And while we're at it, is it just me, or does April May/Lotta Hart's theme from Phoenix Wright seem to reuse the beginning of Dan Dan kokjoro hikareteku from Dragon Ball GT?
Stolen from 4chan:
Must resist quoting tag.Yeah I always saw her glasses on the front view, but somehow I saw something different on her left and right views.
Stolen from 4chan:
How about the level in Mario Sunshine that was shaped like a Gamecube controller? Surely that was posted already.
How about the level in Mario Sunshine that was shaped like a Gamecube controller? Surely that was posted already.
looks like a turntable to me
Stolen from 4chan:
does a little bit
flip it upside down and youve got A, B X Y buttons in same place as on GC controller
How about the level in Mario Sunshine that was shaped like a Gamecube controller? Surely that was posted already.
Is this seriously a viable solution I've never actually been aware of? No, this isn't my own video.
http://www.youtube.com/watch?v=sXOqsZGW7cQ
I've turned mine on with the cartridge up plenty of times and it doesn't work.
I don't want to but I must call shenanigans. Or magic NES.
Stolen from 4chan:
It's in world 3. The water world. The castle is in Japan.Isnt there another also? Shaped like Japan or something? Must have seen it in this very thread!
I've turned mine on with the cartridge up plenty of times and it doesn't work.
I don't want to but I must call shenanigans. Or magic NES.
I'm sure a lot of you know that. However, what you may not know is that it had a fully orchestrated streamed soundtrack. Here it all is! It replaced the standard LTTP music, and I'm sure it would have been amazing to play at the time
In preparation of the big reveal, EA booked a booth at the 1990 Consumer Electronics Show, with plans to showcase seven titles. In those pre-E3 years, CES was the go-to convention for gaming companies. Riding the success of its recent Game Boy launch and the NES dominant market share, Nintendo planned to show off the legendary title Super Mario Bros. 3. At the same time, Sega was planning a proper introduction to the Genesis, which had just launched in August, and NEC was touting its new TurboGrafx-16 console as a must-have device thanks to a new title called Bonks Adventure.
The night before the show began, Trip Hawkins met with Sega CEO Hayao Nakayama and informed him of his companys bold feat. We basically said, Were going to run our own licensing program unless you agree to our terms, Gordon says.
Sega was caught in an uncomfortable position. If EA went ahead with its licensing program, the console manufacturer would be losing a significant portion of the profit that traditionally comes with the territory. EA could essentially reach out to other publishers and offer better returns and cheaper manufacturing costs than Sega was willing to do. The meeting lasted through the night, and in the morning Sega acquiesced.
http://bluetoad.com/iphone/article.php?id=773681&id_issue=73272&src=&ref=
Hope it hasn't been posted in this thread yet !
Today I've have discover why EA genenis cartridges looked like this
It's because EA made themselves these cartridges ! They reverse-engineered the genesis devkit so they could make cartridge themselves and then only pay 2$ of royalty to Sega instead of 8$, saving millions of dollars on their best sellers !
Story :
http://arstechnica.com/gaming/2008/08/the-story-of-ea-and-the-pirate-genesis-development-kit/
EA's (evil) genius is mind blowing
The only reason why I kind of don't mind it is because they gave us some great genesis titles, but they are dicks still.
So. EA was always a dick?
Being smart doesn't make you a dick,
Sega was probably so desperate for support on the Genesis that they had no other choice than to give in to Trip Hawkins demands. But it really did work out to EA's favor and to a lesser extend Sega's during that generation. They were one of the most active Westren third party developers early on in the consoles life. They also helped solidify sales for the Genesis in the western regions, especially with their sports games.
Dick move? Sure. But dick move? Sure. But it was also a brilliant move on their part.
Behind closed doors, Toys R Us showed EA its monthly sales numbers for every product in the store. When they arrived at the games section, it wasnt hard to see the breadth of Nintendos reach. Running down the list of the bestselling games, the first PC title didnt show up until the third page. The rest were Nintendo games. It was like, Oh my god, this is data we cant ignore, Gordon remembers.
After this rude awakening, EA knew it couldnt ignore the home consoles earning potential. But when it approached Nintendo about obtaining a licensing agreement, it became clear that making money on the NES wouldnt be easy thanks to the Japanese companys unwavering approach to third parties.
Nintendo was operating with near monopoly power, Gordon says. They had like a 95 percent share of the console business, and they had earned it because they took a huge risk.
If a publisher wanted to get in bed with the NES, they had to fly to Japan, state its case for a development system, and if Nintendo deemed it worthy there was only one deal on the table. Nintendo would sell the company a dev kit for what Gordon calls a ridiculous price, and after a game was finished the publisher had to send it to Nintendo, which would ultimately decide whether our not it would be manufactured.
