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Anthem reviews are starting to drop [literally]

It was a success since day one.

Even Polygon had to admit it.

"Let's get this out of the way now: Destiny is a hit game. It sold impressive numbers, it's keeping players engaged, and it continues to be a topic of conversation in the major gaming media. Activision has successfully launched a new franchise, and will continue to support it in the coming years."

Again, no. It wasn't a success since day one. It wasn't until Taken King released that it started to gain a larger following. Even diehards within the community attest to this.
 
I still want to play it. But now I don't want to buy it right away because it will be 50% off or some crap by march 31.

Yeah, you can tell this is going to be like fallout 76, where it goes on sale fast. ALso, waiting for content is not a bad idea either as it seems pretty anemic at this point.
 
Again, no. It wasn't a success since day one. It wasn't until Taken King released that it started to gain a larger following. Even diehards within the community attest to this.

Again... lies.

Destiny was successful and popular out the gate. It was Vault of Glass a week after launch, not taken king. It was house of wolves that got its competitive pvp following with trails, not taken king. Taken King is overrated. It was the next content drop needed to keep the community axtive

I've never seen lies about a game more than with destiny.
 
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Did they retain their character artists from Andromeda? Maybe picked up the Oblivion team?

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Again... lies.

Destiny was successful and popular out the gate. It was Vault of Glass a week after launch, not taken king. It was house of wolves that got its competitive pvp following with trails, not taken king. Taken King is overrated. It was the next content drop needed to keep the community axtive

I've never seen lies about a game more than with destiny.
That one.

Anybody thinking The Take King make Destiny successful has no ideia what the game was because it was already a juggernaut before TTK.

VoG was massive success and it was launch few weeks after launch.

And it was that Raid that hold the gamers at launch something that Division failed to do.
 
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Again, no. It wasn't a success since day one. It wasn't until Taken King released that it started to gain a larger following. Even diehards within the community attest to this.

lol what? I remember Destiny NPD was like ~500k alone.

All three of these games getting low reviews, Crackdown, Anthem, Far Cry New Dawn, maybe Sony should've dropped Days Gone instead of delaying it.
 
Still buying since I thought the highs outweighed the lows, but there's no denying that the game is in rough shape. Seems to score accordingly. But that's great shit games for ya.
 
lol what? I remember Destiny NPD was like ~500k alone.

All three of these games getting low reviews, Crackdown, Anthem, Far Cry New Dawn, maybe Sony should've dropped Days Gone instead of delaying it.
PS4 with Destiny's bundle was 500k at NPD.

Destiny was way over that like around 3 million (we don't know but using the WW figure we can draw a picture).

Worldwide it did 6.3 million units in its first month.
 
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EA...shut down Bioware.

Microsoft....BUY BIOWARE!
I don't think Microsoft wanna buy bioware at all, however they might wanna hire some bioware devs to work for obsidian. Microsoft's gaming projects aren't in good shape either, sea of thieves, state of decay 2 and crackdown 3 are all big disappointments and outer worlds better be good to regain faith from gamers that they can still handle AAA games well.
 
Again... lies.

Destiny was successful and popular out the gate. It was Vault of Glass a week after launch, not taken king. It was house of wolves that got its competitive pvp following with trails, not taken king. Taken King is overrated. It was the next content drop needed to keep the community axtive

I've never seen lies about a game more than with destiny.

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Dunno what to tell you then. I have not lied, nor did I say anything incorrectly. VoG was a poorly made raid with generic mechanics that felt like I was back in 2004 running Molten Core, but without any fun loot systems. The game had almost zero end-game, its loot system was completely broken, its strikes were boring bullet sponges, and I actively remember a large portion of the Destiny community hating the game's launch state. Each little "expansion" added pitiful amounts of content for the price and didn't actively fix the major issues of the game - that didn't happen until Taken King.

However, you have gone on record stating you are a huge fan since launch - I feel that may be colouring your perception of reality. The only thing we can do here is agree to disagree.
 
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I think people need to be reminded that they are allowed to like an objectively flawed game. There is nothing wrong with that. I say this for those defending and even attacking the game.
 
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Dunno what to tell you then. I have not lied, nor did I say anything incorrectly. VoG was a poorly made raid with generic mechanics that felt like I was back in 2004 running Molten Core, but without any fun loot systems. The game had almost zero end-game, its loot system was completely broken, its strikes were boring bullet sponges, and I actively remember a large portion of the Destiny community hating the game's launch state. Each little "expansion" added pitiful amounts of content for the price and didn't actively fix the major issues of the game - that didn't happen until Taken King.

However, you have gone on record stating you are a huge fan since launch - I feel that may be colouring your perception of reality. The only thing we can do here is agree to disagree.
Your opinion is different from reality of what happened in 2014.

