The South African accent seals it. Respawn really like District 9.
Which is weird because the Halo (a Microsoft exclusive) film failure spawned that.
Funny how things work out.
But the marines in the Halo games had S.African accents.....
If this game is 720p then they are using some aa because the game hardly have any jaggies. Those who say it does probably haven't played the game and just talking out of their ass. We can always verifiy who is playing, just share your gamertag.
Azula is definitely playing, and he says there are lots. It really depends on screen size and viewing distance, though. He's on a 55-inch.
Besides, this version isn't supposed to be representative of the final visuals.
If this game is 720p then they are using some aa because the game hardly have any jaggies. Those who say it does probably haven't played the game and just talking out of their ass. We can always verifiy who is playing, just share your gamertag.
There is almost no chance the final game will have a different resolution than the beta. I think Respawn would have mentioned that, just like they did with the textures.
The resolution and other shortcomings should be viewed purely as the limitations of the hardware, and not the fault of Respawn.
After 8 or so games I'm starting to get bored. I'm not that excited to keep playing. If this game doesn't have as many maps as CoD does at launch (~15) I'm out.
Something just feels missing here. The game is fast paced and does feel like CoD quite a bit. It isn't a bad thing but I don't know how much the addition of mechs and mild parkour can make this series have lots of longevity for me.
I was mostly just expecting a more skillful arena shooter. Everything about this game just seems "cod easy" once you get the new mechanics down (which doesn't take long if your an average FPS player). The guns kill quick, there's a noticable amount of auto-aim, zero recoil, and tons of easy ways to eliminate pilots (let alone the lol-worthy AI). I also doubt this game will have any skill based ranking system, I envision a CoD clone EXP based unlock system (as seen in the alpha) being the only form of leveling.
I'm not a fan of the maps either. Just seem to promote random havoc, and I fail to see much competitive strategy coming out of them. Their design is rather bland as well.
Don't get me wrong, the game is fast and fluid. Because of the fact the idea is fresh and welcome in this stale FPS economy its also quite fun. That is expected of Respawn, however I don't see it being anymore than a casual CoD type shoot-em-up once things settle in. For those expecting a skill based rewarding arena shooter I don't think this is for you. Just like how I don't think CoD is for you. Which is fine, can't cater to every audience.
I hope to be proven wrong though come launch.
After watching some footage I went from, "I guess I have to buy an Xbox One for this," to, "I'll wait for the second on PS4."
I might change my mind during the launch hype, but something doesn't look right in the leaked vids.
I really think you guys should play it (and any other game) before making up your mind.
After 8 or so games I'm starting to get bored. I'm not that excited to keep playing. If this game doesn't have as many maps as CoD does at launch (~15) I'm out.
Something just feels missing here. The game is fast paced and does feel like CoD quite a bit. It isn't a bad thing but I don't know how much the addition of mechs and mild parkour can make this series have lots of longevity for me.
I was mostly just expecting a more skillful arena shooter. Everything about this game just seems "cod easy" once you get the new mechanics down (which doesn't take long if your an average FPS player). The guns kill quick, there's a noticable amount of auto-aim, zero recoil, and tons of easy ways to eliminate pilots (let alone the lol-worthy AI). I also doubt this game will have any skill based ranking system, I envision a CoD clone EXP based unlock system (as seen in the alpha) being the only form of leveling.
I'm not a fan of the maps either. Just seem to promote random havoc, and I fail to see much competitive strategy coming out of them. Their design is rather bland as well.
Don't get me wrong, the game is fast and fluid. Because of the fact the idea is fresh and welcome in this stale FPS economy its also quite fun. That is expected of Respawn, however I don't see it being anymore than a casual CoD type shoot-em-up once things settle in. For those expecting a skill based rewarding arena shooter I don't think this is for you. Just like how I don't think CoD is for you. Which is fine, can't cater to every audience.
I hope to be proven wrong though come launch.
Has anyone in Alpha been able to play with friends that were also in Alpha? All my friends are on PS4, so when I play games with friends I use that system. But I got the X1 for myself, for exclusive games. However, some Gaffers wanted to try to play this together so this is my first time actually playing an X1 game with friends.
Haven't been able to test it out until now. Just curious is someone has already tried.
Well, it's hard to play when there's a $500 gateway to get through, so I have to make my decision based on footage.
Well, it's hard to play when there's a $500 gateway to get through, so I have to make my decision based on footage.
Yeah, I don't feel this way at all. But I really think this is a great post, and is a good perspective. I actually can't really disagree with any of your criticisms, they are all valid. And I agree, I don't think this is going to be a hardcore competitive shooter. I think it will be more seen as arcadey/quick entertainment in the same vein that COD and Halo was seen as.
That said, only time will tell if I get bored like you have. I was able to play for most of the day yesterday and didn't get bored. Getting started late today, so we'll see if my opinion changes in Day 2 of testing.
SMH at people who make profess to make purchasing decisions from alpha footage.
i don't understand this logic since there are much prettier games at higher resolutions on the same platform so in my opinion if a not so pretty game can't reach 1080p when other more demanding looking games can then i think that should be viewed as developer incompetence
Forza is 1080p and 60
What does that have to do with anything?
SMH at people who make profess to make purchasing decisions from alpha footage.
Halo:CE was a hardcore competitive shooter though.
Prettier games that don't run at 60 frames per second. You have to understand how much more demanding 60fps is than 30. The game had to render everything you're seeing twice as fast. It's very difficult, and they have to cut back on visuals to make it happen.
You can't compare a racing game to a first person shooter.
Just heading off claims that Respawn made an "ugly" XB1 game. They did the best they could with the hardware.
