TurnipFritters
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Are you really censoring h*ck here
Some of us believe in the No Cussing Club.
Are you really censoring h*ck here
I was never aware of this. I always wondered what connection the various series have outside the demon thing and being under the same publishers/developers.
I was never aware of this. I always wondered what connection the various series have outside the demon thing and being under the same publishers/developers.
So without spoiling anything does smt4 link back to 1,2 &3 in terms of story or is it just winks and nods?
So without spoiling anything does smt4 link back to 1,2 &3 in terms of story or is it just winks and nods?
Are you really censoring heck here
One thing I've always wondered about is the actual name. Megami Tensei as I understand it means Goddess rebirth or something along those lines. Which makes sense because the original novels include the reincarnation of izanami, and I assume the first two games based on them do as well.
But SMT means true goddess reborn, but is there anything about a goddess being reborn in any of the smt games?
One thing I've always wondered about is the actual name. Megami Tensei as I understand it means Goddess rebirth or something along those lines. Which makes sense because the original novels include the reincarnation of izanami, and I assume the first two games based on them do as well.
But SMT means true goddess reborn, but is there anything about a goddess being reborn in any of the smt games?
The neutral ending restores the world to how it was before. It's also the most detailed and longest ending of Nocturne, it should be considered the good and probably also the canon ending.I don't think it's really possible for any game to be set after Nocturne, timeline-wise.
Since that 'sub' plot leads to the longest ending, it's hardly not major.There's the whole Aradia subplot in Nocturne, but it's really nothing major. That's the only thing I can think of off the top of my head.
Izanami was the mother of the world. She and her brother were the first beings according to Japanese mythology to discover sex. The reincarnation of the mother goddess usually refers to the heroine that accompanies the MC. In the original series she was the reincarnation of Izanami. Generally law is associated with male/partiarchal values and chaos with female/matriarchal ones. In 3 there isn't a heroine but the MC's teacher would be the female you can fight for.But SMT means true goddess reborn, but is there anything about a goddess being reborn in any of the smt games?
For those interested in knowing more about smt I and ii , raidoufrost on yt put up good LPs of the two games. I particularly recommend his smt 2 lp since he does cut out a lot of his grinding , kills everything with auto attack button , and u get to see all the crazy and cruel shit happen.
Edit : he goes neutral ending for 1 and chaos for 2.
There's also the Adam and eve thing in smt I. Overall megami tense I I believe is just a reference to izanami from the novels and shin is just their way of saying "super" common in other sfc /SNES games.There's the whole Aradia subplot in Nocturne, but it's really nothing major. That's the only thing I can think of off the top of my head.
There's also the Adam and eve thing in smt I. Overall megami tense I I believe is just a reference to izanami from the novels and shin is just their way of saying "super" common in other sfc /SNES games.
But SMT means true goddess reborn, but is there anything about a goddess being reborn in any of the smt games?
Cool topic, SMT I and II's music is pretty amazing! And yeah, such an incredible series. It's the first RPG (series) since my teens that got me so engrossed in the story. SMT games excel at creating a great atmosphere. Are there even other JRPGs with a story like SMT? I love it for the darker, more mature themes than your typical JRPG.
Definitely. It happens at the end of SMT1. 2 & 3, not so much.
3 does involve a goddess known as Aradia, though. She's from Wiccan lore I believe.
2 not so much? Well...
I also co wrote it.
I'm not saying SMTIV isn't a real sequel. It has the title, so it's a sequel, and I made my peace with that. I'm just saying that it's not a real follow-up to Nocturne from a design standpoint, because it discarded the graphical and presentational evolutions that Nocturne premiered.
And as I said earlier, presentation is important to me. After I was burned by how boring the battles in Strange Journey and Soul Hackers were, I'm not about to plop down $45 on a third game with basically no animation or presentation put into its battle system. I can't in good conscience spend money on a game that's going to put me to sleep.
This is a thread derail, so we should probably hold off on going any further into it for the sake of CJIwakura's hard work on the OP.
I think "Shin Megami Tensei" is kind of an artifact title these days, like how Baldur's Gate 2 takes place nowhere near Baldur's Gate.
Also, OP posted the SMT2 disco tune, but failed to post the best version.
Only series that comes close is Shadow Hearts.
Nice thread.
Shadow Hearts is awesome but I wouldn't compare it to SMT. It has some dark moments and some demons but it's much more character-driven than SMT. I'd recommend the series to any JRPG fan though.
This pretty much only applies to the first game. With each new game, it morphed more and more into goofy. A lot like Tengai Makyou.I liken it to SMT because of the modern occult themes, and its (relative) maturity.
This pretty much only applies to the first game. With each new game, it morphed more and more into goofy. A lot like Tengai Makyou.
Reading the OP's description: did the 1st protagonist really killed Yahweh? I am under the impression that Yahweh never really died, merely somewhat inconvenienced only to return later on later games.
Atlus is in love with doing that (at least Atlus USA with Etrian Odysseys).
Lucifer's path in SMT 1 and 2 is just as bad, he just has way better PR than the Messians.
SJ is actually the game most sympathetic to chaos; you're ruining their turf and have no right to do so.
I think "Shin Megami Tensei" is kind of an artifact title these days, like how Baldur's Gate 2 takes place nowhere near Baldur's Gate.
Err law is really blatant about hating free will in that one and does basically nothing sympathetic in that one while chaos has that cute little demon guy follow you around and point out fairly early that humans caused this anomaly to open up and decided to invade their turf while law plays you for suckers to help them turn humans into puppets and wipe out chaos's forces completely.
I only played Nocturne and enjoyed it until it beat me so bad that I just had to quit. I always like the cyberpunk aesthetic of the early SMT games and Kaneko's artwork.
So uh... SMT IV is good right? Like $50 good?
Strange Journey was tactical in different ways; exploiting enemy weaknesses doesn't even do you any good if you don't build your team correctly. It also implemented the sword/gun MC seen in the Summoner games, dunno if any of the mainline entries did that as I've only played Nocturne.I'm just happy the Press Turn system is back, that's going to make the battles really exciting and more tactical than Strange Journey.
I'm really happy about the warm reception SMT4 is getting in this thread, I got REALLY sick of the "omg it's not 3D models" talk when some people just don't understand the amount of demons this game has, the game is FULL of content. I'm just happy the Press Turn system is back, that's going to make the battles really exciting and more tactical than Strange Journey.
I recommend everyone to check out SMT2, It has a great story and it's one of the best games in the franchise.
SMT1 and 2 have sword/gun. Demon co-op is silly because enemies can't take advantage of it (thus no risk), and all you really get out of it is a single extra attack with power modified by the number of same-alignment party members. Often it makes more sense to forego the ability to perform a demon co-op attack using all of your demons because demons that don't match your alignment would be better overall regardless. There's definitely no single "correct" way to build a team.Strange Journey was tactical in different ways; exploiting enemy weaknesses doesn't even do you any good if you don't build your team correctly. It also implemented the sword/gun MC seen in the Summoner games, dunno if any of the mainline entries did that as I've only played Nocturne.