tinfoilhatman
all of my posts are my avatar
commariodore64 said:negatory on dts
I wonder whats up with that isn't DTS free on the PS3; I guess I jsut got spoiled by uncharted.
commariodore64 said:negatory on dts
CoG said:They are saying it's actually 640p now. Can anyone confirm?
Originally Posted by Quaz51
Good news, dot50cal send me very good screenshot (thanks) and finally it's 1152x640p (and no AA) exactly like Halo3, perfect Dark or Dark sector PS3
Dot50Cal said:Um..yeah? And the 360 scales to 1080p in the same way, so what is your point??
Marconelly said:I took these face shots of Nico's cousin just a few frames apart when he was passing the middle of the screen in one scene:
In motion the difference in the way their faces are lit is even more obvious IMO, but you can see even in this small screen how there's less harsh highlight spread on the face on the left. It's not just the contrast.
There's a movie made by Dot50 on Gamersyde.com
Quaz @ Beyond3D said:it's 1152x640 exactly like Halo3 and Dark sector PS3
Well, I wouldn't be surprised if that's the case. Still PS3 ver. might be using some edge blur or something along those lines. I'm saying that as it doesn't seem to look as jaggedy as I'd expect a no-AA game to be.commariodore64 said:...having said that- Quaz has stated that the PS3 has no AA - meaning FP16 could be implemented...
dark10x said:I just don't know which version features a smoother framerate. Everybody has said something different. Some claim the PS3 version has the smoother framerate while others say the opposite. I suppose that would indicate that they are close enough in that regard that people really can't detect a real difference.
Dot50Cal said:I dont think the time of day is perfect, but for what its worth:
PS3:
360:
Edit: DP, sorry!
Surfheart said:Framerate was noticeably smoother on the 360 version to me and my friend. Not significantly so, but enough to be obvious.
DeadGzuz said:Are the strange artifacts on the trees on the left and woman's arms part of the game or the capture/jpeg in the 360 version? While the 360 version is sharper it has some harsh boundaries between objects (see the building fronts on the left).
Which is the opposite of some other impressions, so it's hard to really make decisions based on anecdotes. I guess we'll have to wait for head-2-heads.
In the process of making our GTA 4 comparison video we've noticed one major difference between the Xbox 360 and PlayStation 3 versions of the game - there is no full-screen video mode for in-game TV in the Xbox 360 version.
We're not sure why - maybe it's because the video files could be stored in higher quality on the Blu-ray disc - but there is an option to watch TV shows in full screen (well, as near as) in the PS3 version of GTA 4. This feature is missing from the Xbox 360 version, with the player forced to view what's on the box in a small viewing area.
It's not a massive blow to the Xbox 360, but some of the short TV shows are certainly worth a look and we'd much rather watch them in full screen rather than strain our eyes viewing the smaller Xbox 360 version.
http://www.videogamer.com/news/29-04-2008-8155.html
Dot50Cal said:I dont think the time of day is perfect, but for what its worth:
PS3:
Edit: DP, sorry!
minus_273 said:hmm, this reminds me of the n64 filter. there is a weird glow over everything. as someone else pointed out, is the ps3 outputting at 720p?
harSon said:I'm starting to think my eyes are defective.
duk said:wow just a few posts up
pswii60 said:With a VGA cable, the 360 version looks even sharper again (compared to HDMI). I assume that's because I'm getting rid of overscan and getting near-as-damnit 1:1 pixel matching. So if anyone has the option to do that, give it a try and see what you think. Seems to make a bigger difference in this game than any other game I've compared.
i do see what you mean, but he did say that the captures aren't lossless... that sort of noise could be jpeg artifacts... or it could be something else.DeadGzuz said:Are you looking at 50Cal's captures from the previous page? Maybe I'm not describing it well, but there is something obvious going on. Zoom in on the woman on the left and the two trees above her, there are some strange artifacts.
The buildings are just not blending well, they look like the LOD is not consistent.
Does that work in its favor? The direct feed 360 shots have a wierd "airbrushed" look to the depth of field effects (especially on trees) that I really do not care for.Francias Castiglione said:Yeah I use VGA and it is definitely a crisper picture than some of the 360 screens I've seen.
i'll only have the 360 version to test later tonight, but i will definately compare how it looks on my big 1080p tv with how it looks 1:1 pixel mapping on my 24" 1080p monitor to see if 1:1 pixel mapping compliments the airbrushed look or not.dark10x said:Does that work in its favor? The direct feed 360 shots have a wierd "airbrushed" look to the depth of field effects (especially on trees) that I really do not care for.
Oh well, regardless, the decision has already been made (I picked up the PS3 version). We'll see how it stacks up. As I'm not using a 1080p display and have had little issue with other lower resolution games, I'm not too worried.
