reasons.
The cinematic experience is just a good excuse to render less pixels but dedicate more resources to the pixels you do render. Giving you options to implement more effects.

Shame had hoped this would be destiny but in a steam punk jacket not en steam punk uncharted.
Seems silly to assume that's the reason, specially so early in the console life.

The game doesn't even have a set release date, it's not like they're in a rush to get the game to work or something.
 

CorrisD

badchoiceboobies
I don't know why people think this is performance related besides the fact that everyone seems to think developers purposely like to piss people off. As a bunch of games have done this generation, there are plenty of ways around the issue of having a game that is some fangly resolution stretch to a proper one without any real issues visually, and they could do it here if they wanted the full 1920x1080.

I have no reason to doubt either developer, especially SSM considering what they have managed to do this generation visually, so I am inclined to believe it is for artistic reasons.
 
How is it embarrassing and to whom?

It's indicative of a lack of confidence in the medium. This constant push to copy films is the result of people being insecure in how games are perceived in society and being desperate to latch onto another medium to validate theirs. There's also a not-too-small dash of creative bankruptcy going as well, to be sure. It's embarrassing to those of us who aren't so obsessed with making sure there's a "Citizen Kane of games".
 

danielcw

Member
You're rendering less pixels so off course this is for performance reasons.
The cinematic experience is just a good excuse to render less pixels but dedicate more resources to the pixels you do render. Giving you options to implement more effects.

If that were true, why are they doing it this way.
Why don't render in another resolution, at least partially, an let the hardware scale it,
like some many did, and still do.
 

StuBurns

Banned
1080p standard means per-pixel mapping, scaling is going to have a far greater impact on image quality than this generation.
 

GetemMa

Member
phOGh8n.gif
 

linko9

Member
Bothered me at first in Dragon's Dogma, but I got used to it pretty quick. I think it's fine if a game wants to do that, but I doubt it will catch on as a trend.
 

danielcw

Member
No one has 720p TVs, so everyone has scaling anyway, 1080p means we can have per-pixel mapping, so anamorphic scaling will be much more noticeable.

Well I don't have any numbers about the market share of 1080p TVs without overscan.
Many TVs on the advent of cheap LCD TVs had a resolution of 1360*768 (or maybe 1366*768, I am not sure)
And even many 1080p TVs still had overscan.


But now I get what you were trying to say with "1080p standard".
 

RoKKeR

Member
To be honest, I sort of like it. Sure the black bars are jarring at first but you hardly notice them after a few minutes. Should be neat given that it's a third person action/shooter game, I'm looking forward to it.
 
In terms of framing and compostion i think the anamorphic look might be really cool. Something like a Ridely Scott movie. I can't wait for some actual gameplay!
 
Seems silly to assume that's the reason, specially so early in the console life.

The game doesn't even have a set release date, it's not like they're in a rush to get the game to work or something.

They have an set image quality they want to reach.
Full HD 1920*1080 pixels are to many pixels to reach that quality.
Why not dump 280 rows 537600 pixels you can ignore.


This is just a planned optimization and allow them to reach their vision.
If it really wasn't an issue in performance then offer the Full HD for the folks that want it.
The setting of the game looks cool but im not an fan of cinematic games and as far as im concerned those can die same if 343 does that shit too halo 5. They already went that way in halo 4 so it worries me.

It's indicative of a lack of confidence in the medium. This constant push to copy films is the result of people being insecure in how games are perceived in society and being desperate to latch onto another medium to validate theirs. There's also a not-too-small dash of creative bankruptcy going as well, to be sure. It's embarrassing to those of us who aren't so obsessed with making sure there's a "Citizen Kane of games".

That is my issue games are games not movies. You can still tell an story a non linear game.
 

Perkel

Banned
They have an set image quality they want to reach.
Full HD 1920*1080 pixels are to many pixels to reach that quality.
Why not dump 280 rows 537600 pixels you can ignore.


This is just a planned optimization and allow them to reach their vision.
If it really wasn't an issue in performance then offer the Full HD for the folks that want it.
The setting of the game looks cool but im not an fan of cinematic games and as far as im concerned those can die same if 343 does that shit too halo 5. They already went that way in halo 4 so it worries me.



That is my issue games are games not movies. You can still tell an story a non linear game.

That is not optimization. Having black bars on already wide TVs is way worse than dropping resolution to sub fullhd.

If we go the way RAD went then why not sacrifice also horizontal resolution and make game render game in frame like this:


With this games would have that painting look.

painting look > cinematic
 
D

Deleted member 10571

Unconfirmed Member
That is not optimization. Having black bars on already wide TVs is way worse than dropping resolution to sub fullhd.

If we go the way RAD went then why not sacrifice also horizontal resolution and make game render game in frame like this:



With this games would have that painting look.

painting look > cinematic

doom7.jpg


It's like an early VanGogh!
 

Timedog

good credit (by proxy)
If that's what it takes to get those graphics, whatever, I'll forget about the bars after 10 minutes. bars wouldn't work in most games though, for this one, it seems like it actually would.

I actually prefer this over the weird "dust on the lens" and animorphic lens flare effects that Battlefield 4 has. I actually think anamorphic lens flare looks cool, but fucking tone that shit down.
 
This is a stupid decision, movies look that way on TVs for reasons that have nothing to do with video games designed to play exclusively on 16:9 screens.
 
