brandonh83
Banned
Wait, does Ocarina have slightly revamped visuals? Aside from the framerate? Can't really tell from the video, but the game looks better than it did on N64 from what I can tell.
They're totally revamped, new textures and models and lighting and environments and everything. No more cardboard mountains or pre-rendered market backgrounds.brandonh83 said:Wait, does Ocarina have slightly revamped visuals? Aside from the framerate? Can't really tell from the video, but the game looks better than it did on N64 from what I can tell.
What's not impressive about it? The graphics have clearly been improved and the touch screen implementation for the menus seems like a really great change.Boney said:Am I the only one not impressed at all with Zelda?
They really should include the Master Quest, but yeah Nintendo remakes usually don't deviate much from the source.Boney said:I want a proper remake... Like REmake!
From what I can tell.. it's exactly the same game... with one more secret dungeon I bet... booooring.
You say that about Ocarina of Time like it's a bad thing.Boney said:it's exactly the same game...
Scythesurge said:They really should include the Master Quest, but yeah Nintendo remakes usually don't deviate much from the source.
Played it enough... I mean, I'm sure I'll end up getting it and play it once and like it... but... eh..Ignis Fatuus said:You say that about Ocarina of Time like it's a bad thing.
Vinci said:Want impressive tech worth discussing? Game on a PC. Discussing it in reference to console and handheld gaming comes off as ridiculous as analyzing the AI in a Tiger Electronics baseball video game.
Hey douche, he is right. You should stop it.jett said:Stop it. I'm not gonna get into this dumb argument. You can't tell if a game runs at 60fps from a youtube clip and that's all there is to it.
And just so you shove those gifs up where they came from and don't use them in another argument again, the animation in the second one is cycling twice as fast as the other.
I think you need to take another look at the N64 version. The 3DS version features quite a bit more detail and runs at a higher framerate.Shiggy said:Ocarina of Time 3DS doesn't look much better than the N64 version...they should put some effort into the graphics...
Wait, what? You can't tell if something is higher than 30 fps if the video in question is 30 fps.You can't tell if it's actually 60fps, but you can tell if it's smoother than 30fps.
Yes yes, I remember. Even some of Nintendo's better remakes like Super Mario Bros. Deluxe is very similar to the original game though.Boney said:
dark10x said:I think you need to take another look at the N64 version. The 3DS version features quite a bit more detail and runs at a higher framerate.
I'd like to play the same N64 and DS games you've played, they sound amazing.Shiggy said:Still it doesn't look on par with other 3DS 3D games, that's what I mean. It rather looks like a DS+/N64 game.
dark10x said:I think you need to take another look at the N64 version. The 3DS version features quite a bit more detail and runs at a higher framerate.
Easy_D said:I'd like to play the same N64 and DS games you've played, they sound amazing.
Are you seriously comparing OOT3DS to Maio 64? :lolShiggy said:Super Mario 64, Diddy Kong Racing?
Ocarina of Time rather looks like they took the models and textures over to the new game, not like they did all from scratch. But well then again, the Zelda team hasn't been known for great graphics since Wind Waker; one only needs to take a look at the textures of TP...
Graphics-wise they seem to be one of the worse studios at Nintendo.
Ignis Fatuus said:You say that about Ocarina of Time like it's a bad thing.
Maybe, but the quality in animations and attention to detail is second to none.Shiggy said:Graphics-wise they seem to be one of the worse studios at Nintendo.
Spiegel said:It's a hi-res port with some updated textures and models. Geometry on the enviroments and objects look similar to the n64 game.
I too was expecting more. I mean, it doesn't look bad but also not as fucking awesome as MGS3D (another 3DS "remake") looks, and I've played the game on the N64 and replayed it with good framerate on PC
...Shiggy said:Super Mario 64, Diddy Kong Racing?
Ocarina of Time rather looks like they took the models and textures over to the new game, not like they did all from scratch. But well then again, the Zelda team hasn't been known for great graphics since Wind Waker; one only needs to take a look at the textures of TP...
