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Are PCs going to outperform "next-gen" consoles more as Gens go by?

A run of the mill PC in 2005 would have been a Pentium D and 6800GT. There's no hope in hell this configuration could have played a modern game in 2013.

I think the same will happen with the current gen consoles, as long as developers can code to the metal on a fixed configuration, it'll always be easier to optimize for a platform. I really doubt an i5-2500 and GTX 680 is going to fair well with games 6-7 years from now. Yes, there's thing like DX12 coming soon, but it's not enough.
 
ye it looks like it. Don't think sony/microsoft/nintendo have afford doing an expensive hardware and sell it for a high price just to have as high specs as possible.
 
A run of the mill PC in 2005 would have been a Pentium D and 6800GT. There's no hope in hell this configuration could have played a modern game in 2013.

I think the same will happen with the current gen consoles, as long as developers can code to the metal on a fixed configuration, it'll always be easier to optimize for a platform. I really doubt an i5-2500 and GTX 680 is going to fair well with games 6-7 years from now. Yes, there's thing like DX12 coming soon, but it's not enough.

Wow so much ignorance condensed in to so few words. Congrats I guess?

But just so you know, you're wrong.

And its further evidence that Alexandros' junior modding was stupid as fuck. Cause he was right and this shit is still being spouted.
 
Leaving your point aside. Do we really have 1K GPU's s or is all a product of the price fixing? i get the felling AMD and Nvidia could have reasonable profit margins charging a lot less.

There's no doubt in my mind Nvidia is enjoying huge markups, but it is what it is. People still buy them.
 
I think the same will happen with the current gen consoles, as long as developers can code to the metal on a fixed configuration, it'll always be easier to optimize for a platform. I really doubt an i5-2500 and GTX 680 is going to fair well with games 6-7 years from now. Yes, there's thing like DX12 coming soon, but it's not enough.

You can still play everything with an (oc'ed) 8 year old Q6600 and a 4,5 year old 6950.
I doubt the console cycle will last 8 years.
 
A run of the mill PC in 2005 would have been a Pentium D and 6800GT. There's no hope in hell this configuration could have played a modern game in 2013.

I think the same will happen with the current gen consoles, as long as developers can code to the metal on a fixed configuration, it'll always be easier to optimize for a platform. I really doubt an i5-2500 and GTX 680 is going to fair well with games 6-7 years from now. Yes, there's thing like DX12 coming soon, but it's not enough.

Pentium D was like 3x times weaker than 360/PS3 CPUs.
i5 2500k is 4x times faster than PS4/Xbone CPUs.
6800GT is two times slower from both 360/PS3 GPUs, where 680 is almost two times faster than PS4 GPU.

You have absolutely no idea what You are talking about.
 
Obviously, yes. Both Sony and MS finally understood what Nintendo has since last gen.

In the console space, price is more important than power. What you need to do is offer a good deal. The PS4, how much it costs and what it does, is a good deal. Thats why its selling so well.

Next gen will probably work the same way, with consoles being a bang for the buck type of deal, with nothing really out of the ordinary hardware wise, they'll always be pushing the software side from now on.
 
I think the biggest worry for the console manufacturers is ARM based set top boxes catching up to the PS4/XB1 before they release their next consoles.

They started off behind the PC this in terms of graphics fidelity so they already knew their selling points were price and exclusives. The problem is that if an apple tv/fire tv/whatever arm based set top box can get close to offering that level of graphics while having an open marketplace and priced around $100, I think they'd quickly eat into the console's sales.
 
Obviously yes, but what I want to know is why this obsession with trying to downplay the capabilities of consoles in order to prop up PC superiority. Can't we, ya know, enjoy both platforms for what they are?
 
I doubt the console cycle will last 8 years.

Take a good look around at all of the 8-bit looking indie games. The kickstarters where gamers have to pay for the creation of a game. The remasters that bring in money to ailing publishers that are limping along, not putting out nearly as much content as they once did. Console manufacturers having to fund third party exclusives.

You really think this industry can afford more powerful consoles in another 3-4 years? I really believe a lot of you power hungry gamers are living in a bubble, cut off from the real world.
 
Obviously, yes. Both Sony and MS finally understood what Nintendo has since last gen.

