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The Order 1886: New screenshot found on SSM website!

Tux

Member
Not disagreeing, but each of the characters is based 100% on the actor portraying them. Their faces are lifted using those 3D modeling cameras that are all the rage right now.

I think Galahaad and the young one could have had more distinct facial hair stylings (Galahaad's looks like a thicker version of the young guy's) but their faces are pretty dissimilar up close. Unfortunately, from a distance all you notice is their white faces, dark hair, identical outfit, and similar facial hair.

Yep. Not distinctive enough. Their voices do add differences which we have not heard enough of. But they need to add changes that make each character unique in spite of their background stories.
 

Tux

Member
I haven't been following The Order too closely but is there anything more to it than a steampunk Gears of War clone? Granted they haven't revealed anything substantial to go on, but those screens look like pretty standard stuff with more mustaches.

You need to read up on the back story. This is not going to be a shooter. That is boring. It's going to be a heavily story and character driven game.

Game Informer had a big article on it a month ago.
 

Amir0x

Banned
You need to read up on the back story. This is not going to be a shooter. That is boring. It's going to be a heavily story and character driven game.

Game Informer had a big article on it a month ago.

I mean...it clearly IS going to be a shooter as well though :p
 

Ishan

Junior Member
they are trying to handle a very complicated question of elitism etc. I feel they have the gameplay down. but story wise ... brave choice and hard to fully do well
 

Tux

Member
I mean...it clearly IS going to be a shooter as well though :p

When this game was announced, I thought to myself, this better not be just another shooter set in 19th century London. I would hate that. The more I read and the more info we got from the developers the more I was looking forward to it.

I don't want to go place to place and shoot waves of monsters. I want to be engrossed into the story. I want to be creeped out of what we find while exploring towns and mansions, dungeons, etc…

I want to my neck hairs to be standing on end when I hear creepy howls in the distance…but nothing happens. I want to be amazed by the backstory of each character. I want care about the characters. I want to hate other characters, not because they are played bad, but because they are playing their character so good.



this game is gonna play so boringly. i thought we were past gears of war by now but i am clearly mistaken

I kinda know where you are coming from but I think that its hard to say how it will play since we haven't seen anything yet. I'm gonna take the wait and see approach before judging. But I hope its not just a Gears clone

Let us remind ourself how this game looks. :D This is realtime, native res.

image_the_order_1886-23530-2752_0003.jpg

image_the_order_1886-23530-2752_0004.jpg


Dat atmosphere. Dat lightning. Dat DOF. That uber smooth look.
 

LaNaranja

Member
I still don't like the black bars :/

Have they confirmed if the story is single player only? If so hopefully we get some kind of coop horde mode.
 
I agree 100%.

Three of the main characters look too similar. That needs to be fixed. All they did was take a face model and change it up slightly (facial hair and some differences in the jaw). But that's about it.

Sure. Using different voices helps. But still. Too similar.

Look. There's Father with his two twin sons…. :

image-5be86a87-d772-4d34-85a8-ea4d2695169e.jpg

Are you serious? I don't see any similarities whatsoever. Sure two of them have facial hair but they all have distinct faces.
 
i hope sony is going to make a press conference on something before the launch in japan.
that could be broadcasted and there could be some new announcements of games and such things..

lets hope :D
 

Creaking

He touched the black heart of a mod
When this game was announced, I thought to myself, this better not be just another shooter set in 19th century London. I would hate that. The more I read and the more info we got from the developers the more I was looking forward to it.

I don't want to go place to place and shoot waves of monsters. I want to be engrossed into the story. I want to be creeped out of what we find while exploring towns and mansions, dungeons, etc…

I want to my neck hairs to be standing on end when I hear creepy howls in the distance…but nothing happens. I want to be amazed by the backstory of each character. I want care about the characters. I want to hate other characters, not because they are played bad, but because they are playing their character so good.


Well.... sounds like you had better start making your own game then. We really don't know a whole lot about how the game is going to be set up. It's not wise to have too specific of expectations this early on, and it's not fair to judge said game because it doesn't meet those expectations.
 

Tux

Member
Well.... sounds like you had better start making your own game then. We really don't know a whole lot about how the game is going to be set up. It's not wise to have too specific of expectations this early on, and it's not fair to judge said game because it doesn't meet those expectations.

What are you talking about? The devs talk about how this game will be what I mentioned above. In that it was going to be story based and not "just a shooter."

What I trying to tell you is that each time I hear more about the game, the more I'm happy with the results. It's those that are new to this game are the ones making comments such as "Oh, another gears…."
 

