• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

John Carmack on PS4 vs. Xbox One Specs: They're 'Very Close'

EvB

Member
19-ick.jpg


sure?

Didn't look like that on my 360....
 

kartu

Banned
... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.

Lolwhat?

yes some fps somethng around 25% in certain situation ( i think df talked about this)

this before the upclock..now something aroung 18%


GPU frequency bump by 6.6% won't result in 6% performance increase. More of a 1-2%.
 

Hypron

Member
Didn't look like that on my 360....

That's not what the game looks like at all time. If you turn the camera around too quickly the game can look like that for a fraction of a second (I never experienced that even though I played the game on 2 different AMD GPUs... However there are heaps of videos online showing the problem).
 

TheKayle

Banned
What is both versions of the game target 30FPS?

i dont see both console have any problem @ 30 fps

we already seen what xb1 is capable of @60 (launch games)

for this reason multiplats will be = on both consoles (i dont think we will have lots of multiplats @60)
 
so you think carmack dosnt know the difference between gddr5 and dd3+esram?

are you serious? haahha

this gen is another ps3 x360

and we already seen is like this from games the show at e3 and reveal no major differences between this two consoles

Since when have a generation of games' graphics been defined by what we see in the launch titles?

Please.
 

Sid

Member
i dont see both console have any problem @ 30 fps

we already seen what xb1 is capable of @60 (launch games)

for this reason multiplats will be = on both consoles (i dont think we will have lots of multiplats @60)
You didn't get my question,I said if devs chose to mandate 30 FPS on both versions of the game how will the PS4s 40% power advantage come into play,it surely can't be something minimal,what do you think?
 

SgtCobra

Member
this gen is another ps3 x360

So the one console will have a better overall framerate, while the other console is missing some effects, shadows, other stuff and has a worse resolution and anti-aliasing? Okay.
It's better to wait a year or 2 when both cobsoles have matured a bit, even you can't look in the future.
 

szaromir

Banned
GPU frequency bump by 6.6% won't result in 6% performance increase. More of a 1-2%.
That's the gains you get overclocking on PC. But on a console, when devs try their hardest to squeeze every cycle out of the processors, it means they do get those extra 6% (53MHz) on the GPU side. Otherwise you might as well leave those GPUs at 200MHz with passive cooling since extra clockrate doesn't mean linear gains in painformance.
 

TheKayle

Banned
You didn't get my question,I said if devs chose to mandate 30 FPS on both versions of the game how will the PS4s 40% power advantage come into play,it surely can't be something minimal,what do you think?

i think if multiplats target 30 (and in my opinion is what they will) both console have enough saved power for nice enviroments/textures etc etc

if some 3rd party devs for a weird reason (will not happen) will want push to the limit the ps4 u will start to see more polygons on the scene etcetc

but theres no reason to do it

if you look back at the x360 ps3 the only reason coz most ps3 multiplats look worst was coz ps3 was hard to code for.......

3rd party dont target to lose months to optimize a console on top of the others....or create two differents version of a game...maybe the AI...or the resolution...
 

Pistolero

Member
so you think carmack dosnt know the difference between gddr5 and dd3+esram?

are you serious? haahha

this gen is another ps3 x360

and we already seen is like this from games they show at e3 and reveal no major differences between this two consoles

It certainly won't be a PS3-360 gen. The PS3 had a bunch of exclusives that ended up being the most impressive games of the gen, but has had to concede the terrain of third-plat games to the 360 in the majority of cases. Unless something goes wrong, the PS4 will win on both fronts.
As for Carmack, he stated that he hasn't done any benchmarking, so he's mostly talking about generalities at the moment (Same CPUs, same GPU architecture, 8 GB of RAM). Not that his observation will get invalidated as they are, indeed, close. Equal, however, they are not...
 

TheKayle

Banned
Why use launch titles to judge a systems power when you have the actual hardware specs. Its absurdly stupid.

numbers on papers never tell the true story

being more clear ....

if you think that the 40% of more power of the ps4 will result in a 40% of more stuff on screen....well dosnt work like this
 

Sid

Member
i think if multiplats target 30 (and in my opinion is what they will) both console have enough saved power for nice enviroments/textures etc etc

if some 3rd party devs for a weird reason (will not happen) will want push to the limit the ps4 u will start to see more polygons on the scene etcetc

but theres no reason to do it

if you look back at the x360 ps3 the only reason coz most ps3 multiplats look worst was coz ps3 was hard to code for.......