Uh...can't really agree that's the thing here at all. Xbone and PS4 launched around the price of the 360. The PS3 is really the only somewhat recent console that launched at a crazy price. The far more relevant factor is that the high end for gaming PC hardware has gone way up and gotten way more competitive. MS and Sony still have a comparable upgrade over the prior gen, Nintendo is once again the only one I would say decided to significantly reduce performance for price. If PS4 and Xbone were no more powerful than a 360 I would agree with you but this gen would be a trainwreck if so.

Sure a $700 PS4 would have been a stupid idea but it would certainly still be inferior to off the shelf PC components, it would just cost more to beat. There's really no tech they could possibly include to beat PC anymore, they would just have to literally build a PC with all of the most expensive hardware in it at this point and it would still cost several thousand for no reason and be beaten by next year's priciest kit.

Obviously yes, but what I want to know is why this obsession with trying to downplay the capabilities of consoles in order to prop up PC superiority. Can't we, ya know, enjoy both platforms for what they are?

It seems to be human nature to bring other people down when you've run out of ways to pump yourself up, disgustingly enough.
 
Obviously yes, but what I want to know is this obsession with trying to downplay the capabilities of consoles in order to prop up PC superiority. Can't we, ya know, enjoy both platforms for what they are?

There isn't much to downplay. Just facts and such, this is a barely lukewarm console generation as far as power goes. It's weird when mountains are made out of molehills in comparison of the consoles, but when people point out the massive disparity in comparison to low-mid range PC; all of a sudden people want to stomp out the conversation.
 
I think they are (maybe not "more" because that assumes that the technology gap between two periods of time will widen in the future) because consoles are less esoteric now.

Having said that, I just built and sold a $1300 970 GTX PC (looked beautiful, ran great, and was fun to build) because I couldn't even begin to justify the price/performance ratio and frankly I prefer a nice little kiddy closed-off environment for video games.

I think consoles will remain the best bang-for-buck, plug-and-play, on the couch with friends option. That's their number one function, plus whatever other functionality (usually gimmicks, sometimes good ones) they come up with.
 
Obviously, yes. Both Sony and MS finally understood what Nintendo has since last gen.

In the console space, price is more important than power. What you need to do is offer a good deal. The PS4, how much it costs and what it does, is a good deal. Thats why its selling so well.

Next gen will probably work the same way, with consoles being a bang for the buck type of deal, with nothing really out of the ordinary hardware wise, they'll always be pushing the software side from now on.

I agree. The Wii was an eye opener I believe, and the goal was to produce a system that would be profitable quickly. Sony can't afford to lose their shirt again, to appease a small minority of gamers, more interested in specs than anything else.
 
The Neo-Geo was a beast of a machine. But it is also arcade hardware shoved into a game console. To me it always fell more into the category of a "specialty machine" than a mainstream console, as the cartridge prices for these games were insane. I'm sure a 486 PC from 1993 was good for many things, as you have said... but, IBM PC's weren't really known for their 2D scrolling capabilities. I may be wrong on this, but I doubt the best EGA and VGA cards of that era were capable of matching the 2D scrolling of the Neo-Geo. Jazz Jackrabbit was one of the smoothest scrolling sidescrollers of 1994 on PC, and even that was kind of jerky.

You are right. NeoGeo is a very specialized system, much more than genesis/SNES. It does some games very well, the kind of games, you find on this but for the rest, not a chance. There is no outrun clone on the platform for good reasons, even that kind of games was not possible (but possible on a more generic hardware like the genesis).

As for the PC, right, PC was not good at 2D for a very long time, when it matters, in the early 90s. Amiga was more the "PC with 2D capabilities" of that time.

When the 3D came, everything changed, and now, there is no advantage to have a console in terms of hardware.
 
You really think this industry can afford more powerful consoles in another 3-4 years? I really believe a lot of you power hungry gamers are living in a bubble, cut off from the real world.

It's not about affordability or power.
It's about market realities.
I doubt Ms wants to keep running in a lost race for the next 7 years.
 
I think they are (maybe not "more" because that assumes that the technology gap between two periods of time will widen in the future) because consoles are less esoteric now.

Having said that, I just built and sold a $1300 970 GTX PC (looked beautiful, ran great, and was fun to build) because I couldn't even begin to justify the price/performance ratio and frankly I prefer a nice little kiddy closed-off environment for video games.

I think consoles will remain the best bang-for-buck, plug-and-play, on the couch with friends option. That's their number one function, plus whatever other functionality they come up with.

Wait, you bought all the parts, built it, and decided you preferred consoles? Did you play any recent games on it?
 
