Yes, the dungeons looked really nice.jett said:Other than the texture quality I thought TP was a really nice looking game, personally.
Yes, the dungeons looked really nice.jett said:Other than the texture quality I thought TP was a really nice looking game, personally.
aside from the ground texture and that being a terrible capture (the iq is much worse than the real deal) that's a good looking gamecube game, yeah.Shiggy said:
Especially after the great looking Wind Waker.
Gillian Seed said:I hope we get some Wind Waker style 3DS Love. Phantom Hourglass broke my heart with the crappy touch controls.
Willy105 said:Those touch controls were the only good thing of that game, IMO. And the graphics (for a DS game).
Shiggy said:That's true, but they could've solved it differently, e.g. like in StarFox Adventures where different parts of the world were already in the cache, but all the details were loaded as soon as you approached them. Of course, there was not a huge overworld, but it looked much better at least.
plagiarize said:aside from the ground texture and that being a terrible capture (the iq is much worse than the real deal) that's a good looking gamecube game, yeah.
Stumpokapow said:It's not so much that the touch controls are crappy--they worked very well for me at least, it's that all of the design decisions were made around the touch controls, resulting in a very small, unambitious game with bland puzzle design (besides the clever close-your-DS puzzle), a tiny inventory of bog-standard gadgets, etc.
Metalmurphy said:Pardon my ignorance but... why am I see that 3D effect on those videos? I thought since this didn't require glasses you would get that distoreted image when filmed
Metalmurphy said:Pardon my ignorance but... why am I see that 3D effect on those videos? I thought since this didn't require glasses you would get that distoreted image when filmed
Metalmurphy said:Pardon my ignorance, but... why can I still see the double vision on the videos? I thought since this didn't require glasses you wouldn't get that distorted image when filmed.
You don't see it.Metalmurphy said:Pardon my ignorance but... why am I see that 3D effect on those videos? I thought since this didn't require glasses you would get that distoreted image when filmed
Teetris said:Did they improve the touch screen by the way? Or is it all the same as the DS?
I'd love to touch with my finger for example
Teetris said:Did they improve the touch screen by the way? Or is it all the same as the DS?
I'd love to touch with my finger for example
Teetris said:Did they improve the touch screen by the way? Or is it all the same as the DS?
I'd love to touch with my finger for example
Teetris said:I'd love to touch with my finger for example
Jokeropia said:I just wanna say that disagree with Twilight Princess' overworld being empty. There might not be that many optional quests but there are quite a lot of hidden grottos, caves and chests. (Rhyme unintentional. )
I have all DS revisions, use my DSi the most. While it works most of the times it's clearly not designed for using your whole finger since then it almost always fails when you need a fast recognition - AKA it's not like with an ipod touchzoukka said:Someone never played DS.
Thanks, multi touch should be interesting at least and have some better innovation!Graphics Horse said:Not sure, but there's a game coming out that uses two stylussesesii.
It's also 320x240 instead of 256x192
I'd rather have precise stylus control and little finger, than all finger and no stylus.Teetris said:I have all DS revisions, use my DSi the most. While it works most of the times it's clearly not designed for using your whole finger since then it almost always fails when you need a fast recognition - AKA it's not like with an ipod touch
Unless it's the games I'm playing but I doubt that.
Thanks, multi touch should be interesting at least and have some better innovation!
Metalmurphy said:Pardon my ignorance but... why am I see that 3D effect on those videos? I thought since this didn't require glasses you would get that distoreted image when filmed
So, it's not possible to have a touchscreen that has both ways?Boney said:I'd rather have precise stylus control and little finger, than all finger and no stylus.
Teetris said:Thanks, multi touch should be interesting at least and have some better innovation!
Teetris said:So, it's not possible to have a touchscreen that has both ways?
Not sure... iPod Touch doesn't allow Stylus though..Teetris said:So, it's not possible to have a touchscreen that has both ways?
Graphics Horse said:It just depends where the camera is, if you're in the wrong place you'll see both views at once.
Willy105 said:The 3D effect requires two viewpoints. Since the camera only has one, you will occasionally see both viewpoints blending in, since it's the human brain that creates the 3D effect when you have both viewpoints.
But since you are only getting one, you see the blur effect.
Think of it as both your eyes together being the 3D glasses. Without them, you would see double vision, like on a movie theater. But with the glasses, you see 3D. But with your eyes.
Does this make any sense? Having a hard time writing it down.
GoncaloCCastro said:The distorted image comes from the paralax barrier display of the 3DS, depending on the angle of the camera that's filming you get that distorted image.
Agreed. Been saying this for years here.Jokeropia said:I just wanna say that disagree with Twilight Princess' overworld being empty. There might not be that many optional quests but there are quite a lot of hidden grottos, caves and chests. (Rhyme unintentional. )
jett said:sugoisugoisugoisugoi :lol
Static camara works better with limited camara control in tight spaces. I say keep them.DarkPanda said:I'm a little sad that the tree house interior is still using the fixed camera view like the original. I never liked those and found a lot of them to be a awkward to navigate. I just hope they fix castle town; there's no excuse for giving us a static viewpoint there now that they have the power and time to render it in real-time.
Yeah, it's one of those things that looks a lot better in motion. In screenshots, the shadows have no aliasing on em.EVH said:Resident Evil has some nice shadowing. You can see that here:
http://www.youtube.com/watch?v=O8BWvgtqDUw#t=1m55s
Point. Set. Match.EatChildren said:Can and will. Massive draw distances with absolutely zero pop-in (enemies and objects rendered fully as far as you can see), grass, water effects, day/night cycle, very nice triangle count, and more than acceptable textures on characters and important ojbects.
At least in the texture department, it's not a good comparsion to Wind Waker, a game where many textures were single tones highlighted with shading.
hey, at least it's going to be a 3d environment rather than a picture this time!DarkPanda said:I'm a little sad that the tree house interior is still using the fixed camera view like the original. I never liked those and found a lot of them to be a awkward to navigate. I just hope they fix castle town; there's no excuse for giving us a static viewpoint there now that they have the power and time to render it in real-time.
Yeah, my hope is that they clean up some of the really ugly pre-rendered stuff. The Castle Town Market should be at the top of the list.plagiarize said:hey, at least it's going to be a 3d environment rather than a picture this time!
Especially the Future version of it.BertramCooper said:Yeah, my hope is that they clean up some of the really ugly pre-rendered stuff. The Castle Town Market should be at the top of the list.
Capacitative Styluses exist and work fine on iPods and iPhones and other capacitative screens. They're just not pinpoint accurate like resistive screens.Boney said:Not sure... iPod Touch doesn't allow Stylus though..
Regulus Tera said:Wait, are those pre-rendered backgrounds inside the houses in OoT?
i'm guessing they're not pre-rendered but polygonal this time. it would probably be easier to do it in polygons anywaytimetokill said:Yep, same as they were in the original.