sure?
Didn't look like that on my 360....
sure?
... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.
yes some fps somethng around 25% in certain situation ( i think df talked about this)
this before the upclock..now something aroung 18%
Didn't look like that on my 360....
Lolwhat?
GPU frequency bump by 6.6% won't result in 6% performance increase. More of a 1-2%.
What if both versions of the game target 30FPS?ok if xbone do 10fps ps4 do 12/14
isnt a game changer
What is both versions of the game target 30FPS?
so you think carmack dosnt know the difference between gddr5 and dd3+esram?
are you serious? haahha
this gen is another ps3 x360
and we already seen is like this from games the show at e3 and reveal no major differences between this two consoles
You didn't get my question,I said if devs chose to mandate 30 FPS on both versions of the game how will the PS4s 40% power advantage come into play,it surely can't be something minimal,what do you think?i dont see both console have any problem @ 30 fps
we already seen what xb1 is capable of @60 (launch games)
for this reason multiplats will be = on both consoles (i dont think we will have lots of multiplats @60)
Since when have a generation of games' graphics been defined by what we see in the launch titles?
Please.
this gen is another ps3 x360
since we dont have big custom machines (especially on the sony side)...but pretty much pc architecture inside a box
That's the gains you get overclocking on PC. But on a console, when devs try their hardest to squeeze every cycle out of the processors, it means they do get those extra 6% (53MHz) on the GPU side. Otherwise you might as well leave those GPUs at 200MHz with passive cooling since extra clockrate doesn't mean linear gains in painformance.GPU frequency bump by 6.6% won't result in 6% performance increase. More of a 1-2%.
You didn't get my question,I said if devs chose to mandate 30 FPS on both versions of the game how will the PS4s 40% power advantage come into play,it surely can't be something minimal,what do you think?
so you think carmack dosnt know the difference between gddr5 and dd3+esram?
are you serious? haahha
this gen is another ps3 x360
and we already seen is like this from games they show at e3 and reveal no major differences between this two consoles
Why use launch titles to judge a systems power when you have the actual hardware specs. Its absurdly stupid.
Ahh.....can't wait for the first party games,especially from Sony.i think if multiplats target 30 (and in my opinion is what they will) both console have enough saved power for nice enviroments/textures etc etc
if some 3rd party devs for a weird reason (will not happen) will want push to the limit the ps4 u will start to see more polygons on the scene etcetc
but theres no reason to do it
if you look back at the x360 ps3 the only reason coz most ps3 multiplats look worst was coz ps3 was hard to code for.......
3rd party dont target to lose months to optimize a console on top of the others....or create two differents version of a game...maybe the AI...or the resolution...
numbers on papers never tell the true story
being more clear ....
if you think that the 40% of more power of the ps4 will result in a 40% of more stuff on screen....well dosnt work like this
It certainly won't be a PS3-360 gen. The PS3 had a bunch of exclusives that ended up being the most impressive games of the gen, but has had to concede the terrain of third-plat games to the 360 in the majority of cases. Unless something goes wrong, the PS4 will win on both fronts.
As for Carmack, he stated that he hasn't done any benchmarking, so he's mostly talking about generalities at the moment (Same CPUs, same GPU architecture, 8 GB of RAM). Not that his observation will get invalidated as they are, indeed, close. Equal, however, they are not...
Oh sure they do.numbers on papers never tell the true story
Numbers on papers do tell the biggest part of the story and, unless there is some massive bottleneck, should be indicative of the potential of a machine.
ND,SSM,GG,Sucker Punch and PD combined released WAY more than 3-4 games this gen and now they've all expanded.....this time will be same lvl on 3rd party games
and better graphics coming from 2 or 3 studios for exclusives on ps4 (naughty dog,santa monica ecc ecc)
we all know the ps4 have the edge...but average joe will not see it if not in 3 or 4 games for the entire gen
this time will be same lvl on 3rd party games
and better graphics coming from 2 or 3 studios for exclusives on ps4 (naughty dog,santa monica ecc ecc)
we all know the ps4 have the edge...but average joe will not see it if not in 3 or 4 games for the entire gen
(being ironic)
ok so cerny and the other "launch" titles devs should give up coz the world didnt see any graphical superiority of the ps4
and if was this big should be so easy to show the differences especially for cerny
i get banned for a week trying to explain this...dont come back on this point pls
so i close here this
ND,SSM,GG,Sucker Punch and PD combined released WAY more than 3-4 games this gen and now they've all expanded.....
