TheInfamousKira
Reseterror Resettler
So we've all been there. Playing a game, everything is coming up roses. "Ha! Are they any that canst hope to smite me? Is there a soul who deigns to proclaim themselves a threat to me, a veritable mountain of nigh invincible success and skill?!" you exclaim in your living room. But then it happens: you get royally mollywhopped. Perhaps once, perhaps several times. Difficulty spikes are common place in games, and utilized well, they're a fulfilling test of skill and ingenuity, proof that you're in the big league now. Done poorly, they're hair pulling, rage inducing limbos that are cheap, unfair, and stacked against you. What are your examples of the best and worst?
Good tier: Bladewolf from Metal Gear Rising. Teaches you to parry, hands you your sawed up ass if you don't take the lesson to heart. Teaches and refines a skill that you will use for the remainder of the game.
Bad tier: I'll stick with Metal Gear and say the Skull Unit from MGSV. If you're new to the base building/R&D research, or just plain inattentive, you'll very likely end up doing a typical mission only to find yourself getting your butthole turned inside out in an airport by spoopy ghost men who are earth benders and have armor that baseline weapons are like peashooters against.
Good tier: Bladewolf from Metal Gear Rising. Teaches you to parry, hands you your sawed up ass if you don't take the lesson to heart. Teaches and refines a skill that you will use for the remainder of the game.
Bad tier: I'll stick with Metal Gear and say the Skull Unit from MGSV. If you're new to the base building/R&D research, or just plain inattentive, you'll very likely end up doing a typical mission only to find yourself getting your butthole turned inside out in an airport by spoopy ghost men who are earth benders and have armor that baseline weapons are like peashooters against.