Evlar said:Anyone willing to comment on or compare the audio quality of the two versions? I would like to hear about both the audio in general (ambient sound, mixing, channel separation in surround, etc.) and the quality of radio tracks in particular.
dark10x said:Does that work in its favor? The direct feed 360 shots have a wierd "airbrushed" look to the depth of field effects (especially on trees) that I really do not care for.
Oh well, regardless, the decision has already been made (I picked up the PS3 version). We'll see how it stacks up. As I'm not using a 1080p display and have had little issue with other lower resolution games, I'm not too worried.
Yeah, I noticed that in the PS3 version too. It's the first time I've seen the option in a console game.Francias Castiglione said:360 version is fantastic (via optical thru Samsung HT-TX25) and the positioning/channel separation is superb. I'm no audiophile but the radio tracks don't sound overly compressed to me, the ambience and ped chatter are up to par as well.
The game options offer the ability to dictate the position of your rear speakers (side or rear) which made a difference for me switching from rear to side (either side of my la-z-boy! )
It works in favour of the textures but yeah it does highlight some of the harsher edges in the background.
Marconelly said:Well, I wouldn't be surprised if that's the case. Still PS3 ver. might be using some edge blur or something along those lines. I'm saying that as it doesn't seem to look as jaggedy as I'd expect a no-AA game to be.
Btw, I don't think you can just take out color out of picture to prove your point. Color is a part of the lighting and shader calculation, and by manipulating parts of image in color and levels you can pretty much simulate any kind of HDR look.
Btw2, HS is the only game with FP160-like precision HDR and MSAA on PS3 that I know of. There's couple more that have HDR+MSAA (Uncharted, Motorstorm among others) but I don't think the HDR precision is that high in them.
I don't think anyone is saying that it's using a different lighting model. To me it just looks like higher precision HDR, or maybe a different shaders for materials.commariodore64 said:I still don't see evidence of a different lighting model - but I'm interested in the final verdict...
What you're describing there is what's used in MGS3 for example. In this case I think it's an actual HDR glow though. Still, if you look at the media that doesn't exibit any glow, like the picture I linked to above, it still doesn't look as jageddy as I'd thought it would. Look all the way around his collar for example.commariodore64 said:It's a similar technique to how Resistance blurs out when you die - they use a plate effect that essentially use a texture gauss akin to looking through a dirty window - so to speak. It's an interesting cheat that seems to benefit this game.
It's not just that. Even if you change the saturation on the right side, you don't get the same kind of highlights on his forehead or nose for example, and the rest of the image starts looking really super-saturated and weird, so I think it has to be either a skin shader or some kind of smarter post processing or difference in lighting, not just the difference in video output.andrewfee said:Just looks like more saturation/different coloured lighting to me really.
eitherway, i think the gaunt look suits an east european just off the boat more than the glowing orange/yellow look he has on the ps3 side.Marconelly said:It's not just that. Even if you change the saturation on the right side, you don't get the same kind of highlights on his forehead or nose for example, and the rest of the image starts looking really super-saturated and weird, so I think it has to be either a skin shader or some kind of smarter post processing or difference in lighting, not just the difference in video output.
Dot50Cal said:Regarding the artifacts on 360, this is the dithering you are seeing. Its on objects which cast shadows, and some dither-out in LOD. Heres a grab from the framebuffer, lossless:
http://dot50cal.the-horror.com/b3d/gta4/360/x3-image10.png
we don't know yet.DeadGzuz said:Thanks, so it is in game and not something else. Is this a "feature" for the 360 version or a rendering artifact? The PS3 version does not do this at all?
By "smart" I only meant "non-uniformly applied to the whole image" (if it's even the case and any post processing is used). Nothing else really.plagiarize said:something different is going on... but maintaining that one is 'smarter' when we have no idea what's causing the different looks? i don't see the rationale.
Hey, we eastern Europeans are warm and fuzzy people - it's just the way media portrays us, I tell you! :lolplagiarize said:eitherway, i think the gaunt look suits an east european just off the boat more than the glowing orange/yellow look he has on the ps3 side.
andrewfee said:Does the PS3 have this at all, or can you not tell due to the upscaling blurring it out?
cgcg said:even if you desaturate the colors you can clearly see that the PS3 version has more lighting going on.
CurseoftheGods said:Will the PS3 version get some of its own DLC in one form or another? Or are all extras exclusive to the 360 edition?
cgcg said:even if you desaturate the colors you can clearly see that the PS3 version has more lighting going on.
http://img74.imageshack.us/img74/2582/60596964ef4.jpg
does it look like the dithering in the uncompressed 360 shot that dot50cal posted a link to earlier?j-wood said:I'm playin on the PS3 version, hooked up via HDMI and on Vizio 32 inch LCD TV. On the PS3, the display settings go all the way up to 1080i, but in game, my TV says it is displaying 720p.
Sometimes, certain shadows have a "screen door" look to them. Is this normal?