Absolutely. Even more interesting is how this will play out as time goes on, as the PC landscape is very different to what it has been in previous years, having so much more support and ever growing audience than there has ever been. Emerging tech such as VR and PC-centric games in several years time will likely be pushing things very differently than the consoles.
 
Consoles are becoming useless as time goes on, the only usefulness is ignorant decisions on exclusivity that desperately makes something irrelevant, somewhat relevant. The days of a console surpassing a PC at launch are over.

In 10-20 years we will just have multiple Personal Computing Devices we play games on and probably Nintendo still holding out with their own closed hardware, hopefully falling behind enough where they dig their heads out of their ass and focus on making software only. They could do so much more if they didn't waste their time on hardware that comes out pitifully underpowered.
 
Wait, you bought all the parts, built it, and decided you preferred consoles? Did you play any recent games on it?
I played Dragon Age, AC: Unity, touched the new Far Cry. Messed around pretty heavily with Skyrim modding.

I don't really have anything against it. It's just not for me. Probably has something to do with the fact that I spend a lot of time on the computer at work and playing games on it just doesn't feel quite right.

It was a rewarding feeling to have built it (even though it's an incredibly easy thing to do). Picking out the parts and stuff was neat. I just didn't enjoy it as much as plopping down on the couch after work and never having to mess with anything ever because it works this one way and that's it play the game. I like simple for software in general, but especially my video game environments.
 
PC: the platform that evolves the most due to extreme competition between the hardware makers. It's sadly also the one who struggles the most with incompatible drivers, incompatible hardware, being targeted by malware due to being the largest platform, lack of optimization (DX12 should hopefully do that), piracy etc. For pure brute-forcing your way to a better experience, nothing beats a good PC.

Consoles: The platform that provides ease-of-use with relatively cheap hardware with software that are optimized for it. You will rarely see any hiccups due to the closed down nature of it. Since its closed down, the makers have full control from production of the hardware to the released software, and as Nintendo shows: Hardware is nothing compared to the software on it, for now at least.
 
The Amiga 500 was way better than the NES, and probably even better than the PC Engine. And that was in 1987.

But even though you can nitpick some exceptions, I think the original poster's trend observation is largely valid.
 
Well PCs outperformed the PS4 and especially the XBO almost a year before they came out, so I would say it's basically certain that PCs will outperform 2019 consoles before they come out. The question is "when?"

At the ultra ultra high end, I would argue that they already are within striking distance. 2x SLI Titan X setups have somewhere in the vicinity of 7-8x the the power of a PS4's GPU. And 12GB of GDDR5 memory, giving them roughly 3-4x the usable memory for graphics purposes.

Technologically there are a couple of minor wrinkles, HBM memory will almost certainly be used in the PS5/XB2. There will probably be such a thing as Direct X13, or at least some kind of future feature set that isn't present on 2015 video cards. However in terms of raw shader perf and shit, it should be basically what we can expect from a prototypical "normal console generation" (~8x increase in performance). The real question though is whether the PS5 / XB2 will even have 8x the GPU performance of the PS4. Current GPU trends being pretty unsettling, I'm not confident that they will be able to yield an improvement like that by 2019.
 
Speaking of Skyrim modding, that's a pretty good parallel for the whole experience for me. It was fun tweaking the game, doing the research and getting it perfect. Finally everything loads up and it looks beautiful, like a game from last gen that looks better than a PS4 game. Great, man I did that look how cool. Oh, there are some random little bugs here and there. I wonder if I caused that? Google says it's just a side-effect of this mod. Still looks great though. Man PC is cool.

Then I didn't play it.


Went to play Dark Souls to see how much better it looked on PC and was immediately greeted through Steam by some weird Games for Windows requirement with a 1995 looking UI. Minor inconveniences usually, but they're constant and it sort of takes me out of it.
 
Uh...can't really agree that's the thing here at all. Xbone and PS4 launched around the price of the 360. The PS3 is really the only somewhat recent console that launched at a crazy price. The far more relevant factor is that the high end for gaming PC hardware has gone way up and gotten way more competitive. MS and Sony still have a comparable upgrade over the prior gen, Nintendo is once again the only one I would say decided to significantly reduce performance for price. If PS4 and Xbone were no more powerful than a 360 I would agree with you but this gen would be a trainwreck if so.

