Shaheed79 said:
That makes no sense why would they be able to hit 100 plus in the tunnels and only 20-30 in the mall area? If they say they are shooting for 100 plus I expect they will want to use that many as much as possible. Also the 360 version had nowhere near 800 visible zombies at once. The 360 had a very cleverly hidden reset draw distance which made it look like 300 plus zombies were in places like the tunnel and outside areas. Do this test. Go to a large area full of zombies like all of the zombies packed by a door outside. Now kill them all and try to back away from the door until the corpses are no longer visible then walk back towards the door. The Zombies will respawn at a distance of about 35 meters. Same thing in the garage parts you couldn't see zombies 10-15 meters ahead of you because they were so densely packed and if you ran over all of them and drove 25 meters and went back they would respawn. Look at this video starting at 2:30 and notice the draw distance in the tunnels. It's very close to car and this is what made it possible to have so many zombies down there. I expect them to use something very similar to this on the Wii. And as you can see that is nowhere near 800 visible zombies lol. More like a couple hundred at most probably closer to 100 visible in any direction.
http://www.youtube.com/watch?v=TN8IpkDpG9Y
The only place I could think of that could have anywhere near 500 plus zombies in the entire game was the roof looking down on the south and west entrances and you could never get close to them.
This is true. The amount of zombies is restricted by a LOD like system. This means that in the distance the zombies would just cut off, and as you approached they would spawn. The cut of point was pretty far away, so in most situtations it was fine.
That was basically your post in 3 lines or so. But to expand some of my thoughts onto it: The system was obivously built with the intention to make the game less intensive on the CPU/GPU, and thats fine because as I mentioned above, the cut of point where the zombies would stop spawning was quite far away meaning that in most situtations you wouldn't realise that there no zombies unless:
- You're on a higher level, so you're able to see where the cut of point is
- You're in a vehicle.
First bullet point is self explanationary. For the second point, the reason why you're able to see the zombie cut of point is because you're moving faster than the game is able to spawn zombies. Thats why there are those large gaps in the tunnel in that youtube video. Basically, if you were to run down there, the empty distance between zombies would be much much shorter.
Another thing to remember is that the amount of zombies present on screen actually
increase as the game progresses. Also at night time.
solid2snakaru said:
Already know info, but still.
Combat controls will mimic Resident Evil 4.
Can't comment. I'm not familiar with the RE4 Wii controller setup, but I am with the GC setup. This could go either way, but I knew it had to be changed to work with the Wii anyway.
I don't approve of the RE4 camera being implemented though.Talk about missing the point.
Selectable difficulty level.
Works with the casual approach. No problem with dis.
Define 'improved'. I'm one of the pro 'save system' dudes. As said, it was awesome because it helped increase tension and it rewarded players who thought out their paths as opposed to those who just ran in recklessly. However, I reckon alot of bitching could of been avoided if they shoved a few check points here and there, especially right at the beginning.
Good.
Overtime mode now part of the main game.
No strong feelings one way or the other. Works with the 'casual' approach and the new time system, allowing people to see all aspects of the game.
lo.
tldr; i made a big post about nerd shit that no one will read and now i feel dirty
edit: NERD SHIT CONTINUED
Shaheed79 said:
800 is waaaaay over anything I've seen in Dead Rising.
I agree. The claims of over a 1000 zombies present on screen at once was just PR bullshit. However as mentioned above, the cut of and spawn point allowed most players to feel like they were fighting a constant wave of zombies.
How many zombies are actually present on screen? I dunno, need to count. But it was more than adequate. From a zombie fan point of view, it would be a absolute wet dream to see thousands and thousands of zombies, but from a developers point of view, its pretty pointless rendering all of them considering you won't even get near or see the zombies in the very distance.