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Far Cry 6 is running 4k on One X & Series X, No Information on other consoles at this time

Stuart360

Member
So embarrassing from the usual suspects in this thread loool. Get a life ffs.
Imagine making a post like this when you have a post history like yours.

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J_Gamer.exe

Member
Sony Diehards upon reading this.

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The gen hasn't even started and PS5 already has problems with 4K, that 18% seems to be doing it's job. Just as predicted, 3rd party titles will show what's what, that "game-changing paradigm shift" is a myth.

It's an Ubi game, which is pretty much self-explanatory, no?

Judging by the released screens, next-gen version will utilize RT, so there will most likely be a much bigger difference this time around.

But the SSD is 129% faster!!!

Oh, shit, didn’t I already say this in the other thread, but people got all defensive and shit and had a go at me...

...come on people lol. Common sense.

For those that don’t understand why it’s this way, it’s simple: the game is optimised and changed on series x, pushing out higher quality and settings. It’s already 4k on Xbox one x, but running current gen settings (at 4k).

On PS4, the game is running current gen settings, and then for Pro, it’s the same settings but at a higher res.

for PS5, it’s simply the game in BC. Nothing more. It will run better on average, due to increased power, and will hit its Dynamic res mode often. But it’s still capped lower than yes, even the one x.

In short the Ps5 version is just the PS4 pro version. That’s why.

If I remember correctly people in the Sony.. err i mean spec thread had said xsx might have the resolution advantage but it didn't matter.

First game to hint at better resolution and everyone is upset now. "Keep that same energy" 😉.

I thought ssd could stream 8k tho as per the spec thread 🤷🏻‍♂️.

Man, this thread is just a few pages long, but some SSD fanatics here....

Truck-for-header-of-bulk-page-1.jpg



Everyone warned you that you're bending/denying the reality, and at the end of the day you'll hurt no one but yourself, and now look how far it got you. I said some time ago that whenever PS5 will perform worse than XBX (which was so obvious by just looking at the specs) that you will use the "lazy devs" argument, but I admit, I heavily underestimate you, I'd never though you'll came up with a conspiracy theory that MS paid the devs to purposely cripple the PS5 version. This is so low and pathetic. Well who knows, maybe MS also paid Epic so the UE5 demo also didn't run at 4K?

Please, stop doing it to yourself, you know you don't believe that.

Because the PS5 was suppose to be the most "efficient", "balanced", "no bottleneck" designed console ever created, no? It's not obvious if your in denial, it's sort of like being in love, you neglect all the negative things you don't want to hear, and no one can convince you until you get back in touch with reality again. It was expected/given since March 18th, but some just didn't want to believe it.

Well thank god some of the experts weighed in.

:messenger_tears_of_joy:

Every game so far is exactly the same so far in res and framerate...

Looks to be killing some who really bought into that T flop power marketing and expected the last gen in reverse.
 

Tripolygon

Banned
Is a game on PC using a GTX1650 held back on the same game being played on a RTX 2080 TI?
Last I checked games on PC has recommended specs. I don't see any games targeting Radeon R300 with directx 9. You know how after a couple of years certain graphics cards and API stop getting supported. Try and run death stranding on non DX12 compliant GPU and see how far that goes. PCs are not consoles nonetheless. If you design a game for Xbox One, same game will not run well on Xbox 360 without severe cutbacks. See Titanfall 1 on Xbox 360 vs Xbox One likewise if you see the jump from GTA V vs RDR 2. That's the difference between a game designed for PS3 generation vs a game developed for PS4. Or see any launch exclusive vs cross gen games. A game is limited in scope by virtue of being required to run on previous gen. See Uncharted 4 vs Uncharted 3 or GoW assention vs GoW PS4, TLOU1 vs TLOU2, it is not rocket science.

Certain aspects of games scale well like resolution but up to a certain point. With the introduction of raytracing acceleration if all games started to require multibounce indirect lighting or raytraced reflection, that will not scale very well.
 
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pasterpl

Member
I'm shaking my head at some of the post in this thread.

People in here actually believe this says it will not run at Native 4K on PS5 and are even saying XB1X will run current gen version while XSX will run the next gen version.

:messenger_tears_of_joy:


It's going to be fun looking at this thread at a later date.

it is almost as funny as the fact some people here are believing and saying that ue5 demo will not run on xbsex
 
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sxodan

Member
FYI, I've sent two emails to Ubisoft PR regarding this and they never replied to any. The regularly replied to my emails before when I asked about Valhalla map size and some other stuff.
 