DemonNite

Member
I feel your avatar really represents you... I can see you laughing at our pain, watching all those internal videos

nah....as a gamer myself, I want all you guys to see what the studios are doing because a new generation brings exciting times. Obviously, I cannot go too deep into certain details but I will dip in and out on things that excite me and maybe for you guys as well.
 

Ishan

Junior Member
image-5be86a87-d772-4d34-85a8-ea4d2695169e.jpg


All I could find was this one new screenshot, thought I'd create a new thread so that everyone gets to bask in its glory! :)

http://sms.playstation.com/the-order/







It looks like these shots have been seen before by GI magazine readers, but haven't been officially released online.

am i the only one who feels the girl has a weird stance in this. The rest seem rushing in she seems to have an awkward animation (maybe it was just a strange point to capture it) but she seems much more about to get into position like a dude bro an the others seem more natural?
 
I agree 100%.

Three of the main characters look too similar. That needs to be fixed. All they did was take a face model and change it up slightly (facial hair and some differences in the jaw). But that's about it.

Sure. Using different voices helps. But still. Too similar.

Look. There's Father with his two twin sons…. :\

image-5be86a87-d772-4d34-85a8-ea4d2695169e.jpg

If that's the father they're surely adopted. And if those are twins then I am the pope.
 

H4r4kiri

Member
I am really excited for that Game
I hope they find the right balance between Story, Shooting and exploring and I hope they will be some tough Challenges and puzzles.
I heard it is called the First "Naughty Dog" game graphically, whatever that means. ( Thuway)

I am really excited about it and i hope it puts RaD on a higher Level
 

Number45

Member
am i the only one who feels the girl has a weird stance in this. The rest seem rushing in she seems to have an awkward animation (maybe it was just a strange point to capture it) but she seems much more about to get into position like a dude bro an the others seem more natural?
She's backed against the wall. I guess she breached then moved out to the left to allow the others through? Hopefully the gun has no recoil. :p
 
Can we please hold off on comments like this until we've actually seen some proper gameplay?


Anything third person with guns will receive such comments. You know, because gears of war is the first ever third person game with guns. Epic trademarked the third person over the shoulder view.
 
I can see the outfits having incredible physics. In the pictures you can notice they react correctly to the surface they're in contact with.
 

DemonNite

Member
I can see the outfits having incredible physics. In the pictures you can notice they react correctly to the surface they're in contact with.

Yep.. they move really good in action. I rem at the beginning it was a bit too floaty but theyve fixed it as far as i can see.

Lets not forget that other materials will also have physical properties simulated ;)
 

cornerman

Member
Its possible the media and gamers will classify this as a shooter, because it will have shooting elements. RaD has stated they don't want the entire game to revolve around shooting though. They seemed really concerned with pacing and "mixing things up". They've mentioned a player will do 5 minutes of one thing, then 5 minutes of another, then 5 minutes of something else.

I expect a 10-12 hour game. I expect the shooting will be 'enhanced' for the next generation with soft body physics; .this will convey the power of the weapons and sense of environment. I expect new camera angle techniques not seen much in 3rd person game, OTS games as of yet. These guys worked on the God of War series and are working with SSM. if you've noticed anything about the trajectory of that series, its the evolution of camera placement to dramatize combat situations, emphasize scale, or heighten a scene. I fully expect the Order capitalize on these techniques. If I had to guess, I'd bet some of it will come into play with melee. Its this technique that I think they reference when they use 'filmic'. The transitioning from one mode of combat, or from one game mechanic to another, will be 'smoother' and have great presentation. Of course, we'll get a lot of narrative and character interactions.

They're going to vary it up mechanic-wise, while at the moment there doesn't appear to be any platforming, I'd bet along with the shooting, you'll get some investigation/contained exploration, melee, light stealth, horror, maybe some chase scenes. I suspect people will call it a shooter, but the pacing will make it feel like much more. Very excited for it.
 

benny_a

extra source of jiggaflops
I kept wondering what people were seeing in this game. I didn't understand what was so exciting about the cinematics (E3 trailer, not the filmic aspect) and more shooting in a game, despite the interesting setting.
(I think the tech they've revealed has been cool though.)

Your argument based on the history of Ready At Dawn however is one I can understand. I'm not personally excited because I haven't played the God of War games by them. (I heard very positive things though.)
But at least I understand now. Thanks for that.
 

IvorB

Member
Its possible the media and gamers will classify this as a shooter, because it will have shooting elements. RaD has stated they don't want the entire game to revolve around shooting though. They seemed really concerned with pacing and "mixing things up". They've mentioned a player will do 5 minutes of one thing, then 5 minutes of another, then 5 minutes of something else.

