Slavery was outlawed in the British Empire in 1833.
He's saying there would be black people in England because of the previous slave trade.
Slavery was outlawed in the British Empire in 1833.
Given the premise of the background of the protagonists, I have no idea why you'd think that.
He's saying there would be black people in England because of the previous slave trade.
They want their history to look like that too. Or they're taught that it does.Some people's fantasy is a world with people that only look like them
We find meaning through popular culture. It is a space where identities are negotiated and a society's values and beliefs are reinforced--as well as being subverted and challenged. Ultimately, popular culture is a projection of a society's collective subconscious.
As I have discussed here and elsewhere on numerous occasions--and with no small amount of controversy on the part of those who disagree with a basic thesis--popular culture is a space where political values and dominant norms around race, class, gender, and sexual are both reinforced and reproduced.
Popular culture is not "just" a fun distraction. Its power lies in the ability of individuals to dismiss it as "harmless", when in fact, popular culture is one of the dominant means through which individuals are socialized into a set of cultural and social values.
For example, The Walking Dead, which returns to television on Sunday night, is not "just" about zombies. Rather, the zombie motif is a way of working through anxieties about gender, nationality, freedom, human nature, survival, race, consumerism, faith, and other issues.
The HBO mini-series True Detective is a meditation on the place of religion in a nihilistic world, and where the story is set against the crippling poverty of rural New Orleans. Of note, careful viewers of True Detective have likely noticed how African-Americans are both invisible and hyper-visible in the story through the use of flashbacks as a narrative device.
I am particularly fascinated by how questions of race and representation remain present even in those spaces where individuals are seeking escape through popular culture and finding pleasure in creating alternate lives through traditional pen and paper role-playing games, having adventures in video games, engaging in speculative exercises of the imagination through literature and other media, or attending events such as The World Science Fiction Convention.
Discussions of how race and gender still "matter" in those "fun" and ostensibly "neutral" spaces are very impassioned. Why? Those spaces are "their" spaces. And how dare "you" bring "your" issues into "their" world.[
White Supremacy and white privilege are operative across every aspect of American society. Ironically, fantasy--what should be detached and separate from the "real world"--is one of the spaces where Whiteness is most entrenched as an ideological force.
The fantastical spaces of video games, comic books, role-playing games, conventions, and other mediums/venues are not racially unmarked: there are "White" fantasies, "male" fantasies, and "straight" fantasies which are not universal...although they gain their power through a pretense and appeal to normality.
When the particular nature of a given fantasy is identified, its owners and adherents can become very defensive.
This dynamic is even more pronounced among those who imagine themselves as "outsiders" and somehow separate, if not superior to others, because of their choice in hobbies and interests. Self-described progressives, visionaries, futurists, and free-thinkers can be the most reactionary when confronted about how they too participate in and support systems of white privilege, racism, sexism, classism, and homophobia.
Relative invisibility is one of the most powerful and enduring aspects of white supremacy and Whiteness. This is accomplished through appeals to "common sense" and the language of "everyone" or "it's just normal".
If such assumptions are challenged, and the particular way that the white racial frame operates is exposed (as a myopic and narrow understanding of the world, and not one that is all encompassing and natural) an uncomfortable truth is made visible.
The roles for people of color (and the Other more generally) in White fantasies are limited and circumscribed. There is a defined script for non-whites as viewed through the White Gaze. Those roles are even more pronounced in the realm of fantasy and speculative fiction (both interactive and otherwise). The best works of speculative literature and art, both digital and traditional, subvert and challenge those norms by making them clear and present in the text. The common, those examples of popular culture that are the worst examples of what we can derisively term as "mass culture", simply take Whiteness and White fantasies as a given.
To point. There is a discussion over at Kotaku via the sites The Daily Dot and Medieval People of Color about the "historical accuracy" of an upcoming video game called "Kingdom Come: Deliverance" that would have non-white characters in Medieval and Renaissance era Europe.
The public's cultivated ignorance about the interracial and cross-cultural contacts that typify human history is not surprising. There are Americans who still believe that Gone with the Wind is a documentary film. Undoubtedly, there are likely many more people who think that Rome was a "white" society, that Europeans were the only people to explore the world, and that anyone who was not "white" was sitting around waiting to be "discovered".