Sure a $700 PS4 would have been a stupid idea but it would certainly still be inferior to off the shelf PC components, it would just cost more to beat. There's really no tech they could possibly include to beat PC anymore, they would just have to literally build a PC with all of the most expensive hardware in it at this point and it would still cost several thousand for no reason and be beaten by next year's priciest kit.

But those were sold at a loss, with no benefits whatsoever for Sony nor MS, not for gamers either , really, since both were still outperformed by PCs. And just like I said, they are not going to try to compete with Pcs anymore, when we talk about hardware power.

What they'll do is try to offer more on the software front. I'm talking stuff like shareplay and remoteplay. Software features that might bring something to consumers that PCs may not possess or if they do possess, try to offer it in a more user friendly environment.
 
Well PCs outperformed the PS4 and especially the XBO almost a year before they came out, so I would say it's basically certain that PCs will outperform 2019 consoles before they come out. The question is "when?"

At the ultra ultra high end, I would argue that they already are within striking distance. 2x SLI Titan X setups have somewhere in the vicinity of 7-8x the the power of a PS4's GPU. And 12GB of GDDR5 memory, giving them roughly 3-4x the usable memory for graphics purposes.

Technologically there are a couple of minor wrinkles, HBM memory will almost certainly be used in the PS5/XB2. There will probably be such a thing as Direct X13, or at least some kind of future feature set that isn't present on 2015 video cards. However in terms of raw shader perf and shit, it should be basically what we can expect from a prototypical "normal console generation" (~8x increase in performance). The real question though is whether the PS5 / XB2 will even have 8x the GPU performance of the PS4. Current GPU trends being pretty unsettling, I'm not confident that they will be able to yield an improvement like that by 2019.

Judging by the previous gen I would think 2020-21 might be the aim again, if not longer. The only wild-card being MS; where they might want to move on earlier. I wonder if Nintendo will ever be in the tech conversation ever again.
 
Yes but I don't think developers will take advantage of that. Too much hassle for low returns still PC version will easily be the best.
 
There's no doubt in my mind Nvidia is enjoying huge markups, but it is what it is. People still buy them.
That's a different matter. We talk about the prospect of consoles closing the gap with PC in terms of processing power. That hugely insane markup AMD and Nvidia are aplying to the individual consumer would not apply to a big console manufacturer, the prices would be more reasonable.
And let's be honest, it doesnt asks a 1K$ GPU to outperform consoles today. A 150 dollars one can do the job. Heck, for even 200 to 250 dollars, you get at the very least twice more performances.
This is something i wanted to adress eralier and agree. There are various people that are parting from the OP outrageous claim about a "Titan to beat PS4" performance (even if unintentional by the OP) to construct their arguments. The low end graphics cards stack up quite well to consoles in a lot of games. The popular 750ti is an example.
This. Until Nvidia and/or AMD starts funding games I don't see the point to buy a decent pc.
The point of going with a PC is easy to see:

1) Cheaper overall games.
2) A general purpose machine from entertaiment to work.
3) Backwards compatibility that expands decades.
4) Opendness and flexibility: Graphical options, free content and mods, etc.

What is becoming a bit harder is the point of consoles like the X1 and PS4 (SO FAR). Not enough great exclusive content just lots of multiplat with the option to play with better graphics on PC.

Of course this could change when the console catalogues get expanded. But there's also the potential of Steam machines to offer a more casual friendly and convenient solution to expand PC gaming.
Sorry i know this topic is not about the games but about the hardware, but everyone knows that an high end PC will outperform consoles in raw power. For most people, they don't give fuck about that. Those people want everything in one box.
And yet again. It doesn't need to be a high end PC to beat an X1 or PS4. A middle end PC does that substantially.
 
I think that consoles will continue to be competitive at their price points versus PCs. The PS4 is a solid $400 machine, later in the gen it will be a solid $300 machine, etc. These price points are really low though, you are solidly in tablet/notebook territory. So, while the consoles are competitive for their price point with PCs, I doubt many people are looking to build/buy PCs that cheap to primarily play games on. I guess the real question is about how good tablet technology is going to get in the next few years and if consoles will be able to compete against them since they occupy the same pricing range.
 
PC has exclusives argueabley more than consoles ever combine if you want to count flash :), what console gamer plays split screen these days...you must be a wii owner Cuz I play on PC with friends on PC over LAN and WAN like anyone who owns a ps4 or xbone does.

