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Forza Motorsport 5 at gamescom - Spa confirmed

Gameplay looks great.

My only complaint is the lens flare. Get rid of it, T10. You don't see lens flare with your eyes in real life.
 

Seanspeed

Banned
understood. But if you're taking the care and attention to bother to laser scan tracks, you'd think you'd take the small extra step of maybe taking a few photos while you're there - or even just checking youtube and adjusting where your track scenery is?

Alternatively they specifically chose to keep the barriers close to the track because it gives a greater sensation of speed?
No, I'm sure they didn't do it for that reason, I was just saying that while you guys see it as a flaw, I'm actually happy about it. I most definitely have different priorities than a lot of you when it comes to Forza.

And I don't think its unreasonable that yes, they would take the care and attention to model the track itself properly while not going out of their way to redo everything else. They can take pictures and have data, but you don't just plaster a photograph onto the track and bam, you've got your environment. Takes time and effort to model whats in those photos and data into the game. It might just be that in their hurry to meet the launch date, they had to put environment authenticity behind track surface authenticity, which would be the right compromise to make in that sort of situation in my opinion.
 

p3tran

Banned
From this

to this


Great consistency T10...

this
image_forza_motorsport_5-22894-2721_0001.jpg
this
and this
are all part of the same demo.

the photomode pic on the other hand, is entirely up to the user that takes the pic if it will look great or look like shit.
lots of sliders to fiddle with, but I guess you know that.
 

sevanig

Banned
The focus of laser scanning is usually the track(road/asphalt) itself, not its surroundings.

Laser scanning would be a waste of money and resources!

Even with the outputted point cloud, you will still have to trace around the data for the road outline and introduce inaccuracies...

High-resoloution Aerial photography would be much much better!!!
 

SatansReverence

Hipster Princess
Laser scanning would be a waste of money and resources!

Even with the outputted point cloud, you will still have to trace around the data for the road outline and introduce inaccuracies...

High-resoloution Aerial photography would be much much better!!!

No...

Laser scanning is by far the most accurate way of capturing a road surface.
 
Gameplay looks great.

My only complaint is the lens flare. Get rid of it, T10. You don't lens flare with your eyes in real life.

Does seem like a weird choice but this is T10.

I don't dislike the effect, having the option to choose a lens view (complete with shaking, fisheye and dust particles) would be cool but as it stands now the lens flare shouldn't be so apparent when driving as it is when watching someone else play.
 

sevanig

Banned
No...

Laser scanning is by far the most accurate way of capturing a road surface.

Jeez you want to laser scan the surface, so you can drive past it at 100+ km/h LOL

Talk about waste of money!!

It would be cheaper to survey 3 points every 2meters and create a terrain model.

Save the laser scanning for more important things Haha.
 

sevanig

Banned
You're not a big sim racing fan, its cool. :)

Oh I'm a racing sim fan, I even have built my own sim racing pod, etc..

Ive just had to deal with laser scanned data before to 3D model a facility.
The output data from company to company can range from awesome to shit.
Even though they promise great things...

And sure it all looks awesome in a point cloud, but there are still inaccuracies, fuck even a leaf or a bug on the road would create rubbish output data!!!
Its hard to tell what is what.
 

eso76

Member
From this

to this

Great consistency T10...

Zero tesselation in photomode and gameplay. FM4s models had less poly edges :|

Bull. There's no tessellation in FM4, the only reason why you see more poly edges in that photomode pic is, the car is closer to the camera and the pic is much clearer, sharper and bigger.
AND there's an issue with the specular.
That photomode pic looks rather bad, but in the video that mercedes looks great.
 

p3tran

Banned
yeah, and about that laser scanning track accuracy and all, did anyone of you think that maybe they scanned that shit up
with kinect ?
I think that would put things in perspective :D
 

G Rom

Member
Bull. There's no tessellation in FM4, the only reason why you see more poly edges in that photomode pic is, the car is closer to the camera and the pic is much clearer, sharper and bigger.
AND there's an issue with the specular.
That photomode pic looks rather bad, but in the video that mercedes looks great.