3rd party dont target to lose months to optimize a console on top of the others....or create two differents version of a game...maybe the AI...or the resolution...
Ahh.....can't wait for the first party games,especially from Sony.
 

Pistolero

Member
numbers on papers never tell the true story

being more clear ....

if you think that the 40% of more power of the ps4 will result in a 40% of more stuff on screen....well dosnt work like this

Euh...More power will either get the game to run smoother (more frames per second) or allow to improve the image quality-resolution. There won't be 40% more stuff on the screen for a multi-plat game. That's absurd to begin with...
 

TheKayle

Banned
It certainly won't be a PS3-360 gen. The PS3 had a bunch of exclusives that ended up being the most impressive games of the gen, but has had to concede the terrain of third-plat games to the 360 in the majority of cases. Unless something goes wrong, the PS4 will win on both fronts.
As for Carmack, he stated that he hasn't done any benchmarking, so he's mostly talking about generalities at the moment (Same CPUs, same GPU architecture, 8 GB of RAM). Not that his observation will get invalidated as they are, indeed, close. Equal, however, they are not...

this time will be same lvl on 3rd party games

and better graphics coming from 2 or 3 studios for exclusives on ps4 (naughty dog,santa monica ecc ecc)

we all know the ps4 have the edge...but average joe will not see it if not in 3 or 4 games for the entire gen
 

TheKayle

Banned
Numbers on papers do tell the biggest part of the story and, unless there is some massive bottleneck, should be indicative of the potential of a machine.


(being ironic)
ok so cerny and the other "launch" titles devs should give up coz the world didnt see any graphical superiority of the ps4

and if was this big should be so easy to show the differences especially for cerny
especially when the driver of the xb1 was sooo bad
and ps4 devs tools was far better than the xb1

i get banned for a week trying to explain this...dont come back on this point pls

so i close here this
 

Sid

Member
this time will be same lvl on 3rd party games

and better graphics coming from 2 or 3 studios for exclusives on ps4 (naughty dog,santa monica ecc ecc)

we all know the ps4 have the edge...but average joe will not see it if not in 3 or 4 games for the entire gen
ND,SSM,GG,Sucker Punch and PD combined released WAY more than 3-4 games this gen and now they've all expanded.....
 

Pistolero

Member
this time will be same lvl on 3rd party games

and better graphics coming from 2 or 3 studios for exclusives on ps4 (naughty dog,santa monica ecc ecc)

we all know the ps4 have the edge...but average joe will not see it if not in 3 or 4 games for the entire gen

I disagree. Imo, It will be the reverse of the current gen, meaning a slight advantage for the PS4 in multi-plat games...
 

Pistolero

Member
(being ironic)
ok so cerny and the other "launch" titles devs should give up coz the world didnt see any graphical superiority of the ps4

and if was this big should be so easy to show the differences especially for cerny

i get banned for a week trying to explain this...dont come back on this point pls

so i close here this

Cerny is making a small budget game, Knack. He openly explained his only objective is to propose a fun experience aimed at the whole family, not to release a visual monster.
As for the differences, we have yet to see a single game running on both plateforms side by side, so I fail to understand what you constantly refer to...
 

TheKayle

Banned
ND,SSM,GG,Sucker Punch and PD combined released WAY more than 3-4 games this gen and now they've all expanded.....

and how much of this first party games look this good compared to xbox exclusives? resistance?

i thikn red dead redemption was one of the best open world games last gen and was multiplat

...what i would say is we know how much good are naughty dog and when they show a game you see the "difference"....this dosnt happen with all of the first party devs
 

TheKayle

Banned
I disagree. Imo, It will be the reverse of the current gen, meaning a slight advantage for the PS4 in multi-plat games...

the last gen the difference was given by the difficulty of the ps3 to code for

not coz devs would do better version of the game for the x360

games will look the same IMHO
 

jonnyp

Member
"Carmack describes Kinect as "kind of like a zero-button mouse with a lot of latency on it."