I expect a 10-12 hour game. I expect the shooting will be 'enhanced' for the next generation with soft body physics; .this will convey the power of the weapons and sense of environment. I expect new camera angle techniques not seen much in 3rd person game, OTS games as of yet. These guys worked on the God of War series and are working with SSM. if you've noticed anything about the trajectory of that series, its the evolution of camera placement to dramatize combat situations, emphasize scale, or heighten a scene. I fully expect the Order capitalize on these techniques. If I had to guess, I'd bet some of it will come into play with melee. Its this technique that I think they reference when they use 'filmic'. The transitioning from one mode of combat, or from one game mechanic to another, will be 'smoother' and have great presentation. Of course, we'll get a lot of narrative and character interactions.

They're going to vary it up mechanic-wise, while at the moment there doesn't appear to be any platforming, I'd bet along with the shooting, you'll get some investigation/contained exploration, melee, light stealth, horror, maybe some chase scenes. I suspect people will call it a shooter, but the pacing will make it feel like much more. Very excited for it.

I would really love for all of this to be true but, if it is just a straight up third-person shooter, I'm still down as long as it's a good one.
 
I'm not super keen on the clipped look, but I'm obviously looking forward to seeing how it looks properly in motion and in game.

That said, none of these screen shots are blowing me away. I can see that it's technically very good, but with some games, every single still you see looks like it could have been a carefully crafted image in its own right. None of these look like this. Maybe it's all the crunched dynamic range or perhaps it's the generally very soft lighting, but none of these stand out as looking like an attractive piece of work.
 
I was thinking, because of the soft body physics, this game will have mutilation too just like Gears.

I think dismemberment will feature. It was hinted at in the physics demo where apparently you could shoot away any individual piece of a teddy bear.

I think the enemies in the game are mutants so not technically human. This makes it easier to get it past censors, see all the Orcs getting beheaded etc in LotR which maintained a 12 rating. Similar rules apply to games I think.
 

DC1

Member
I agree 100%.

Three of the main characters look too similar. That needs to be fixed. All they did was take a face model and change it up slightly (facial hair and some differences in the jaw). But that's about it.

Sure. Using different voices helps. But still. Too similar.

Look. There's Father with his two twin sons…. :\

image-5be86a87-d772-4d34-85a8-ea4d2695169e.jpg

Are you stating that all white people look alike?
I too was plagued by this problem in my younger days but no more.

Each character's brow structure, nose and facial dimensions are different as well. Character models in today's high end game design world are incredible sophisticated. Developers who push an art style that centers on realism will never present lead modeling with similar facial structures. In short when you're investing this much into a game you don't skimp on your leads (never); however, random NPC horse buggy drivers on the way out of town is in play (always).
Typical character distinction short cuts use tactics such as: bald guy versus full head of hair/skinny guy versus big hulking dude or glasses guy versus.. well that kinda sums it up.
With the Order, RAD went with a design that has incredible (realistic) facial variety. If they are applying the proportional amount of care to the remaining assets then I think we all will be very impressed.

With that said; I will give you that each model has two eye, a mouth and brown hair; and that can be kinda confusing when differentiating through the eyes of an intergalactic species :)
 

Artex

Banned
am i the only one who feels the girl has a weird stance in this. The rest seem rushing in she seems to have an awkward animation (maybe it was just a strange point to capture it) but she seems much more about to get into position like a dude bro an the others seem more natural?
Seriously? It's a still from a video.
 

IvorB

Member
Are you stating that all white people look alike?
I too was plagued by this problem in my younger days but no more.

Each character's brow structure, nose and facial dimensions are different as well. Character models in today's high end game design world are incredible sophisticated. Developers who push an art style that centers on realism will never present lead modeling with similar facial structures. In short when you're investing this much into a game you don't skimp on your leads (never); however, random NPC horse buggy drivers on the way out of town is in play (always).
Typical character distinction short cuts use tactics such as: bald guy versus full head of hair/skinny guy versus big hulking dude or glasses guy versus.. well that kinda sums it up.
With the Order, RAD went with a design that has incredible (realistic) facial variety. If they are applying the proportional amount of care to the remaining assets then I think we all will be very impressed.

With that said; I will give you that each model has two eye, a mouth and brown hair; and that can be kinda confusing when differentiating through the eyes of an intergalactic species :)

They do look quite alike to be fair. Perhaps they are related...

shooter or no. Whatever label people choose, I fully expect them to raise the bar.

I hope so, buddy.
 
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