• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Valve announces Steam Controller

Status
Not open for further replies.

Symphonic

Member
I don't know why valve seems to hate those who purchased and loved his games, and insult with all of this...
Trackpad? have you ever try to use a trackpad to play?
vibration feedback? disable it is the first thing i do in my smarthphones.

SteamOS? nice
Steam Machines? bleh
Steam Pad? No, valve, please, stahp

Haptics =/= vibration feedback

I mean for fuck's sake, there was a whole section of the article dedicated to that.
 

sinxtanx

Member
OH WOW THIS THREAD

FUCKS

SAKE


instead of these choices of controls for PC games:

keyboard + mouse OR dualshock style

there is now these choices of controls for PC games:

keyboard + mouse OR dualshock style OR steam style


THE END OF VIDEO GAMES
 

Mudkips

Banned
Well, the other pad is the mouse. What would the first pad be, if not movement controls?

Analog movement instead of WASD? (I'm sure any games made with controllers in mind will use it for analog movement.)

Haptic electricity field will provide you with the resistance. You finger will feel the tension that pulls you to the center of the touchpad. :D

None of that is going to happen. It's just good rumble.
 
Looks terrible! But I haven't touched it yet and it COULD be the best controller ever. So I'll wait until I've use one to pass judgement.
 

Archpath1

Member
looks funky as hell, i'd give it a try

ib1UkayUQFl6sk.gif
 

Anteater

Member
You know I would kind of buy this just to replace my mouse for random UI related stuff, I hate reaching for my mouse when I'm like watching a movie or something, and I don't have a remote either, this would be cool as fuck.
 

Xater

Member
This has the potential to be something truly amazing. Flexible and innovative. Of course assuming the controller actually feels comfortable and the haptic feedback addresses effectively the shortcomings of touch devices. Games specifically designed for this controller could add so much more.

Too bad this thread shows so much resistance to any deviation from the status quo, just because what we have nowadays "already works".

I just really doubt that any touchpad an be an adequate replacement for buttons. Those things in the middle don#t count. They are not going to be comfortable for regular game functions.
 

Archaix

Drunky McMurder
Check again, the pads themselves are clickable as the back buttons and triggers.

Reading is knowledge and that's only half the battle!
The other half is more reading



Every other controller on the market also has clickable sticks and four buttons on the back/top of the controller. That doesn't help, at all. The button placement on this thing is terrible and of use in a very limited number of genres. It really looks like it suffers from trying to make a controller equally awful for left and right handed people.
 

ash_ag

Member
Pretty unique, and an interesting design in my opinion. Likely won't be very good for a few genres, like platformers and traditional fighting games, but I think that for most modern games it will be ace.
 

Minsc

Gold Member
Totally not enough information to make a decision right now on how the thing works.

Not sure I like the touchscreen. Devs will have to spend time designing a UI for that thing and it seems like Valve expects it to be a necessary element to control PC games.

That or just download one from the Steam Workshop made by the community. I think it's great the controller is something new, and different. I'm curious to read actual impressions, the people who can dismiss it blindly show a real close-minded approach. I remember how much I hated dual analog when I first tried it, and it took hours to get used to. Just because you think you'd not be able to adjust to it perfectly in a few minutes doesn't mean it's not worth exploring in more depth. There's probably a ton of neat applications dual trackpads can perform we haven't though of because we haven't tried it, and I'm very curious to try a device with haptics, I read about it a lot and haven't used anything with it before.
 

Bullza2o

Member
Looks very weird, but I'll reserve judgment until I get to try this first. I think it would make me play RTSes more if it works well.
 
I think people are having a hard time understand that this is for PC games in the living room. Playing Civ and the Sims and StarCitizen and DOTA can now be done where it never could before (at least not very well) of course there will be disadvantages to keyboard and mouse but this opens up entire GENRES of videogame in a new location. We don't need another FPS RPG platformed controller.
 

BraXzy

Member
Not sure what to think of it but I'll reserve judgement till I try it. You can't knock something till you have a go yourself.
 
I would love to see the original Nintendo Wii controller unveil thread, I bet the reactions weren't much different to the ones in here.

I still have a lot of questions about this design too, but there s clearly a lot of forward thinking going on here.

People were literally a lot more hostile in the Wiimote announcement thread. Everyone going with the whole Nintendoomed direction. Few saw it as a viable control scheme.

http://www.neogaf.com/forum/showthread.php?t=63251
 
I think your best bet is to still use a 360 controller for Dark Souls and platformers.

Especially since Dark Souls does not work well with Mouse and Keyboard controls, which is what this controller is emulating.

Yeah. Seems that this is designed as a way to play PC games on a controller that you can't really play on a standard controller, but may not be the best fit for a game designed for standard console controls.
 

D-e-f-

Banned
Crazier things have happened.
Starcraft_N64_Jaquette001.jpg

It was terrible

They actually thought up a pretty clever system for that one. It's obviously inferior to the PC UI but it was well done. Basically worked around shortcuts. I think the people who play SC multiplayer with shortcuts on PC would find that quite easy to adapt to.
 

Dr.Acula

Banned
ANALOG movement. Portal 2 already supports analog sticks. WASD would be a step backwards.

Oh, well does it say it's not analog? Are we sure WASD isn't just being used as slang for "Left, Right, Forward, Back?" Certainly the pad is technically capable of analog control, much the same way if a game on PS3 doesn't feature run/walk with the analog stick, it's not a failure of the stick, but of the implementation within the game.
 

Orayn

Member
Every other controller on the market also has clickable sticks and four buttons on the back/top of the controller. That doesn't help, at all. The button placement on this thing is terrible and of use in a very limited number of genres. It really looks like it suffers from trying to make a controller equally awful for left and right handed people.

This has SIX buttons on the back of the controller.
Each pad has TWO click zones.
There's your extra four inputs right there, and you can remap any of it however you want.
 

heyf00L

Member
You honestly think someone can play Starcraft on that thing?

It's been done on the 360 controller. SC2Cress was a streamer who played on a controller. I just looked and apparently his Twitch channel is gone, so no VODs to show you. It didn't look nearly as bad as it sounds. It sure would take a lot of getting used to, though.
 

TheFrza

Member
A lot of people in this thread have never heard of haptics, it seems.

I wanna try it incredibly badly. If this works it will kick ass,

I think the haptics will make all the difference in the world, if they implement it well. Most people are used to the weight in a controller, like the article points out, but true haptics is on another level.
 

Liamario

Banned
I'm a little sceptical about the controller to be honest. Mainly the trackpads. I can't see them being much better than controls on a touch screen device. The discs may be wide enough so your thumbs don't slide off. We'll have to wait and see.
 
I think my point of concern here would be: this is clearly a controller designed to target a specific goal (making KB/M games playable on a pad.) But we can also agree upfront that it'll be worse at that than a real KB/M setup, it's just a question of how much worse. If it's a little bit, this could really represent a pretty big shift to making these games couch-accessible. But if it's a lot....

How well will this work for games that rely heavily on digital movement? Super Meatboy and such?

Unless something very surprising is going on, this controller is pretty much designed to give up on digital-input games right from the start in order to achieve other design objectives.

A lot of people in this thread have never heard of haptics, it seems.

Haptic feedback is very neat, and it'll be extremely valuable on a controller like this, but it doesn't solve the specific problem of digital input.
 
Status
Not open for further replies.
Top Bottom