There is tesselation in FM4 actually, it's why they could say they had 1M polygon cars in Autovista for example.
Just thought that this 300SL could be an AI car with a lower LOD, hence the polygon edges more visible. I mean they made this mistake during FM3 or FM4 marketing campaign with a screenshot of an AI car so it's not impossible they made a similar one on FM5.
 
Gamersyde's footage, once again, sets a standard other offscreen footage can't hope to match. The vids thus far have been dominated by a certain overgrown Fiat, so the 300SL was a welcome change.

Here's some footage featuring the R18 e-tron and the P1. Not sure if your crew on the showfloor does requests, Blim, but some 60 fps footage of the Audi would be much appreciated.
 

eso76

Member
There is tesselation in FM4 actually, it's why they could say they had 1M polygon cars in Autovista for example.

nah, autovista has mostly same exterior plus TONS of polys for engine and interiors.
afaik, no tessellation
 

chubigans

y'all should be ashamed
Just saw the always great video from Gamersyde-

http://www.gamersyde.com/download_forza_motorsport_5_gc_gameplay_1080p-30591_en.html

-They fixed reflections! Now they run at 60fps. That was a jarring graphical issue with the E3 build so glad they got reflections to run at 60. Mirror reflections are still 30, but I have more faith now that they'll fix it.
-Cars look nice on the track.
-Not a hint of slowdown from what I could see. Popup bugs from E3 didn't show up here either.
-That dynamic soundtrack is so dumb. So, so, so stupid. ughhhhhhhhhhhh
-Dat lens flare, tone it down a bit!
-Laguna Seca was never a looker to begin with so I guess it's not fair to critique the environment detail. Need to see something like Spa to see how the environments are.

Overall looking better than E3! Makes me excited for GT6 on PS4. Good show, Turn 10.
 

Xanadu

Banned
Just saw the always great video from Gamersyde-

http://www.gamersyde.com/download_forza_motorsport_5_gc_gameplay_1080p-30591_en.html

-They fixed reflections! Now they run at 60fps. That was a jarring graphical issue with the E3 build so glad they got reflections to run at 60. Mirror reflections are still 30, but I have more faith now that they'll fix it.
-Cars look nice on the track.
-Not a hint of slowdown from what I could see. Popup bugs from E3 didn't show up here either.
-That dynamic soundtrack is so dumb. So, so, so stupid. ughhhhhhhhhhhh
-Dat lens flare, tone it down a bit!
-Laguna Seca was never a looker to begin with so I guess it's not fair to critique the environment detail. Need to see something like Spa to see how the environments are.

Overall looking better than E3! Makes me excited for GT6 on PS4. Good show, Turn 10.
agree with all points, i dont understand why they didnt show off spa, makes no sense to me
 

mrklaw

MrArseFace
No, I'm sure they didn't do it for that reason, I was just saying that while you guys see it as a flaw, I'm actually happy about it. I most definitely have different priorities than a lot of you when it comes to Forza.

And I don't think its unreasonable that yes, they would take the care and attention to model the track itself properly while not going out of their way to redo everything else. They can take pictures and have data, but you don't just plaster a photograph onto the track and bam, you've got your environment. Takes time and effort to model whats in those photos and data into the game. It might just be that in their hurry to meet the launch date, they had to put environment authenticity behind track surface authenticity, which would be the right compromise to make in that sort of situation in my opinion.


seems to me just a bit odd. Laser scanning tracks is really detail focused, designed to appeal to sim fans. And yet that doesn't extend to what the tracks look like generally? It is a much more trivial thing to do to move some wall objects back a bit than integrate a complex laser scanned track into your game. And yet people are noticing it not being right.

Also why incorporate so much detail and yet ignore the constant requests from sim fans for other features? I can only hope that they have spent the effort at the start of the gen and will add more things on top with later releases.
 

RetroStu

Banned
Anyone else think Driveclub has overtaken it graphics wise?, Forza has the framerate but those new Driveclub vids are impressive.
 

SparksBCN

Neo Member
Anyone who knows how laserscanning works should know that in this case is complete BS. If the track was laserscanned it would reflect the changes done to the track since 2005, and even in the remote ridiculous case that they decided to just update the tarmac itself, the corkscrew would be fixed when it's still wrong.
 

amar212

Member
Anyone who knows how laserscanning works should know that in this case is complete BS. If the track was laserscanned it would reflect the changes done to the track since 2005, and even in the remote ridiculous case that they decided to just update the tarmac itself, the corkscrew would be fixed when it's still wrong.

