Huh? Of course it's a game and you "Generally press buttons" and "use the stick to move around"
Do we know how the battery meters work? No. Do we know if characters have power ups or special moves? No. Do we know if you can jump or block? No.
When I ask questions like these about simple mechanics, the reality is the majority of mainstream gamers don't know how this game plays.
And what I'm saying is that those are specific things that don't need to be known in-depth for somebody to say "I know what this game is about, and I know whether or not it interests me."
Here's a one-sentence summary: The Wonderful 101 is a fast-paced beat-em-up from the creators of Bayonetta, where a team of superheroes act as one unit, transforming into deadly weapons to take down hulking mechs.
When you say that we don't know how the batteries work, whether characters have special moves, if we can jump or block... well, firstly, I do know most of those things just from watching the video, but secondly, those things aren't really important for forming a general understanding of the game.
It's like if a new shooter came out and you thought it looked A+ fantastic, but you criticized the early coverage because "Well does it have a sniper rifle? How much damage does each machinegun round do? Where are the respawns located on each level?"
Wonderful 101 looks generally like any other Platinum game. You beat things up. You slow down time. It borrows gestures from Okami but seems to fit them more quickly into the second-to-second gameplay. There is a jump, there is a block, there is an air-dodge, the characters have the special abilities to turn into swords, guns, fists, a jet.
They act as a unit, but it's not Pikmin. You're not giving orders or commands. Each character is essentially brought into the main character, acting as a part of him, working as one to take down enemies.
Somebody who's played it, absolutely feel free to correct me on any of this, because I have not. I just think most of these questions are readily apparent from watching a short segment of video, and that this game is really not as complex as people make it out to be. It's a Platinum beat-em-up. It's what they do. It has diverse, original ideas. That's also what they do. I didn't have to understand the roulette wheel to know I'd like God Hand. I didn't have to understand exactly how painting works to know whether I'd enjoy Okami.
People look at this and they look at Pikmin and they say "Gosh, I have to choose one of these games, which will it be!?" But if you really watch a video of this for even a minute, I think it's pretty readily apparent what's going on. Platinum is doing what Platinum does, and they're doing it with their own vision and unique style.