Graphics-wise they seem to be one of the worse studios at Nintendo.
swerve said:That's really not true. Framerate is often massively important to gameplay, it's not just an elitist thing. Many people simply can't enjoy a game when the framerate is choppy (or would prefer not to) and so they get excited when they can see SHINY new games running at 60.
I wasn't interested in another version of OoT until this thread. Playing OoT:The Perfect Version will definitely be something me and my wallet are interested in.
jett said:OOT's animation is better at least!
First-person shooting Resident Evil huh? Weird.
all i care about is this.Vinci said:I'm speaking from my own perspective, the one in which a game being 30fps or 60fps doesn't matter unless it is debilitating to what would otherwise be a great game. If the developer cannot find a framerate for their design at which the design shines, odds are it was never going to be a great game in the first place. As such, I couldn't give a crap.
And now I'm contributing to the framerate discussion... Ugh.
Easy_D said:Are you seriously comparing OOT3DS to Maio 64? :lol
You just made my day .
People, we need some comparison pics up in this bitch.
TP was a gamecube game, and a good looking one at that.
The geometry is most likely entirely remade too. You can notice this in pretty much all of the E3 shots showing the overworld. There are actual cliffsides/mountains now rather than flat cardboard textures acting as walls.plagiarize said:...
TP was a gamecube game, and a good looking one at that.
yes, it has dated more than Wind Waker has, but are you forgetting the 'wow' factor of the trailers for it?
i can't vouch for all the textures and models, but pretty much everything in this video and the others, looks to be all redone. environment geometry, hard to say, but the models and the textures look new.
plagiarize said:all i care about is this.
i didn't play Ocarina when it came out. i tried to play it after Wind Waker, and i couldn't get past the old school framerate and uber loose controls that came with it.
i just want 30 fps or better so that i can finally enjoy this classic and i can stop feeling like a framerate asshole for ignoring it.
i tried three times. don't hate me.
The MGS3 port doesn't really look all that much different from the PS2 game, though. They simply have a better place to start from (a PS2 game as opposed to starting from an N64 title).I too was expecting more. I mean, it doesn't look bad but also not as fucking awesome as MGS3D (another 3DS "remake") looks, and I've played the game on the N64 and replayed it with good framerate on PC
alterno69 said:That looks awesome and the best part is.......
i've never played OoT
Shiggy said:Even in 2005 I thought that these textures looked ugly as hell. You cannot tell me that the GameCube wasn't capable of doing much more.
dark10x said:The MGS3 port doesn't really look all that much different from the PS2 game, though. They simply have a better place to start from (a PS2 game as opposed to starting from an N64 title).
Shiggy said:http://wiimedia.ign.com/wii/image/article/745/745228/the-legend-of-zelda-twilight-princess-20061110095621277.jpg[IMG]
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Still looks good. You have foiled your own point by posting a pretty screenshot from TP.
EatChildren said:Can and will. Massive draw distances with absolutely zero pop-in (enemies and objects rendered fully as far as you can see), grass, water effects, day/night cycle, very nice triangle count, and more than acceptable textures on characters and important ojbects.
That's true, but they could've solved it differently, e.g. like in StarFox Adventures where different parts of the world were already in the cache, but all the details were loaded as soon as you approached them. Of course, there was not a huge overworld, but it looked much better at least.
And an empty and boring overworld with nothing to do and blurry textures was all but impressive. It appears as if the Zelda team thought "the bigger the better", which sadly wasn't the case.
At least in the texture department, it's not a good comparsion to Wind Waker, a game where many textures were single tones highlighted with shading.
Quite right, the style hid some of the graphical issues TP had.
bon said:Still looks good. You have foiled your own point by posting a pretty screenshot from TP.
Now come on...
you know, neogafryan-ts said:Here I am checking out the videos before I read the comments expecting everyone to be as giddy as a small child on Christmas. I scroll down and what are half of the posts? Whining. Leave cry babies, I said leave.
Serenade said:you know, neogaf
The best of us never do.ryan-ts said:I never learn.