Agreed. I concur Denmark observation. Will be interesting to see how will this particular thing develop.
 

p3tran

Banned
"power will be switched off in 5 minutes to save energy. Press any button to cancel."

at 5' 25" in the video btw

dafuq ?
LG tv osd.
As I was viewing video on same tv, I was like "wtf power savings so soon?!"

RetroStu said:
Anyone else think Driveclub has overtaken it graphics wise?, Forza has the framerate but those new Driveclub vids are impressive.
nah. if driveclub engine did laguna seca it would only look equally bland, but with plastic cars, half the framerate and fuzzy physics.
driveclub COULD end up better looking than forza5 though. logic also says yes. its just not there yet.

SparksBCN said:
Anyone who knows how laserscanning works should know that in this case is complete BS. If the track was laserscanned it would reflect the changes done to the track since 2005, and even in the remote ridiculous case that they decided to just update the tarmac itself, the corkscrew would be fixed when it's still wrong.
laser scanning works in many different ways. since we dont know, we cant tell.
look in my previous posts for my thoughts on this specific case :)
 

SparksBCN

Neo Member
laser scanning works in many different ways. since we dont know, we cant tell.
look in my previous posts for my thoughts on this specific case :)

I'm sorry but the "laser scanning works in many different ways" doesn't apply here. Even if they just decided to just scan the tarmac, then we would be seeing the corckscrew with the right camber, which isn't the case.

In the reveal article at the Forza website they mention Spa being laserscanned, but they don't say the same about Laguna Seca, which makes me think that they just laserscanned the new tracks, or perhaps also some of the old ones (the most inaccurate ones, like Nordschleife or Road Atlanta), while making minor updates to the rest.
 
Anyone else think Driveclub has overtaken it graphics wise?, Forza has the framerate but those new Driveclub vids are impressive.

No, but it really should do running at half the FPS. It's not like Evolution are novice devs, they managed to push the PS3 really hard. I expect things will improve by the time launch day comes.
 

Seanspeed

Banned
Oh I'm a racing sim fan, I even have built my own sim racing pod, etc..

Ive just had to deal with laser scanned data before to 3D model a facility.
The output data from company to company can range from awesome to shit.
Even though they promise great things...

And sure it all looks awesome in a point cloud, but there are still inaccuracies, fuck even a leaf or a bug on the road would create rubbish output data!!!
Its hard to tell what is what.
Fair enough man. Sounds like you know more about it than I do.

Also why incorporate so much detail and yet ignore the constant requests from sim fans for other features?
You could say that about almost anything they do? Why they'd add 'x' when ignoring everything that group 'y' wants ? Why they'd add 'z' when its ignoring everything that group 'a' wants? Etc etc. Its a case of juggling what they consider is a priority with limited time and resources.
 

p3tran

Banned
I'm sorry but the "laser scanning works in many different ways" doesn't apply here. Even if they just decided to just scan the tarmac, then we would be seeing the corckscrew with the right camber, which isn't the case.

In the reveal article at the Forza website they mention Spa being laserscanned, but they don't say the same about Laguna Seca, which makes me think that they just laserscanned the new tracks, or perhaps also some of the old ones (the most inaccurate ones, like Nordschleife or Road Atlanta), while making minor updates to the rest.
since I/we dont know how they developed it, we really cant say. can we now?

the two serious improvements that t10 has been tooting for its fans, are the calspan data and laser scanned tracks.
for the first, I have already written my notes. about the laser scanned tracks, other than the obvious things people here have noted from the first minute, I reserve from calling t10's claim "complete BS" until I can know better, and so should you.
 

Xanadu

Banned
I'm sorry but the "laser scanning works in many different ways" doesn't apply here. Even if they just decided to just scan the tarmac, then we would be seeing the corckscrew with the right camber, which isn't the case.