Eurocentrism has a crippling effect on a person's cognitive and intellectual abilities. It magnifies one's sense of security and importance. Eurocentrism does this through compelling lies that distort reality and the historical record.
Video games are not immune from the alluring intoxication of Eurocentrism. Video games are a powerful tool for political socialization. Those mediated fantastical realities are sites for teaching about history. There are "technologies" of race. Historically, these have included the printing press, "science", radio, and other types of mass media. Digital media is part of that trajectory: video games will reflect the complex tensions within a multiracial democracy, one that is very racially and class segregated on a day-to-day basis, with a self-consciously "integrated" popular culture, in a neoliberal moment, and where globalization is the norm.
Video games and other online digital media will be spaces for the macro and micro level aggressions known as cyber-racism. This is a mirror for America's (and the West's) public anti-racist turn after the civil rights moment and the end of World War 2. In the United States, formal White supremacy retreated to private spaces, and now hides behind "colorblindness" while marching under the banner of movement conservatism and the White Right in the United States. Anti-racism is a public norm. Yet, American society remains steeped in systems which sustain and support white race and class privilege.
The Age of Obama is a mixed, dynamic, and contradictory space for matters of racial justice and progress. Video games are reflections of that fact.
My hope is that the fantasies and adventures which we can live out through video games and other digital media can be more hopeful, forward, thinking, and radical than the present day "real world". Speculative texts should be a place for dreaming. The challenge for those who are racially privileged is to divorce themselves from a taken for granted assumption that their fantasies, and the worlds they inhabit, are necessarily those of others.
Black people have a long history in Europe for hundreds of years in all classes and areas of life. Having a black protagonist in The Order isn't unbelievable.
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Hmm... 100 years prior to the setting as well.
It's not a secret society. The supernatural threats are known to everyone and have heavily altered technological developments in the centuries leading up to 1886. This setting is fantasy England with super technology.Isn't The Order supposed to take place in Victorian England? I don't mean fantasy Victorian England, but Victorian England as we know it. I may be wrong, but I thought that the plot of the game was that werewolves and vampires and whatnot exist and always have, and that "The Order" is a secret society that fights these monsters throughout the ages. Because of this, the setting of The Order is Victorian England and it's therefore excusable that everything besides the monsters (which in the cannon of the game exist on the same planet that we live on) reflects the reality of that time. Alternatively, a game like Dishonored features a fantasy setting based on Victorian England but has the freedom to make any changes it wishes because it's not actually Victorian England. This is similar to most fantasy games (Dragon Age, Skyrim) in that they're based on Medieval Europe but aren't actually in Medoeval Europe and don't need to abide by racial divides that existed at the time.
Can you please show me this so I can frown..?I saw the sentiment that non-white playable characters in The Order: 1886 would be jarring, yet werewolves and fantasy weapons in the setting (inspired by Victorian London) were okay. This notion pops up occasionally here and I wanted to hear what people thought.
I find it fucking ridiculous seeing people go to such lengths to "prove" why characters' apparent nationalities/skin colors would be out of place while also dismissing all other ridiculous, out of place aspects. Reminds me of seeing people here say jetpacks should never be in GTAV because of the game's realistic tone, yet you can still steal a fighter jet from a military base and park it in front of Franklin's home. Seems like anytime the possibility of having some kind of diversity is mentioned, those people hear it as ordering devs to have diversity in their games.
No, I don't think he was.He's saying there would be black people in England because of the previous slave trade.
It's not a secret society. The supernatural threats are known to everyone and have heavily altered technological developments in the centuries leading up to 1886. This setting is fantasy England with super technology.
I guess when I think token I think stereotypes and lazy character tropes. The inclusion of a black character in the game, even with the "alternative history" bend could make for a compelling peak into the racial prejudices of the era. I think ignoring those issues would descend into tokenism. Class and race conflict were a real thing that can't be ignored in a title in the Victorian Era.What makes a character a token though? I mean does there need to be more than one person of color in the game, for them not be tokens?
If you're making a game that uses cultural or mythological elements from a certain society, I think it could be jarring. It's all about context. For example, a game set in a fantasy version of ancient Egypt would be bizarre if there were suddenly ethnic Chinese people there (unless it was a part of the story).