Name some big AAA games? yes most of them are RTS games or MOBA. Everything else is multiplatform or indie titles (also available on consoles). Most of them these days are some "money grabbing" early access games (Star Citizen), who will be finish in the year 2025 or something.

Sorry i know this topic is not about the games but about the hardware, but everyone knows that an high end PC will outperform consoles in raw power. For most people, they don't give fuck about that. Those people want everything in one box.

For me, i don't see any reason to upgrade my PC GPU at the moment...not even for Star Citizen.
 
In 2000, The PS2 had 3D games that looked better than anything on 600Mhz AMD/Intel PCs with their SLI voodoo2 and Riva TNTs. and consoles reclaimed the crown...except for games relying on high resolutions to work.

No it didn't. Giants: Citizen Kabuto was arguably the best looking thing that year, pushing large outdoor 3d spaces vs. small often indoor contained spaces, with large draw distances, lots of units on screen, and one of the first games to include bump mapping. The 2001 PS2 version couldn't run it as well as the best PCs from a year ago, with reduced texture resolution, washed out colors, and environments had sparser objects/detail. The Dreamcast on launch was comparable to high-end PCs though.

The 360 on launch was also comparable to high-end PCs of the time, and largely because it's architecture was unique with recent advancements in addition to unified memory. Still it took only months before it was noticeably surpassed, and Oblivion was the first title where I noticed my 360 falling behind my roommate at the time's new PC. 3d Accelerator cards were the shifting point where PCs started edging out consoles, and the gap inevitably grew over time.

No point in asking if a mid-range PC will beat 2019's consoles on launch, when mid-range PCs beat the PS4 BEFORE it launched. The mid-range gtx 760 for example came out in early 2013, and trumped in benchmarks for launch titles. Mere months after the PS4 launched the even cheaper gtx 750ti released, still beating PS4 performance in games that released a full year later like CoD: Advanced Warfare in Fall 2014.

The point has been already been reached, and with new PC APIs aimed at lower-level optimization...consoles will have a harder time. However, our ISPs could get off their asses, giving us fiber, and maybe hardware stops mattering.
 
In 2000, The PS2 had 3D games that looked better than anything on 600Mhz AMD/Intel PCs with their SLI voodoo2 and Riva TNTs. and consoles reclaimed the crown...except for games relying on high resolutions to work.


I'm pretty sure the Dreamcast had it beaten as the games ran at a higher resolution, better textures and also supporting hardware feature which the Ps2 lacked and while it had the CPU, it was a bottleneck.

consoles will never catch up with PC. 4k has become a standard and is far to expensive for Sony and Microsoft to GPUs that cost over $1000 alone.
 
Absolutely.

Consoles are no longer built with 'power' as a priority. It's futile to treat it like it could be a contest at this point.
 
Pentium D was like 3x times weaker than 360/PS3 CPUs.
i5 2500k is 4x times faster than PS4/Xbone CPUs.
6800GT is two times slower from both 360/PS3 GPUs, where 680 is almost two times faster than PS4 GPU.

You have absolutely no idea what You are talking about.

Wow so much ignorance condensed in to so few words. Congrats I guess?

But just so you know, you're wrong.

And its further evidence that poor Alexandros' junior modding was stupid as fuck. Cause he was right and this shit is still being spouted.

Good job!
 
Name some big AAA games? yes most of them are RTS games or MOBA. Everything else is multiplatform or indie titles (also available on consoles). Most of them these days are some "money grabbing" early access games (Star Citizen), who will be finish in the year 2025 or something.

Not really, the MOBA bubble is bursting (new ones keep dying out), and RTSs have become rare titles that only now are starting to pick up in release frequency thanks to indies/crowdfunding.

The PC still has far more exclusives, but they're in other genres. 4X turn-based strategy, various types of simulation games, point and click adventure games, rogue-likes, survival games, CRPGs, etc.

Consoles have some indie titles, but they're still such a small portion of all that gets released on Steam if you compare the weekly releases of Steam to PSN. The only thing PC doesn't have much exclusive is AAA budget exclusives, but neither do consoles outside platform holder first-parties...and enough of those have come out just broken for $60.
 
A top-end Titan card is basically double the entire TDP of current gen consoles. Those consoles also have strict standards on standby power. It's not really an apples to apples comparison anymore.
 
Do consoles have a limit on power consumption to be able to be labelled as "safe" or something? EU regulations?

I'm not talking about being lazy, American car gas guzzler type thing, it's all good to be efficient with your tech, just wondering if there's other reasons.
 