In the reveal article at the Forza website they mention Spa being laserscanned, but they don't say the same about Laguna Seca, which makes me think that they just laserscanned the new tracks, or perhaps also some of the old ones (the most inaccurate ones, like Nordschleife or Road Atlanta), while making minor updates to the rest.

i can see that being the case
 

SatansReverence

Hipster Princess
In the reveal article at the Forza website they mention Spa being laserscanned, but they don't say the same about Laguna Seca, which makes me think that they just laserscanned the new tracks, or perhaps also some of the old ones (the most inaccurate ones, like Nordschleife or Road Atlanta), while making minor updates to the rest.

They have claimed all real world circuits have been laser scanned. Even prague was apparently laser scanned (biggest proof of them outright lying).

And for those not knowing what's wrong aside from the mind numbingly obvious track side stuff, the left hander into the corkscrew is lacking a massive amount of camber and it's also missing the "hump" as it transitions from left to right.
 

SparksBCN

Neo Member
the two serious improvements that t10 has been tooting for its fans, are the calspan data and laser scanned tracks.
for the first, I have already written my notes. about the laser scanned tracks, other than the obvious things people here have noted from the first minute, I reserve from calling t10's claim "complete BS" until I can know better, and so should you.

I'm seeing a track that hasn't been updated and an official article (by official I mean on Forza's website) that makes no mention whatsoever of the track being laserscanned, so why should I think the track has being laserscanned when it's fairly obvious it hasn't?

The point of laserscanning is to get everything right: Camber of the turns, elevation changes, bumps, every nook and cranny of the surface, and of course the envinroment, yet the corckscrew is still wrong, and the envinroment doesn't reflect the changes made to the track eight years ago (some of them in the tarmac/kerbs itself). So yeah, I'm pretty sure that OXM article is BS. I'm not denying that they laserscanned the new tracks, and perhaps some of the old ones, but Laguna Seca shows no indication of this being the case.

They have claimed all real world circuits have been laser scanned. Even prague was apparently laser scanned (biggest proof of them outright lying).

And for those not knowing what's wrong aside from the mind numbingly obvious track side stuff, the left hander into the corkscrew is lacking a massive amount of camber and it's also missing the "hump" as it transitions from left to right.

Have they clamed that officially? Do we have an audio or video interview of Greenawalt or any other T10 member claiming this? Because I'm thinking that this is an invention of a journalist (or perhaps manipulating an statement, it's not the first time that happens) and it's been passed on as truth.
 

saladine1

Junior Member
I'm sorry but the "laser scanning works in many different ways" doesn't apply here. Even if they just decided to just scan the tarmac, then we would be seeing the corckscrew with the right camber, which isn't the case.

In the reveal article at the Forza website they mention Spa being laserscanned, but they don't say the same about Laguna Seca, which makes me think that they just laserscanned the new tracks, or perhaps also some of the old ones (the most inaccurate ones, like Nordschleife or Road Atlanta), while making minor updates to the rest.

They've said that ALL tracks have been laser scanned...ALL.

"We do this for all tracks in the game. Even the ones we've shipped before we've gone back and rescanned and updated."

So if the track in question isn't correct, then either the equipment is faulty, or it is correct and we are wrong or someone is pulling our legs...
 

derFeef

Member
Maybe they are just updating the actual track? I have no idea if that would work with just updating the track and keep/polish the environments around it... seems really weird.

I guess Helios could get some infos for us.
 

SparksBCN

Neo Member
They've said that ALL tracks have been laser scanned...ALL.

So if the track in question isn't correct, then either the equipment is faulty, or it is correct and we are wrong or someone is pulling our legs...

Again, is that an statement made on the official website or directly to a camera/microphone, or a quoted statement on an article?

A faulty equipment doesn't explain the wrong camber in the corkscrew or the completely outdated envinroment. Really, look for how iRacing laserscans their tracks (it's not like there are many ways to do it, so don't play the card of "maybe they doing it different"), then you will have a problem believing this is the case with the evidence presented here.
 

Slayer-33

Liverpool-2
T10's approach to redo all cars as accurate as possible is absolutely awesome.

Good shit.. Starting from scratch ftw
 
I'm seeing a track that hasn't been updated and an official article (by official I mean on Forza's website) that makes no mention whatsoever of the track being laserscanned, so why should I think the track has being laserscanned when it's fairly obvious it hasn't?

