What did they say about seeing classic costumes today? I couldn't hear.
What did they say about seeing classic costumes today? I couldn't hear.
Sorry people who dont like the goggles...but it's that or this punk monstruosity XD
youll have to buy orchid's classic skin.
next's week trailer.
noooo I don't want to wait a week
No Mercy timeKiller Instinct |OT| Danger ! Danger ! Danger !
Was anyone paying attention the talk about the Online modes?
It kinda sounded like there would only be exhibition and ranked match at launch.
I wasn't paying attention to what exhibition is, but I would guess player match?
That orchid head is terrible, lol.
I dig the socks though.
guys ask if shadow jago has his own accessories. I tried but she didnt pick up my question
They answered: no accessories for Shadow Jago.
Abysmal.
The one and only thing i find repulsive about this KI.
Was that the stream, or did Saberwulf's texture map just freak out for a second?
Was that the stream, or did Saberwulf's texture map just freak out for a second?
Question about Counter Breakers ( aka Bluffs ).
I am having a hard time understanding the order of the button inputs.
So let's say I do an opener. Do I do my auto double ( FP for example ) and then once I feel like the opponent has read the FP auto double and intends to break it, I then input the Counter Breaker Command ( MP + MK )?
So my button input would be:
Opener - > FP -> quickly MP + MK?
I assume I have to do an auto double before the Counter Breaker so that the opponent has something to read and break.
Sorry for the stupid question, it's just that during the EVO 2013 round table Ken Lobb said "Do an opener, then a bluff". So I am just not sure how this mechanic is implemented.
I have a TON of gold left on my account.
Shadow Jago ONLY being available through a 12 month card pisses me off...ugh.
It's the first negative thing or feeling I've had for the game. I absolutely can't wait to play it...can I stomach missing a character....
You can bluff whenever you want. Once you input the bluff command, there's a small window in which a counter breaker will execute if the opponent attempts a combo breaker. If I had to guess, I'd say the window is probably about 5-8 frames.
The only reason to do it after the FP input in your example is to let the opponent see the first hit of the FP auto-double, then bluff. As long as you input the bluff command before the opponent attempts to break, you're good.
Just got done playing the Sadira build.
She's fun and gimmicky. Her punch spin move is -4, -4, -5 (LP,MP,HP) and unpunishable. HP version gives big knockback so you can't jab her afterwards.
The big thing I found out is that the classic Killer Cut tracks are unlockable and you can use them. We unlocked Just a Feeling and it's literally the same track. Didn't get a chance to see if you can use these in Vs.in training mode and it gives you a painting of the original stage it was featured on
BTW, took me forever to figure out Sadira's instinct web move. It's literally the instinct buttons again to call it, can have one at a time out, and it destroyable by hitboxes.
Spooky announced yesterday that Double Helix is bring KI to Next Level on Saturday. I believe that Spooky is going to stream it.
Contemplating if I'm going to pick up Day One Live since I just got a one year sub a few days ago that gave a free $20 XBL credit (going toward Crimson Dragon).