Do consoles have a limit on power consumption to be able to be labelled as "safe" or something? EU regulations?

I'm not talking about being lazy, American car gas guzzler type thing, it's all good to be efficient with your tech, just wondering if there's other reasons.
There is also risk of overheating. First batch of PS3 and Xbox360 suffered from RLOD and YLOD which cost Microsoft/Sony quite a bit. Form factor has to be larger as well.

Even now, PS4 is a lower-TDP console but some GAFers still complain about its heat and fan noise.
 
PC: the platform that evolves the most due to extreme competition between the hardware makers. It's sadly also the one who struggles the most with incompatible drivers, incompatible hardware,

LOL! What? That's news to me. I don't know that I've ever had issue swith "incompatible" drivers and hardware.

Most of the time,Nvidia's drivers are compatible with my Nvidia card, and my PCIe GPU is compatibel with my PCIe mobo...

Oh, right, just another console gamer spouting nonsense.
 
At the end of the day does it matter?

Consoles will still hold back PC from taking advantage of all that master.

I think its the other way around, if there were no consoles, the bar would be even lower, since, even if consoles are being outperformed by midrange pcs, midrange pcs aren't that common to be taken as the lowest point of entry for developers to make their games.
 
I'd take issue with some of the timeline. PC has been ahead at launch since at least the 6th gen, with the gap widening since.

A focus on gaming tech and dropping costs seems to be the reason. Back when PS1 launched you could get a PC Rig that would outperform it, but they were very expensive and marketed toward developers and creative businesses, specifically Nvidia's Quadro line. Good luck affording them back then.

The big news is more how affordable technology has become, undercutting consoles main draw besides simplicity.
 
Do consoles have a limit on power consumption to be able to be labelled as "safe" or something? EU regulations?

I'm not talking about being lazy, American car gas guzzler type thing, it's all good to be efficient with your tech, just wondering if there's other reasons.

Just like Renekton said the main problem is overheat. there is only so much that even a clever design can do, you'll want a bigger case (the main issue mostly along with cost) for the airflow, then you need to have better/more fans (forget liquid cooling). Even a mid tower pc is massive compared to the consoles (they do look like towers, nevermind the full towered case's). You might be able to get away with something smaller than a a mid-tower...maybe but it really depends on how much powerful a person would want their console to be and what they can manage with that case, Atleast if you want your system to last a fairly long time without it constantly running on high/unusual amount of C's of temperature.
 
LOL! What? That's news to me. I don't know that I've ever had issue swith "incompatible" drivers and hardware.

Well AMD still has issues from time to time, but really driver issues are becoming so much rarer they're barely worth bringing up anymore.

I too have Nvidia, and I just automatically get notified of a new one, and it downloads in the background while I do other things.
 
Name some big AAA games? yes most of them are RTS games or MOBA. Everything else is multiplatform or indie titles (also available on consoles). Most of them these days are some "money grabbing" early access games (Star Citizen), who will be finish in the year 2025 or something.

Sorry i know this topic is not about the games but about the hardware, but everyone knows that an high end PC will outperform consoles in raw power. For most people, they don't give fuck about that. Those people want everything in one box.

For me, i don't see any reason to upgrade my PC GPU at the moment...not even for Star Citizen.

"PC got no GAMEZ!"

"Yeah it does, it's got the largest number of highly rated exclusives of ANY platform. PERIOD".

"PC got no gamez with hundred million dollar marketing campaigns!!!"

"ok"...

Dude, I'll take a Kerbal Space Program, Civ V, Rome II Total War, Cities Skylines, or any other number of PC exclusives over a "The Order of boredom 1884", any day of the week.

That I get the best performance and graphics in all multiplat titles (and that 99% of all console games are multiplats), is just icing on the cake.
 
I think the original Wii console was too disruptive for console manufacturers to want to go with the "balls-deep" hardware again.
 
LOL! What? That's news to me. I don't know that I've ever had issue swith "incompatible" drivers and hardware.

Most of the time,Nvidia's drivers are compatible with my Nvidia card, and my PCIe GPU is compatibel with my PCIe mobo...

Oh, right, just another console gamer spouting nonsense.

Serious question. Why the animosity? The guy may be saying the most erroneous thing in the world, there is still no need to answer him like that, nor use generalizing terms like "console gamer". Are "console gamers" hindered in some way?
 
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