oldergamer
Member
I was not talking about HW reliability more than as a side note, why are you changing the topic to it? Anyways, MS likely knew of their problems and shopped anyways leading to RROD and the billion dollar recall program.
Alright clarification taken. I wasn't speaking reliability as much as just having hardware issues in general.
It was about HW rushed or finalised late for whatever reason and how it impacts the quality of dev tools and/or launch software quality and both Xbox 360 (you brought it into this and its fast Mac Pro to the final console devkit changed the performance profile quite a bit) and PS3 suffered from it in a different way. Does not matter why they were late to the part or a bit premature to it, it is the effect I was looking at.
XSX seems late/not ready and why is that?
BOTH consoles seem late. Probably similar reasons despite manufacturing starting months ago.
Every console cycle where 3D was prominent has had problems with development kits before the final kits went out. It literally happens every console cycle. I don't think there is any more to this then not having final devkits. Don't also forget MS has cloud devkits that companies are using via Azure. Good enough to develop and test code, but not record a video demo off it seems.Why and how do they have major bugs and performance issues a few months away from launch (curiously in the XVA domain where they are competing against a competitor’s narrative already? Was XVA finalised late?)? I assume they may hear things a bit before they go all public, have they been tinkering with it for a while longer than Sony and why?
There's you go with the narrative, you hear "performance issue" and "SSD" in the beta devkit, and you chalk this up to XVNA being finalized late? See, it's clear you have bias, as you're jumping to conclusions that suits the narrative you literally just made up. For all we know the beta kits could simply have used off the shelf hardware that doesn't perform to spec, or even heat could affect the performance if the chips used are not created with the same process used for manufacturing (we do know that they had beta kits from late last year). If they have final devkits and there is a hardware issue there, then you can jump to conclusions, but we're talking about non final hardware. We've seen this before. We've already seen reports of beta PS5 devkits overheating.
Again you are reaching for something there is no evidence of. drop the narrative and apply the same logic you apply to sony for once.Did their TFLOPS performance target push them to work longer and harder on the final design thus it being ready later than PS5?
Last edited: