I think my point of concern here would be: this is clearly a controller designed to target a specific goal (making KB/M games playable on a pad.) But we can also agree upfront that it'll be worse at that than a real KB/M setup, it's just a question of how
much worse. If it's a little bit, this could really represent a pretty big shift to making these games couch-accessible. But if it's a lot....
How well will this work for games that rely heavily on digital movement? Super Meatboy and such?
Unless something very surprising is going on, this controller is pretty much designed to give up on digital-input games right from the start in order to achieve other design objectives.
A lot of people in this thread have never heard of haptics, it seems.
Haptic feedback is very neat, and it'll be extremely valuable on a controller like this, but it doesn't solve the specific problem of digital input.