Anyone notice how Phil Spencers #FavoriteGame thing said Voodoo Vince? :lol
In one of the videos he mentioned that it was the first game him and his daughters finished together.
Anyone notice how Phil Spencers #FavoriteGame thing said Voodoo Vince? :lol
How much game play footage did we get?
That Sony is sitting on the driving seat.
One thing I'll give major props to MS on, no moneyhats. Seriously, good on them for that.
Yup, their conference usually is longer even though they tend to start later than plan.Sony's conference is longer?
The Order had a CG trailer? When? It seems that the only one doing this is MS.
Anyone else notice how 'dedicated servers' replaced all mentions of cloud?
Yes I did and I'm glad that they see the error of their ways.
http://www.neogaf.com/forum/showpost.php?p=115494528&postcount=9383
I guess Pachter was wrong when he said the MS conference would be all TV TV TV
RIP Kinect, wow, nothing.
I had a job interview during the MS conference, what did I miss?
RE: CG
Again, this is the new normal. Games have two to three year development cycles now. A typical, on-schedule game gets announced at an E3 with a CG trailer, shows playable gameplay the next E3, and then releases in the year after that. Some games are announced later than others. Some are sequels and build on tech more iteratively and so get up and running faster. Some games are announced 5 years in advance.
But the STANDARD now for non-annualized titles is two E3 appearances, one as a teaser or CG trailer or totally faked gameplay and one with somewhat more real gameplay.
So what you saw was gameplay for games that will be coming out in the next year (Sunset Overdrive, Fable Legends possibly--but at least the beta in the next year, CoD annualized game) and CG for games coming out 2015-2016. That's the pattern with Sunset Overdrive. That's the pattern with The Order 1886. That's the pattern with most games. You're seeing CG trailers for Crackdown and Platinum for that reason. I would expect the same thing with most other publishers going forward.
Which was the game with the orange lights Phil talked about?
Excellent in only games and fast but...
-We knew about Crackdown
-We knew about Phantom Dust
No surprises here...
I know that but I'm glad several people decided to tell me just in case.
It was retweeted by Shuhei Yoshida.
Last E3. Admittedly, they said it was "in-engine", although I'm dubious about that.
I agree with most of this. I wouldn't worry too much about Sony's show.I hope not. The format was awful.
Showing all CG back to back is boring.
They need to break it up by making the conference like a talk show, summarize what you shown, and introduce the devs so they can talk more about it. Not introducing the devs, playing a CG, snoozefest, repeat like MS format.
And no #hashtag movements please.
I rather see sale numbers and charts instead of #Favoritegame mini-clips.
If "if it didn't leak," counts, then MS had surprise announcements of Halo Collection, Crackdown, Phantom Dust, and Scalebound.
True. I don't like talk about entertainment features or series or Kinect or so, but actually exciting hardware / SKU / OS news is what I do like to hear about at a conference. Games games games is cool, but I like some of the other stuff as well, for pacing sake and to blow the audience away afterwards with a cool game. Just showing trailer after trailer without much backstore or a cool introduction doesn't do it for me. I liked Phil's opening though, very humble. Then again, at the end he seemed to repeat it again in different words. Felt a tad forced or I remember wrong.I think the show would of been better if they announced things like the $399 price drop and the game announcements today. I was under the impression that the reason for the early reveals was to give the show more space for games. Well, what new games? Most of what they showed we already knew about or are multiplatform. I understand the focus on games, they forced themselves into that position, but there's nothing wrong at all at announcing a price drop and what's upcoming for the Xbox OS and Live. Like how it use to be..
Last E3. Admittedly, they said it was "in-engine", although I'm dubious about that.
I had a job interview during the MS conference, what did I miss?
They don't waste resources on CGI because 95% of the time the CGI trailer is made by a completely different animation studio. Most often, Blur Studio.At least they weren't trying to palm it off as gameplay, but yeah, I really dislike CGI. I don't get why they'd waste resources doing it, just put those clearly talented artists to work on the game assets.
Ah, ok.Shooter, Cars, Monsters and Dancing
The Order debuted with CG trailer.The Order had a CG trailer? When? It seems that the only one doing this is MS.
That Sony is in the driver's seat.
Anyone else notice how 'dedicated servers' replaced all mentions of cloud?