Sorry to say that.

The game had a crazy end-game push with VoG (it is considered even today the best Destiny's Raid), the PVP was engaging and even more with House of the Wolves, the player base only increased after launch (it never shrink until D2), the loot was pretty good, the drop system was flawed until House of the Wolves when infusion fixed it, a lot of gamers hated Destiny's because it grow and success while the community just keep playing it.

DGAF community never hated the game... you did remember wrong if you think that is true.
There were a minor vocal part of gaming GAF that hated the game.
 
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PS4 with Destiny's bundle was 500k at NPD.

Destiny was way over that like around 3 million (we don't know but using the WW figure we can draw a picture).

Worldwide it did 6.3 million units in its first month.

I must've been thinking of the PS4, but no way did Destiny bomb.
 
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Dunno what to tell you then. I have not lied, nor did I say anything incorrectly. VoG was a poorly made raid with generic mechanics that felt like I was back in 2004 running Molten Core, but without any fun loot systems. The game had almost zero end-game, its loot system was completely broken, its strikes were boring bullet sponges, and I actively remember a large portion of the Destiny community hating the game's launch state. Each little "expansion" added pitiful amounts of content for the price and didn't actively fix the major issues of the game - that didn't happen until Taken King.

However, you have gone on record stating you are a huge fan since launch - I feel that may be colouring your perception of reality. The only thing we can do here is agree to disagree.


Poorly made raid my balls. Stick to mage classes, hang back and not play the gsme...
 
Crackdown 3 > Anthem. At the very least crackdown 3 is playable

Now come on. C3 is bad from the core. It's just a poor game. This is bad but the core of the game is decent. It just needs way more content and loads of technical issues ironed out. But I still think it has no future because EA want it to be a tentpole release but it will fail hard critically/commercially.
 
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This is disappointing. Bioware is not the same Bioware they used to be. Yesterday I watched the Angry Joe rant on the long loading times and grindy missions. 5 minutes for a loading screen! Holy hell

 
The stuff about instances and loading and player counts. I remember reading they were still trying to figure out the approach as receny as 9 months ago.

I don't know if that's something that can be easily fixed either.

While bioware is still of a certain pedigree... they jumped into online gaming a bit too early. They don't have the experience. Bungie had years and years of halo pvp to fine tune their systems and pull data. Destiny 2 has the most stable launch of any online game I've played. Extremely polished
 
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I had a 3min loading screen at one point, but it seems to be server related some times because they can be really quick at times, and really slow, the same loading screens for the same stuff.
 
I had a 3min loading screen at one point, but it seems to be server related some times because they can be really quick at times, and really slow, the same loading screens for the same stuff.

I feel lucky. I haven't had loading issues yet. I dunno if running from SSD, or hard-wired connection are factors, or just dumb luck. Maybe server location? I am in mountain time zone, who knows
 

OTs, places where fans go to discuss what they enjoy. Especially during a time where there was a major echo chamber here on GAF. Funny that you would use that of all things to try and prove your point and not the subreddit, the official forums, or notable youtubers who make up a much larger audience. Also thanks for editting in a large paragraph after my response. To respond to that: I never once mentioned DGAF nor do I particularly care about the Destiny community that once resided on here.

https://web.archive.org/web/20140728004151/http://www.reddit.com/r/DestinyTheGame/
https://web.archive.org/web/2014101...ie.net/en/Forum/Topics/0/Default/None/Destiny

Please use this tool and explore literally anything from launch to TTK's release.

Either way, this is my last comment on the topic as it is just derailing the Anthem talk. Have a good one.
 
Another EA failure to try and copy a success. No surprises. The game was already lacking on paper.

It's also funny that Microsoft partnered with Anthem to rival Sony's partnership with Destiny. Also a failure.
 
Another EA failure to try and copy a success. No surprises. The game was already lacking on paper.

It's also funny that Microsoft partnered with Anthem to rival Sony's partnership with Destiny. Also a failure.

But EA just copied fortnite is en route to dethrone it with Apex legends
 
The thing with AJ, is why is he using a HDD?

Not to defend the load times (they piss me off) but I'm skeptical of his rant. I normally enjoy him, though.
 
It's a shame. I am genuinely having a good time with the game. I can't help but feeling that there's a bit of piling on going, but if people are experiencing these issues then ... ok. I just haven't seen it. This is yet another lesson in a seemingly inexhaustible supply of lessons about how critical it is to get launch right. These companies need to exceed their capacity projections, yet it seems like every time they "underestimate the demand".
 
No offense and I don't want to hurt anyones feelings/enjoyment of this game but I am glad that this game is not reviewing well and people are disliking it. Not because of Schadenfreude, but
because I simply felt a huge disconnect towards those kind of games and what they represent.