That's the most apt description I've ever heard of the uselessness of Kinect. hehehe
 

Pistolero

Member
the last gen the difference was given by the difficulty of the ps3 to code for

not coz devs would do better version of the game for the x360

games will look the same IMHO

Therer were other reasons, mainly that the RAM, the GPU and the dev tools of the 360 were simply better. Whatever advantage the PS3 had in the Cell (and it was a great piece of tech) was used to compensate for the shortcomings of the GPU, hence nullifying what could have been a unique strenght. The 360 was a better designed machine overall, and it showed.
 

TheKayle

Banned
Therer were other reasons, mainly that the RAM, the GPU and the dev tools of the 360 were simply better. Whatever advantage the PS3 had in the Cell (and it was a great piece of tech) was used to compensate for the shortcomings of the GPU, hence nullifying what could have been a unique strenght. The 360 was a better designed machine overall, and it showed.

theres no reason for a 3rd party dev to improve a version of the game for a specific console

it mean just spending more money and time...and probably get some bash from the fans of the console where the game look worst

if they can reach the equality they will go for that..
at the x360 ps3 time..3rd party should lose too much time to optimize the code for the ps3 and companies prefeer to go with a worst version for that console..istead to invest money and time to get the equality
 

Sid

Member
and how much of this first party games look this good compared to xbox exclusives? resistance?

i thikn red dead redemption was one of the best open world games last gen and was multiplat

...what i would say is we know how much good are naughty dog and when they show a game you see the "difference"....this dosnt happen with all of the first party devs
ND's efforts were matched or surpassed by studios like SSM,GG and PD and all of them have expanded into 2 or more teams,hell even Sucker Punch has now entered the fray with Infamous Second Son which is the best looking next gen exclusive.
 

szaromir

Banned
theres no reason for a 3rd party dev to improve a version of the game for a specific console
There is, being competitive on the more powerful platform as well. But in PS4/Xbone case you won't need a great deal of customization, I think 3rd party devs will settle on computationally expensive but easy to implement improvements in PS4 such as higher res shadows, higher res transparencies etc. - basically it will make the game a little nicer and sharper without making a world of a difference for regular Joe.
 

kitch9

Banned
Because there is far more to a closed system than just gpu... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.

Uhm, the GPUs run compute.... Sonys GPUs is designed to push compute.
 

kitch9

Banned
numbers on papers never tell the true story

being more clear ....

if you think that the 40% of more power of the ps4 will result in a 40% of more stuff on screen....well dosnt work like this

It does actually if the power is easy to access.
 
ok if xbone do 10fps ps4 do 12/14

isnt a game changer

but for the console war..yes ps4 is more powerfull

Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?

Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.

That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.

The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.
 

omonimo

Banned
No. He clearly has both dev kits. He admits that he's not done vigorous benchmarking which from Carmacks point of view is going to be a deep dive but from what he's done on them so far. The performance is very close.

That's more then good enough for me. I'll take his real world experience of the respective dev kits backed up by his amazing background and knowledge over some internet fanboys reading leaked specs and declaring a winner.

Yup PS4 has a better GPU and better ram but they are still very close. You'll definitely see a difference in exclusives though.

MS paid him to say that!!!
I don't understand why people continue to ignore the more optimized hardware of ps4 & believe to everyone who said both are very close. Isn't Carmack the same who said no one will notice the differences to the old gen & the next incoming, right?Yeah hardware are very close but performance will not to be if developers will care to push ps4. Its fanboystic to think that 50 % of more power will be barely noticeable if developers will care to use it, especially in a close hardware, 50 % should be very relevant. Carmack did just a pr comunicate, stop to believe will criticized microsoft in the hardware, he as never biased microsoft in all his life.
 

Drek

Member
Because there is far more to a closed system than just gpu... exact same CPUs also mean that those parts will more than likely be the limiter this gen and both gpus will do everything the developers can throw at it.

This is why the PS4 has GPU compute, and more specifically why they designed 4 of the CUs to have enhanced ALU.

The horsepower advantage can clearly be spread between GPU specific tasks and picking up the slack for the CPU, the system is in fact designed to make this a major technical advantage.

yes some fps somethng around 25% in certain situation ( i think df talked about this)

this before the upclock..now something aroung 18%
6% upclock of one component = 7% increase in real world performance, when you're arguing that 50% better hardware is only 25% better at said real world performance.

Wow.

i dont see both console have any problem @ 30 fps

we already seen what xb1 is capable of @60 (launch games)

for this reason multiplats will be = on both consoles (i dont think we will have lots of multiplats @60)
3rd party studios had a hard time with 30 fps last generation. That wasn't because the 360 and PS3 couldn't do it but because they were more focused on eye candy than stability.

