that alternate method doesn't sound much easier...
...it's how every FPS game on the Wii controlled.
that alternate method doesn't sound much easier...
There was a game years ago (10+ years easily), I swear it was by MS called digital anvil or it might have been by a studio called that, but it was like an open world type game possibly for the PC, but I never heard any more of it. Press shots showed pictures of cop cars and stuff.
Maybe GAF can shed some light on what it was?
Titus 12 - Nintendo systems
A game that was pitched by Soraya Saga(wife and one of the creators of the Xeno series)
Fortress - that FFXII sequel/spinoff that Square-Enix entrusted to GRIN. Quite why they elected to hand it to a studio whose track record hasn't exactly been stunning to say the least we might never know, but we do know that they weren't too happy with how the project was coming along and canned it.
http://www.youtube.com/watch?v=L1lQeYjceLc
A shame, really. There was the real potential of a sort of open-world Dark Souls-like game with an Ivalice setting and this could have been - in the right hands - a much more enticing Final Fantasy game than any other Final Fantasy game released last gen.
Lily Bergamo
That was being done my Next Level, not Level 5.
Ah, I always scramble both in my mind, thank you, fixing it now.
Ever played Path of Radiance?I would love to see what is left of Fire Emblem 64.
Is there a resource citing this somewhere? I've been fascinated with the idea of a Saturn VF3 for ages, and I feel like I google the shit out of it every six months and arrive at the same conclusion; it never made it to Saturn. Stealthing parts of it into Fighters Megamix seems to be the best we got.There were 2 completed versions of VF3 running on the saturn, though.
Is there a resource citing this somewhere? I've been fascinated with the idea of a Saturn VF3 for ages, and I feel like I google the shit out of it every six months and arrive at the same conclusion; it never made it to Saturn. Stealthing parts of it into Fighters Megamix seems to be the best we got.
Development never really began.AiR NiGHTS:
Images of the game itself have never surfaced, but the images of the prototype controller have. This giant controller had IMUs built in and could be pointed at the screen and waggled to control NiGHTS, much like the wiimote.
Development never really began.
it was misreported. This is 2014, we don't have to live off the word of 19 year olds at EGM anymore. There never was a Final Fantasy 64.
This is like going around talking about a canceled version of Final Fantasy VII for the PS3. Or a canceled version of Final Fantasy 8 for the PS2. These things never existed nor were they in development.
I'm not sure I deem a tech demo of a saturn port as actual development.A functional alpha build exists, people have seen it.
Look I get what you're saying. And I'm not arguing that it WAS in all actuality FF64. But as for your comparisons? It's absolutely not like that. FFVII for PS3 especially. That was always said to be a video, no matter what people wanted to hear.
I'm not sure I deem a tech demo of a saturn port as actual development.
Super Mario 64 2. There wasn't much footage outside of one or two screenshots I once saw in a magazine, but it existed at some point.
Great thread, pouring over it now. Thanks for the link!http://www.assemblergames.com/forums/showthread.php?41476-Virtua-Fighter-3(Shenmue)-on-Sega-Saturn
You can absolutely, 100% trust the people in that thread. Especially Yakumo and Anthaemia.
It is exactly like the situation I described, except for the fact that it was reported correctly.
.
Bandersnatch
Psyclapse
Willy Meets the Tax Man
The Mega Tree
Attack of the Mutant Zombie Flesh Eating Chickens From Mars
All ZX Spectrum/C64 era games that never were.
Adding to that, I think that's what finally turned up this year http://www.nintendolife.com/news/20..._64_dd_edition_appears_to_have_been_uncoveredI thought this was basically going to be a 64DD "add-on" for SB64 and not a true sequel?
http://www.unseen64.net/2008/04/04/emperor-of-the-jungle-junguru-taitei-kimba-n64-cancelled/ said:Junguru Taitei 64 was to be a tie-in to the famous manga series marketed in the USA as Kimba the Lion, or Jungle Emperor Leo, (Nintendo Power Volume 97, page 104). The game, made with the involvement of both Shigeru Miyamoto and Osamu Tezuka sons Makoto,was announced at Space World 1996, but it is unknown if the game was going to be released for the Nintendo 64 or for the 64DD (64 Power, Ausgabe 2/98, page 13). Technically breathtaking for the time, Junguru Taitei was going to be a faithful rendition of the show.
In a video presented at Space World 1997, Kimba ran across grasslands and rivers, ending, after meeting with his friends on the way, at the famous rock from the anime. The game was going to be an action adventure like Zelda, where you could explore a vast territory and encounter the various characters of the show. Unfortunately, the game was cancelled, specifically because of issues with Makoto. Miyamoto said in a interview that Nintendo asked Makoto to direct the game, but the son of the great mangaka was too busy with other projects. Makoto was also very inexperienced with videogames. The development may also have run into problems caused by the Nintendo 64 itself. It was quietly cancelled late in the N64s life.
Continue ignoring the context
This is different. Mario 64 2 was going to be two players co-op, one controlling Mario and the other Luigi.Adding to that, I think that's what finally turned up this year http://www.nintendolife.com/news/20..._64_dd_edition_appears_to_have_been_uncovered
Aliens RPG from Obsidian
sörine;136157152 said:This is different. Mario 64 2 was going to be two players co-op, one controlling Mario and the other Luigi.
Also I don't believe Mario 64 2 was going to be a 64DD expansion since Mario 64 has no programming hooks for recognizing it. Some other N64 carts do have these hooks though like Ocarina of Time, Mario Party 1 and (obviously) F-Zero X.
Well, for over a year now at my desk, a prototype program of Mario and Luigi has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system."
Who cares about the context? You've now posted twice in a hissy defense of assumed knowledge of a FF64 game in development when nobody was berating you for assuming the game was in development in the first place. This is a topic asking about which canceled games you'd like to see more of. You posted FF64. A couple of people pointed out the game never existed. So you doubled downed and posted that you saw it in a magazine. And then we explained that it was misreported.
That's all, the end. Quit being so defensive.
You were the only one who was kind of a dick about it. But whatever, in the end, you're right, it didn't exist. Just remember that people used to get knowledge different ways. Consider softening up your posting style. You come off like a robot.
Loose Cannon? It was developed by Digital Anvil and there was a cop http://www.unseen64.net/2008/04/15/loose-cannon-xbox-cancelled/
This....this one hurted lots :/Maximo 3
I loved the two games released on the PS2, wonderful 3D spinoffs to Ghosts n Goblins and wonderfully difficult.
As they were working on Maximo 3, Capcom closed down that company
Supposedly it was supposed to have much more exploration elements and gets some more ideas from Zelda (items, puzzles) and Mark of Kri (lock-on system). I would've loved it to play that one.