eyeball_kid
Member
Yes.
Yes you should.
Okay. Bought it on PSN. LOVIN' IT so far. Thank you GAF.
Yes.
Yes you should.
Cool, you are very lucky to be experiencing it for the first time.Okay. Bought it on PSN. LOVIN' IT so far. Thank you GAF.
SO MUCH POTENTIAL.The civilization of Sindar has decided to not tell the story of Genso Suikoden anymore. They made a deal with Konami and disappeared.
Hikusaak, Harmonia... Kanakan.... The Howling Voice Guild and the other True Runes
The finale of the duel of Yuber and Pesmerga.
I won't be able to see you... snifff...
Suikoden will never die.SO MUCH POTENTIAL.
But seriously, to think of all the different places the story could have gone and what nations/countries we could have visited....man.
We'll never find out the truth about Jeane either
Well, when I said Sega used to be better about this I meant even further back, by the time Sakura Wars was picked up that was the exception rather than the norm. But they licensed out other games during their earlier years of being a third party, and while they were a first party did license out games, most of WD's Saturn games were Sega titles as I recall and pretty sure Popful Mail was Sega developed even if the IP's Falcom's.Nah, even when Sega finally let NISA localise Sakura Wars, there were still a lot of games they had no interest in letting anyone else touch.
And while developer bottlenecks are a decent excuse, there are some localisers (like Vic) who have the staff to localise games entirely by themselves. At that point I don't think there's any real excuse outside of simply not giving a shit.
Well, when I said Sega used to be better about this I meant even further back, by the time Sakura Wars was picked up that was the exception rather than the norm. But they licensed out other games during their earlier years of being a third party, and while they were a first party did license out games, most of WD's Saturn games were Sega titles as I recall and pretty sure Popful Mail was Sega developed even if the IP's Falcom's.
Cool. Keep us updated with your impresions, like a LTTP thread.Okay. Bought it on PSN. LOVIN' IT so far. Thank you GAF.
Isn't one of the missing songs in the US- and PAL-versions a vocal track? And this track here has also some vocals:
http://www.youtube.com/watch?v=KQEUe6dvWHk
Why didn't the compilation of Suikoden 1 and 2 on PSP ever get localized? It's JPN-only, right?
Why didn't the compilation of Suikoden 1 and 2 on PSP ever get localized? It's JPN-only, right?
Well, when I said Sega used to be better about this I meant even further back, by the time Sakura Wars was picked up that was the exception rather than the norm. But they licensed out other games during their earlier years of being a third party, and while they were a first party did license out games, most of WD's Saturn games were Sega titles as I recall and pretty sure Popful Mail was Sega developed even if the IP's Falcom's.
Isn't one of the missing songs in the US- and PAL-versions a vocal track? And this track here has also some vocals:
http://www.youtube.com/watch?v=KQEUe6dvWHk
The melody and lyrics are soooo touching, quite related to consequences of war, a central theme of the series.
Suikoden 1+2 IMO OST was spectacular, even the misc Suikoden CD's featuring enhanced music from the series were breathtaking. Suikoden 1+2 has to be up there in the Top 5 RPG sound tracks, at least in my mind. The music was one of the many highlights to those games that I sincerely enjoyed.
Seeing this: http://www.kickstarter.com/projects/482445197/unsung-story-tale-of-the-guardians
I wonder if wouldn't be better to make contact with Yoshitaka Murayama and try to fund a spiritual successor to Suikoden, now that Konami ignores completely the saga.
Agree with that. Higashino music was superb and will always be attached to the brand.Suikoden 1+2 IMO OST was spectacular, even the misc Suikoden CD's featuring enhanced music from the series were breathtaking. Suikoden 1+2 has to be up there in the Top 5 RPG sound tracks, at least in my mind. The music was one of the many highlights to those games that I sincerely enjoyed.
As one who has never played the series, is the first game good enough to warrant playing at this point?
Suikoden 1 is great and still an enjoyable experience. However it is a shorter game and involves a little bit of grinding. Also if you want to 100% it without replaying it you need to read a guide because some points require alot of grinding early on to meet specific scenarios.
Cool. I loved the old Lunar games, and have been itching for an old school ps1 rpg that isn't Final Fantasy to play.
I'm positive Konami knows that Suikoden II is one of the most popular/hard to find games in their library.