The point of laserscanning is to get everything right: Camber of the turns, elevation changes, bumps, every nook and cranny of the surface, and of course the envinroment, yet the corckscrew is still wrong, and the envinroment doesn't reflect the changes made to the track eight years ago (some of them in the tarmac/kerbs itself). So yeah, I'm pretty sure that OXM article is BS. I'm not denying that they laserscanned the new tracks, and perhaps some of the old ones, but Laguna Seca shows no indication of this being the case.



Have they clamed that officially? Do we have an audio or video interview of Greenawalt or any other T10 member claiming this? Because I'm thinking that this is an invention of a journalist (or perhaps manipulating an statement, it's not the first time that happens) and it's been passed on as truth.

I think you're right. I quickly noticed the barriers last night, but on second look this morning it doesn't appear that the track has been redone at all. Obviously most everything outside of the walls has changed, but everything inside them appears to be exactly the same.
 

Jamesways

Member
Well, how about any feedback from people there about the actual track texture feel? We'll know right away if people say it's still glass smooth as most Forza tracks were.

You'd think at least laser scanning the actual track would give some sort of texture in some areas. I know people have said that all the tracks aside from Sebring and Nurb GP are actually glass smooth like Forza portrays, but playing other sims the same tracks have bumps and texture. The same tracks in Race Pro, for example, not smooth at all.
 

CrunchinJelly

formerly cjelly
Oops, didn't see the new thread. Cross posting from the old thread; MadCatz announced their Xbox One wheel. No clutch, unfortunately.

San Diego – August 21, 2013 – Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT: MCZ) announced today the Force Feedback Racing Wheel, a premium quality racing game controller for the Xbox One console.

Designed to offer a highly authentic gaming experience, the genuine suede leather steering wheel houses a raft of technology, such as twin next generation Force Feedback motors and a luxury CNC anodized aluminum wheel face which can be removed from the wheel base should gamers wish to replace or upgrade in the future.

Ideal for use with software such as Forza Motorsport® 5, the Force Feedback Racing Wheel ships with a fully adjustable Pedal Set, allowing gamers to adjust the spring resistance, height and spacing on the gas and brake pedals.

JhkMKeX.jpg


jq8dSyM.jpg


vTcX6PP.jpg
 
T10 has a good product. I'm sure ms made the call to bail on old consumers

Yeah, I'm completely behind T10 with the game they are delivering. I know it doesn't have "everything" I want, but what is there would be a blast. I say "would" because I just don't think I'm going to get it (or the XB1) for a while since it has no wheel support. But, we'll have to see if PS4 has wheel support to, it supposedly is up to the "manufacturer" but I haven't heard anything from Thomas regarding this.

The Wheel support is the single most important thing for me buying an XB1 and Forza 5 at launch, without it I'll probably wait a few years.
 

AngryBird

Banned
And I thought driveclub didn't look good ...

This is quite a bit uglier than dc, mostly due to the low detail environments.

To me it feels like little upgrade from last gen, no new technologie implementations are included. The other track in the city feels like the the buildings are made out of cartboard and lifeless.

But there is a clear distinctions bteween this and dc as dc seems to be the opposite of what I just said^
 

SparksBCN

Neo Member
And I thought driveclub didn't look good ...

This is quite a bit uglier than dc, mostly due to the low detail environments.

To me it feels like little upgrade from last gen, no new technologie implementations are included. The other track in the city feels like the the buildings are made out of cartboard and lifeless.

But there is a clear distinctions bteween this and dc as dc seems to be the opposite of what I just said^

256364227_1041_good_troll_answer_1_xlarge.jpeg
 

nib95

Banned
Gamersyde's footage, once again, sets a standard other offscreen footage can't hope to match. The vids thus far have been dominated by a certain overgrown Fiat, so the 300SL was a welcome change.

Here's some footage featuring the R18 e-tron and the P1. Not sure if your crew on the showfloor does requests, Blim, but some 60 fps footage of the Audi would be much appreciated.

Damn I love this video LMAO! The guy is amazing. ArGHHH Shizer!! Oh nein!!
 
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