DKCR and DKCTF run in an upgarded version of the Metroid Prime engine. the same engine used on the trilogy was carried over to Retro's DKC games.
they locked the camera to the side to make 2D movement work.
some fans reverse engineered the Prime games to be able to make an editor that lets you view all the assets in the Metroid Prime games and it works with the DK games because of them using the same engine.
Now unlike the ghost and bubble ones, this one looks like an oversight on the devs part. Hence the "not sure what sprite to use here so I'll just use gibberish" glitched death sprite.
So does this mean you can kill literally anything with a slide? Like it was programmed as an "always works" attack but no one ever put in an exceptions list. The one with the saw and the triangle ramp looks to be a side-effect since no one ever thinks to slide down that ramp as it's only supposed to be used for running up walls.
A) If someone could find out about it now, when the internet is huge and news travels fast, why would you deny anyone could find it out 26 years ago when the internet was barely a child and only a few kids on the playground would have known about it?
B) It was also in a highly popular book about Mario games. And people STILL didn't know it. But the information has been out there for a quarter of a century.
So, is this the new "Video game facts that blow your mind" thread?