ZywyPL

Banned
Man, this thread keeps on going, what's so hard to understand, you guys started playing video games since yesterday or what? It's not like we didn't have 4 different consoles in the past 2 years. I'll put it down the simplest way I can:

XB1 - dynamic FHD
PS4 - FHD

Pro - dynamic 4K
1X - 4K

PS5 - dynamic 4K + RT
XBX - 4K +RT
 

Panajev2001a

GAF's Pleasant Genius
Man, this thread keeps on going, what's so hard to understand, you guys started playing video games since yesterday or what? It's not like we didn't have 4 different consoles in the past 2 years. I'll put it down the simplest way I can:

XB1 - dynamic FHD
PS4 - FHD

Pro - dynamic 4K
1X - 4K

PS5 - dynamic 4K + RT
XBX - 4K +RT

You are comparing ~35-40% Performance deltas (and non trivial memory bandwidth differences/bottlenecks in the first two cases) to an ~18% one for starters...
 

DForce

NaughtyDog Defense Force
Man, this thread keeps on going, what's so hard to understand, you guys started playing video games since yesterday or what? It's not like we didn't have 4 different consoles in the past 2 years. I'll put it down the simplest way I can:

XB1 - dynamic FHD
PS4 - FHD

Pro - dynamic 4K
1X - 4K

PS5 - dynamic 4K + RT
XBX - 4K +RT

The "4K Ultra HD" is referencing the logo. That is it.

It's also a current gen title and it's very likely that the FarCry 6 is more than capable of running at Native 4K on PS5.

It doesn't say anything about RT.
 

ZywyPL

Banned
You are comparing ~35-40% Performance deltas (and non trivial memory bandwidth differences/bottlenecks in the first two cases) to an ~18% one for starters...

Please, stop this bandwidth/bottleneck bullshit, no one mentally sane is interested in that. That 18% is the best case scenario given the PS5 variable clocks nature, not to mention VRS nor Mesh Shading nor AI are confirmed for the PS5, which alone would make the actual performance difference greater than it is on paper, and supposedly there is a 40% difference in RT performance, so about the same as between current-gen consoles and their mid-gen refreshes.
 

cormack12

Gold Member
What's happened since last night? I saw the tweet get taken down, then another one got taken down.

I agree with ZywyPL ZywyPL

These were the specs from AC:Odyssey this generation. X1X pushes more pixels
  • PS4 Pro max: 2816x1584
  • PS4 Pro min: 2227x1242
  • PS4 Pro Average: 2560x1440
  • XB1X max: 3840x2160 (native 4k)
  • XB1X min: 2944x1656
  • XB1X average: 3072x1728
  • XB1X a 76% increase in output pixels vs PS4 Pro in opening battle, 44% on average.
  • XB1X has better draw distances and shadows.
  • XB1X has improved Ambient Occlusion
  • Framerate is a fairly solid 30fps on both Xbox One X and PS4 Pro, but can be inconsistent.
I'm unsure why people think this won't be the case on the next gen SKU's as well otherwise Ubi would just say use BC on both consoles. Both will get uplifts again to make it worth buying (especially with the next gen premium $10).

If I stick with the PS5 then I'm expecting it to have more dynamic res and less persistent resolution than the Series X in most games. And I'd be fine with that expectation. I'd also be expecting different benefits on the PS5 which need to be evidenced yet.

Unfortunately we aren't going to know until the first DF vids come in. Also this isn't just a case of the power, anvilNext is not a hugely optimised engine so it will also depend on inprovements made within it. There were improvements made rrom syndicate, origins and odyssey but Id expect them to have stopped development on that while they try and get AnvilNext 3 complete (im assuming there will be a core revision to v2 for the next gen)
 
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Panajev2001a

GAF's Pleasant Genius
Please, stop this bandwidth/bottleneck bullshit, no one mentally sane is interested in that.

Really?! Xbox One vs PS4 and PS4 Pro vs Xbox One X... no issue with bandwidth in either case?!? Oh... wait... I get it, you thought I was taking about XSX, nostrils flaring, eyes seeing red, and stopped reading (or misreading since that was the beginning of the post and you were off track already) at that point... :LOL:.
 
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ZywyPL

Banned
Really?! Xbox One vs PS4 and PS4 Pro vs Xbox One X... no issue with bandwidth in either case?!? Oh... wait... I get it, you thought I was taking about XSX, nostrils flaring, eyes seeing red, and stopped reading (or misreading since that was the beginning of the post and you were off track already) at that point... :LOL:.