I disagree. Imo, It will be the reverse of the current gen, meaning a slight advantage for the PS4 in multi-plat games...
the last gen the difference was given by the difficulty of the ps3 to code for
not coz devs would do better version of the game for the x360
games will look the same IMHO
Therer were other reasons, mainly that the RAM, the GPU and the dev tools of the 360 were simply better. Whatever advantage the PS3 had in the Cell (and it was a great piece of tech) was used to compensate for the shortcomings of the GPU, hence nullifying what could have been a unique strenght. The 360 was a better designed machine overall, and it showed.
ND's efforts were matched or surpassed by studios like SSM,GG and PD and all of them have expanded into 2 or more teams,hell even Sucker Punch has now entered the fray with Infamous Second Son which is the best looking next gen exclusive.and how much of this first party games look this good compared to xbox exclusives? resistance?
i thikn red dead redemption was one of the best open world games last gen and was multiplat
...what i would say is we know how much good are naughty dog and when they show a game you see the "difference"....this dosnt happen with all of the first party devs
There is, being competitive on the more powerful platform as well. But in PS4/Xbone case you won't need a great deal of customization, I think 3rd party devs will settle on computationally expensive but easy to implement improvements in PS4 such as higher res shadows, higher res transparencies etc. - basically it will make the game a little nicer and sharper without making a world of a difference for regular Joe.theres no reason for a 3rd party dev to improve a version of the game for a specific console
Because there is far more to a closed system than just gpu... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.
sure?
numbers on papers never tell the true story
being more clear ....
if you think that the 40% of more power of the ps4 will result in a 40% of more stuff on screen....well dosnt work like this
ok if xbone do 10fps ps4 do 12/14
isnt a game changer
Gamechanger? No, it isn't.Having 20-40% performance lead is not a game changer?
In other news:
http://neogaf.com/forum/showthread.php?t=643127
Having 20-40% performance lead is not a game changer?
I had a shitty PC as well once.
ok if xbone do 10fps ps4 do 12/14
isnt a game changer
but for the console war..yes ps4 is more powerfull
Had nothing to do with shitty PCs. The game was a slow texture loading stuttering mess.
No. He clearly has both dev kits. He admits that he's not done vigorous benchmarking which from Carmacks point of view is going to be a deep dive but from what he's done on them so far. The performance is very close.
That's more then good enough for me. I'll take his real world experience of the respective dev kits backed up by his amazing background and knowledge over some internet fanboys reading leaked specs and declaring a winner.
Yup PS4 has a better GPU and better ram but they are still very close. You'll definitely see a difference in exclusives though.
I don't understand why people continue to ignore the more optimized hardware of ps4 & believe to everyone who said both are very close. Isn't Carmack the same who said no one will notice the differences to the old gen & the next incoming, right?Yeah hardware are very close but performance will not to be if developers will care to push ps4. Its fanboystic to think that 50 % of more power will be barely noticeable if developers will care to use it, especially in a close hardware, 50 % should be very relevant. Carmack did just a pr comunicate, stop to believe will criticized microsoft in the hardware, he as never biased microsoft in all his life.MS paid him to say that!!!
Because there is far more to a closed system than just gpu... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.
6% upclock of one component = 7% increase in real world performance, when you're arguing that 50% better hardware is only 25% better at said real world performance.yes some fps somethng around 25% in certain situation ( i think df talked about this)
this before the upclock..now something aroung 18%
3rd party studios had a hard time with 30 fps last generation. That wasn't because the 360 and PS3 couldn't do it but because they were more focused on eye candy than stability.i dont see both console have any problem @ 30 fps
we already seen what xb1 is capable of @60 (launch games)
for this reason multiplats will be = on both consoles (i dont think we will have lots of multiplats @60)
3rd party studios had a hard time with 30 fps last generation. That wasn't because the 360 and PS3 couldn't do it but because they were more focused on eye candy than stability.
Looked great on my PC and it's no powerhouse. But having a nVidia card probably helped.
Did you have seen what developers have done adding just 20MB on the console RAM with the simple use of the custom AA/FXAA over MSAA? But with more unified shader , main ram, bandwith will doesn't translate into better performance ? Why? Microsoft has not developed xbone with in mind the best hardware possible, it has admitted even a comparison performance not count in a platform or something like that, we need of more prove? The first years propably will not seen drastically visible differences but after it's illogic to expect otherwise. ps3/360 differences in theory are even littler in comparison.No if it doesn't translate into actually better performing games.
And even then, the advantage in-game has to be manifest, otherways it's just food for trolls online.
Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?
Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.
That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.
The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.
The overall IQ and perfomance rised over time. Launchgames like Splinter Cell, PGR, Heavenly Sword were running really bad compared to modern blockbusters like Tomb Raider and even Dragon's Dogma.
That could be straight from some PR flyer.Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?
Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.
That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.
The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.