In the case of The Order, no, I don't think having dark-skinned people is jarring. There were people of color in early-industrial England, after all.
So this is an attack thread. Cool.
You're misrepresenting the argument being presented in The Order thread. I would encourage people to go read it to see what is actually being said. Accusations of racism are pretty ridiculous. It's an argument against tokenism, not diversity. I hope race shows up in The Order, because it would definitely fit with the class conflict theme they're talking about. But non-white people wouldn't fit as protagonists in the story being told, unless the core team switches sides from the royalty to the people (I definitely think Lafayette will do this).
The game is based on fantasy why does actual history have to do with anything? Is there really no black or playable black people in the game? Thats a severe oversight
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Hmm... 100 years prior to the setting as well.
Exactly, once you realise that European and American history has been white-washed, only seeing white characters in a game is actually what's jarring to me.Black people have a long history in Europe for hundreds of years in all classes and areas of life. Having a black protagonist in The Order isn't unbelievable.
I can see why seeing as how most things are whitewashed so any other realistic human skin color in those times the game is based on (Victorian setting for the order) are usually relegated to some slave or tribal character and it's constantly repeated through media sadly. As a black guy, it caught me off guard that pokemon x and y had so many darker skinned people because I wasn't used to seeing that kind of representation, even if the characters are throw way npcs. Then I remembered the game was set in france but even then lots of media like to pretend France is made up of 99% white people. So in a way it was jarring but only for a little while, it may be a terrible thing to say but it's true.
I guess when I think token I think stereotypes and lazy character tropes. The inclusion of a black character in the game, even with the "alternative history" bend could make for a compelling peak into the racial prejudices of the era. I think ignoring those issues would descend into tokenism. Class and race conflict were a real thing that can't be ignored in a title in the Victorian Era.
Even if it's alternative history, it shouldn't throw out the racial issues of the Victorian Era and create some hunky-dory version where race and class conflict didn't exist.For real? Disregard everything I've said then. If it's alternate history then black people are allowed.
Not tying race into it would be a major loss opportunity actually. I really hope they managed to weave it in.We know class conflict is a major plot point in this game. You play as the rich bad guys. I hope they tie race into that.
Its a videogame. If its blatantly racist thats one thing but I could honestly care less about debating all these social issues in virtual worlds.
For whites, these worlds reinforce the existing themes of normative whiteness by presenting a world that is all white in a way that appears to be natural and unquestioned. For minority players, the message communicated is that there is no place for you in these worlds. To participate, minority players must create a white-looking character, in essence passing for white in a virtual sense (Nakamura and Wirman 2005). Minorities learn that to participate in these virtual worlds, they must become white, an attitude that reflects the privileged position of white Western culture in contemporary society (Rains 1998) but influences how these individuals may act outside of these virtual worlds as well.
Even if it's alternative history, it shouldn't throw out the racial issues of the Victorian Era and create some hunky-dory version where race and class conflict didn't exist.
Not tying race into it would be a major loss opportunity actually. I really hope they managed to weave it in.
White people can be anything.
Black people must be historically accurate because reasons.
"By Jove, I'll deal with this lycanthrope with my electroaccelerator cannon post haste and-wait, is that a Negroid man? Has someone opened a portal to the dark country of Africa?!"
Even if it's alternative history, it shouldn't throw out the racial issues of the Victorian Era and create some hunky-dory version where race and class conflict didn't exist.
It's less about accuracy and more about coherence. Fantasy settings are...fantastical. We expect weird stuff, like zombies or spaceships. But some weird stuff can break your suspension of disbelief; a stock market in Gondor would be weird. I'm not saying you're wrong, just that lots of fantasy (maybe even most of it) is at least partially historically-inspired. Even something bizarre and alien like Morrowind has clear references to the Roman occupation of Judea, for example.The problem with the "historical accuracy" argument is that most people tend to be very unfamiliar with historical cultures in general, let alone non-western ones. Popular fantasy has no basis in historical accuracy in the first place, and a very large result of that lack of accuracy is a very inaccurate portrayal of race and ethnicity in history.