When I first saw it obviously I was wow'd by the graphics and it is hard not to, but another grindy loot'n shoot game is not necessarily what I'd call the product of creative freedom. I imagine there were many talented people that worked on Anthem but in the end it looks like it didn't come together and the game just looks/feels like a generic cash grab attempt wrapped in a pretty gift wrap (graphics).

I am sorry for those that waited a long time for this game and had high hopes for an engaging multiplayer game with exciting content and technical flawlessness which could lead to many hours of ejoyment well into late 2019 . I hope future updates and DLC can improve the game a lot. It worked for The Division 1 and Rainbow Six Siege.
Personally I have very low hopes for games from EA and some other publishers nowadays and I don't mean it as taking a dig at EA and hating on them because it is popular but because I genuinely feel that way and I am very conservative with my expectations regarding multiplayer games. I am more of a single player person anyways.
 
No offense and I don't want to hurt anyones feelings/enjoyment of this game but I am glad that this game is not reviewing well and people are disliking it. Not because of Schadenfreude, but
because I simply felt a huge disconnect towards those kind of games and what they represent.

When I first saw it obviously I was wow'd by the graphics and it is hard not to, but another grindy loot'n shoot game is not necessarily what I'd call the product of creative freedom. I imagine there were many talented people that worked on Anthem but in the end it looks like it didn't come together and the game just looks/feels like a generic cash grab attempt wrapped in a pretty gift wrap (graphics).

I am sorry for those that waited a long time for this game and had high hopes for an engaging multiplayer game with exciting content and technical flawlessness which could lead to many hours of ejoyment well into late 2019 . I hope future updates and DLC can improve the game a lot. It worked for The Division 1 and Rainbow Six Siege.
Personally I have very low hopes for games from EA and some other publishers nowadays and I don't mean it as taking a dig at EA and hating on them because it is popular but because I genuinely feel that way and I am very conservative with my expectations regarding multiplayer games. I am more of a single player person anyways.

apology accepted
 
If you liked Division and Destiny, I bet you'll like this a lot. All the negatives aside, the gameplay and loot grind are fun.
Except the loot grind sucks because the loot sucks and there is way two few variations of everything.
 
I don't think Microsoft wanna buy bioware at all, however they might wanna hire some bioware devs to work for obsidian. Microsoft's gaming projects aren't in good shape either, sea of thieves, state of decay 2 and crackdown 3 are all big disappointments and outer worlds better be good to regain faith from gamers that they can still handle AAA games well.

I suppose that's your opinion. I thoroughly enjoy State of Decay 2 and Sea of Thieves. I haven't played enough of Crackdown 3 to render a verdict. This is beside the point though. Bioware is a talented studio who just needs to get back it's creative freedom. Microsoft has been on record saying that this is their strategy with their new studios. Look at any press release from any of the new studios. Microsoft is more or less hands off creatively allowing studios to make the game that they want. Bioware needs this.
 
OTs, places where fans go to discuss what they enjoy. Especially during a time where there was a major echo chamber here on GAF. Funny that you would use that of all things to try and prove your point and not the subreddit, the official forums, or notable youtubers who make up a much larger audience. Also thanks for editting in a large paragraph after my response. To respond to that: I never once mentioned DGAF nor do I particularly care about the Destiny community that once resided on here.

https://web.archive.org/web/20140728004151/http://www.reddit.com/r/DestinyTheGame/
https://web.archive.org/web/2014101...ie.net/en/Forum/Topics/0/Default/None/Destiny

Please use this tool and explore literally anything from launch to TTK's release.

Either way, this is my last comment on the topic as it is just derailing the Anthem talk. Have a good one.
First link is a Reddit's archive BEFORE the game launched lol
How do you explained your so called hate from people that didn't played the game yet? C'mon.

The second link I have the time to read all thread titles but where is the supposed hate?

See you made your mind in something that didn't happened... there is criticism? Of course... a lot... but people continued to play and enjoy the game.

Destiny was a massive success since day one...

There is today a revisionist history to try to said Destiny only become successful after TTK and that is ridiculous bullshit.
The best of Destiny happened before TTK... TTK just increased even more the success of the game.
 
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I played about 3 hours on EA access and I really enjoyed it. The graphics, the world, the flying, everything is awesome. It's sad to hear the full game has issues. I'll still get it later.
 
I hope BioWare gets put out of their misery.

It's sad that these talented developers are being forced to make the next AAA extruded game product/ Anita Sarkeesian-approved money-making machine. Instead of making the game they want to play.

And the shit icing on the shit cake is that they pushed it out too early. Must really suck as a developer to see your game get torn apart by critics just so your massive corporate overlord can have a new product on shelves this quarter.

At least if BioWare shuts down, we'll see a lot of their talent move to other studios where they might not be so constrained.
 
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