Why not ride this episode in Audiosurf http://www.audio-surf.com/ also on Steam?
I tried this with the Audiosurf beta a few weeks ago. It didn't work with a track that long.FartOfWar said:Why not ride this episode in Audiosurf http://www.audio-surf.com/ also on Steam?
FartOfWar said:Why not ride this episode in Audiosurf http://www.audio-surf.com/ also on Steam?
avatar299 said::lol Last week Wrika was a Nintendo fanboy, the week before he was a sony fanboy and now he is a bitter xbot
No_Style said:Did you try it?
FartOfWar said:Why not ride this episode in Audiosurf http://www.audio-surf.com/ also on Steam?
WrikaWrek said:The life of a sycophantic troll. A true nomad, going against the grain is my game.
Obviously i'm not considered as cool as the little fucking bitches screaming "foul" on me, but i'll manage.
You know those oppressed fucks you meet in real life? Here they have a voice, and they will call you out.
No_Style said:I'm not the biggest advocate of NPD discussions, but that's a terrible comparison and analysis of what NPD numbers are about.
WrikaWrek said:Does the demo cover it? Because the full game costs money.
Ain't ready to break a 10 to ride a podcast.
shifty100 said:Calm down dear, its only a forum.
dude, just shut up... you're not being clever at all.WrikaWrek said:Irony.
Who wants who wants, selling 2 for 1, only a retard post each, who wants who wants
Wait!? Did i just hear a coin drop? Holy shit sweetheart, you're packing big
FartOfWar said:Yeah, its too long to ride. : O My bad.
dai said:dude, just shut up... you're not being clever at all.
Bluemercury said:what do they say about NMH?
Bluemercury said:what do they say about NMH?
FartOfWar said:
Mrbob said:This thread fucking sucks.
Can we have a do over? What a trainwreck.
FartOfWar said:
That game was surprisingly good.Linkzg said:listening to the NMH talk finally made me remember what the open world stuff reminds me of most, the game headhunter for the dreamcast. Although, Headhunter had much better motorcycle controls than NMH.
Linkzg said:listening to the NMH talk finally made me remember what the open world stuff reminds me of most, the game headhunter for the dreamcast. Although, Headhunter had much better motorcycle controls than NMH.
What do models and weird animation have to do with technical problems?Y2Kev said:The cars in NMH are some of the worst looking shit ever. Suda should have been embarrassed when some of those hunk of shits pull up for you to fill up their gas tanks and an N64 model whizzes by.
Not to mention the lawn mowing minigame and Travis' ridiculously lol turning animation.
Man that game is a technical disaster.
Fun though! Gets good once you get to destroyman, which I think is a fun boss battle.
He's totally right about everything between boss battles. You go from point to point to point using a shitty map on your shitty bike (with shitty crash effect that is so annoying) through the shitty town. It should have been cut. The game would have been better without it.
avatar299 said:What do models and weird animation have to do with technical problems?
Y2Kev said:The sorts of graphical problems I'm describing are part of the technical presentation. If I were to judge the game's style (which is appealing), I'd talk about its artistic presentation.
I am not even going to argue this point-- it's really messy and rough. There's no reason why it doesn't run at a constant 30 FPS with no texture pop-in and anti-aliasing. I've heard people defend the slowdown as a design decision. Lol and I suppose the nausea that comes along with it was intended.
WrikaWrek said:He's just telling you that the models and animations belong to the art department.
Y2Kev said:Why? They're not, in my opinion, technically proficient. I have no problems with their designs.
WrikaWrek said:Yeah but 3d modeling and animation isn't done by programmers.
WrikaWrek said:Been saying that from the beginning. But NMH has pedestrians and traffic. Headhunter had a ghost town.
What does that even mean. They move, don't they?Y2Kev said:Why? They're not, in my opinion, technically proficient. I have no problems with their designs.
Linkzg said:yeah, but the pedestrians in NMH are just extra polygons and textures with no body in the actual world while the traffic was a moving wall. I really liked NMH, but the open world stuff was garbage and wished the game did a Persona 3 style world map where you had a list of places you could go to that were small chunks to walk around in so you could still search for secrets and go to stores and shit like that, but you didnt need the terrible motorcycle driving segments. I also wished that NMH would have had a new game plus where it was a straight action game that took you level to level and got rid of the open world stuff.
the thing I hate the most about the open world is that the start of the game had Travis saying "I know gamers are impatient, thats what..." and they start off with the level right away so you think "awesome! no credits or long ass intro, no teaching me how to play, straight into killing enemies!". Then you beat the first mission and the vibe becomes slow and boring as you waste time between missions. Its like Rambo being a huge action scene at the start ending with him telling someone else "finished? this shit hasnt even started yet" only for the rest of the movie being him carving an arrow.
avatar299 said:What does that even mean. They move, don't they?
If your going to complain about technical problems, then you know stick to them. The art direction is kinda pointless here, especially when you look at the context of what the sandbox is.
Y2Kev said:I think this is an arbitrary delineation. I'm just going to drop the entire point here since we're basically quibbling now.
Linkzg said:yeah, but the pedestrians in NMH are just extra polygons and textures with no body in the actual world while the traffic was a moving wall. I really liked NMH, but the open world stuff was garbage and wished the game did a Persona 3 style world map where you had a list of places you could go to that were small chunks to walk around in so you could still search for secrets and go to stores and shit like that, but you didnt need the terrible motorcycle driving segments. I also wished that NMH would have had a new game plus where it was a straight action game that took you level to level and got rid of the open world stuff.
the thing I hate the most about the open world is that the start of the game had Travis saying "I know gamers are impatient, thats what..." and they start off with the level right away so you think "awesome! no credits or long ass intro, no teaching me how to play, straight into killing enemies!". Then you beat the first mission and the vibe becomes slow and boring as you waste time between missions. Its like Rambo being a huge action scene at the start ending with him telling someone else "finished? this shit hasnt even started yet" only for the rest of the movie being him carving an arrow.
Y2Kev said:So if something moves, it's technically proficient? I believe 3d animation is as much a technical skill as it is an artistic one.
Some of that is technical problems, but poor model characters isn't. Concept artists didn't spend the same amount of time designing Shinobi then they did the chick that walks endlessly on a sidewalk. It sounds like you are looking for reasons to bitch.Y2Kev said:Something is technically proficient if it has technical merit. I'm talking about poorly animated characters, low-poly environments, a poor framerate, and poor models. I'm not going to blame this on concept artists.
Wait what. yes the animation of a game is a big deal in it's art direction. Character development is more than just how the character looks. How he/she moves is just as big a dealY2Kev said:I didn't say anything about the artistic direction. Would anyone ever consider how well a game animates part of its art direction? Did anyone say, "Wow, the art direction in Bioshock is so great. The Big Daddies animate so well."
This is completely absurd now.
Hahahaschuelma said:OMG SMASH SOLD 8 MILLION IN JAPAN