Also one should note that Link does have a speaking part in the last track on the CD: Sound Drama 'Two People: Introductory Chapter.
Saw the 64DD mentioned in another thread that reminded me of this interesting titbit. Mario Artist Polygon Studio is actually where the idea for Wario Ware originated and the first set of Microgames in the latter are based on the games found in the former (even the tape deck harks back to it).
http://www.youtube.com/watch?v=-FoB3n1kxrY#t=55s
I'm sure this has been mentioned before but it's one of those cool things one should know.
amazing stuff, this my friends is real video game music done right
This is why I'm so pumped for A Link Between Worlds. The music will be fucking amazing. Proof:
http://www.youtube.com/watch?v=xPaq1M7qPrY
http://www.youtube.com/watch?v=SE_xMCt9VLw
That dungeon remix. I cannot wait for the Dark World and Dark Mountain themes. oh man
Well you don't have to: http://youtu.be/U2TtJy9b3xo?t=44s
I have had one since early 2007, but I only just realized that the original standard Sixaxis PS3 controller was translucent! I was holding it in front of my phone's screen by accident and the whole controller glowed with light.
My Dual Shock 3 was not translucent, though.
It's kind of odd... The two controllers sat side by side for years and I always though they looked identical, so the actual design advantage of the Sixaxis' translucency is nearly trivial..
Saw the 64DD mentioned in another thread that reminded me of this interesting titbit. Mario Artist Polygon Studio is actually where the idea for Wario Ware originated and the first set of Microgames in the latter are based on the games found in the former (even the tape deck harks back to it).
http://www.youtube.com/watch?v=-FoB3n1kxrY#t=55s
I'm sure this has been mentioned before but it's one of those cool things one should know.
Saw the 64DD mentioned in another thread that reminded me of this interesting titbit. Mario Artist Polygon Studio is actually where the idea for Wario Ware originated and the first set of Microgames in the latter are based on the games found in the former (even the tape deck harks back to it).
http://www.youtube.com/watch?v=-FoB3n1kxrY#t=55s
I'm sure this has been mentioned before but it's one of those cool things one should know.
The fuck? Mind blowing since we never got this in America so I'd never have known, but even moreso because of the random Gamecube theme. I'm more impressed that Nintendo based an entire mini-game in Mario Paint 64DD based around their next system.
Which region/country are you guys?
Here in Europe/PAL-lands, launch consoles have the grey menu, and Playstation systems from 1998 onwards+PSone's have the vomit splatter.
AND it's a Gamecube with the Game Boy Player.
Just as the original PS3 (if i'm correct). Those were translucent too, right?
I'm assuming the GameCube was a custom model imported into the game... Mario Artist let you do things like that.
http://www.youtube.com/watch?v=yFdB2p3CHWw
So I just found out that Steam has a secret multiplayer game that you can play. It's Spacewar. You just need to type steam://install/480 into a steam chat window and it gives you the option of installing it.
Has anyone ever tried it before? It looks fun.
I don't know if this is known or not, but you can control the specks of 'dust' on your PS3 screen with your sixaxis controller. Rotate it left/right and the specks will follow. When you move menu items up and down, specks will flow with that, too. You can spin your controller more than 360 degrees.
I was randomly looking up Mega Man stuff yesterday and the design for Oil Man seems incredibly racist.
He looks like a blackface caricature.
I was randomly looking up Mega Man stuff yesterday and the design for Oil Man seems incredibly racist.
He looks like a blackface caricature.
Seems like Toriyama has used that design before too...not sure if they did it on purpose though?
There's a hidden kiss in the Hershey's Kisses Logo:
What system is this for?
Corvo's LTTP thread about Xenogears had me thinking back. Remember the Xenogears OST?
http://upload.wikimedia.org/wikipedia/en/2/28/Xenogears_OST.jpg
That's not just a random collection of glyphs on the cover. Look at it this way:
http://i.imgur.com/eRvrU0H.jpg
Those numbers appear in the HUD you see when piloting the Gears, though I don't think they mean anything there, and you can pick up on them when you visit Solaris. When Fei is in that street with the hexagon-shaped living quarters, you can see that the pod groups are numbered 11, 12, 13, and 14. (Since the number 1 looks like a double-1, I first thought they went from right to left, and that they were 11A, 11B, and 11C until I saw the fourth one. 4 looks like an A, 3 looks like a B, and 2 could maybe pass for a C. But then it becam clear how you're really supposed to read them.)
There's also this boss from Kirby Super StarJapan is not as racially sensitive as America is, so sometimes, african americans in anime end up looking what we would define as racist
They're getting better about it, though
I actually remember finding this exit by accident on my very first play through that level as a child.
At the time I though oh cool, but actually I really hate this type of secret because it really doesn't require any thought. When a game accepts this type of secret as a norm then the entire game becomes a fucking hunt for a needle in a hay stack.
Thats one of the reasons I'm not so keen on the New Super Mario series. I don't want to have to jump and against every fucking inch of the game to find an invisible wall, thats just cheap.
Chrono Trigger
The lines and dots in Lucca's face are not her eyes and a mouth, but her eyeglasses seen in profile.
One of her animations is when she adjusts her glasses. C'mon, man.
Japan is not as racially sensitive as America is, so sometimes, african americans in anime end up looking what we would define as racist
They're getting better about it, though