I don't remember any grinding moments on the first one. There are some missable stars, so a spoiler free guide would be recommended if you want to do only one run. The game is short, about 15~20 hours.Suikoden 1 is great and still an enjoyable experience. However it is a shorter game and involves a little bit of grinding. Also if you want to 100% it without replaying it you need to read a guide because some points require alot of grinding early on to meet specific scenarios.
I don't remember any grinding moments on the first one. There are some missable stars, so a spoiler free guide would be recommended if you want to do only one run. The game is short, about 15~20 hours.
They also haven't put Vandal Hearts on PSN.
Were never getting Suikoden 2 or Vandal Hearts, but we can continue to dream.
Yeah, would love them both but at this point I doubt we'll get either.
Those blood fountains in Vandal Hearts were so good.
What I was mostly referring to wasOtherwise it is a fairly good game with a decent amount of encounters and a good pace.Pahn surviving the fight with the main chars father which required quite a bit of early grinding for Pahn.
So, if it's strictly a "cost benefit" issue- why was Suikoden 1 which sold less and doesn't have half the demand available as a PS1 classic, while 2 is missing?
The only viable explanation (and cost to benefit does not make sense here) is that they're prevented from simply re-releasing it as a classic due to a problem- and a problem that doesn't exist for suikoden 1. That immediately rules out licensing or creative issues, as was the case with the marvel games. It's also not an issue with voice actors or music, (silent hill ran into this) as suiko 2 HAS no voice acting or music with vocals. hell, some of the sound that SHOULD be there *isn't*, because of bugs.
As one who has never played the series, is the first game good enough to warrant playing at this point?
Konami has an excuse for Suikoden II, I'm sure it's sound too (re: bugs and localization errors).
But what excuse do they have for putting a hard brake on all TurboGrafx-16 Wii Virtual Console releases? 3DS VC releases? PSN releases?
I think Nintendo schedules release slots, but it's up to the individual publishers to step up to the plate and say "we want to release this."IIRC aren't VC releases entirely at Nintendo's discretion? I could be wrong, but for some reason I thought that publishers basically just licensed the VC titles to Nintendo, and Nintendo made the calls on actually putting stuff out. Or that maybe was something early on that got changed.
From various interviews I've read about (particularly Japanese) game companies, you would be shocked at how many examples there are where they've lost either the source code or the original assets to their classic games. My favorite example is when Capcom shut down Clover Studos and then lost most of the hard drives, including the original source code for Okami. Okami for Wii had to have a lot of it rebuilt from scratch. Which is one of the reasons the American cover had the embarrassing IGN watermark in the background -- they didn't have any original assets to work with.
.
Konami lost the complete source code for Silent Hill 2 and 3, leaving the team behind the Silent Hill HD Collection to work with unfinished versions of the games.
Senior associate producer Tomm Hulett revealed the unfortunate loss for a 1UP feature on HD remasters.
“We got all the source code that Konami had on file – which it turns out wasn’t the final release version of the games,” he said.
“So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.”
Konami THEMSELVES lost or misplaced the (finished) source code to silent hill 2, which is half the reason why that port was as terrible as it was. I don't have a ton of faith that Suiko 2 is intact.
http://www.vg247.com/2012/05/28/silent-hill-hd-collection-ported-from-incomplete-code/
Now I'm worried for the code of Suikoden 3 xDDDDD
What's the story with that? Breath of Fire IV is up there.I read it is coming out shortly after Breath of Fire 3.
So many damn Japanese companies have seemingly done this that I'm singling none of them out for it. Better to find ones that actually were good with this stuff.Let's be honest here. If the source code for silent hill 2 and 3, which sold a bazillion more copies than all suikodens combined was "lost", you're pretty much out of luck hoping for suikoden.
Edit: the more I think about it, the more evidence there is that Konami is just incompetent here.
What's the story with that? Breath of Fire IV is up there.
And no, I don't think it's simply the coloring of one monster, regardless if it was changed for the PSP port.
Guys, I don't get sent a list of issues by the IP legal review team in Japan so the exact reasons I couldn't tell you.
If it doesn't clear, it doesn't clear. There's some sort of legal exposure to us either from potential risk to someone else's IP or there are lapsed or non-covered middleware, voice work or soundtrack contracts.
No, you can't just "pull these things out" and resubmit. There is no provision for new development in the PS1 re-release program. One needs to submit the ROM exactly as it was released.
Trust me when I tell you, we'd love to make you happy and for my business purposes, I'd love to have the revenue.
We aren't holding these things back just to upset you.