More likely he would have been a Moor, and they were light-skinned Africans. But either way, it wouldn't be weird.For example, in the Matter of France, the body of medieval literature and legend relating to Charlemagne and his twelve knights known as the Paladins or Twelve Peers, one of these twelve Paladins was Fierabras: originally a Muslim warrior from North Africa who converted to Christianity and joined Charlemagne. The writers of the stories he was in probably envisioned him as black.
I was using "Ancient Egypt" in its academic definition, i.e. the pre-Islamic civilization that existed in Egypt from the 3rd millennium BCE to the 4th century BCE.As for the Chinese appearing in ancient Egypt as per your example, it might not be as crazy as you think depending on your definition of "ancient". In the 8th century, the Tang dynasty was very active in trade.
Not tying race into it would be a major loss opportunity actually. I really hope they managed to weave it in.
Its a videogame. If its blatantly racist thats one thing but I could honestly care less about debating all these social issues in virtual worlds.
White people can be anything.
Black people must be historically accurate because reasons.
I dont think anyone knows except for the people at rad and sony.So we're absolutely sure that not a single black person turns up in The Order: 1886? Or is this directed at the protagonists all being white? Just because it's feasible that you could have a non-white protagonist doesn't mean it should be necessary.
I guess this will just become a criticism of all games that don't feature a racially or sexually diverse line-up of story protagonists, regardless of context, as we go forward?
I'd rather diversity be tied to the setting/story rather than diversity for the sake of diversity personally.
But when it comes to it, in games, I don't really care either way as an issue.
For whites, these worlds reinforce the existing themes of normative whiteness by presenting a world that is all white in a way that appears to be natural and unquestioned. For minority players, the message communicated is that there is no place for you in these worlds. To participate, minority players must create a white-looking character, in essence passing for white in a virtual sense (Nakamura and Wirman 2005). Minorities learn that to participate in these virtual worlds, they must become white, an attitude that reflects the privileged position of white Western culture in contemporary society (Rains 1998) but influences how these individuals may act outside of these virtual worlds as well.
On what basis? Why would you throw the racism out? It's a major part of Victorian England. Why would you not want to explore the issues of that era? Why would you try to whitewash the era's problems? The technology and enemies of the day (werewolves) are changed, fine. It's still set in Victorian England. That must mean something, or else it should have been a game based on Victorian England.I don't know man, the "you can change the technology and history but don't touch the racism!" argument doesn't really sit well with me. If the setting is presented as the Victorian England that we read about in history books then fine, there's racism. However, if we're willing to change the entire course of history and have werewolves be a public threat to the point that technology advanced 100 years, then okay, maybe societal values have shifted as well.
This is also a really relevant resource: http://medievalpoc.tumblr.com/
And this particular article talks a bit about this defense of the status quo in fantasy fiction/simulations:
This is a lazy and dangerous attitude to take. Video games are desperately in need of more diversity. It's easy to ignore if you're not a minority, but for people who are largely ignored by the industry they choose to get their entertainment from, it's enormously disenfranchising. In most games, the assumption from the start is simply that the character is a white male. Anything else would need some specific explanation. That's a serious issue, because it sets the precedent that the default human is a white male. Representation is important, because a lack of representation is just another form of oppression.
fantasy settings it's fine tbh. it's great when they have their separate regions too like UrbanRats said.
in historical settings it would be weird to see other ethnicities as higher up though (unless it's set in those respective countries). like i don't want to watch Rome and see a Black senator, it would just be jarring.
but shit like Elder Scrolls, The Order or Dragon Age, go nuts with the skin tones.
On what basis? Why would you throw the racism out? It's a major part of Victorian England. Why would you not want to explore the issues of that era? Why would you try to whitewash the era's problems? The technology and enemies of the day (werewolves) are changed, fine. It's still set in Victorian England. That must mean something, or else it should have been a game based on Victorian England.
So we're absolutely sure that not a single black person turns up in The Order: 1886? Or is this directed at the protagonists all being white? Just because it's feasible that you could have a non-white protagonist doesn't mean it should be necessary.
I guess this will just become a criticism of all games that don't feature a racially or sexually diverse line-up of story protagonists, regardless of context, as we go forward?