Wait, we spend all this time and we build a game but we dont know if we can bring it to market? Gordon remembers asking. They said, Thats right, and if we decide to bring it to market, we manufacture it and well tell you how many well build. You pay us half the cost, and then we manufacture it when we feel like it. When its done in Japan you pay the second half of the cost and we release it and you figure out how you want to ship it.
By exerting near total control over any publisher who wanted to work on its platforms, Nintendo essentially operated like a legal extortionist under the guise of the license agreement. Even if you created a game that would fly off store shelves if given the opportunity, Nintendo could freeze you out of the market if didnt like the game, decided it was too similar to one of its own games and thus cut into their profits, or felt the content didnt fit with its vision of the console.
EA wasnt interested in willingly participating in this punishing one-sided relationship, so it started looking for other options. Sega had just released a new 16-bit console called the Genesis and it would soon debut in North America. EA just happened to have several successful 16-bit titles from the Commodore, Amiga, and IBM PC that would be a natural fit.
When EA inquired about publishing its games on the Genesis, the executives felt their proposal would be met with open arms. After all, Segas Master System floundered due to a shallow game catalog, garnering a mere three-percent market share. With EAs developmental chops and library of proven games on board, the Genesis would have a fighting chance.
We said, Youre coming out with this system and youre nowhere, but we have games, Gordon recalls. Well make a bunch of games, but you have to give us a different license than Nintendo because youre nowhere. Were your lone partner.
Instead of embracing the logic in EAs proposal, Sega of America president Mike Katz had other ideas. Sega wanted to emulate the Nintendo licensing agreement system, leaving little to no negotiation room for third-party publishers.
Sega said, No. Were going to be as important as Nintendo and were not going to back down, Gordon remembers.
Segas stingy response amazed EA. Youre so stupid, Gordon recalls thinking. You can get to the majority of the market with third-party support. Change the rules or we cant commit.
The discussion went back and forth for nearly a year, until a Sega executive boldly told Gordon, If you want a different deal youre going to have to reverse engineer the system, arent you?
I didnt say anything, but I went home and took notes in case of deposition because it turned out that we had a few engineers, Gordon says.
By "run our own licensing program", they mean that EA was going to sell third parties backdoor access to the Sega Genesis, very much against Sega's wishes.Trip Hawkins met with Sega CEO Hayao Nakayama and informed him of his companys bold feat. We basically said, Were going to run our own licensing program unless you agree to our terms,
Nope, here's more quotes from the article.
By "run our own licensing program", they mean that EA was going to sell third parties backdoor access to the Sega Genesis, very much against Sega's wishes.
Basically, give EA unrestricted VIP access to the front door, or EA will take control total over the back door.
Threatening a platform provider to give everyone their cartridge technology so Sega would lose a fuckton of cash does sound like a dick move to me. Almost as naughty as Sony with their SNES CD plans.
I used to be really careful not to damage or touch the yellow EA clip in the side of the carts until one day my oldest cousin showed me what was under it, fucking nothing. lol.
With saving so much money on their own carts you could think they would save an extra penny not including that weird clip too.
My copy of Ducktales NES either doesn't load or loads then craps a few minutes in if I push it all the way down. If I slide it without pushing it down, it plays without a problem.Is this seriously a viable solution I've never actually been aware of? No, this isn't my own video.
http://www.youtube.com/watch?v=sXOqsZGW7cQ
Nintendo had their dick moves too. They did run a monopoly on third parties with their own lucrative contracts that locked developers into publishing games for only the NES. Anyone who signed on with Nintendo back then were not allowed to publish games for competing consoles.The American Federal Trades Commission actually had to step in and break up Nintendo's monopoly on third parties, which benefited Sega a lot in the early 90's.
I remember being told back then that there were batteries uncased under those yellow tabs. When the save battery died, you could pull off the tab and replace it with a new one.
None of my games have a battery backup from EA so I can't go and check.
I'm not saying Nintendo was good with their policy, but there is a slight difference between someone who provides hardware and deals the cards and someone who is a player and tries to "cheat".
It's in world 3. The water world. The castle is in Japan.
The craptastic NES version of Back to the Future has The Power of Love from the movie soundtrack, but so speeded up to became unbearable.
The craptastic NES version of Back to the Future has The Power of Love from the movie soundtrack, but so speeded up to became unbearable.
Sorry if this has been posted before.
That is the map routes for the first four Pokemon games laid on top of a map of Japan.