You really think Bandwidth is the reason most games on XB1 run at 900p and on Pro at 1440p? OK.
 

Panajev2001a

GAF's Pleasant Genius
You really think Bandwidth is the reason most games on XB1 run at 900p and on Pro at 1440p? OK.

The difference in GPU features and overall performance did the bulk of the damage, but their memory setup just made a difficult job worse. You know that well, not sure why you are taking this angle... 🤷‍♂️.
 

cormack12

Gold Member
Sure, that is to be expected, but ask a fraction of what was noticed with PS4 Pro vs XOX.

Yeah it remains to be seen. The delta probably wont be as big as Pro to X1X but we really just dont know what the developers will do. Its also harder to market things like 20% extra 4k textures so we just have to wait.
 

DForce

NaughtyDog Defense Force
What's happened since last night? I saw the tweet get taken down, then another one got taken down.

I agree with ZywyPL ZywyPL

These were the specs from AC:Odyssey this generation. X1X pushes more pixels
  • PS4 Pro max: 2816x1584
  • PS4 Pro min: 2227x1242
  • PS4 Pro Average: 2560x1440
  • XB1X max: 3840x2160 (native 4k)
  • XB1X min: 2944x1656
  • XB1X average: 3072x1728
  • XB1X a 76% increase in output pixels vs PS4 Pro in opening battle, 44% on average.
  • XB1X has better draw distances and shadows.
  • XB1X has improved Ambient Occlusion
  • Framerate is a fairly solid 30fps on both Xbox One X and PS4 Pro, but can be inconsistent.
I'm unsure why people think this won't be the case on the next gen SKU's as well otherwise Ubi would just say use BC on both consoles. Both will get uplifts again to make it worth buying (especially with the next gen premium $10).

If I stick with the PS5 then I'm expecting it to have more dynamic res and less persistent resolution than the Series X in most games. And I'd be fine with that expectation. I'd also be expecting different benefits on the PS5 which need to be evidenced yet.

Unfortunately we aren't going to know until the first DF vids come in. Also this isn't just a case of the power, anvilNext is not a hugely optimised engine so it will also depend on inprovements made within it. There were improvements made rrom syndicate, origins and odyssey but Id expect them to have stopped development on that while they try and get AnvilNext 3 complete (im assuming there will be a core revision to v2 for the next gen)
The delta between Xbox One X and PlayStation 4 Pro is a -30%/42.8% differece.

That's much smaller on the PlayStation 5 and Xbox Series X with -15%/17.9%

The gap is much smaller.

A 4TF GPU would beat a GCN 6TF GPU, which the Xbox One X is based on.

So if 4TF can hit Native 4K on a current gen game, then PlayStation 5 with extra GPU power of 10.2TF should also hit Native 4K with no issues.

On top of all of this, The PlayStation 4 Pro has less memory in comparison to Xbox One X.
 

Boss Mog

Member
Late to the thread but man 10 pages over nothing. It seems obvious that it was just a MS thing, as in the XB1S (and series S if it exists) won't be 4K Ultra HD.
 

ZywyPL

Banned
The delta between Xbox One X and PlayStation 4 Pro is a -30%/42.8% differece.

That's much smaller on the PlayStation 5 and Xbox Series X with -15%/17.9%

The gap is much smaller.

A 4TF GPU would beat a GCN 6TF GPU, which the Xbox One X is based on.

So if 4TF can hit Native 4K on a current gen game, then PlayStation 5 with extra GPU power of 10.2TF should also hit Native 4K with no issues.

On top of all of this, The PlayStation 4 Pro has less memory in comparison to Xbox One X.

It should, assuming it runs on the same settings and framerate, but if there's some enhancements involved, then the things get a bit different - maybe there is RT added to the mix, maybe next-gen version runs at 60FPS instead of 30, maybe it uses High-Ultra settings instead of Medium-High, and so on.


The difference in GPU features and overall performance did the bulk of the damage, but their memory setup just made a difficult job worse. You know that well, not sure why you are taking this angle... 🤷‍♂️.

Well OK maybe the DDr3 was a bit of an issue in the XB1, but Pro had GDDR5 memory, even faster than in base PS4, and it actually was more than enough to hit native 4K as seen in some titles, so again, it clearly wasn't the RAM/HDD setup that didn't determined if a game can run at 4K or not.
 
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