I'm not sold on the game already based on what I saw at E3 (I don't really need another co-op shooter) but I really don't like this and I see this as something very negative. What's next? 320*240 for Pixar-like graphics? Come on, that a new level of BS.
 
Fact is thath height of the screen substantially determines the overall perception of picture dimension. At fixed screen height, characters and everything will look smaller in such an aspect ratio, even if you can see more of the surroundings (but always in a smaller scale).

Panoramic format has a sense in theater were you can adjust size of the picture by the projector depending on the format.

But at home, since our tvs aren't stretchable, we end with a picture that is inadequate to the screen size/viewing distance ratio we had chosen our tv for. It just feels (and is) too small, unless you'll want to move your sofa back and forth every time you play such a game.
 
I'm pretty sure Wolfenstein isn't running at 1920x800, just The Order: 1886 and The Evil Within.

There's gameplay footage of TWE having black bars, but not Wolfenstein. Considering the former is a cross-gen game, talk of concessions seems silly. It's clearly an artistic choice (RaD even detailed how they built in a physical lens to create a "dirty, realistic" image), for better or for worse.
 
I remember everyone buying a widescreen tv to get rid of the shitty black bars in movies.

Now they are back for some reason...

Fuck off with this garbage in videogames.
 

StuBurns

Banned
I'm pretty sure Wolfenstein isn't running at 1920x800, just The Order: 1886 and The Evil Within.

There's gameplay footage of TWE having black bars, but not Wolfenstein. Considering the former is a cross-gen game, talk of concessions seems silly. It's clearly an artistic choice (RaD even detailed how they built in a physical lens to create a "dirty, realistic" image), for better or for worse.
Why is it silly? TEW having to run on current gen is a good reason to have it in scope. It's the Rage engine too, so it's probably 60fps, and Rage had a horrible dynamic frame buffer, running in scope fixes that issue.
 

Boost

Banned
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.
 
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.

If we can't criticise or praise games that haven't been released yet should we ban all threads on games until they get released? Criticism now is completely valid.
 

grumble

Member
How is it embarrassing and to whom?

It's embarrassing to game developers and people passionate about gaming; by being an imitation of movies that is by nature of the medium inferior (can't control pacing) and wastes the opportunities gaming provides (player agency, show not tell storytelling) and it makes the medium a b-tier me too instead of a genuinely different medium with strengths that movies cannot match. Exploration into that area of gaming has been stunted by this cinematic focus.
 
Why is it silly? TEW having to run on current gen is a good reason to have it in scope. It's the Rage engine too, so it's probably 60fps, and Rage had a horrible dynamic frame buffer, running in scope fixes that issue.

Yet Wolfenstein is using the same engine, is also cross-gen, and is 1920x1080 (on next-gen consoles).

I say it's silly to suggest a technical roadblock because final devkits would have been given out very recently, and also the fact that the game is still in pre-production (i.e. planning stages).
 

Clear

CliffyB's Cock Holster
grumble said:
It's embarrassing to game developers and people passionate about gaming; by being an imitation of movies that is by nature of the medium inferior (can't control pacing) and wastes the opportunities gaming provides (player agency, show not tell storytelling) and it makes the medium a b-tier me too instead of a genuinely different medium with strengths that movies cannot match. Exploration into that area of gaming has been stunted by this cinematic focus.

Its not an either/or thing. The goal is to bring the narrative and presentational sophistication of film into gaming so as to enrich the experience of play.

Also its ludicrous to assert that there is a certain "real" type of game that everyone working in the medium should strive towards. Do you expect to like every piece of music ever composed regardless of style of genre? Just because something is not to your taste doesn't make it intrinsically bad.

Games are a populist medium, ergo the only thing that "stunts growth" in a given direction is a lack of public interest.
 

Majanew

Banned
Oh stop complaining, you guys havent even played it yet, all just yapping off some screens and trailer, smh.

Because we know what black bars on games and movies looks like and many of us hate it. I told Dragon's Dogma to go fuck itself right at the beginning of playing the demo because of the stupid bars.
 

StuBurns

Banned
Yet Wolfenstein is using the same engine, is also cross-gen, and is 1920x1080 (on next-gen consoles).
Yes, and for all we know, it too will have the horrible dynamic frame buffer.
I say it's silly to suggest a technical roadblock because final devkits would have been given out very recently, and also the fact that the game is still in pre-production (i.e. planning stages).
It's obviously not a 'roadblock', it's a decision, the question is if it's exclusively a decision based on the aesthetic, not the performance implications.

This seems to be what some people are suggesting, yourself included:
"Let's do it in scope because it'll look cooler"

This is what you seem to think the other side are suggesting:
"Let's do it in scope because there are performance limits and we don't want anamorphic scaling"

This is what they're actually suggesting:
"Let's do it in scope because it'll look cooler and it'll give notable performance advantages"
 

dsvoid

Neo Member
Does the Assassin's Creed series still have forced 16:9 ratios on its games? I stopped playing after 2, but I used to have a 1280 x 1024 monitor and a 1680 x 1050 monitor, and it was a slight nuiscance.
 
This is what you seem to think the other side are suggesting:
"Let's do it in scope because there are performance limits and we don't want anamorphic scaling"

This is what they're actually suggesting:
"Let's do it in scope because it'll look cooler and it'll give notable performance advantages"

There have been a few posts in this thread suggesting the former, but either way, yeah, there will definitely be technical advantages to go along with their decision.
 
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