People are doing homages to their favourite games/movies within all sorts of creative outlets.Begs the question... why?
I think this looks great and I'll be trying it later. As an aside - speaking as someone who has only just started playing LBP2 - isn't there a thread gathering all the best user created levels? I did a search but there seems to be very little posted here about the game.
I'm sure LBP1 had a big thread showing all the custom levels people had created/discovered.
@donkey show - much appreciated
It just seems to me that "recreating" classics in current creator mode games is a waste of time and energy. I'd rather see something original that actually looks like fun.
No one is going to want to play FFVII in LBP2. It's all a load of text and clunky platforming based on the videos. The novelty of it is cool, sure, but I still don't see the practicality of it all. I thought the same when someone recreated Super Mario in Halo.
You're not going to get amazing platforming with the level design found in this FF7 homage. I'm not the biggest fan of the platforming itself, but a well designed level in LBP2 can be extremely fun.The guy did an amazing effort and this are I suppose not his fault but LBP2:
-The platforming and action is horrible and clunky. I thought they had work with it in 2, but I see they didnt change a damn.
-Why does he need to make big guys for the cutscenes instead of use little ones, seeing a little cloud and a big one in the same scene is distracting. Also the heads movements while they talk are atrocious. Are those limitations of the creator?
What's the point?
Also, if you want to see an LBP RPG done right, check this shit out: http://www.youtube.com/watch?v=D5MfhDq4BY8
You're not going to get amazing platforming with the level design found in this FF7 homage. I'm not the biggest fan of the platforming itself, but a well designed level in LBP2 can be extremely fun.
TBH, the level of creation in this level is child's play compared to something like the cinematics and sackboy movement you'd find in dajdaj03's level: http://www.youtube.com/watch?v=sGgAqq57so4
It just seems to me that "recreating" classics in current creator mode games is a waste of time and energy. I'd rather see something original that actually looks like fun.
No one is going to want to play FFVII in LBP2. It's all a load of text and clunky platforming based on the videos. The novelty of it is cool, sure, but I still don't see the practicality of it all. I thought the same when someone recreated Super Mario in Halo.
Also, if you want to see an LBP RPG done right, check this shit out: http://www.youtube.com/watch?v=D5MfhDq4BY8
MOTHER OF GOD.
So you can do that type of cutscenes? So its the LBP2 builder easy to use for a creative person, or does it has lots of limitations that the video you posted for example, are left out because the guy put a LOT of work in it?
I will admit the tools themselves aren't necessarily easy mode. Although, once you get the hang of the tools (on top of a couple glitch items and tricks that are pretty much now synonymous with upper echelon creation in LBP), you can come up with some crazy shit. For example, I made a top down Devil May Cry-esque top down level. Steve_big_guns made a pretty wicked FPS level that's pretty mindboggling. Some dude recreated Mutant Mudds, sprites and all. Now granted they will never have the same kind of polish as a proper game in those genres would, but it can be done.
There's always be creation limitations in some form or fashion, but there are ways to work around them. You do need to put in work though to get it to an awesome stage.
But yeah, dajdaj03 (the guy who made the Arabesk level) is pretty damn talented in cutscene creation, so much he worked on the cutscenes for LBP Vita.And a couple of us on GAF worked on it as well
Here's another great cutscene, the Jurassic Park T-Rex scene: http://www.youtube.com/watch?v=_P2pPA0n8Ho
Haha, nice. At least they're towns.And even in this, there are HD towns.
Boss fight is underwhelming. Can't really blame him, limited by the game's design.
It's cool that he did it but... the result doesn't seem to be worth the effort. Hopefully this is a springboard for this guy to get a real game engine and try something though.
Whoa, those are some really cool boss fights. First video blew my mind. Love the Contra and Gradius remake.Nah, you can get crazy with bosses in LBP2. It's all about tool application.
http://www.youtube.com/watch?v=uh-JFB0YqB0&feature=player_detailpage#t=337s
http://www.youtube.com/watch?list=U...LfgY4pyYZ1E&feature=player_detailpage#t=2254s
http://www.youtube.com/watch?v=6uvKAhWhJ0c&feature=player_detailpage#t=229s
http://www.youtube.com/watch?list=U...o-5pcg5puSo&feature=player_detailpage#t=1891s
http://www.youtube.com/watch?v=qNPBdKQBYHg&feature=player_detailpage#t=149s (go GAF)
Also, if you want to see an LBP RPG done right, check this shit out: http://www.youtube.com/watch?v=D5MfhDq4BY8