Please stop with the alpha talk. This game is out in 50 days. Discs will begin being pressed in the next 30 days. This game is very nearly finished, regardless of what title they put on this current testing they're running.
You can't compare a racing game to a first person shooter
BF4 certainly looks better than this, it's no contest.
I'll also say this might be using old code and they are using it mostly for network testing/last minute balance fixing.
Well, it's hard to play when there's a $500 gateway to get through, so I have to make my decision based on footage.
All the positive impressions are hard to ignore, but I really just can't justify spending $60 on a multiplayer only game. I know that sentiment isn't well received here, but it's the truth for me.
Typically when I purchase shooters, I always go through the story first and take my time with it, and only dabble with the multiplayer afterwards on an on/off basis unless the multiplayer is incredibly addictive to me (Gears of War, Halo). Otherwise I probably play a total of 50 matches during my entire time of owning the game, instead replaying the campaign here and there whenever I get the urge to. So for me, MP only isn't a valuable investment as I'm afraid the initial fun and excitement will wear off quickly after...*sigh*.
One thing that I think is missing is some form of killstreaks. I despised the fuck out of them in later CODs due to how broken they can get and how they encourage camping, but they do help to mix up matches and prevent stuff from getting stale. I would have loved some form of simple killstreaks aka MW1 and WAW.
One thing that I think is missing is some form of killstreaks. I despised the fuck out of them in later CODs due to how broken they can get and how they encourage camping, but they do help to mix up matches and prevent stuff from getting stale. I would have loved some form of simple killstreaks aka MW1 and WAW.
I really hope they launch with more than 8 maps. Anything less for a multiplayer title would be pitiful.
One thing that I think is missing is some form of killstreaks. I despised the fuck out of them in later CODs due to how broken they can get and how they encourage camping, but they do help to mix up matches and prevent stuff from getting stale. I would have loved some form of simple killstreaks aka MW1 and WAW.
All the positive impressions are hard to ignore, but I really just can't justify spending $60 on a multiplayer only game. I know that sentiment isn't well received here, but it's the truth for me.
Typically when I purchase shooters, I always go through the story first and take my time with it, and only dabble with the multiplayer afterwards on an on/off basis unless the multiplayer is incredibly addictive to me (Gears of War, Halo). Otherwise I probably play a total of 50 matches during my entire time of owning the game, instead replaying the campaign here and there whenever I get the urge to. So for me, MP only isn't a valuable investment as I'm afraid the initial fun and excitement will wear off quickly after...*sigh*.
Does the current alpha have 8 maps?
Are we sure there are no streaks present? That would be a little disappointing to me if the only thing you could earn were Titans. I was hoping there were maybe a few more surprises.
I personally came to hate Killstreaks. I think Titan's more than make up for that sort of thing. Just me though. Although I see where you are coming from. The earlier KS were a lot better than the later.
Yea, they've said that since the beginning. They have a 'campaign inspired' multiplayer mode. Thing is, it's still multiplayer. I'm still playing against others. There isn't a traditional SP with cutscenes, voice acting, dialogue, story objectives, etc, as noted by Respawn.Now that you mention it, Respawn said there's some kind of campaign mode even though it's multiplayer only game. Nobody here talked about this.
So I'll ask my fellow alpha testers: how does this exactly work?
MW2 fucked things up as everything just got too bloated. In later CODs, the killstreaks were too many and too much. In MW1 and WAW, they weren't game changers but something nice to look forward to if you were doing well. MW2 went insane with stuff like nukes and other high level kill streaks that encouraged camping.
Yea, they've said that since the beginning. They have a 'campaign inspired' multiplayer mode. Thing is, it's still multiplayer. I'm still playing against others. There isn't a traditional SP with cutscenes, voice acting, dialogue, story objectives, etc, as noted by Respawn.
Does the current alpha have 8 maps?
I think it's telling that Crytek was making a game exclusively for MS and even they could only hit 900p (and that was with scaling down asserts). Granted, IMO Ryse looks phenomenal (and I really couldn't tell the difference between that and 1080p). But it doesn't really seem to be the norm for most devs to be hitting 1080p on Xbox One. So I don't get why people are point towards Forza as an example (especially when it's the exception and not even close to the norm).
Titanfall wasn't originally designed just for X1. So it would make sense given X1's build, and third party devs having a harder time getting 1080p with it, that it would be 720p. I don't get why people expect it to be 1080p, especially when we have games like Call of Duty ghosts not being able to hit that resolution. I know it all comes down to the Dev etc. But it's pretty clear that with X1, that a lot of third party devs have not been able to hit 1080p (compared to PS4).
I personally came to hate Killstreaks. I think Titan's more than make up for that sort of thing. Just me though. Although I see where you are coming from. The earlier KS were a lot better than the later.
But the marines in the Halo games had S.African accents.....
so its proof that master chief is blackyou were in Africa for the beginning of 2 and 3
2. But I just get a sneaking suspicion that 8 will be the total number of maps.
Oh, huh, apparently Abbie Heppe (Community Manager for Respawn) is the one doing the VO for Sarah, the character that tells you when your Titan is ready.
No wonder I thought the character had a cute voice.
SMH at people who make profess to make purchasing decisions from alpha footage.
can we not turn this thread into a graphics war thread?
Well, people were talking about it. I own an X1, and don't really care about graphics (I have a high end PC for that). But my point was (in that rant), was that I don't really see why people should be expecting Titanfall to be 1080p etc. I'm totally fine with 720p. Do I wish it was better? Obviously. But it's not the be all to end all (at least for me).