Assuming the same thing won't happen this generation is preposterous. First wave 3rd party efforts are current gen up-ports but just wait for the second wave. We'll see shaky frame rates again as everyone dives into the race for more bells and whistles.

When that happens the exact same game will be made that runs between 24-30 fps on the XB1 and at a locked 30 fps on PS4 (more like 32-40 fps, but locked at 30).
 
3rd party studios had a hard time with 30 fps last generation. That wasn't because the 360 and PS3 couldn't do it but because they were more focused on eye candy than stability.

The overall IQ and perfomance rised over time. Launchgames like Splinter Cell, PGR, Heavenly Sword were running really bad compared to modern blockbusters like Tomb Raider and even Dragon's Dogma.
 

pa22word

Member
Looked great on my PC and it's no powerhouse. But having a nVidia card probably helped.

I have an ATI card and it doesn't look like that -- currently. If you do a reverse image search on that shot you'll see that it was taken a day after launch, which was before AMD got their shit together and released the correct drivers for the game.

It's kinda sad even to this day id catches so much flak for something that was entirely AMD's fault...
 

omonimo

Banned
No if it doesn't translate into actually better performing games.

And even then, the advantage in-game has to be manifest, otherways it's just food for trolls online.
Did you have seen what developers have done adding just 20MB on the console RAM with the simple use of the custom AA/FXAA over MSAA? But with more unified shader , main ram, bandwith will doesn't translate into better performance ? Why? Microsoft has not developed xbone with in mind the best hardware possible, it has admitted even a comparison performance not count in a platform or something like that, we need of more prove? The first years propably will not seen drastically visible differences but after it's illogic to expect otherwise. ps3/360 differences in theory are even littler in comparison.
 

ghst

thanks for the laugh
Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?

Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.

That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.

The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.

i'll look forward to your posts in future DF threads when PC guys are dragging their balls around.
 

Drek

Member
The overall IQ and perfomance rised over time. Launchgames like Splinter Cell, PGR, Heavenly Sword were running really bad compared to modern blockbusters like Tomb Raider and even Dragon's Dogma.

Are you claiming that sub-30 fps instances disappeared in the later half of this generation? Because I've got a whole library of recent X360 and PS3 titles that beg to differ.

Developers have always and will continue to design towards the breaking point of what they can get out of hardware. As they learn the ins and outs of what they can do with hardware that line moves. For 3rd parties that means delivering an experience that just barely runs at a playable frame rate for consoles so that the PC gamers are sated.

This upcoming generation when developers do that they'll design towards being mostly stable on XB1 and end up with a very stable game on PS4.
 

Kinyou

Member
Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?

Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.

That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.

The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.
That could be straight from some PR flyer.
 

TheKayle

Banned
ok lets put it in this way

there are two cars

1 - a 1200 cc
2 - a 1800 cc turbo

both cars need to be presented to the customers doing some laps

before all of this start
we already know that the first (1.200) not only is slower but also car mechanics are in late to optimize the aerodinamics ..engine etc etc...everyone know this

the second car (1800 turbo) is ready their engine eeprom is well developed and optimized all work great and already on paper we know this car have at least 50% advantage on the first one


the day of the presentation arrive and they do their laps
when they run the 1800 turbo dont destroy the 1200 but istead they arrive pretty much equal or ppl need the photofinish coz probably the 1200 did better than the 1800 turbo

this is what happen with the presentation of the games running on both consoles
on paper the ps4 should destroy the xb1

if one of the two console have ..better developed driver (ps4) better devs tools (ps4) 50% more powerful gpu (ps4) unified pool of faster ram (ps4) more ram allocated for games (ps4) less heavy os (ps4)

you need years of learning curve to show the power differences?

and for example ALSO if both running not optimized games ..would be EASY for the most powerful console with this big gap to show the power differences.....that aso the worst developer should be good to show...

should be clear as night/day but we didnt see it and something dosnt add to me

coz i didnt feel AT ALL the differences and im sure that for the average joe graphics like that one of ryse or quantum break could be the best of what we seen

is this underwhelming for devs that work on a console that is so much better than the other ? or just the gap will be just whta DF showed to us ..in a number of frame that u can count in two hand fingers
 
Top Bottom